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Demonic722's Codes
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Ah, I didn't put the game name on the post since it was sort of a continuation of the previous post. It's for Wheel of Fortune (U) [BW7E 7D5CE05C].
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I'll release this as a public v2 even though it's my v3.
Changes in v2:Code:!!!Wheel of Fortune (U) !!BW7E 7D5CE05C ::Steal Money From Other Players v2 520525D8 18516882 E2000200 00000020 68004805 D0042801 18516982 46C06181 477046C0 47084901 02226DA8 020525E1 020525D8 47104A00 020525DC 02000201 D2000000 00000000
*The code has been rewritten in Thumb ASM and it's 6 lines shorter than the previous code.
*V2 uses the "Game's ASM"/"ASM Hack" instead of the "Custom ASM Routine" I wrote for v1 in ARM so if it doesn't work on your flash card, your flash card sucks.
*All of the money that's accumulated/won by other players goes to your player after a screen refresh (it still doesn't work on the rounds where players are forced to solve the puzzle without given the option to spin the wheel).
Tested on AceKard and Desmume and the results were good.
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Note:Code:!!!Wheel of Fortune (U) !!BW7E 7D5CE05C ::Steal Money From Other Players 023FE074 012FFF11 E0000000 00000060 E59F0050 E5900000 E3500000 012FFF1E E59F1044 E5911000 E3510001 012FFF1E E5D02060 E3A03000 E3520001 03A030AC E3520002 03A03D05 E7912003 E5914018 E0844002 E5814018 E0422002 E7812003 E1A00000 E12FFF1E 02226D68 02226DA8 023FE074 E3520003
This code requires a screen refresh (tap the pause icon or wait until it's another players turn for a refresh). This code does exactly what the name says -- it'll "steal" other player's money and add it to your own.
Known Bug:
*Doesn't work on the rounds where players are forced to solve the puzzle without given the option to spin the wheel.
Edit 1: I forgot to mention that I only tested this on AceKard. It should work on an actual ARDS as well, but I'm not so sure about certain emulators or other flash cards.
Edit 2: I should note that this code checks to see who turn it is and it acts accordingly. I have a code without the check (it's 4 lines shorter), but I won't release that version.Last edited by Demonic722; 09-01-2012, 09:58:18 AM.
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This code is for those who got tired of the Animals walking anywhere as well.Code:!!!Animal Crossing: Wild World (U) !!ADME 8F7851CB ::Walk Anywhere :::Player Only 52030B68 2F004007 E2000050 00000028 2F004007 9803D009 458D4905 E004D100 98046030 98056070 9A3560B0 47084901 027E2DA4 02030B7D 02030B68 47004800 02030B6C 02000051 D2000000 00000000
Original Code by Virus (12030B70 0000E003).
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Tested on Acekard 2. I'm posting from a cell phone so I'm sorry if there are any errors.Code:!!!Wheel of Fortune (U) !!BW7E 7D5CE05C ::Always Player's Turn 62226D68 00000000 B2226D68 00000000 20000060 00000000 D2000000 00000000
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Note: I only tested this code indoors.Code:!!!Destiny Links (J) !!YL9J 84A41BF8 ::Walk Through Walls :::R+A/R+B=On/Off 521428B4 E35E0000 94000130 FEFE0000 021428B8 EA000011 D0000000 00000000 94000130 FEFD0000 021428B8 0A000006 D2000000 00000000
Edit: I attached some button activators.Last edited by Demonic722; 08-16-2012, 11:27:20 AM.
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Code:!!!Chronicles of Narnia: Prince Caspian (U) !!YQNE 7C121639 :Movement Codes ::Walk Through Walls :::Press / Hold R 920D32A8 00002800 120D32AA 0000D023 120D34F8 000060E0 94000130 FEFF0000 120D32AA 0000E023 120D34F8 0000E001 D2000000 00000000 ::Walk Anywhere :::Press / Hold R 920D32A8 00002800 120D32AA 0000D023 120D34F8 000060E0 120D382A 000060F0 94000130 FEFF0000 120D32AA 0000E023 120D34F8 0000E001 120D382A 0000E001 D2000000 00000000
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Code:!!!Drawn To Life: The Next Chapter (E) !!BDRP F1644460 ::Infinite Coins 620B0D18 00000000 B20B0D18 00000000 100000D4 0000C350 D2000000 00000000 ::Infinite Drops 620B0D18 00000000 B20B0D18 00000000 100000D6 0000C350 D2000000 00000000 ::Collect Coins From Anywhere 520DDE9C BA00003B 020DDE9C E1A00000 020DDEA4 E1A00000 020DDEB0 E1A00000 020DDEBC E1A00000 020DE090 E1A00000 020DE0C0 E1A00000 D2000000 00000000
Last edited by Demonic722; 08-15-2012, 05:02:54 PM.
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Edit: Apparently CodeJunkies made a Moon Jump for the (E) Version. I added a Moon Jump v2 which is a port of their code.Code:!!!Drawn to Life: The Next Chapter (U) !!BDRE E701E096 ::Infinite Coins 620B0CB8 00000000 B20B0CB8 00000000 100000D4 0000C350 D2000000 00000000 ::Infinite Drops 620B0CB8 00000000 B20B0CB8 00000000 100000D6 0000C350 D2000000 00000000 ::Collect Coins From Anywhere 520DDE3C BA00003B 020DDE3C E1A00000 020DDE44 E1A00000 020DDE50 E1A00000 020DDE5C E1A00000 020DE030 E1A00000 020DE060 E1A00000 D2000000 00000000 ::Moon Jump v1 520F8A4C E5940018 020F8A50 E5901024 94000130 FFFE0000 020F8A50 EBFC1D6A 02000000 E3E01B0A 02000004 E5801024 02000008 E12FFF1E D2000000 00000000 ::Moon Jump v2 94000130 FFFE0000 B2123D6C 00000000 B0000008 00000000 00000024 FFFFD800 D2000000 00000000
Last edited by Demonic722; 08-15-2012, 04:59:27 PM.
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Note: You need to turn it off to fall.Code:!!!Spider-Man: Edge of Time (U) !!B8IE 0D799E4E ::Jump to Walk on Air :::R+Up/R+Down=On/Off 52088EC0 E3500000 94000130 FEBF0000 02088EC4 EA00003A D0000000 00000000 94000130 FE7F0000 02088EC4 DA00003A D2000000 00000000
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i'll post these codes here :P
vicky the viking (EU) (M3)
Infinite Energy
22074602 00000006
Invincibility
2207460C 00000041
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I forgot to post these:
Codes by: Demonic722 and Elixirdream
Code:!!!Brave (U) !!TBRE E32598F3 ::Infinite Health 62136234 00000000 B2136234 00000000 20000002 000000C8 D2000000 00000000 ::Refill Health :::Press L 94000130 FDFF0000 C0000000 00000002 1215207A 0000012C DC000000 0000004C D2000000 00000000 ::Overworld Orbs x9999 :::Press Select, Works for Save 1-3 94000130 FFFB0000 C0000000 00000002 12152078 0000270F DC000000 0000004C D2000000 00000000 ::Moon Jump 5200AC70 E59040BC 0200AC78 E0843003 94000130 FFFD0000 0200AC78 E3A03902 D2000000 00000000
Last edited by Demonic722; 08-07-2012, 04:01:46 PM.
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Well, I haven't tested that theory on real hardware, but it seems to be working on NO$GBA since my Sonic Advance 2 & 3 "Collect Rings from Anywhere codes" work fine. At the moment, I'm trying to find some documentation on Action Replay V3, but I can't seem to find any.
Edit: Then again, I wasn't doing anything too complex anyway (ex: Jumping to my own custom routine). I can see how that would be a pain in the ass since you can only work with 3 ASM Codes and at times you need a lot more depending on the code you're making.
I remember having that talk with you about ARM routines appearing in GBA games. The location of the routine seemed to be in RAM rather than ROM (I think GBA ROM Addresses start at 0x08000000 and it wasn't in that area) so I think jumping to your own ASM routine (if you come across a GBA game with ARM Routines) would be somehow treated as a RAM Code instead of a ROM code since it's in the RAM area. Codebreaker codes will work as well since the location of that/those address(es) is/are in the RAM area.
Note: This is just a mere assumption since I don't own any GBA cheating devices.Last edited by Demonic722; 08-07-2012, 02:50:50 PM.
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Per code Entry? Meaning you could break the code up to have more than 3?
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