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terpsfan101 Codes (Mostly Genesis)

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  • Pac-Man 2 - The New Adventures (USA) (Genesis)

    FFE199:0000 Select Exit on Password Screen to Play Original Pac-Man (Don't enable until Password Screen)
    FFE199:0001 Select Exit on Password Screen to Play Pac Jr. (Don't enable until Password Screen)
    FFE199:0002 Select Exit on Password Screen to Access Time Trial (Don't enable until Password Screen)
    FFE199:0003 Select Exit on Password Screen to Access Pattern Test (Don't enable until Password Screen)
    FFE199:0004 Select Exit on Password Screen to Access Sound Test (Don't enable until Password Screen)
    Last edited by terpsfan101; 05-24-2016, 03:36:51 AM.

    Comment


    • Street Fighter II' - Special Champion Edition (USA)
      Street Fighter II' Plus - Champion Edition (Asia)

      FFFE4E:FFFF Enable Turbo Champion Mode and Choose Same Character Twice in Group Mode
      FFFE4D:0001 Only Special Moves and Throws allowed for Human Players in "Game Start" Mode

      Super Street Fighter II (USA)
      Super Street Fighter II - The New Challengers (Japan)

      FFFCF0:0008 Choose Same Character up to 8 Times in Group Mode
      Last edited by terpsfan101; 10-04-2017, 06:37:03 PM.

      Comment


      • Super Street Fighter II (USA) (SNES)
        Super Street Fighter II - The New Challengers (Japan) (SNES)

        7E1D40:08 Choose Same Character up to 8 Times in Group Mode
        Last edited by terpsfan101; 04-29-2016, 07:51:43 PM.

        Comment


        • Ms. Pac-Man (USA, Europe)

          AAWT-AAHY Invincibility - Both Players
          AJNA-AA42 Infinite Lives - Both Players (Alternating Game)
          REDT-A6YL Select any Starting Level
          FF10E3:0000 Invincibility - Both Players
          FF10D3:0002 P1 Infinite Lives (P2 also in alternating game)
          FF10DB:0002 P2 Infinite Lives (except Alternating Game)
          FF2197:0063 Select any Starting Level
          Last edited by terpsfan101; 01-11-2018, 06:23:28 AM.

          Comment


          • Xiao Monv - Magic Girl (China) (Unl)

            FF016D:001D Invincibility (blinking)
            FF2105:0000 Infinite Health
            FF2106:0099 Infinite Lives
            FF2109:0009 Infinite Continues
            FF2107:0099 Infinite Star Shots
            Last edited by terpsfan101; 08-13-2014, 09:50:19 PM.

            Comment


            • Note: All these codes are visual only. If Vega loses his claw, and you enable it with one of these codes, all it does is load the sprite for the claw. He still behaves as if he has no claw.

              Street Fighter II' - Special Champion Edition (USA)
              Street Fighter II' Plus - Champion Edition (Asia)

              FF80FB:0001 P1 Vega/Balrog always has Claw
              FF80FB:0000 P1 Vega/Balrog never has Claw
              FF837B:0001 P2 Vega/Balrog always has Claw
              FF837B:0000 P2 Vega/Balrog never has Claw

              Super Street Fighter II (USA)
              Super Street Fighter II - The New Challengers (Japan)

              FF80FB:0001 P1 Vega/Balrog always has Claw
              FF80FB:0000 P1 Vega/Balrog never has Claw
              FF83FB:0001 P2 Vega/Balrog always has Claw
              FF83FB:0000 P2 Vega/Balrog never has Claw

              Street Fighter II Turbo (USA) (SNES)
              Street Fighter II Turbo (Japan) (SNES)

              7E05FF:0B P1 Vega/Balrog always has Claw
              7E05FF:00 P1 Vega/Balrog never has Claw
              7E07FF:0B P2 Vega/Balrog always has Claw
              7E07FF:00 P2 Vega/Balrog never has Claw

              Super Street Fighter II (USA) (SNES)
              Super Street Fighter II - The New Challengers (Japan) (SNES)

              7E05FF:0B P1 Vega/Balrog always has Claw
              7E05FF:00 P1 Vega/Balrog never has Claw
              7E083F:0B P2 Vega/Balrog always has Claw
              7E083F:00 P2 Vega/Balrog never has Claw
              Last edited by terpsfan101; 10-09-2014, 03:31:38 AM. Reason: Codes are visual only

              Comment


              • Sonic The Hedgehog 2 (World) (Auto Demo) (Game Gear)

                C37-05F-5D4 Have Control over Sonic (1 of 3)
                097-06F-2A2 Have Control over Sonic (2 of 3)
                197-07F-19A Have Control over Sonic (3 of 3)
                005-7EF-C46 Disable Demo Timer (1 of 2)
                005-7FF-08B Disable Demo Timer (2 of 2)
                015-50F-E6A Start on Zone 1, Act 2
                025-50F-E6A Start on Zone 1, Act 3
                015-4BF-E6A Start on Zone 2, Act 1
                015-4BF-E6A Start on Zone 2, Act 2 (1 of 2)
                015-50F-E6A Start on Zone 2, Act 2 (2 of 2)
                015-4BF-E6A Start on Zone 2, Act 3 (1 of 2)
                025-50F-E6A Start on Zone 2, Act 3 (2 of 2)
                025-4BF-E6A Start on Zone 3, Act 1
                025-4BF-E6A Start on Zone 3, Act 2 (1 of 2)
                015-50F-E6A Start on Zone 3, Act 2 (2 of 2)
                025-4BF-E6A Start on Zone 3, Act 3 (1 of 2)
                025-50F-E6A Start on Zone 3, Act 3 (2 of 2)
                035-4BF-E6A Start on Zone 4, Act 1
                035-4BF-E6A Start on Zone 4, Act 2 (1 of 2)
                015-50F-E6A Start on Zone 4, Act 2 (2 of 2)
                035-4BF-E6A Start on Zone 4, Act 3 (1 of 2)
                025-50F-E6A Start on Zone 4, Act 3 (2 of 2)

                credit: sonicretro.org
                Last edited by terpsfan101; 05-16-2015, 03:49:41 PM.

                Comment


                • Street Fighter II' - Special Champion Edition (USA) (Genesis)

                  RERT-E61T Turbo M. Bison has Champion Edition M. Bison's faster/farther Scissor Kick speed

                  Street Fighter II Turbo (USA) (SNES)

                  DD52-E7D5 Turbo M. Bison has Champion Edition M. Bison's faster/farther Scissor Kick speed

                  Note: These codes balances the game out a bit, as M. Bison is the worst character in Turbo (not counting the CPU of course, which cheats). Credit Galoob for leading me to the ROM adresses.
                  Last edited by terpsfan101; 10-04-2017, 06:41:06 PM.

                  Comment


                  • Street Fighter II' - Special Champion Edition (USA) (Genesis)

                    JA0A-EGGC Vega's Rolling Crystal Flash is slightly faster/farther

                    Street Fighter II Turbo (USA) (SNES)

                    D769-54A5 Vega's Rolling Crystal Flash is slightly faster/farther (1 of 2)
                    0D69-5465 Vega's Rolling Crystal Flash is slightly faster/farther (2 of 2)

                    This code really improves Vega a lot. His claw roll is faster, travels farther, dizzies easier, and sometimes hits an extra time.
                    Last edited by terpsfan101; 10-04-2017, 06:45:28 PM.

                    Comment


                    • Street Fighter II' - Special Champion Edition (USA) (Genesis)

                      A4BT-CA68 Ryu's Dragon Punch and Sagat's Tiger Uppercut goes as far as Ken's Dragon Punch

                      Street Fighter II Turbo (USA) (SNES)

                      6D94-84D9 Ryu's Dragon Punch goes as far as Ken's Dragon Punch
                      0C68-5409 Sagat's Tiger Uppercut goes as far as Ken's Dragon Punch (1 of 2)
                      3F68-5469 Sagat's Tiger Uppercut goes as far as Ken's Dragon Punch (2 of 2)
                      Last edited by terpsfan101; 10-04-2017, 06:46:18 PM.

                      Comment


                      • Mortal Kombat II (Europe) (Master System)

                        00F-D59-91D P1 Invincibility (Projectiles stop you when they touch you. Walk forward or crouch to continue) (1 of 5)
                        00F-D69-193 P1 Invincibility (Projectiles stop you when they touch you. Walk forward or crouch to continue) (2 of 5)
                        7BF-D79-80E P1 Invincibility (Projectiles stop you when they touch you. Walk forward or crouch to continue) (3 of 5)
                        FEF-D89-5D0 P1 Invincibility (Projectiles stop you when they touch you. Walk forward or crouch to continue) (4 of 5)
                        88F-D99-7F0 P1 Invincibility (Projectiles stop you when they touch you. Walk forward or crouch to continue) (5 of 5)
                        00B-459-F79 P1 Infinite Health
                        00B-4D9-F79 P2 Infinite health
                        3A4-056-2A2 Infinite Credits
                        005-A25-3BE Infinite Time
                        081-50A-F76 Start with 7 Credits, instead of 6
                        091-50A-F76 Start with 8 Credits
                        0A1-50A-F76 Start with 9 Credits

                        credit: nolberto82 for P1 Invincibility and Galoob for P1 Infinite Health

                        Comment


                        • Street Fighter II' - Special Champion Edition (USA) (Genesis)

                          BYZA-FJ4N Turbo Vega's Throws do the same damage as most other Characters' Throws (instead of slightly less damage than most other Characters' Throws) (1 of 3)
                          BYZA-FJ8W Turbo Vega's Throws do the same damage as most other Characters' Throws (instead of slightly less damage than most other Characters' Throws) (2 of 3)
                          VY4T-EAAW Turbo Vega's Throws do the same damage as most other Characters' Throws (instead of slightly less damage than most other Characters' Throws) (3 of 3)

                          Note: Substitute code B2ZA-FJ8W in place of code BYZA-FJ8W if you want Turbo Vega's Air Throw to do slightly more damage like Chun Li's Air Throw

                          BYZA-FJ4E Champion Edition Vega's Throws do the same damage as most other Characters' Throws (instead of slightly more damage than most other Characters' Throws) (1 of 3)
                          BYZA-FJ8L Champion Edition Vega's Throws do the same damage as most other Characters' Throws (instead of slightly more damage than most other Characters' Throws) (2 of 3)
                          VY4T-EAAJ Champion Edition Vega's Throws do the same damage as most other Characters' Throws (instead of slightly more damage than most other Characters' Throws) (3 of 3)

                          Note: Omit code BYZA-FJ8L if you want Champion Edition Vega's Air Throw to do slightly more damage like Chun Li's Air Throw

                          BYLA-EAGJ Dhalsim's Throws do the same damage as most other Characters' Throws (instead of slightly less damage than most other Characters' Throws)

                          BYFA-EAEC Zangief's Deadly Driver and Leg Throws do the same damage as most other Characters' Throws (instead of slightly less damage than most other Characters' Throws) (1 of 2)
                          BYFA-EAHA Zangief's Deadly Driver and Leg Throws do the same damage as most other Characters' Throws (instead of slightly less damage than most other Characters' Throws) (2 of 2)

                          Street Fighter II Turbo (USA) (SNES)

                          D26C-E461 Turbo Vega's Throws do the same damage as most other Characters' Throws (instead of slightly less damage than most other Characters' Throws) (1 of 3)
                          D26F-7FA5 Turbo Vega's Throws do the same damage as most other Characters' Throws (instead of slightly less damage than most other Characters' Throws) (2 of 3)
                          62BD-7F69 Turbo Vega's Throws do the same damage as most other Characters' Throws (instead of slightly less damage than most other Characters' Throws) (3 of 3)

                          Note: Substitute code D36F-7FA5 in place of code D26F-7FA5 if you want Turbo Vega's Air Throw to do slightly more damage like Chun Li's Air Throw

                          D26C-EDA1 Champion Edition Vega's Throws do the same damage as most other Characters' Throws (instead of slightly more damage than most other Characters' Throws) (1 of 3)
                          D26F-7D05 Champion Edition Vega's Throws do the same damage as most other Characters' Throws (instead of slightly more damage than most other Characters' Throws) (2 of 3)
                          62BE-E7A0 Champion Edition Vega's Throws do the same damage as most other Characters' Throws (instead of slightly more damage than most other Characters' Throws) (3 of 3)

                          Note: Omit code D26F-7D05 if you want Champion Edition Vega's Air Throw to do slightly more damage like Chun Li's Air Throw

                          D25A-57A1 Dhalsim's Throws do the same damage as most other Characters' Throws (instead of slightly less damage than most other Characters' Throws)

                          D25E-7760 Zangief's Deadly Driver and Leg Throws do the same damage as most other Characters' Throws (instead of slightly less damage than most other Characters' Throws) (1 of 2)
                          D251-5DD0 Zangief's Deadly Driver and Leg Throws do the same damage as most other Characters' Throws (instead of slightly less damage than most other Characters' Throws) (2 of 2)

                          Credit goes to Tony Hedstrom for these codes as he helped me find the ROM addresses that controlled throw damage.
                          Last edited by terpsfan101; 10-04-2017, 06:50:58 PM.

                          Comment


                          • Super Tetris (Korea) (Pirate) (Master System)

                            003-BFF-A26 Disable Level Speedup Timer
                            00C4BB:00 Disable Level Speedup Timer

                            Is there anyway to change the way the down button works in FA Tetris (Korea) (Pirate) for the Master System?

                            When you push down during gameplay, your piece instantly goes to the bottom of the screen. It would be nice if you could guide your pieces down faster by tapping or holding the down button.

                            Comment


                            • ToeJam & Earl (World) (Rev A)

                              CJCA-CA7L Getting "youched" doesn't hurt you (can cause game to feeze)
                              AL3T-CA8C Getting squashed doesn't hurt you
                              GC8A-AY0T Infinite lives - both players
                              HC8T-AA42 Don't drown in the water
                              MWPA-AA6J Don't use up presents in inventory
                              ALKA-AA5Y Always share presents (even on different levels)
                              1V9A-DCEL Kill all monsters with one tomato (1 of 2)
                              AF9A-CAEN Kill all monsters with one tomato (2 of 2)
                              C5AA-CA6W Tomatoes fly like slingshots
                              RF8A-A6T2 See the entire map uncovered on each level
                              REFT-A6YL Don't uncover any map tiles
                              GBLA-DJ0R Each buck found is worth 2 bucks
                              GBLA-DY0R Each buck found is worth 5 bucks
                              5V4A-CLAT Super hi-tops last 2x as long
                              4B3T-CRBY All other presents last 2x as long
                              HTFT-DBJN Un-fall present always takes you up one level (1 of 2)
                              DEFT-CAAR Un-fall present always takes you up one level (2 of 2)
                              JC6A-AH7Y Faster progression-the ranks
                              TD2A-AEBJ ToeJam and Earl move twice as fast (1 of 2)
                              6D2A-ACBN ToeJam and Earl move twice as fast (2 of 2)
                              HTVA-EA5Y Mole ignores you
                              ATXA-EA7N Santa is easier to sneak up on
                              678A-DT40 No monsters!
                              CB8A-DT40 All monsters are boogymen (extra hard)
                              AZ8A-DT40 All monsters are wahinis
                              CV8A-DT40 All monsters are Santas
                              A38A-DT40 All monsters are bees
                              CK8A-DT40 All monsters are moles (very nasty)
                              CP8A-DT40 All monsters are i-Scream Trucks
                              C78A-DT40 All monsters are Lemon Aid Stands
                              AB8A-DT40 All monsters are Ship Parts
                              RH6T-C6ZE Short game (1 of 3)
                              JH6T-DJZW Short game (2 of 3)
                              TH6T-DRFY Short game (3 of 3)
                              NR7T-AAF2 ToeJam starts with 99 bucks
                              NR7T-AAG6 Earl starts with 99 bucks

                              credit: Galoob for all codes

                              Comment


                              • Just pointing out that a lot of the Game Genie codes from ToeJam & Earl in Panic on Funkotron (USA) are posted in the database under ToeJam & Earl (World). These codes and only these Game Genie codes should be posted under ToeJam & Earl (World):

                                CJCA-CA6L Getting "youched" doesn't hurt you (can cause game to feeze)
                                AL3T-CA6A Getting squashed doesn't hurt you
                                GC8A-AYZT Infinite lives - both players
                                HC8T-AA32 Don't drown in the water
                                MWPA-AA5J Don't use up presents in inventory
                                ALKA-AA4Y Always share presents (even on different levels)
                                1V9A-DCCJ Kill all monsters with one tomato (1 of 2)
                                AF9A-CACL Kill all monsters with one tomato (2 of 2)
                                C5AA-CA4T Tomatoes fly like slingshots
                                RF8A-A6T2 See the entire map uncovered on each level
                                REFT-A6YL Don't uncover any map tiles
                                GBLA-DJY8 Each buck found is worth 2 bucks
                                GBLA-DYY8 Each buck found is worth 5 bucks
                                5V3T-CLGR Super hi-tops last 2x as long
                                4B3T-CRAE All other presents last 2x as long
                                HTFA-DBSN Un-fall present always takes you up one level (1 of 2)
                                DEFA-CAHR Un-fall present always takes you up one level (2 of 2)
                                JC6A-AH6Y Faster progression-the ranks
                                TD2A-AEAJ ToeJam and Earl move twice as fast (1 of 2)
                                6D2A-ACAN ToeJam and Earl move twice as fast (2 of 2)
                                HTTT-EA96 Mole ignores you
                                ATXA-EA3Y Santa is easier to sneak up on
                                678A-DT2Y No monsters!
                                CB8A-DT2Y All monsters are boogymen (extra hard)
                                AZ8A-DT2Y All monsters are wahinis
                                CV8A-DT2Y All monsters are Santas
                                A38A-DT2Y All monsters are bees
                                CK8A-DT2Y All monsters are moles (very nasty)
                                CP8A-DT2Y All monsters are i-Scream Trucks
                                C78A-DT2Y All monsters are Lemon Aid Stands
                                AB8A-DT2Y All monsters are Ship Parts
                                RH6T-C6VN Short game (1 of 3)
                                JH6T-DJV4 Short game (2 of 3)
                                TH6T-DRB6 Short game (3 of 3)
                                NR7T-AAE2 ToeJam starts with 99 bucks
                                NR7T-AAF6 Earl starts with 99 bucks

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