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Thank you very much and the Japan version is needed, too, jumping Wardner no Mori Special (Japan)
FANAT, you can figure out that code yourself. Just open up both ROMs in a hex editor and find the address I changed with the Game Genie above in the USA ROM. Write down several of the values around that address and find the same values in the Japanese ROM.
The jump codes for Smurfs 2 were a little more time consuming than most. There were 3 or 4 "levels" of RAM addresses before finding the right value in the ROM. The RAM address you find with your emulator cheat search is the first level, but when you look at your assembly trace log you find that there is another RAM address that's adding to you first RAM address. Do a memory search on that one and find out that there is yet another RAM address adding to that one, and so on.
If I ever get around to writing a guide, this one may be a good example to use. Also, I've decided to include instructions on how to make regular high jump codes, as well as moon jump codes. Moon jump codes actually change the gravity of the game, so you move slower going up and coming down.
This is one of my favorite games that I've discovered since getting into emulation. I play the arcade/MAME port.
Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG
Ristar (USA, Europe) (September 1994) High Jump FFC01E
This one was a little weird. First of all, the code has to be turned on the second that the game starts to boot. Every single other high jump code that I've ever made, you've been able to turn the jump code on and off during the game with no problems. With this one, the value is loaded at the very beginning of the game, and it stays there for the rest of the game. Odd.
The second very odd thing. I made the code and was 100% sure that it would work, but it didn't. Finally figured out that I had the region on the emulator set to Europe instead of USA.
Anyways, the codes work fine.
NOTE: If you're using these codes with an emulator, you'll need to enter the Master code, along with any other codes you want to use, then reset the emulator. Also, make sure your emulator is set to USA region. If you're using a real Genesis console, you don't need to reset the game.
Ristar
ATBT-AA5G
Master code (may or may not be necessary with real hardware).
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