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New Game Genie, N64, GC, Wii, & PS2 Codes

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  • #76
    So I wonder if people buy shaq fu and copy his moves and say they know Shaq Fu?

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    • #77
      Road Rash 2 (REV00) Genesis


      AAHT-DAEW
      Start every race with a club.


      AAHT-DANW
      Start every race with a chain.


      P.S. I also have codes to change the color of your bike if anyone wants them.
      The Code Hut: http://codehut.gshi.org/

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      • #78
        Hey Tony, could you make some GG codes for the game Final Zone (Genesis)?

        -There are two codes listed on the site, Inf Energy and Ammo, however, even with those codes, if you get hit enough times, you lose all your weapons. The problem is that during normal play, you lose your weapons as your energy gets lower, but with the Inf Energy cheat, you don't lose the energy, but you still lose the weapons. So, would it be possible for you to make a cheat that prevents you from losing the weapons?

        -In addition, to beat each stage, you have to destroy an X amount of enemies, could you also make a cheat that sets that amount to Zero, that way I can finish stages quickly?

        Thanks in advance!
        Last edited by ReyVGM; 06-19-2012, 03:50:50 PM.

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        • #79
          ReyVGM, I'm going to be without a computer for a few days, so I'll take a look at the codes after that.
          The Code Hut: http://codehut.gshi.org/

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          • #80
            Alrighty, I'll be waitin'.

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            • #81
              Question on Final Zone...

              How do you know when you've destroyed enough enemies to advance? Will you automatically advance to the next level, or do you have to find an exit?
              The Code Hut: http://codehut.gshi.org/

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              • #82
                I ran out of time, so haven't tested very much...

                Final Zone

                RZAT-C6XW
                Destroy one enemy to advance to next level.


                Is this what you were looking for?
                Last edited by Tony H; 06-19-2012, 05:23:00 PM.
                The Code Hut: http://codehut.gshi.org/

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                • #83
                  Final Zone

                  AXMA-AA74
                  Don't lose weapons from damage.
                  The Code Hut: http://codehut.gshi.org/

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                  • #84
                    Final Zone

                    SF5T-DLZ2
                    Only have to destroy half as many enemies to advance to next level (2 subtracted for every 1 that you destroy).


                    SF5T-DCZ2
                    8 enemies subtracted for every 1 that you destroy.


                    Some ROM info: The starting ROM address for how many enemies you have to destroy for each level is $01417A. So if you input 01417A:0003 into a Game Genie conversion program, the Game Genie code it gives you would make it so you only have to destroy 3 enemies (instead of 20) to advance in the first level. You can adjust it to any number you want. Some addresses may work on more than one level. Probably not very useful for codes, but I had the info so figured I'd post it.
                    The Code Hut: http://codehut.gshi.org/

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                    • #85
                      Originally posted by Tony Hedstrom View Post
                      Question on Final Zone...

                      How do you know when you've destroyed enough enemies to advance? Will you automatically advance to the next level, or do you have to find an exit?
                      I guess you already know, but there's a counter on the top-left of the screen. Once it reaches zero, you automatically beat the level.


                      Originally posted by Tony Hedstrom View Post
                      Final Zone

                      AXMA-AA74
                      Don't lose weapons from damage.
                      Works perfectly! Thanks!!


                      Originally posted by Tony Hedstrom View Post
                      I ran out of time, so haven't tested very much...

                      RZAT-C6XW
                      Destroy one enemy to advance to next level.
                      Unless I'm doing something wrong, this one doesn't seem to work.

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                      • #86
                        Originally posted by ReyVGM View Post
                        Unless I'm doing something wrong, this one doesn't seem to work.
                        Odd. I just copied the code (RZAT-C6XW) and pasted it into my emulator (Gens), and tested it on the first 4 levels in both easy and hard and it worked fine. You'll know right away if it's working or not because it forces a value of zero into the "enemy" counter at the start of each level.

                        Are you playing on an emulator, or real hardware? If you're using a ROM, email it to me and I'll see if it matches mine (different versions?). Keep in mind that I'll be without a computer for awhile within the next few hours, so I may not be able to reply right away.

                        Let me know if the other 2 codes work.
                        Last edited by Tony H; 06-19-2012, 10:07:34 PM.
                        The Code Hut: http://codehut.gshi.org/

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                        • #87
                          Originally posted by Tony Hedstrom View Post
                          Odd. I just copied the code (RZAT-C6XW) and pasted it into my emulator (Gens), and tested it on the first 4 levels in both easy and hard and it worked fine. You'll know right away if it's working or not because it forces a value of zero into the "enemy" counter at the start of each level.
                          Oh, sorry, it does work. It's just that I had to enable the code before the level started. Sorry about that :P

                          Thanks for making these codes!

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                          • #88
                            Hey Tony, could you also make an invincibility code for Master of Weapon? The one already on the site doesn't seem to be working and as far as I know, there's only one version of the rom, so I don't know what the problem is.

                            Also, could you make a code to automatically beat levels in Flicky? To finish a level all you have to do is touch the small chickens in the stage and lead them to the door. I actually found the address that controls this (FFD883), but when I set the value to zero, it doesn't seem to do anything.
                            Last edited by ReyVGM; 06-21-2012, 04:32:19 PM.

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                            • #89
                              Fucky is a pretty cool little game. Played it on Sonic Mega Collection.

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                              • #90
                                Originally posted by MathUser View Post
                                Fucky is a pretty cool little game. Played it on Sonic Mega Collection.
                                You mean 'Flicky'. Fucky is a game my fiancee and I played this morning.

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