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terpsfan101 Codes (Mostly Genesis)

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  • NBA Jam - Tournament Edition (World) (Genesis)

    98FC-Z96Y Enable Extended Roster

    NBA Jam - Tournament Edition (World) (32X)

    98JA-H98W Enable Extended Roster
    Last edited by terpsfan101; 05-09-2015, 01:45:10 AM.

    Comment


    • Streets of Rage 2 (USA)

      A5XA-AA3L 6 Enemies instead of 5 on single player
      C36A-AA4E Display number of KO's when pausing (Displayed above player's score) (1 of 2)
      C36A-AA54 Display number of KO's when pausing (Displayed above player's score) (2 of 2)
      RFGT-A61R Reduce Hitting Delay
      RZHT-A6ZW Invincible Against Hits from Enemies - Both Players
      AZGA-AAGN Invincible Against Hits from Partner and Explosions - Both Players (1 of 2)
      ABGA-BD8T Invincible Against Hits from Partner and Explosions - Both Players (2 of 2)
      AZFT-AAFA Invinciblile Against Shooting Attacks - Both Players (1 of 2)
      ABFT-BD7E Invinciblile Against Shooting Attacks - Both Players (2 of 2)
      AZJT-AAB6 Invinciblile Against Thrown Enemies by Partner - Both Players (1 of 2)
      ABJT-BD4A Invinciblile Against Thrown Enemies by Partner - Both Players (2 of 2)
      AZKA-AAF0 Invinciblile Against Partner's Grapple Attacks - Both Players (1 of 2)
      ABKA-BD74 Invinciblile Against Partner's Grapple Attacks - Both Players (2 of 2)

      credit:
      gsaurus for 6 enemies, KO's, Hitting Delay
      Chemist for Invincibile against codes

      Bare Knuckle II - Shitou heno Requiem ~ Streets of Rage II (Japan, Europe)

      AW4T-AN2T Invincible to Hits - both players
      9V5T-BGS2 Infinite Health - both players (1 of 4)
      PB5T-AAH4 Infinite Health - both players (2 of 4)
      975T-AAH6 Infinite Health - both players (3 of 4)
      TB5T-A998 Infinite Health - both players (4 of 4)
      AW7T-AA7J Infinite Lives - both players
      AL7T-AA70 Infinite Continues - both players
      AK5A-AA9T Infinite Time
      SD8T-BE14 Enable Extra Options in Options Menu
      A5XA-AA4J 6 Enemies instead of 5 on single player
      C36A-AA42 Display number of KO's when pausing (Displayed above player's score) (1 of 2)
      C36A-AA6R Display number of KO's when pausing (Displayed above player's score) (2 of 2)
      RFGT-A61W Reduce Hitting Delay
      AKGA-AA9W Hit Anywhere - Both Players (1 of 6)
      AKGT-AA54 Hit Anywhere - Both Players (2 of 6)
      AKGT-AA5T Hit Anywhere - Both Players (3 of 6)
      AKGT-AA7A Hit Anywhere - Both Players (4 of 6)
      AKGT-AA7L Hit Anywhere - Both Players (5 of 6)
      AWGT-CA9L Hit Anywhere - Both Players (6 of 6)
      RZHT-A6Z0 Invincible Against Hits from Enemies - Both Players
      AZGA-AAGT Invincible Against Hits from Partner and Explosions - Both Players (1 of 2)
      ABGA-BD8Y Invincible Against Hits from Partner and Explosions - Both Players (2 of 2)
      AZFT-AAFE Invinciblile Against Shooting Attacks - Both Players (1 of 2)
      ABFT-BD7J Invinciblile Against Shooting Attacks - Both Players (2 of 2)
      AZJT-AACA Invinciblile Against Thrown Enemies by Partner - Both Players (1 of 2)
      ABJT-BD4E Invinciblile Against Thrown Enemies by Partner - Both Players (2 of 2)
      AZKA-AAF4 Invinciblile Against Partner's Grapple Attacks - Both Players (1 of 2)
      ABKA-BD78 Invinciblile Against Partner's Grapple Attacks - Both Players (2 of 2)
      AL1A-AA9Y Axel's Defensive Special Doesn't Hurt Him if Successful
      AL1T-AA8J Axel's Offensive Special Doesn't Hurt Him
      AL2A-AA46 Blaze's Defensive Special Doesn't Hurt Her if Successful
      AL2T-AA66 Blaze's Offensive Special Doesn't Hurt Her
      AL2T-AA9J Max's Defensive Special Doesn't Hurt Him if Successful
      AL3A-AA7L Max's Offensive Special Doesn't Hurt Him
      AL3T-AA2W Skate's Defensive Special Doesn't Hurt Him if Successful
      AL3T-AA94 Skate's Offensive Special Doesn't Hurt Him

      credit:
      visitntx for Invincible to Hits and Infinite Health
      Chemist for Infinite Time, Invincibile against codes, and Specials don't hurt codes
      gsaurus for 6 enemies, KO's, Hitting Delay
      nolberto82 for Hit Anywhere
      Last edited by terpsfan101; 04-04-2018, 07:58:54 PM.

      Comment


      • Teenage Mutant Ninja Turtles IV - Turtles in Time (USA) (SNES)

        0DB0-6D09 Raphael starts with more Health (as much as Donatello, but still less than Leonardo and Michelangelo) (Health bar still behaves like Raphael has his original starting health) (1 of 2)
        0DB7-6705 Raphael starts with more Health (as much as Donatello, but still less than Leonardo and Michelangelo) (Health bar still behaves like Raphael has his original starting health) (2 of 2)
        Last edited by terpsfan101; 03-27-2015, 08:40:26 PM.

        Comment


        • @terpsfan101, if you're accepting requests, you can make a GG codes for Arkanoid 2: Doh It Again for SNES:

          Always Have 8 Balls;
          Always Have Green Powerball;
          Always Have Lasers;
          Always Have Slowdown;
          Invincibility Against Bosses' Projectiles;
          Make Possible to Combine Power-ups (for example, can have 8 Balls With slowdown or green Powerball with Lasers together).

          Comment


          • I'm not familiar with the game, and can only make basic Game Genie codes. I'll see what I can do

            Comment


            • Bare Knuckle III (Japan)

              RFJA-E61L Hit Anywhere (1 of 6)
              9VJA-FBSN Hit Anywhere (2 of 6)
              ABJA-F91R Hit Anywhere (3 of 6)
              ABJA-ER9T Hit Anywhere (4 of 6)
              YBJA-EAHW Hit Anywhere (5 of 6)
              JPTT-FCHC Hit Anywhere (6 of 6)

              credit nolberto82

              Comment


              • Space Megaforce (USA) (SNES)

                2D68-D766 Invincibility
                C26C-DF6F Infinite Special Lives (you always respawn after dying, instead of starting at last checkpoint, as long as you have regular lives remaining)
                EEEE-ADD7 Enable Debug Mode (credit https://tcrf.net/Space_Megaforce)
                7E0BE0:20 Invincibility
                7E0157:99 Infinite Lives
                7E0153:99 Infinite Special Lives (you always respawn after dying, instead of starting at last checkpoint, as long as you have regular lives remaining)
                7E0152:99 Infinite Bombs
                7E006F:06 Max Weapon Level

                Super Aleste (Japan)
                Super Aleste (Japan) (BS)

                EEEE-ADD7 Enable Debug Mode (credit https://tcrf.net/Space_Megaforce)
                7E0BE0:20 Invincibility
                7E0157:99 Infinite Lives
                7E0153:99 Infinite Special Lives (you always respawn after dying, instead of starting at last checkpoint, as long as you have regular lives remaining)
                7E0152:99 Infinite Bombs
                7E006F:06 Max Weapon Level

                The Debug Mode does the following:

                Unlocks Extra Options (Invincibility and Starting Stage) in Options Menu.
                During Intro, Press L+R+Start to view Ending.
                Press L+B on Controller 2 while Paused to replace HUD with Graphic Viewer.
                During Gameplay on Controller 2:
                Press R+Down to toggle Background Scrolling
                Press R+A to change Current Weapon
                Press R+B to increase Weapon Level
                Press R+X to increase Bombs
                Press L+R to switch between Progressive and Interlaced Video Output
                Last edited by terpsfan101; 04-05-2015, 05:31:14 PM.

                Comment


                • Originally posted by terpsfan101 View Post
                  Space Megaforce (USA) (SNES)

                  2D68-D766 Invincibility
                  C26C-DF6F Infinite Special Lives (you always respawn after dying, instead of starting at last checkpoint, as long as you have regular lives remaining)
                  EEEE-3DD7 Enable Debug Mode (credit https://tcrf.net/Space_Megaforce)
                  7E0BE0:20 Invincibility
                  7E0157:99 Infinite Lives
                  7E0153:99 Infinite Special Lives (you always respawn after dying, instead of starting at last checkpoint, as long as you have regular lives remaining)
                  7E0152:99 Infinite Bombs
                  7E006F:06 Max Weapon Level

                  Super Aleste (Japan)
                  Super Aleste (Japan) (BS)

                  EEEE-3DD7 Enable Debug Mode (credit https://tcrf.net/Space_Megaforce)
                  7E0BE0:20 Invincibility
                  7E0157:99 Infinite Lives
                  7E0153:99 Infinite Special Lives (you always respawn after dying, instead of starting at last checkpoint, as long as you have regular lives remaining)
                  7E0152:99 Infinite Bombs
                  7E006F:06 Max Weapon Level

                  The Debug Mode does the following:

                  Unlocks Extra Options (Invincibility and Starting Stage) in Options Menu.
                  During Intro, Press L+R+Start to view Ending.
                  Press L+B on Controller 2 while Paused to replace HUD with Graphic Viewer.
                  During Gameplay on Controller 2:
                  Press R+Down to toggle Background Scrolling
                  Press R+A to change Current Weapon
                  Press R+B to increase Weapon Level
                  Press R+X to increase Bombs
                  Press L+R to switch between Progressive and Interlaced Video Output
                  For some reason, I can't get Debug mode code to work on my bsnes 0.73! I tried that code activated on both USA version (Space Megaforce) and Japanese version (Super Aleste) and this code EEEE-3DD7 has no effect - in Options menu those "Invincibility" / "Starting Stage" are still not present even with this code active! Said keys during playing game also has no effect in both games (tried several times)! Someone else to has tried that debug code? May be ROM address is wrong - other GG codes for Space Megaforce (Invincibility and Infinite Special Lives) are working for me, only Debug Mode one simply won't...

                  Edit: I tried Debug code on ZSNES 1.51 emulator and strangely, there the Debug code is normally working and I was able to get the additional options (Level Select / Invincibility) available... For some reason Space Megaforce's Debug mode code is NOT compatible with bsnes emulator! On this particular emulator it's just impossible to get debug mode working at all! I tried older version (0.70) and on it Debug mode code wasn't working too...
                  Last edited by Unicode; 04-05-2015, 04:15:56 PM.

                  Comment


                  • Well the debug code worked on SNES9x. I tried version 0.82 of bsnes and it didn't work. I don't care much for bsnes. Until zipped rom files are supported, I will never use it on a regular basis.

                    I wonder if the code works on real hardware?

                    Comment


                    • Originally posted by terpsfan101 View Post
                      Well the debug code worked on SNES9x. I tried version 0.82 of bsnes and it didn't work. I don't care much for bsnes. Until zipped rom files are supported, I will never use it on a regular basis.

                      I wonder if the code works on real hardware?
                      Unfortunatelly I don't use Snes9x because its cheat feature is full shit - buggy, UNSTABLE, and (least for me) I've getting frequent crashes when using cheats in Snes9x no matter of the version I've tried, some ROMs simply refuses to load on Snes9x although these same ROMs on bsnes or ZSNES emulators loads just fine...

                      Comment


                      • unicode, this code works in bsnes for the debug mode:

                        EEEE-ADD7

                        The original code was Fast ROM, this code is Slow ROM.
                        Last edited by terpsfan101; 04-05-2015, 05:32:55 PM.

                        Comment


                        • Originally posted by terpsfan101 View Post
                          unicode, this code works in bsnes for the debug mode:

                          EEEE-ADD7

                          The original code was Fast ROM, this code is Slow ROM.
                          Please much add this code in database as an alternative one with notes from the other one! This code worked like charm for me too in both bsnes and ZSNES emulators!

                          Anyway, something about my "Arkanoid 2: Doh It Again" requests?
                          Last edited by Unicode; 04-05-2015, 05:47:52 PM.

                          Comment


                          • Unicode, no luck with any of your requests for Arkanoid 2. Sorry, I gave it my best shot.

                            Comment


                            • Originally posted by terpsfan101 View Post
                              Unicode, no luck with any of your requests for Arkanoid 2. Sorry, I gave it my best shot.
                              Thanks, then you could only add your second version of your "Debug Mode" GG for Space Megaforce you're posted in post #266 in database please?

                              Edit: I got you're updated the code already.
                              Last edited by Unicode; 04-06-2015, 05:01:58 AM.

                              Comment


                              • Legend of Zelda, The - Link's Awakening (USA, Europe) (Game Boy)
                                Legend of Zelda, The - Link's Awakening (USA, Europe) (Rev B) (Game Boy)

                                000-989-19E Infinite Health
                                001-85E-E6E Infinite Magic
                                000-92E-E6E Infinite Arrows
                                00F-84F-E6E Infinite Bombs
                                004-648-19E Infinite Small Keys
                                00F-B0A-A24 Infinite Rupees

                                Legend of Zelda, The - Link's Awakening (USA, Europe) (Rev A) (Game Boy)

                                000-989-19E Infinite Health
                                001-89E-E6E Infinite Magic
                                000-96E-E6E Infinite Arrows
                                00F-88F-E6E Infinite Bombs
                                004-648-19E Infinite Small Keys
                                00F-B0A-A24 Infinite Rupees

                                Legend of Zelda, The - Link's Awakening DX (USA, Europe) (SGB Enhanced) (Game Boy Color)

                                003-959-19E Infinite Health
                                00C-54B-E6E Infinite Magic
                                003-D6E-E6E Infinite Arrows
                                003-68E-E6E Infinite Bombs
                                001-268-19E Infinite Small Keys
                                002-AE9-A24 Infinite Rupees

                                Legend of Zelda, The - Link's Awakening DX (USA, Europe) (Rev A) (SGB Enhanced) (Game Boy Color)
                                Legend of Zelda, The - Link's Awakening DX (USA, Europe) (Rev B) (SGB Enhanced) (Game Boy Color)

                                003-B69-19E Infinite Health
                                00C-60B-E6E Infinite Magic
                                003-D5E-E6E Infinite Arrows
                                003-67E-E6E Infinite Bombs
                                001-4E8-19E Infinite Small Keys
                                002-CF9-A24 Infinite Rupees

                                Comment

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