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terpsfan101 Codes (Mostly Genesis)

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  • Naxat Super Pinball - Jaki Crush (Japan) (SNES)

    8BB8-140B Bonus Multiplier never resets when bonus is collected
    8BB8-17DB Bonus Points never reset when bonus is collected
    D4B8-14DB Bonus Multiplier always resets to 2 and Bonus Points always reset to 200 after bonus is collected
    D7B8-14DB Bonus Multiplier always resets to 3 and Bonus Points always reset to 300 after bonus is collected
    D9B8-14DB Bonus Multiplier always resets to 5 and Bonus Points always reset to 500 after bonus is collected
    D5B8-14DB Bonus Multiplier always resets to 7 and Bonus Points always reset to 700 after bonus is collected
    DBB8-14DB Bonus Multiplier always resets to 9 and Bonus Points always reset to 900 after bonus is collected
    ED6B-34A6 Enable Stage Select in Options/Config Menu (Enable before entering Options/Config Menu) (1 of 3)
    2D6C-3406 Enable Stage Select in Options/Config Menu (Enable before entering Options/Config Menu) (2 of 3)
    2D6B-140B Enable Stage Select in Options/Config Menu (Enable before entering Options/Config Menu) (3 of 3)
    ED6C-4FA7 Enable Free Movement of the Ball by Pressing X
    2D80-C76D Enable Greyscale Mode (Enable before starting a new game or continuing a password game)

    7E1D44:09 P1 Max Bonus Multiplier
    7E1D46:99 P1 Max Bonus Points
    7E1D45:09 P2 Max Bonus Multiplier
    7E1D47:99 P2 Max Bonus Points
    7E00C0:01 Enable Stage Select in Options/Config Menu (Enable before entering Options/Config Menu)
    7E00C0:02 Enable Free Ball Movement by Pressing X
    7E00C0:03 Enable Stage Select and Free Ball Movement
    7E00C0:04 Enable Greyscale Mode (Enable before starting a new game or continuing a password game)
    7E00C0:07 Enable Stage Select, Free Ball Movement, and Greyscale Mode
    Last edited by terpsfan101; 05-19-2016, 07:35:47 PM.

    Comment


    • Devil Crash MD (Japan)
      Dragon's Fury (USA, Europe)

      Note: All these codes are buggy/glitchy.

      FFC3AD:00E5 Flipper Gate always On (1 of 3)
      FFC3AE:031F Flipper Gate always On (2 of 3)
      FFC3BD:0002 Flipper Gate always On (3 of 3)
      FFC3AD:0000 Flipper Gate always Off (1 of 4)
      FFC3AE:0000 Flipper Gate always Off (2 of 4)
      FFC3AF:0000 Flipper Gate always Off (3 of 4)
      FFC3BD:0000 Flipper Gate always Off (4 of 4)

      FFC47D:0002 Ball Return Gate always On
      FFC47D:0000 Ball Return Gate always Off

      FFC41D:0002 Left Ball Guard always On
      FFC41D:0000 Left Ball Guard always Off
      Last edited by terpsfan101; 05-20-2016, 02:47:37 PM.

      Comment


      • Originally posted by terpsfan101 View Post
        Devil Crash MD (Japan)
        Dragon's Fury (USA, Europe)

        FFC3AD:00E5 Flipper Gate always On (1 of 3)
        FFC3AE:031F Flipper Gate always On (2 of 3)
        FFC3BD:0002 Flipper Gate always On (3 of 3)
        FFC3AD:0000 Flipper Gate always Off (1 of 4)
        FFC3AE:0000 Flipper Gate always Off (2 of 4)
        FFC3AF:0000 Flipper Gate always Off (3 of 4)
        FFC3BD:0000 Flipper Gate always Off (4 of 4)

        FFC47D:0002 Ball Return Gate always On
        FFC47D:0000 Ball Return Gate always Off

        FFC41D:0002 Left Ball Guard always On
        FFC41D:0000 Left Ball Guard always Off
        Sorry, stills NOT working... Seems on Gens emu from your codes only the ones in GameGenie works fine for this game. Those RAW codes does NOTHING... Seems I've wasted your time...

        Edit: I've tried these on KegaFusion emulator and they was nearly fully worked on it, unlike Gens! However, if you has used the ball warp on the right, and then the ball fall into the left hole, even through the left stopper appears still active, ball will still fall through it under lowest flippers causing to lose it, like the stopper isn't active physically (the ball passes thru blockage without taking collision with it)... Center stopper isn't visible (with its code active), but actually, collision is present so I can no longer lose a ball via falling right between flippers. Ball warp with minor graphical glitches worked fine for me... Shame, these nice codes seems incompatible with the Gens emulator... Actually, you can add those codes (just note PAR ones works only with KegaFusion emulator).

        Edit: Unfortunately, I've found the blockage codes can make you stuck in Bonus stages as the ball will not emerge once you enter Bonus Stage, so you're stuck even when disable any of the codes and cannot do anything beside reset entire game! So, the blockage PAR codes are still no joy... Seems this game is just terrible to hack with those anti-cheat checksums... Please to add only the Fast / Slow Ball PAR codes + the GameGenie ones, anyway... I think to stop with requests for this game finally...

        However, I'm wonder if you can make these GG codes?

        1. Start Every Field On Every Stage (Stage 1 Field 1 Through Stage 6 Field 6) With 30 / 50 / 60 / 80 / 90 / 100 / 120 / 150 / 160 / 180 / 200 / 240 / 250 / More Than 250 Seconds On Timer. There are codes for starting with 50, 80 and 200 seconds but they're only for the first field on Stage 1, there are no codes for other fields / stages made at all, however I think these should NOT be hard to be made at all;
        2. Faster / Much Faster / Slower / Much Slower Timer;
        3. Always Have Clock (Hour Glass) / Slowdown Enemies (Mushroom) Active (Without the Power-up corresponding sound active);
        4. Always Have Invincibility Power-up (Sunflower) Active (Without the Power-up sound playing);
        5. Disable Star Power-up / Replace Star Icon Power-up To Shows The Icon Of Corresponding Power-up It Hides Instead (aka to can see what power-up the star hides before getting it);
        6. Power-ups Stays For More Time Before They Vanish (And Make Next Ones' Appearance To Delay With The Extended Time Until Previous Power-Ups Disappear);
        7. Timer Don't Start Counting Down Before You Spawns Completely When Starting On New Field (Usually, when starting a field the timer will start counting down immediately even through you cannot play the level yet);
        8. Stop Additional Enemies From Appearing When Timer Hits 0.

        These requests are for the game "Zoom!"
        Last edited by Unicode; 05-21-2016, 06:20:06 AM. Reason: Added a more additional requests for Zoom!

        Comment


        • Zoom! (World)

          Unicode, the timers behave really strangely in this game and I don't feel like figuring them out, so I can't do a Game Genie code for timer counts down slower.

          BVRT-AA66 Hour Glass Powerup (Freezes Enemies) is always active (You may have to disable this code if an enemy is in your path)

          FFF111:000F Enable Hour Glass Powerup (Freezes Enemies) (You may have to disable this code with the one below if an enemy is in your path)
          FFF111:0000 Disable Hour Glass Powerup

          AK4A-AA28 P1 Infinite Lives - 2P game

          HWNA-BESJ Start every level with 30 Seconds (1 of 2)
          D4NA-AAHL Start every level with 30 Seconds (2 of 2)
          HWNA-BESJ Start every level with 50 Seconds (1 of 2)
          GLNA-AAHL Start every level with 50 Seconds (2 of 2)
          HWNA-BESJ Start every level with 60 Seconds (1 of 2)
          HWNA-AAHL Start every level with 60 Seconds (2 of 2)
          HWNA-BESJ Start every level with 80 Seconds (1 of 2)
          LCNA-AAHL Start every level with 80 Seconds (2 of 2)
          HWNA-BESJ Start every level with 90 Seconds (1 of 2)
          MLNA-AAHL Start every level with 90 Seconds (2 of 2)
          HWNA-BESJ Start every level with 100 Seconds (1 of 2)
          NWNA-AAHL Start every level with 100 Seconds (2 of 2)
          HWNA-BESJ Start every level with 120 Seconds (1 of 2)
          SCNA-AAHL Start every level with 120 Seconds (2 of 2)
          HWNA-BESJ Start every level with 150 Seconds (1 of 2)
          W4NA-AAHL Start every level with 150 Seconds (2 of 2)
          HWNA-BESJ Start every level with 160 Seconds (1 of 2)
          YCNA-AAHL Start every level with 160 Seconds (2 of 2)
          HWNA-BESJ Start every level with 180 Seconds (1 of 2)
          0WNA-AAHL Start every level with 180 Seconds (2 of 2)
          HWNA-BESJ Start every level with 200 Seconds (1 of 2)
          3CNA-AAHL Start every level with 200 Seconds (2 of 2)
          HWNA-BESJ Start every level with 240 Seconds (1 of 2)
          8CNA-AAHL Start every level with 240 Seconds (2 of 2)
          HWNA-BESJ Start every level with 255 Seconds (1 of 2)
          98NA-AAHL Start every level with 255 Seconds (2 of 2)
          HWNA-BESJ Start every level with 300 Seconds (1 of 2)
          FWNA-ACHL Start every level with 300 Seconds (2 of 2)
          HWNA-BESJ Start every level with 400 Seconds (1 of 2)
          WCNA-ACHL Start every level with 400 Seconds (2 of 2)
          HWNA-BESJ Start every level with 500 Seconds (1 of 2)
          8WNA-ACHL Start every level with 500 Seconds (2 of 2)
          Last edited by terpsfan101; 05-26-2016, 05:13:27 PM.

          Comment


          • Thanks! These codes works perfectly!

            I have a few more requests for same game (check my previous post). In additional, can you make codes to start with: 250, 270, 320, 350, 360, 420, 450 and 480 seconds on every field?

            Edit: I've now added your codes from your latest post to database here http://gamehacking.org/game/16294.
            Last edited by Unicode; 05-21-2016, 06:21:08 AM.

            Comment


            • Originally posted by Unicode View Post
              Thanks! These codes works perfectly!

              I have a few more requests for same game (check my previous post). In additional, can you make codes to start with: 250, 270, 320, 350, 360, 420, 450 and 480 seconds on every field?

              Edit: I've now added your codes from your latest post to database here http://gamehacking.org/game/16294.
              @terpsfan101, anything about these? Thanks!

              Comment


              • I'll look into your additional requests for Zoom!, Unicode. Here are the additional timer codes you requested:

                HWNA-BESJ Start every level with 250 seconds (1 of 2)
                9LNA-AAHL Start every level with 250 seconds (2 of 2)
                HWNA-BESJ Start every level with 270 seconds (1 of 2)
                B4NA-ACHL Start every level with 270 seconds (2 of 2)
                HWNA-BESJ Start every level with 320 seconds (1 of 2)
                JCNA-ACHL Start every level with 320 seconds (2 of 2)
                HWNA-BESJ Start every level with 350 seconds (1 of 2)
                M4NA-ACHL Start every level with 350 seconds (2 of 2)
                HWNA-BESJ Start every level with 360 seconds (1 of 2)
                PCNA-ACHL Start every level with 360 seconds (2 of 2)
                HWNA-BESJ Start every level with 420 seconds (1 of 2)
                YWNA-ACHL Start every level with 420 seconds (2 of 2)
                HWNA-BESJ Start every level with 450 seconds (1 of 2)
                2LNA-ACHL Start every level with 450 seconds (2 of 2)
                HWNA-BESJ Start every level with 480 seconds (1 of 2)
                6CNA-ACHL Start every level with 480 seconds (2 of 2)
                Last edited by terpsfan101; 05-25-2016, 06:51:09 PM.

                Comment


                • This is the best I could do Unicode. It took me 2 hours just to find the codes listed here. This isn't an easy game for a novice like me to hack or find codes for.

                  Zoom! (World)

                  BBRT-AA5G Banana Powerup (Slows Enemies) is always active
                  AB3A-AA5T Sun Powerup (Invincibility) is always active

                  FFF10F:000F Enable Banana Powerup (Slows Enemies)
                  FFF10F:0000 Disable Banana Powerup
                  FFF029:000F Enable Mushroom Powerup (Speeds You Up)
                  FFF029:0000 Disable Mushroom Powerup
                  FFF02F:000F Enable Sun Powerup (Invincibility)
                  FFF02F:0000 Disable Sun Powerup
                  Last edited by terpsfan101; 05-26-2016, 05:12:41 PM.

                  Comment


                  • no GG for Mushroom effect?

                    Comment


                    • @terpsfan101, I've tried all your codes and the timer ones and the one for Banana power-up works fine. But when I've used your code for Invicibility power-up, it produces a bug - if you go into most lower left corner of field 1-1, it will instantly kill you even if there is no enemy there. I've lost all lives every time when I've went on that corner, so I've was unable to complete the most low-left square on the figure since it kills me before I can draw it successfuly! I've had to disable Sun Power-up code to do this part to finish level. Thanks you anyway and if you don't want to bother into this game more, it's better to leave someone else to look to fix this code then (as @Tony Hedstrom who currently makes mostly Genesis codes).

                      However, can you make these requests for [Genesis] Tiny Toon Adventures - Hidden Buster's Treasure please?
                      • Jump in Midair (Multi Jumps);
                      • Slow / Super Slow Descent After Jumping / Fall Off A Ledge;
                      • Invincible to Elmyra In the Last Level;
                      • Start Every Stage With ?? Special Helpers Instead With 0 Special Helpers;
                      • Get A Special Helper For Every ?? Carrots Collected Instead Of 50;
                      • Start Stage With ?? Special Helper Type Instead of ?? Type.


                      Also, can you find and make some codes for [NES] Gyrodine (J)? I don't know why, but there's still no single code being made for this game at all...

                      Originally posted by Combusto Dragon View Post
                      no GG for Mushroom effect?
                      Because @terpsfan101 most likely didn't found it at all...
                      Last edited by Unicode; 05-26-2016, 02:28:15 PM.

                      Comment


                      • Unicode, try this code for the Sun effect (Invincibility):

                        AB3A-AA5T Sun Powerup (Invincibility) is always active

                        The reason I didn't find a game genie code for the Mushroom effect is that the mushroom's effect on your speed is so minimal that I can't tell whether or not the code is working.
                        Last edited by terpsfan101; 05-27-2016, 01:05:44 AM.

                        Comment


                        • Originally posted by terpsfan101 View Post
                          Unicode, try this code for the Sun effect (Invincibility):

                          AB3A-AA5T Sun effect (Invincibility) is always active

                          The reason I didn't find a game genie code for the Mushroom effect is that the mushroom's effect on your speed is so minimal that I can't tell whether or not the code is working.
                          I tested this code and it works perfectly unlike the previous one. You can delete the old one since it's buggy. Edit: seems you're had replaced the old code already.

                          Can you look on the new requests I've posted in my previous post anyway?
                          Last edited by Unicode; 05-26-2016, 04:05:40 PM.

                          Comment


                          • Unicode, no luck finding a code that keeps Elmyra from grabbing you.

                            Tiny Toon Adventures - Buster's Hidden Treasure (USA)

                            ABHA-BEM4 High Jump
                            ABHA-AAM4 Super High Jump
                            ABHA-ALD4 Moon Jump
                            AKAA-AA7T Jump to any Height (Hold Jump to go higher, release to descend)

                            Note: The Moon Jump code gives you slow gravity descent when jumping and falling off ledges and is somewhat controllable by holding the jump button. It can be combined with the Jump to any Height code to give you more control over how high you jump.

                            Credit: Tony Hedstrom for first 3 jump codes and Chemist for the Jump to any Height code.

                            A0ZT-AAD0 Get a Special Helper every 5 carrots, instead of every 50
                            BLZT-AAD0 Get a Special Helper every 10 carrots
                            B8ZT-AAD0 Get a Special Helper every 15 carrots
                            CWZT-AAD0 Get a Special Helper every 20 carrots
                            DGZT-AAD0 Get a Special Helper every 25 carrots
                            D4ZT-AAD0 Get a Special Helper every 30 carrots
                            ERZT-AAD0 Get a Special Helper every 35 carrots
                            FCZT-AAD0 Get a Special Helper every 40 carrots
                            F0ZT-AAD0 Get a Special Helper every 45 carrots

                            Here are some codes Fanat made, but never posted to the database:

                            AJYA-AA7N Keep Carrots after Dying
                            AJST-AA6W Keep Carrots after Continuing
                            AJYA-AA7T Keep Special Helpers after Dying and Continuing
                            Last edited by terpsfan101; 05-27-2016, 12:36:24 AM.

                            Comment


                            • Gyrodine (Japan) (NES)

                              SZXUTTVG Infinite Lives
                              IEEAUZLA Start with 5 Lives, instead of 3
                              YEEAUZLA Start with 7 Lives
                              ZEEAUZLE Start with 10 Lives
                              0039:09 Infinite Lives

                              I could probably get Invincibility for you Unicode, if I could enter this code fast enough at the title screen. I would need a RAM code for this Invincibility cheat:

                              http://www.gamefaqs.com/nes/578284-gyrodine/cheats
                              Last edited by terpsfan101; 05-27-2016, 03:37:48 AM.

                              Comment


                              • Yume Koujou Doki Doki Panic (Japan) (FDS)
                                Dream World - Doki Doki Panic! (Japan) [T-En by Vice Translations v1.10] [n] (FDS)

                                OZVAVPES Invincibility (1 of 2)
                                SAVEEPSZ Invincibility (2 of 2)
                                SXSUZVSE Infinite health (except if you hit a spike)
                                SZNEIKVK Infinite lives
                                NNNOGPAV 2x as much sub-space time
                                7542?03:?? Start with ?? Lives

                                Super Mario Bros. 2 (USA)
                                Super Mario Bros. 2 (USA) (Rev A)

                                IAOTIGLA Start with 5 Lives, instead of 3
                                ZAOTIGLE Start with 10 Lives
                                YAOTIGLE Start with 15 Lives
                                PPOTIGLE Start with 25 Lives
                                ZLOTIGLA Start with 50 Lives
                                LGOTIGLE Start with 75 Lives
                                GTOTIGLA Start with 100 Lives

                                Super Mario Bros. 3 (USA)
                                Super Mario Bros. 3 (USA) (Rev A)

                                YESZOAGA Start with 7 Lives, instead of 4 - both players
                                ZESZOAGE Start with 10 Lives - both players
                                YESZOAGE Start with 15 Lives - both players
                                POSZOAGE Start with 25 Lives - both players
                                ZUSZOAGA Start with 50 Lives - both players
                                LKSZOAGE Start with 75 Lives - both players
                                LVSZOAGA Start with 99 Lives - both players

                                YEKPTZGA Continue with 7 Lives - both players
                                ZEKPTZGE Continue with 10 Lives - both players
                                YEKPTZGE Continue with 15 Lives - both players
                                POKPTZGE Continue with 25 Lives - both players
                                ZUKPTZGA Continue with 50 Lives - both players
                                LKKPTZGE Continue with 75 Lives - both players
                                LVKPTZGA Continue with 99 Lives - both players

                                Super Mario All-Stars (USA)
                                Super Mario All-Stars + Super Mario World (USA)

                                DBD4-FAAD Super Mario Bros. 2 - Start FILE A game with 9 Lives
                                FBD4-FAAD Super Mario Bros. 2 - Start FILE A game with 25 Lives
                                74D4-FAAD Super Mario Bros. 2 - Start FILE A game with 50 Lives
                                17D4-FAAD Super Mario Bros. 2 - Start FILE A game with 99 Lives

                                DBD4-FEDD Super Mario Bros. 3 - Start FILE A game with 9 Lives
                                FBD4-FEDD Super Mario Bros. 3 - Start FILE A game with 25 Lives
                                74D4-FEDD Super Mario Bros. 3 - Start FILE A game with 50 Lives
                                17D4-FEDD Super Mario Bros. 3 - Start FILE A game with 99 Lives

                                The Galoob codes cover the rest of the Start FILE A game with Lives and Continue with Lives codes
                                Last edited by terpsfan101; 01-25-2018, 11:21:51 PM.

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