Still, he should probably start fresh without the official SDK installed, if he's not going to use it anyway.
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Fixed, Pre-Built, Win32 PS2SDK :)
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I'm having a small problem again and was wondering if you could help. Attached is the code i'm trying to compile and a txt file called "error" wich is the error i get. Could you please help me.Attached FilesLast edited by extraweb1; 08-29-2008, 04:06:03 PM.
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I got the same errors on attempted compilation. However, as I'm guessing you haven't, I haven't modified my PS2SDK as dlanor instructs to in the file "dlanor notes.txt", in the directory "Changed source for external projects". For ULE to compile properly, you'll have to modify your PS2SDK and several libraries. Of specific interest is the libjpg modification: "Added jpgOpenFILE by Polo for ULE" (jpgOpenFILE doesn't exist until you modify your libjpg for ULE, hence your error).
I'll take a detailed look at all the modifications in these files, and if it's determined that functionality is only added, not removed or replaced, I'll update the PS2SDK build accordingly. If not, I can probably write a decent guide to doing so yourself, and allow the user to make the choice one way or another.
In the meantime (I'm going to sleep), feel free to give it a try yourself.I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...
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OK, I've added the uLE patches (uLE now compiles with this build), as well as romfs and libito (however, as the PC tools are Linux binaries, you won't be able to create romfs images using genromfs, or use the image conversion tool "itt" in libito (however, you will still be able to compile most sources that require romfs or libito, and you'll still be able to use either in your own projects, aside from those tools)).I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...
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Originally posted by giplet View PostI cannot find the download link...
Hmm, funny. I thought I was the only one who was going blind. there“s the link for the ps2compiles and tutorial but no v.4.0 of the SDK.
I wanted to try compiling uLaunch.elf with the new build.
lol, any chance we could get a DL link so we could put to use all your effort and great work.
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If you followed the thread from the begining you would know it is SDK .; if you dont know programming i suggest some simple tutorials before compiling because if you are just tring to compile ule then you should know the the sdk has been modified for that use and you could compile your own sdk easy "this sdk is for those having troubles making cdvd and other glichy sources to make a full sdk;So it is not considered a full SDK yet". It will however compile ule so use it if your lazy.
ULE is a custom sdk ext. source changed project so if it is only being compiled to change nameing + other sneeky stuff "trying to be cool" just hex edit the thing. But if you truly want to learn read some tutorials and then ask.
A ule sdk is so easy.
setup:
1. make a sdk "many tuts. out there"
2. run the external sources install script "in the changed ext. sources folder"
3. make "run make command"
4. Use "use it"Last edited by extraweb1; 09-18-2008, 08:35:49 PM.
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