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Ultimate Mortal Kombat 3 Awesome hack
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Re: Ultimate Mortal Kombat 3 Awesome hack
The Gens 2.12 emulator works better for the screenshots, it also changed the key secuence to capture the shot, it is now Shift+Backspace if you use the screenshot option from the menu it captures the shot too but including the menu where the option to capture the screen is included, I think is the menu video.
but with Shift+Backspace works pretty fine
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Re: Ultimate Mortal Kombat 3 Awesome hack
I don't know if we should actually host roms. But add me to your yahoo messenger or something and I can send you a copy. Unless it would fit in a yahoo mail.
On a some what related note I been reading about that new mortal kombat game coming out. It puts trilogy and this hack to shame with it's amount of characters. I read 50. Bloodreign said it was 70 or so. Whatever it is, it's the largest amount of characters I have ever heard of for a fighting game. For a non wrestling fighting game anyway. I think there was a WWF game for PS1 that had over 100 characters.
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Re: Ultimate Mortal Kombat 3 Awesome hack
Here is a alittle update on UMK3 Hack, he got the complete MKTrilogy version of Johnny Cage in the game, next is MK1 Kano & Sheeva, here is the patch:
http://www.emu-land.net/forum/attach...6&d=1149436718
Note: this patch is for the ones who downloaded UMK3 Hack(1938) from the emu-land website, also Motaro first fatality(foot squash) has changed to a fireball of doom, now his original first fatality is now his animality which is B, B, B, HP (anywhere), here MKTrilogy Johnny Cage moves & combos
Johnny Cage(MK Trilogy)
High Bolt: D, B + HP
Low Bolt: D, F, LP
Shadow Kick: B, F, LK
Shadow Uppercut: B, B, HP
Nut Punch: F, F, LP
Super Kick: F, F, LK
Fatality 1: D, D, F, F, LP (close)
Fatality 2: F, F, D, U, (close) IT IS POSSIBLE IN THE END OF THE SET TO PRESS AND HOLD D, FATALITY 2 TO MAKE 3 Heads
Fatality 3: F, F, F, HP Or HK or Hold LK, Press F, F, F, Release LK (Anywhere)
Fatality 4: Hold LK, Press B, B, B, Release LK (Anywhere)
Animality: D, F, F, HK (close)
Babality: B, B, B, HK
Friendship: D, D, D, D, HK
Brutality: X,C,Z,A,X,Z,Z,X,X,A,X
Stage: D, D, HK
Combos:
1)X,X,X,X;
2)X,A,X,A;
3)X,Z;
4)X,X,A,A;
5)X,X,A,Z;
6)X,X,A,C;
7)X,X,A,X;
8)X,X,A,B,Z,C,C;
9)X,C,A;
10)Z,C,Z,C,C;
11)Z,C,Z,C,HA3+(C);
12)Z,Z,HA3+(Z);
13)Z,Z,B;
14)Z,Z,X,Z,X,Z;
15)Z,Z,X,X;
16)Z,Z,X,A;
17)Z,A;
I wish someone would had hacked the Gens 2:11 version with the cheat engine because some of the PAR codes for the original UMK3 either don't work or the error screen with come up.
Here is a updated link to MK2 Hack:
http://www.emu-land.net/index.php?se...etfile&id=3523

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Re: Ultimate Mortal Kombat 3 Awesome hack
Holy crap on a stick, Sweet Zombie Jesus! This is great! I discovered a glitch, When I was fighting classic/Mk2 Reptile with Regular Noob Saibot, I had the infinite health cheat on for player one. Well, at the end of round one, reptile was invisible and it went to the finish him/her mode, well I threw reptile and weird stuff was happening, Reptile was doing a finishing move, at point I got him to perform his animality and made him follow me to the other end of the screen, now this is on a save state if you need it. This isn't a complaint, this is just some news that I thought I should share. The time ran out, that is how it ended the round.
I bring chaos everywhere! Behold! My power can cause chaos to myself!
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Re: Ultimate Mortal Kombat 3 Awesome hack
Actually, All Classic Sub-Zero does with his Blackout Fatality is poke out his opponents eyes, I made a PAR code that controls the brightness in the game, FF020C:____, put any four numbes or letters from 0-9, A-F, in any spot, no matter what, you should see Sub-Zero Blackout Fatality.Originally posted by Patamonpretty cool update so far
too bad the author can't uncensor classic sub-zero's spine rip fatality
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Re: Ultimate Mortal Kombat 3 Awesome hack
It really shouldnt have been hard for Midway to finish the fatality. In MK1 you notice that all they really do is have him doing his high punch animation, then he goes into his victory pose. and they just keep the head and spine in front of his hand. I'm guessing the reason they didn't finish it was because they didn't wanna draw the spine, or other reason. But the animations for it were there if they wanted to do it like when Motaro rips someones head off in MKTrilogy for N64.
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