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Fixed, Pre-Built, Win32 PS2SDK :)

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  • #46
    Ha, there it is. thanks!
    Although if I had realised there was a download area, I would have just gone there for it. Lol, I had never been out of the forum area.
    bye

    @extraweb, I have to admit, that at 1st your post irrtated me because you did quite abit of assuming. But you did put up the link for the download section and took the time to answer my post, so thanks for that.
    Your right, I do have very little experience in programming. nowhere near enough to make my own SDK in the near future. lol, I´m doing C+ for dummies. That´s why I really apreciate the time Lazy Bastard has taken to make a working build for us noobs. I recompiled ulaunch.elf, not to be cool or modify dlanor´s + E G great work to try and claim it as my own(if that was what you were thinking), but because of a practical issue. Changing the usb drivers so it works on a ps3(without using the usbd.irx on a vmc). With 4.0, I was able to do just that. thanks again.
    Last edited by leonidas08; 10-04-2008, 10:51:18 AM.

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    • #47
      (reply)cool i like that you a beginer it is a fun system to develop for it is just hard to get a full sdk working that compiles all sources.


      <lazybastard>also is there any word on the new errors because i can use the sdk to compile older sources but for some reason i all of a sudden started giveing me errors when you updated it
      Last edited by extraweb1; 10-03-2008, 06:53:46 PM.

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      • #48
        I still haven't taken the time to look into the errors you mentioned.

        The way you structured that sentence is a bit confusing...at first it looks like you're going to say newer sources do not compile, but then you say, in a broad sense, that it began giving you errors after I updated the SDK. Were you having any issues before the last update? And, can you still compile other things without issue? Finally, what exactly are you trying to compile? If it's a secret project, that's fine, but the more info you can give (all the way up to posting the source in entirety), the better people can help.

        Also, I know your first and last name, but is your middle initial J?
        I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

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        • #49
          no it is something with both the sdk and the sources. why i say this is the sdk part is the verisons of cdvd and the source because it is only compiling with a custom sdk

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          • #50
            What is only compiling with a custom SDK? And what custom SDK are you referring to?
            I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

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            • #51
              OK, LMZ pointed out the same error in GSHI chat today, and explained to me exactly what he was trying to do (compile FMCB 1.7).

              First, of course, you'll have to replace the dmaKit_Init line, as noted a few pages back in this thread.

              Secondly, the problem you're currently having is that the author, or the person hosting the source of v1.7, has left out the obj directory, and quite a bit of source therein, as well as the bin directory. I took the obj directory from v1.5, and copied it into the src directory of v1.7, and added an empty bin directory, and it seems to have fixed the problem (at the least, it's gotten rid of the errors, and allowed compilation...I have no idea if there's functionality we're missing out on by not having some potentially new obj source).


              Anyway, here's a compilable copy of Free Memory Card Boot 1.7:

              http://GSHI.org/downloads/fmcb1.7.zip
              I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

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              • #52
                Originally posted by Lazy Bastard View Post
                OK, LMZ pointed out the same error in GSHI chat today, and explained to me exactly what he was trying to do (compile FMCB 1.7).

                First, of course, you'll have to replace the dmaKit_Init line, as noted a few pages back in this thread.

                Secondly, the problem you're currently having is that the author, or the person hosting the source of v1.7, has left out the obj directory, and quite a bit of source therein, as well as the bin directory. I took the obj directory from v1.5, and copied it into the src directory of v1.7, and added an empty bin directory, and it seems to have fixed the problem (at the least, it's gotten rid of the errors, and allowed compilation...I have no idea if there's functionality we're missing out on by not having some potentially new obj source).


                Anyway, here's a compilable copy of Free Memory Card Boot 1.7:

                http://GSHI.org/downloads/fmcb1.7.zip
                Hi,I'm new here(and to the whole programing thing too ).I was trying to compile FMCB 1.7 but without success.I've got all kind of problems but I somehow manage to find a solution for all of them and after I "successfully" compile the elf I end up with freezing program

                I tried your attachment and my compiled source but the result was the same(fmcb freeze when I run it,it shows at the upper left angle "Loading"and that's all).I've tried also youр already compiled elf but it's the same thing.

                I'm using GSHI_PS2SDK - Version 4.0
                Last edited by VSUB; 10-06-2008, 03:36:26 PM.

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                • #53
                  Try downloading and running the compiled version here: http://www.psx-scene.com/forums/atta...7&d=1221663553

                  - The thread containing this attachment, as well as info concerning FMCB 1.7, can be found here: http://www.psx-scene.com/forums/free...-releases.html

                  Let me know what the result was.
                  I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

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                  • #54
                    The source posted does not run even by adding the directories... It gets stucked @ "Loading..." splits the screen in half and freezes...

                    Is there an older version of GSHI_PS2SDK around?

                    Maybe that's the problem???

                    I'm no coder either... But I do know that everything is in place fine since I was able to compile Qbert and other .elf's and they all worked just fine...

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                    • #55
                      Originally posted by Lazy Bastard View Post
                      Try downloading and running the compiled version here: http://www.psx-scene.com/forums/atta...7&d=1221663553

                      - The thread containing this attachment, as well as info concerning FMCB 1.7, can be found here: http://www.psx-scene.com/forums/free...-releases.html

                      Let me know what the result was.
                      Same here...your attachment,my source,your compiled elf and my compiled elf gives me the same result,freezing program at the loading

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                      • #56
                        So, the precompiled ELF from PSX-Scene also had the same issue? If that's the case, it's definitely nothing to do with having copied the obj directory from v1.5, nor with the PS2SDK, as that ELF was compiled by the author, and not with GSHI_PS2SDK.

                        You'll have to ask the author.
                        I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

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                        • #57
                          Originally posted by Lazy Bastard View Post
                          So, the precompiled ELF from PSX-Scene also had the same issue? If that's the case, it's definitely nothing to do with having copied the obj directory from v1.5, nor with the PS2SDK, as that ELF was compiled by the author, and not with GSHI_PS2SDK.

                          You'll have to ask the author.
                          You don't need to copy the directory from 1.5...just create bin and obj directories and that's all.

                          I don't know what I'm doing but if I replace the 359 line from draw.c with

                          dmaKit_init(D_CTRL_RELE_OFF,D_CTRL_MFD_OFF, D_CTRL_STS_UNSPEC, D_CTRL_STD_OFF, D_CTRL_RCYC_8,DMA_CHANNEL_GIF);
                          then there is a little difference(pcsx2 don't crash,just stay at the loading screen)

                          Can you give me the sorce of fmcb 1.5 if you have it.

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                          • #58
                            Sure; here.
                            Attached Files
                            I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

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                            • #59
                              Originally posted by Lazy Bastard View Post
                              Sure; here.
                              Thanks,I hope to compile it successfully now

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                              • #60
                                I've updated the SDK a bit, mostly involving romfs and libito support (though neither is completely functional, still). It's now v4.2, and is 7zipped for higher compression.
                                I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

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