Announcement

Collapse
No announcement yet.

New Game Genie, N64, GC, Wii, & PS2 Codes

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Originally posted by retrogamer View Post
    Super Mario Bros. 3 PRG0 & PRG1

    Can you find a 8 Letter Code for

    AOSUZI - Pull Blocks out the Background

    The Code Crashes on World 1-4 and 1-6
    There are 32 possible 8 letter codes for that. I'm not going to test that many codes, but here's how to do it yourself...

    Open up the SMB3 ROM with fceux, click on "Debug/Game Genie Decoder" and type in the 6 letter GG code where is says "Game Genie Code". It will show you all 32 possibilities.
    The Code Hut: http://codehut.gshi.org/

    Comment


    • More requested codes...

      Mighty Morphin Power Rangers: The Movie (Genesis)

      BDJA-AAFR
      Only lose half as much health when doing the Special Move (A button).


      AXJA-AAFR
      Only lose one quarter as much health when doing the Special Move (A button).


      BE5T-CAG0
      Start with 9 credits (2 player game).


      CT5T-CAG0
      Start with 20 credits (2 player game).
      The Code Hut: http://codehut.gshi.org/

      Comment


      • Shadow Dancer: The Secret of Shinobi (Genesis)

        BAFA-CAH8
        9 lives after continue.


        DEFA-CAH8
        20 lives after continue.


        BJBA-BE90
        Start with 10 continues (level 1 difficulty only).
        The Code Hut: http://codehut.gshi.org/

        Comment


        • Valis 3 (Genesis)


          RZ4T-A6WR
          Don't fall when you walk off ledges ("walk on air"). Press Jump to drop down.
          Last edited by Tony H; 07-29-2013, 08:08:23 PM.
          The Code Hut: http://codehut.gshi.org/

          Comment


          • I requesting invincibility code for out of this world for snes
            please without flashing thank you

            Comment


            • Originally posted by seznam88 View Post
              I requesting invincibility code for out of this world for snes
              please without flashing thank you
              I'm currently only working on Genesis codes. There are lots of really good SNES hackers here. You may want to make a new thread requesting that code.

              P.S. I noticed that there isn't any kind of invincibility code for the Genesis version of Out of This World. I'll have to remember to look into that.
              The Code Hut: http://codehut.gshi.org/

              Comment


              • and you can create for me invincibility code for genesis version of out of this world

                Comment


                • Originally posted by seznam88 View Post
                  and you can create for me invincibility code for genesis version of out of this world
                  I spent a little time on it and have so far only come up with a really buggy invincibility code. I'll try to spend more time on it later.
                  The Code Hut: http://codehut.gshi.org/

                  Comment


                  • Side Pocket (Genesis)

                    AEAA-JGAA
                    Stage 1 (Los Angeles) only has 2 balls.


                    AEAA-JGBN
                    Stage 2 (Las Vegas) only has 2 balls.
                    The Code Hut: http://codehut.gshi.org/

                    Comment


                    • Side Pocket (Genesis)

                      HE2A-BJW2
                      Only have to knock in half as many balls to finish the stage.


                      HE2A-BTW2
                      Only have to knock 1/4th as many balls to finish the stage.
                      The Code Hut: http://codehut.gshi.org/

                      Comment


                      • Side Pocket (Genesis)

                        HV6A-B2CW +
                        D36A-AACY +
                        RF6A-A6W0
                        "3 in 1" code. You'll start each stage with 6000 points, each shot will be worth 3000 points even if you miss, and you'll also have infinite shots. Must use all 3 codes.

                        EDIT: I edited this code here and in the db so that you'll start each level with 6000 points, and get 3000 for each shot (even if you miss). You can easily modify the middle code (D36A-AACY) to start with more points and get more points for every shot.
                        Last edited by Tony H; 08-04-2013, 08:12:34 PM.
                        The Code Hut: http://codehut.gshi.org/

                        Comment


                        • Will have the rest of the cities soon...

                          Side Pocket (Genesis)

                          AAAA-J09N
                          Las Vegas bonus shot is MUCH easier (straight in).


                          AAAA-JHS2
                          San Francisco bonus shot is MUCH easier (straight in).


                          AABA-JW60
                          San Francisco Challenge Shot is MUCH easier. Just hit the blue ball straight in.


                          AABT-J2V8 +
                          AEBT-JEB4
                          New York Challenge Shot is MUCH easier (straight in).
                          Last edited by Tony H; 08-04-2013, 10:11:50 PM.
                          The Code Hut: http://codehut.gshi.org/

                          Comment


                          • There was only one city left. I beat the game and got the trophy. Yea. :-)

                            Side Pocket

                            AEBA-JEAY
                            Atlantic City Challenge Shot is MUCH easier (just hit the yellow ball in).


                            ============
                            EDIT: I'm including this for future reference in case I need to make any more codes for specific cities/tables.

                            The ROM data for how many balls are on the table, and where they are located starts at $040000 (Los Angeles). $0400DA = Los Angeles "Bonus" level. $040254 = Challenge Shot data. Do an asm trace log when the level loads and look at 00:2488. The first byte is the total number of balls (including the cue ball). The next one is for the position of the cue ball. There are 2 bytes, one for horizontal and one for vertical position.
                            Last edited by Tony H; 08-04-2013, 08:27:00 PM.
                            The Code Hut: http://codehut.gshi.org/

                            Comment


                            • Valis 3 (Genesis)

                              JB4T-BJXG +
                              JB4T-BL0C
                              Move faster when walking.


                              JB5A-BJVT +
                              JB5A-BLV6
                              Move faster when walking and jumping at the same time (diagonally). This lets you jump across bigger openings.

                              EDIT: Cleaned up the Valis 3 page. There were several duplicate codes, codes that were formatted incorrectly, and all the Galoob codes were labeled as "unknown". All fixed.
                              Last edited by Tony H; 08-06-2013, 11:10:27 PM.
                              The Code Hut: http://codehut.gshi.org/

                              Comment


                              • Valis 3 (Genesis)

                                631A-BA38
                                Jump higher.


                                ACLT-AA7Y
                                Invincibility (can walk thru enemies and enemy fire).
                                The Code Hut: http://codehut.gshi.org/

                                Comment

                                Working...
                                X