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NES FCEUD codes by Abystus

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  • Originally posted by nolberto82 View Post
    Added.
    Thanks.

    Think you might of zigged when you should have zagged here.
    Not taking any requests at this time.

    Bored? Watch some of my hacks here.

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    • Sorry about that. Is fixed now.

      Comment


      • Originally posted by nolberto82 View Post
        Sorry about that. Is fixed now.
        Thanks!
        Not taking any requests at this time.

        Bored? Watch some of my hacks here.

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        • Operation Wolf (U) GG FCEUX

          Code:
          Press Start to Complete Current Level (Prison Camp and Airport still require you to rescue at least one prisoner, otherwise using this code will fail those missions.) 
          ZOOKAOUT
          
          No Delay Between Shots (May want to use with an Infinite Ammo code.)
          AAOZSIPL
          Last edited by Abystus; 09-21-2011, 08:04:31 PM.
          Not taking any requests at this time.

          Bored? Watch some of my hacks here.

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          • Hey @Abystus, I please for some GameGenie codes for my favorite NES game Hudson's Adventure Island:
            • player always have enabled the plant powerup which gives you double points from fruits that refill player's health bar (it is shown on the screenshot);
            • player can stop completely and stand on one place while riding skateboard (normally this is impossible);
            • reversible skateboard (similar to official Galoob's code for Hudson's Adventure Island 2);
            • player can collect and have up to 255 Extra Lives (normally the player can't have more than 9 Extra Lives);
            • player get a Extra Life for every 20 000 / 50 000 points for score through the whole game.


            I want also a following GameGenie codes for Mega Man games:
            • maximum 255 Health and Weapon power for all NES Mega Man games except Mega Man 2 for which these codes already exists, including your fixed "255 Maximum Life" code;
            • powerup items, such as Health and Weapon Capsules, Extra lives, Eddie (In Mega Man 4-6), E-Tanks, e.t.c. always reappear after they are already collected for all Mega Man games except Mega Man 4 for which this code is already made by @Whipon;
            • player can collect up to 255 Extra Lives instead 99 for Megaman 1-3 and only 10 Extra Lives for Mega Man 4-6;
            • player can collect up to 255 E-Tanks for Mega Man 2-6.


            Thanks you in advance!
            Attached Files
            Last edited by Unicode; 09-22-2011, 03:02:55 PM.

            Comment


            • player can collect up to 255 Extra Lives instead 99 for Megaman
              lol. How in the world could you ever collect more than 99 extra lives in that game?

              I like this request though:
              player can stop completely and stand on one place while ride skateboard
              Last edited by OldSchoolGamer; 09-22-2011, 02:36:10 PM.
              Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

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              • Hudson's Adventure Island (U) GG FCEUX

                Code:
                Press Start to Complete Current Level (Do not use on level 8-4, or you won't see the ending.)
                IKVETPPG
                AVVEYOOZ
                GXVELPVA
                
                Manual Control Skateboard (Turns off automatic forward momentum allowing you to control when you move.  You won't be able to go backwards.)
                ALSAIIEI
                
                Always Have Plant Power-Up
                AEEEKUZP
                
                Collectable Items Never Disappear (Unless you collect them, or you leave the screen.)
                ATKAEUVI
                
                Allow 255 Lives Collectable (Will glitch lives display when more than 9 lives are collected.)
                NNVANOPE
                
                Extra Life Anytime Score is Earned
                AESAEOLA
                AESASPTA
                Last edited by Abystus; 09-23-2011, 01:33:23 AM.
                Not taking any requests at this time.

                Bored? Watch some of my hacks here.

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                • Mega Man (U) GG FCEUX

                  Code:
                  Collectable Items Never Disappear (Unless you collect them, or you leave the screen.)
                  SUULTVVN
                  
                  255 Maximum Life/Weapon Energy (Only 28 shown onscreen.  Still start the stage with the default amount of health/weapon energy.)
                  NYNOLKGO
                  
                  255 Maximum Lives
                  NYVKKALV
                  As far as the "always reappear after they are already collected" request, power-ups seem to already reappear when you come back to the screen for this game at least.
                  Last edited by Abystus; 09-24-2011, 04:51:46 PM.
                  Not taking any requests at this time.

                  Bored? Watch some of my hacks here.

                  Comment


                  • Originally posted by Abystus View Post
                    Hudson's Adventure Island (U) GG FCEUX

                    Code:
                    Press Start to Complete Current Level (Do not use on level 8-4, or you won't see the ending.)
                    IKVETPPG
                    AVVEYOOZ
                    GXVELPVA
                    
                    Manual Control Skateboard (Turns off automatic forward momentum allowing you to control when you move.  You won't be able to go backwards.)
                    ALSAIIEI
                    
                    Always Have Plant Power-Up
                    AEEEKUZP
                    
                    Collectable Items Never Disappear (Unless you collect them, or you leave the screen.)
                    ATKAEUVI
                    
                    Allow 255 Lives Collectable (Will glitch lives display when more than 9 lives are collected.)
                    NNVANOPE
                    
                    Extra Life Anytime Score is Earned
                    AESAEOLA
                    AESASPTA
                    About "Extra Life Anytime Score is Earned" code, under my "player get a Extra Life for every 20 000 points" request for "Hudson's Adventure Island" game I mean getting a Extra Lives in same way as in NES game "Hudson's Adventure Island 2" - i. e. when I score 20 000, 40 000, 60 000, 80 000, 100 000, 120 000, 140 000 and so on.

                    All other your codes for Hudson's Adventure Island are OK - they're very cool.
                    Last edited by Unicode; 11-17-2011, 04:13:48 PM. Reason: Misspeling

                    Comment


                    • Originally posted by Unicode View Post
                      About "Extra Life Anytime Score is Earned" code, under my "player get a Extra Life for every 20 000 points" request for "Hudson's Adventure Island" game I mean getting a Extra Lives in same way as in NES game "Hudson's Advernture Island 2" - i. e. when I score 20 000, 40 000, 60 000, 80 000, 100 000, 120 000, 140 000 and so on.

                      All other your codes for Hudson's Adventure Island are OK - they're very cool.
                      Without heavily modifying the routine (building a custom routine with my own code) it would be difficult. The score is calculated in a very weird way (everything is stored in negatives such as FF, FE, FD, etc), along with the compare method using a few different addresses to tell how much score is needed to give you an extra life (these address values change/increase through other routines when you have completed a previous set of requirements to gain a life through score). Basically it's a bunch of work that I am not sure is even worth the effort (would most likely be a very large code).

                      If you wanna have someone else look at this one ("player get a Extra Life for every 20 000 points") please feel free to do so.
                      Last edited by Abystus; 09-24-2011, 02:06:48 PM.
                      Not taking any requests at this time.

                      Bored? Watch some of my hacks here.

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                      • OK, @Abystus! Then you can leave that code for Hudson's Adventure Island (if it's making is difficult for you) and continue directly making the codes for Mega Man games.
                        Last edited by Unicode; 09-24-2011, 04:49:17 PM.

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                        • Mega Man 2 (U) GG FCEUX

                          Code:
                          255 Maximum Lives
                          NNEAALLV
                          
                          255 Maximum Energy Tanks
                          IZNAZLGA
                          
                          Collectable Items Never Disappear (Unless you collect them, or you leave the screen.)
                          SSNLNKVS
                          
                          Special Items Always Re-appear After Being Collected (Includes E-Tanks, Power Capsules, etc that are placed throughout the levels.)
                          OUVVASOO
                          Last edited by Abystus; 09-25-2011, 12:59:12 PM.
                          Not taking any requests at this time.

                          Bored? Watch some of my hacks here.

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                          • Mega Man 3 (U) GG FCEUX

                            Code:
                            Collectable Items Never Disappear (Unless you collect them, or you leave the screen.)
                            SIUUNVVS
                            
                            Special Items Always Re-appear After Being Collected (Includes E-Tanks, Power Capsules, etc that are placed throughout the levels.)
                            AEXOXGKI
                            
                            255 Maximum Lives
                            NNULUVOO
                            SUKLNTSA
                            This game has a very weird way of handling health/weapon energy (no health/weapon energy is equal to 80 hex which is 123 decimal, and not 0 like it should be). I made a codes that allowed up to 255 (by allowing it to roll past 255 to accommodate the change in minimum health/weapon energy, but you still die when your bar runs out the first time (even though you have tons of health, the death is tied to the bar running out, not the value at the health address...)) so I may pass on the 255 maximum health/weapon energy codes unless you just want me to post it. Changing any of this underlying code in the way that it reads the min health (death trigger) may be a bigger task than it's worth, and will most likely would break the onscreen display as well. Checking the values of health with the 4th and 5th games it appears it had the same programmer (along with the same starting value for the health/weapon energy) so things aren't looking up for those 2 either.
                            Last edited by Abystus; 09-25-2011, 12:27:55 AM.
                            Not taking any requests at this time.

                            Bored? Watch some of my hacks here.

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                            • Abystus I have a request just because its a little challenging and fun at the same time. Have a code for enemies always drop items as well as what item they drop like i did for Megaman X2.
                              Spoiler Alert! Click to view...

                              THE BAD GUY!!!!!!

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                              • Originally posted by helder View Post
                                Abystus I have a request just because its a little challenging and fun at the same time. Have a code for enemies always drop items as well as what item they drop like i did for Megaman X2.
                                Do you mean they always drop something, or do you mean they always drop something specific? I know nolberto82 tackled them dropping specific things all the time, and always drop something all the time for most (if not all) of the mega man games for the NES already.
                                Last edited by Abystus; 09-25-2011, 02:52:22 AM.
                                Not taking any requests at this time.

                                Bored? Watch some of my hacks here.

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