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  • Wardner (USA)

    Dear Friends help me the high jump for the game Wardner (USA) Sega Genesis PAR code FFC110 of Game Genie equivalent

  • #2
    Wardner

    CA7T-AAF8
    High jump.


    BJ7T-AAF8
    Super high jump.


    EDIT:

    CJBT-AA4E
    Master code (improved). Gets rid of the blank/red screen, and makes the game load faster.
    Last edited by Tony H; 09-05-2012, 05:08:07 PM.
    The Code Hut: http://codehut.gshi.org/

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    • #3
      Thank you very much and the Japan version is needed, too, jumping Wardner no Mori Special (Japan)

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      • #4
        Originally posted by FANAT View Post
        Thank you very much and the Japan version is needed, too, jumping Wardner no Mori Special (Japan)
        FANAT, you can figure out that code yourself. Just open up both ROMs in a hex editor and find the address I changed with the Game Genie above in the USA ROM. Write down several of the values around that address and find the same values in the Japanese ROM.
        The Code Hut: http://codehut.gshi.org/

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        • #5
          Tony Hedstrom, OK!

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          • #6
            Tony Hedstrom, sorry I can not do Smurfs 2 - Travel The World, The (Europe) (En,Fr,De,Es) High Jump FFEA24

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            • #7
              Tony maybe you should make a guide on how to make these Jump Codes.
              Spoiler Alert! Click to view...

              THE BAD GUY!!!!!!

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              • #8
                Originally posted by helder View Post
                Tony maybe you should make a guide on how to make these Jump Codes.
                Helder, that might be a good idea. Work has been kicking my ass this week, so don't have the motivation right now, but will put it on the list.

                FANAT, I'll look at that when I get time. Also, when you make Game Genie codes, do you make an assembly trace, or some other method?
                The Code Hut: http://codehut.gshi.org/

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                • #9
                  The jump codes for Smurfs 2 were a little more time consuming than most. There were 3 or 4 "levels" of RAM addresses before finding the right value in the ROM. The RAM address you find with your emulator cheat search is the first level, but when you look at your assembly trace log you find that there is another RAM address that's adding to you first RAM address. Do a memory search on that one and find out that there is yet another RAM address adding to that one, and so on.

                  If I ever get around to writing a guide, this one may be a good example to use. Also, I've decided to include instructions on how to make regular high jump codes, as well as moon jump codes. Moon jump codes actually change the gravity of the game, so you move slower going up and coming down.

                  Anyways, the codes:

                  The Smurfs Travel the World (E) A.K.A. Smurfs 2


                  GMJT-AABG
                  High moon jump with slow descent.


                  DXJT-AABG
                  Super high moon jump with slow descent.
                  The Code Hut: http://codehut.gshi.org/

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                  • #10
                    Originally posted by Tony Hedstrom View Post
                    FANAT, I'll look at that when I get time. Also, when you make Game Genie codes, do you make an assembly trace, or some other method?
                    I do and this and that (P.S.) Thank you for the codes i could not find the exact number of
                    Last edited by FANAT; 09-07-2012, 04:27:25 AM.

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                    • #11
                      Wardner no Mori Special (Japan)

                      CA7T-AAAW
                      High jump.

                      BJ7T-AAAW
                      Super high jump.
                      Last edited by FANAT; 09-07-2012, 10:55:45 AM.

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                      • #12
                        This is one of my favorite games that I've discovered since getting into emulation. I play the arcade/MAME port.
                        Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

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                        • #13
                          Tony Hedstrom, Help !!!!

                          Ristar (USA, Europe) (September 1994) High Jump FFC01E

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                          • #14
                            Originally posted by FANAT View Post
                            Tony Hedstrom, Help !!!!

                            Ristar (USA, Europe) (September 1994) High Jump FFC01E

                            This one was a little weird. First of all, the code has to be turned on the second that the game starts to boot. Every single other high jump code that I've ever made, you've been able to turn the jump code on and off during the game with no problems. With this one, the value is loaded at the very beginning of the game, and it stays there for the rest of the game. Odd.

                            The second very odd thing. I made the code and was 100% sure that it would work, but it didn't. Finally figured out that I had the region on the emulator set to Europe instead of USA.

                            Anyways, the codes work fine.

                            NOTE: If you're using these codes with an emulator, you'll need to enter the Master code, along with any other codes you want to use, then reset the emulator. Also, make sure your emulator is set to USA region. If you're using a real Genesis console, you don't need to reset the game.

                            Ristar

                            ATBT-AA5G
                            Master code (may or may not be necessary with real hardware).


                            CBSA-CAA8
                            High moon jump with slow descent.


                            BKSA-CAA8
                            Super high moon jump with slow descent.
                            Last edited by Tony H; 09-08-2012, 10:11:23 PM.
                            The Code Hut: http://codehut.gshi.org/

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                            • #15
                              Tony Hedstrom, Thank you very much

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