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Helder's Walk Through Walls Codes
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Walk Through WallsOriginally posted by 47iscool View PostHey Helder, could you make one for Light Crusader for Genesis?
AKFA-AA98
BBAA-AA2J
Can cause the game to freeze in some locations if you go past the walls in the upper left hand side of screen.Spoiler Alert! Click to view...
THE BAD GUY!!!!!!
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Thanks man. I tried but got virtually nowhere, the code I had made it freeze when he touched any wall.Originally posted by Helder View PostWalk Through Walls
AKFA-AA98
BBAA-AA2J
Can cause the game to freeze in some locations if you go past the walls in the upper left hand side of screen.Last edited by 47iscool; 04-05-2014, 04:05:09 PM.
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Use MESS and also there are commands to ignore the constant breaks from 6 different addresses so it only breaks when near a wall. This game has the only second time I saw 2 routine changes made before and after the write to walk through walls. The other game was for SNES Soul Blazer which had 2 alterations to the routine done before and after the initial write so be aware that there are games that do this.Spoiler Alert! Click to view...
THE BAD GUY!!!!!!
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Way of The Samurai is like that, the codes that were made for it affect a lot of addresses. The first code lets you walk through normal walls and the second one let's you walk through interactive doors. I recently found out that a values like this 10000??? affect how many addresses are above it, the ??? meaning how many addresses above it want to write to.Originally posted by Helder View PostUse MESS and also there are commands to ignore the constant breaks from 6 different addresses so it only breaks when near a wall. This game has the only second time I saw 2 routine changes made before and after the write to walk through walls. The other game was for SNES Soul Blazer which had 2 alterations to the routine done before and after the initial write so be aware that there are games that do this.Last edited by 47iscool; 04-11-2014, 06:42:24 PM.
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Helder, I have a few requests for [SNES] Rockman & Forte... You can make:- Walk Through Walls;
- Walk Through Breakable Blocks Only;
- Infinite Bolts When Purchasing Items From Shop.
Also I found a bugs with two codes you're made for this game. "All Shop Items Available" GG code makes all items shown in the shop very early (right after beating beginning stage), but it is useless because you still can select and purchase only items of the top row, but items on middle and low rows are still not accessible no matter they're shown with your code. "Have Health Recover Ability" code works... until RockMan's Health reaches 0 - he won't die and he can pass through enemies (which is good
), but you won't be able to collect items (Health / Weapon pickups, Extra Lives, Bolts) with 0 Health, until his life refills with least one health unit. So there is a way to fix these? I tested this on bsnes 0.73 and Rockman & Forte (J) [T-Eng].smc...
Last edited by Unicode; 04-13-2014, 02:29:52 PM.
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I thought I took care of the items being there and selectable but I can look into it again. As for the refill health code if you recover health it all goes back to normal right? So I don't see it as a major draw back and will likely cause me alot of work to fix if it even can be. I will look at the wtw codes.Spoiler Alert! Click to view...
THE BAD GUY!!!!!!
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I'm not going to saying your code "Have Health Recover Ability" doesn't work. It only need a fixed version making neither:Originally posted by Helder View PostI thought I took care of the items being there and selectable but I can look into it again. As for the refill health code if you recover health it all goes back to normal right? So I don't see it as a major draw back and will likely cause me alot of work to fix if it even can be. I will look at the wtw codes.
1. Items are obtainable while RockMan / Forte Health is 0;
or
2. Make RockMan / Forte health to recover faster (for example 1 unit at every 2-3 seconds), so if he gets 0 health, you still can get back a least 1 health unit, so you can still get Health / Weapon Capsules, Bolts, etc. enough faster before they disappears...
Look the screenshot below about "All Shop Items Available" issue.
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Look closer in the DB I already have a code to refill health fast with the Health Recover Ability:Originally posted by Unicode View PostI'm not going to saying your code "Have Health Recover Ability" doesn't work. It only need a fixed version making neither:
1. Items are obtainable while RockMan / Forte Health is 0;
or
2. Make RockMan / Forte health to recover faster (for example 1 unit at every 2-3 seconds), so if he gets 0 health, you still can get back a least 1 health unit, so you can still get Health / Weapon Capsules, Bolts, etc. enough faster before they disappears...
Look the screenshot below about "All Shop Items Available" issue.
Instant Health Recover
ED79-E7D9
or
2x Health Recovery Speed
3179-ED69
7279-EDA9
Fixed Shop Item Code as well:
All Shop Items Available
DD06-5DAD
DD0B-540D
D15F-8D0ASpoiler Alert! Click to view...
THE BAD GUY!!!!!!
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Thanks! Now "All Shop Items Available" code works fine for me...Originally posted by Helder View PostLook closer in the DB I already have a code to refill health fast with the Health Recover Ability:
Instant Health Recover
ED79-E7D9
or
2x Health Recovery Speed
3179-ED69
7279-EDA9
Fixed Shop Item Code as well:
All Shop Items Available
DD06-5DAD
DD0B-540D
D15F-8D0A
But... I don't know why, but the "2x Health Recovery Speed" GG code accidentally stops working on bsnes emulator... When I enter your code, it works... but after while, after I takes a hits, the code stops working and my health doesn't recover at all - it simply stays at that level without increasing. Weird is fact, after while it starts working for a while, then it stopped working again and keeps like that...
Weird fact is, if I have your "2x Health Recovery Speed" GG disabled, then regenerating health worked for me all time... I found this bug while played with Forte...
Also, you can make an "Enemies Automatically Continually Being Hit By Current Rockman's / Forte's Weapon" and Remove Enemies' and Bosses' Immunity To Rockman / Forte Weapons"? I ask this because bosses in King's Fortress stages are dawn hard to defeat...
Last edited by Unicode; 04-19-2014, 12:31:32 PM.
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I figured the reason is that I added an extra increase for the recover counter so it goes up faster but sometimes it might go in odd numbers and misses the reset to 0 which is when you get the health recover, not sure I can fix that unless I make some huge changes which will take alot of GG codes. The other code request to stop invincibility I might have something already made but never posted that makes it possible to kill armored enemies which will likely kill enemies who have invincibility of some kind. I will post it once I test it a bit more ( probably has issues which is why I never shared it).Spoiler Alert! Click to view...
THE BAD GUY!!!!!!
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Kill Armored EnemiesOriginally posted by Unicode View PostThanks! Now "All Shop Items Available" code works fine for me...
But... I don't know why, but the "2x Health Recovery Speed" GG code accidentally stops working on bsnes emulator... When I enter your code, it works... but after while, after I takes a hits, the code stops working and my health doesn't recover at all - it simply stays at that level without increasing. Weird is fact, after while it starts working for a while, then it stopped working again and keeps like that...
Weird fact is, if I have your "2x Health Recovery Speed" GG disabled, then regenerating health worked for me all time... I found this bug while played with Forte...
Also, you can make an "Enemies Automatically Continually Being Hit By Current Rockman's / Forte's Weapon" and Remove Enemies' and Bosses' Immunity To Rockman / Forte Weapons"? I ask this because bosses in King's Fortress stages are dawn hard to defeat...
6D0C-7F62
6D00-54D2
Don't use below code as it is missing codes for all bosses, trying to figure out if there is a universal code for all of them. The 2nd and 3rd line are for both King fights.
No Boss Invincibility
C9C6-ED0C
C98C-74D6
C299-5F6ASpoiler Alert! Click to view...
THE BAD GUY!!!!!!
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Hey, Helder, I have a few requests for a GameGenie for the SNES game Space Megaforce (U):
- Always Have Maximum Weapon Level (Level 6);
- Press Select to Cycle Through All Weapons (Weapon 1-8);
- Press L / R Buttons (not Left / Right on D-Pad) to Cycle Through All Weapons (Weapon 1 - ? / Weapon 2 - Laser / Weapon 3 - Circle / Weapon 4 - ? / Weapon 5 - Missile / Weapon 6 - Power / Weapon 7 - Sprite / Weapon 8 - ?);
- Enemies Die Automatically.
- Disable Fast Scrolling in Stage 11.
You also make these...- Always Have Maxumum Weapon Level (Level 6);
- Press Select (or L / R button) to Cycle Through Weapons (Weapon Type 1-8);
- Can Collect up to 255 Bombs (I don't know why, but in this game is impossible to get any further amount of bombs if you have 12 or more bombs);
- Enemies And Bosses Die Automatically;
- Invincibility;
- Always Shoot Weapon Type 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8;
- Slower Scrolling;
- Disable Fast Scrolling in Stage 11.
...for the Space Megaforce's Japanese version - Super Aleste?
Thanks you in advance!
(Actually, I don't know names of Weapon Types 1, 4 and 8, so that is why I've put a question marks.)
Last edited by Unicode; 06-11-2014, 03:36:43 AM.
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