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Helder's Walk Through Walls Codes

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  • Unicode
    replied
    Originally posted by Helder View Post
    If and when I have some time I can look at these but aren't you going off topic here? This is my Walk Through Walls code thread not a general request thread, I kind of want to keep it consistent to the thread title.
    Then you would can make an another thread where people can post requests for codes DIFFERENT than "walk through walls"? I ask here because such thread made by you doesn't exist...
    Last edited by Unicode; 06-11-2014, 03:37:45 AM.

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  • Helder
    replied
    If and when I have some time I can look at these but aren't you going off topic here? This is my Walk Through Walls code thread not a general request thread, I kind of want to keep it consistent to the thread title.

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  • Unicode
    replied
    Hey, Helder, I have a few requests for a GameGenie for the SNES game Space Megaforce (U):
    • Always Have Maximum Weapon Level (Level 6);
    • Press Select to Cycle Through All Weapons (Weapon 1-8);
    • Press L / R Buttons (not Left / Right on D-Pad) to Cycle Through All Weapons (Weapon 1 - ? / Weapon 2 - Laser / Weapon 3 - Circle / Weapon 4 - ? / Weapon 5 - Missile / Weapon 6 - Power / Weapon 7 - Sprite / Weapon 8 - ?);
    • Enemies Die Automatically.
    • Disable Fast Scrolling in Stage 11.

    You also make these...
    • Always Have Maxumum Weapon Level (Level 6);
    • Press Select (or L / R button) to Cycle Through Weapons (Weapon Type 1-8);
    • Can Collect up to 255 Bombs (I don't know why, but in this game is impossible to get any further amount of bombs if you have 12 or more bombs);
    • Enemies And Bosses Die Automatically;
    • Invincibility;
    • Always Shoot Weapon Type 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8;
    • Slower Scrolling;
    • Disable Fast Scrolling in Stage 11.

    ...for the Space Megaforce's Japanese version - Super Aleste?

    Thanks you in advance! (Actually, I don't know names of Weapon Types 1, 4 and 8, so that is why I've put a question marks.)
    Last edited by Unicode; 06-11-2014, 03:36:43 AM.

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  • Dybbles
    replied
    Nice job. Awesome codes as usual.

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  • Helder
    replied
    Originally posted by Unicode View Post
    Thanks! Now "All Shop Items Available" code works fine for me...

    But... I don't know why, but the "2x Health Recovery Speed" GG code accidentally stops working on bsnes emulator... When I enter your code, it works... but after while, after I takes a hits, the code stops working and my health doesn't recover at all - it simply stays at that level without increasing. Weird is fact, after while it starts working for a while, then it stopped working again and keeps like that... Weird fact is, if I have your "2x Health Recovery Speed" GG disabled, then regenerating health worked for me all time... I found this bug while played with Forte...

    Also, you can make an "Enemies Automatically Continually Being Hit By Current Rockman's / Forte's Weapon" and Remove Enemies' and Bosses' Immunity To Rockman / Forte Weapons"? I ask this because bosses in King's Fortress stages are dawn hard to defeat...
    Kill Armored Enemies
    6D0C-7F62
    6D00-54D2




    Don't use below code as it is missing codes for all bosses, trying to figure out if there is a universal code for all of them. The 2nd and 3rd line are for both King fights.
    No Boss Invincibility
    C9C6-ED0C
    C98C-74D6
    C299-5F6A

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  • Helder
    replied
    I figured the reason is that I added an extra increase for the recover counter so it goes up faster but sometimes it might go in odd numbers and misses the reset to 0 which is when you get the health recover, not sure I can fix that unless I make some huge changes which will take alot of GG codes. The other code request to stop invincibility I might have something already made but never posted that makes it possible to kill armored enemies which will likely kill enemies who have invincibility of some kind. I will post it once I test it a bit more ( probably has issues which is why I never shared it).

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  • Unicode
    replied
    Originally posted by Helder View Post
    Look closer in the DB I already have a code to refill health fast with the Health Recover Ability:

    Instant Health Recover
    ED79-E7D9

    or

    2x Health Recovery Speed
    3179-ED69
    7279-EDA9

    Fixed Shop Item Code as well:

    All Shop Items Available
    DD06-5DAD
    DD0B-540D
    D15F-8D0A
    Thanks! Now "All Shop Items Available" code works fine for me...

    But... I don't know why, but the "2x Health Recovery Speed" GG code accidentally stops working on bsnes emulator... When I enter your code, it works... but after while, after I takes a hits, the code stops working and my health doesn't recover at all - it simply stays at that level without increasing. Weird is fact, after while it starts working for a while, then it stopped working again and keeps like that... Weird fact is, if I have your "2x Health Recovery Speed" GG disabled, then regenerating health worked for me all time... I found this bug while played with Forte...

    Also, you can make an "Enemies Automatically Continually Being Hit By Current Rockman's / Forte's Weapon" and Remove Enemies' and Bosses' Immunity To Rockman / Forte Weapons"? I ask this because bosses in King's Fortress stages are dawn hard to defeat...
    Last edited by Unicode; 04-19-2014, 12:31:32 PM.

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  • Helder
    replied
    Originally posted by Unicode View Post
    I'm not going to saying your code "Have Health Recover Ability" doesn't work. It only need a fixed version making neither:
    1. Items are obtainable while RockMan / Forte Health is 0;

    or

    2. Make RockMan / Forte health to recover faster (for example 1 unit at every 2-3 seconds), so if he gets 0 health, you still can get back a least 1 health unit, so you can still get Health / Weapon Capsules, Bolts, etc. enough faster before they disappears...

    Look the screenshot below about "All Shop Items Available" issue.
    Look closer in the DB I already have a code to refill health fast with the Health Recover Ability:

    Instant Health Recover
    ED79-E7D9

    or

    2x Health Recovery Speed
    3179-ED69
    7279-EDA9

    Fixed Shop Item Code as well:

    All Shop Items Available
    DD06-5DAD
    DD0B-540D
    D15F-8D0A

    Leave a comment:


  • 47iscool
    replied
    Hey Helder, could you make one for Inindo Way of the Ninja SNES?
    Last edited by 47iscool; 04-16-2014, 01:21:17 PM.

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  • Unicode
    replied
    Originally posted by Helder View Post
    I thought I took care of the items being there and selectable but I can look into it again. As for the refill health code if you recover health it all goes back to normal right? So I don't see it as a major draw back and will likely cause me alot of work to fix if it even can be. I will look at the wtw codes.
    I'm not going to saying your code "Have Health Recover Ability" doesn't work. It only need a fixed version making neither:
    1. Items are obtainable while RockMan / Forte Health is 0;

    or

    2. Make RockMan / Forte health to recover faster (for example 1 unit at every 2-3 seconds), so if he gets 0 health, you still can get back a least 1 health unit, so you can still get Health / Weapon Capsules, Bolts, etc. enough faster before they disappears...

    Look the screenshot below about "All Shop Items Available" issue.
    Attached Files

    Leave a comment:


  • Helder
    replied
    I thought I took care of the items being there and selectable but I can look into it again. As for the refill health code if you recover health it all goes back to normal right? So I don't see it as a major draw back and will likely cause me alot of work to fix if it even can be. I will look at the wtw codes.

    Leave a comment:


  • Unicode
    replied
    Helder, I have a few requests for [SNES] Rockman & Forte... You can make:
    • Walk Through Walls;
    • Walk Through Breakable Blocks Only;
    • Infinite Bolts When Purchasing Items From Shop.

    Also I found a bugs with two codes you're made for this game. "All Shop Items Available" GG code makes all items shown in the shop very early (right after beating beginning stage), but it is useless because you still can select and purchase only items of the top row, but items on middle and low rows are still not accessible no matter they're shown with your code. "Have Health Recover Ability" code works... until RockMan's Health reaches 0 - he won't die and he can pass through enemies (which is good ), but you won't be able to collect items (Health / Weapon pickups, Extra Lives, Bolts) with 0 Health, until his life refills with least one health unit. So there is a way to fix these? I tested this on bsnes 0.73 and Rockman & Forte (J) [T-Eng].smc...
    Last edited by Unicode; 04-13-2014, 02:29:52 PM.

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  • 47iscool
    replied
    Originally posted by Helder View Post
    Use MESS and also there are commands to ignore the constant breaks from 6 different addresses so it only breaks when near a wall. This game has the only second time I saw 2 routine changes made before and after the write to walk through walls. The other game was for SNES Soul Blazer which had 2 alterations to the routine done before and after the initial write so be aware that there are games that do this.
    Way of The Samurai is like that, the codes that were made for it affect a lot of addresses. The first code lets you walk through normal walls and the second one let's you walk through interactive doors. I recently found out that a values like this 10000??? affect how many addresses are above it, the ??? meaning how many addresses above it want to write to.
    Last edited by 47iscool; 04-11-2014, 06:42:24 PM.

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  • Helder
    replied
    Use MESS and also there are commands to ignore the constant breaks from 6 different addresses so it only breaks when near a wall. This game has the only second time I saw 2 routine changes made before and after the write to walk through walls. The other game was for SNES Soul Blazer which had 2 alterations to the routine done before and after the initial write so be aware that there are games that do this.

    Leave a comment:


  • 47iscool
    replied
    Originally posted by Helder View Post
    Walk Through Walls
    AKFA-AA98
    BBAA-AA2J

    Can cause the game to freeze in some locations if you go past the walls in the upper left hand side of screen.
    Thanks man. I tried but got virtually nowhere, the code I had made it freeze when he touched any wall.
    Last edited by 47iscool; 04-05-2014, 04:05:09 PM.

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