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Helder's Walk Through Walls Codes
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figured that out myself damn almost had a WTW code for my self i'll find another game to get one
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Oh that was easy as shit, all I did was use the jump address which was like a few addresses away from the location address then I just jumped and hit a ceiling and the address showed up. This is by far the easiest WTW code ever plus this game is so horrible it makes me want to kick the developer in the teeth. I will try to get a guide up soon so everyone can try their hands at these WTW codes.
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Krusty's Super Fun House (V1.0)Originally posted by gRE3N744 View PostThe following are 4 snes games I am currently mapping, I've run into areas on the 1st 3 that I need a wtw code to finish. I fail with every method I try to make my own wtw codes so it would be greatly appreciated. Also they are in order of priority.
Krusty's Super Fun House
The Addams Family
Shadowrun
Robotrek
Walk Through Walls
C930-A76F
C939-DFD4
C93A-A464
Krusty's Super Fun House (V1.1)
Walk Through Walls
C93B-6FAF
C93B-A70F
C93F-ADA4
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The game is Dark Half and the code is C209D5AD. Something kind of interesting as I was finding codes for this game. A sort of debugger screen would sometimes pop up showing you where an error occured in code handling.
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Nevermind, I just saw that there's already a "Walk Through Everything" game genie code- "LITTLE", for Little Nemo: The Dream Master. Unfortunately if you use this code, you can't complete any levels.Last edited by OldSchoolGamer; 06-16-2011, 02:12:23 AM.
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Pitfall - The Mayan Adventure SNES
Walk Through Walls
6D64-CDAF
Jump Through Ceilings
6D68-1FD4
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Post your codes and the ram code you used and I will take a look for you.
Shadowrun (U)(63540)
Walk Through Walls
6D6D-C709
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Great codes Helder! I was trying my hand at making a wtw code for Dark Half. But as soon as I was able to walk thru the wall, my character would automatically keep walking that way (even when I turned the code off) till he died. Maybe I'll try a simpler gameLast edited by gedowski; 06-16-2011, 03:16:52 AM.
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This game uses 4 lines of code to achieve the desired results but if you must use it on a real NES use either the first 2 or second 2 lines to go through one of the walls only.Originally posted by OldSchoolGamer View PostHow about a "Walk through Walls" game genie code for (NES) Bubble Bobble. It will be alot easier on some levels to just walk through a wall and shoot and enemy instead of having to bounce on your own bubbles to reach the top and navigate into the little area an enemy is lurking in.
Bubble Bobble - NES
ICode:Walk Through Walls AOVSLGEI AAEIZIVL AEXSTKZA AOOIYGEI
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UncannyOriginally posted by helder View PostZelda (PRG 0) NES
Code:Walk Through Walls (Not Through Locked Doors) EIONGPEP
You might want to mention how the enemies can do likewise.
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