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  • #31
    I'm always looking for them through PAR codes but it's nice to read your description

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    • #32
      Tony Hedstrom, Even though I created the theme of Mortal Kombat but I would ask myself how to create codes for automatic Fatality Brutality etc. at the end of the battle for parts 1,2,3
      Last edited by FANAT; 09-12-2012, 10:16:08 PM.

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      • #33
        Originally posted by FANAT View Post
        Tony Hedstrom, Even though I created the theme of Mortal Kombat but I would ask myself how to create codes for automatic Fatality Brutality etc. at the end of the battle for parts 1,2,3
        If I remember correctly, there is a specific button sequence you have to press to do a fatality. Find out where the game checks to see if that sequence happened... if it happened, it will branch to the fatality scene. Just make a code to change that conditional branch so that it always follows that branch.
        The Code Hut: http://codehut.gshi.org/

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        • #34
          Tony Hedstrom, The site was made ​​codes on Ultimate Mortal Kombat finishing off with a button and fatalities were also made where any fighter could do to finish off the end of the fight I need the codes for a part of the 1,2,3 but it automatically without pressing http://gamehacking.org/?s=bsfree2&sys=3&gid=2076

          Human Player Automatically Does Fatality 1, If Character Has It
          Human Player Automatically Does Fatality 2, If Character Has It
          Human Player Automatically Does Stage Fatality On The Proper Stages
          Human Player Automatically Does Friendship
          Human Player Automatically Does Babality
          Human Player Automatically Does Brutality

          I mean that it also appeared in MK 1, MK 2, MK 3

          1. MK. automatic: Fatality, and Stage Fatality

          2. MK 2 automatic: Fatality 1, 2,/ Friendship,/Babality /Stage Fatality

          3. MK 3 automatic: Brutality,/ Fatality 1, 2, /Friendship, /Animality, /Babality /Stage Fatality
          Last edited by FANAT; 09-13-2012, 08:05:43 AM.

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          • #35
            Tony Hedstrom, I try to do it the same way as the master code open debugger for a couple of seconds before the computer when a fighter has won the go and do the finishing moves, I think so to get auto fatalities?

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            • #36
              Originally posted by FANAT View Post
              Tony Hedstrom, I try to do it the same way as the master code open debugger for a couple of seconds before the computer when a fighter has won the go and do the finishing moves, I think so to get auto fatalities?
              You would start the assembly logger a couple of seconds before you get to the "Finish Him" text.
              The Code Hut: http://codehut.gshi.org/

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              • #37
                Tony Hedstrom, your jump codes are great. Thank you for helping out Fanat, Tony Hedstrom.
                US NES games left to beat: 3
                Last 2: Nobunaga's Ambition II and Gemfire

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                • #38
                  Tony Hedstrom, Do you mean to enter assembly in seconds before appearing inscription Finish Him? And probably always be determined by the top-most number?
                  Last edited by FANAT; 09-13-2012, 08:47:20 PM.

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                  • #39
                    You need to find the ram code that says a finishing move was used or not, once you have that code you can use the debugger on that address and look for the branches like BNE,BEQ, etc and change it so it always branches to the finishing move routine.
                    Spoiler Alert! Click to view...

                    THE BAD GUY!!!!!!

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                    • #40
                      helder, So with great difficulty, we must try

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                      • #41
                        Tony Hedstrom, please help me for the last time to do a high jump Goofy's Hysterical History Tour (USA) PAR Code FFB104:00FF

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                        • #42
                          Originally posted by FANAT View Post
                          Tony Hedstrom, please help me for the last time to do a high jump Goofy's Hysterical History Tour (USA) PAR Code FFB104:00FF
                          FANAT, I'm almost done with the high jump code making guide. Will try to finish it by tomorrow.
                          The Code Hut: http://codehut.gshi.org/

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                          • #43
                            Originally posted by FANAT View Post
                            Tony Hedstrom, please help me for the last time to do a high jump Goofy's Hysterical History Tour (USA) PAR Code FFB104:00FF
                            Didn't you say that for the previous 20 last times? The Final-Final Fantasy..

                            By the way, is anyone interested in a character modifier or level modifier for Adventures of Batman & Robin? The game seems to be programmed oddly and a few hackers have attempted those hacks and haven't had much luck. Figured someone here would enjoy the challenge.

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                            • #44
                              Tony Hedstrom, I made a Super Moon Jump with a very slow descent into the game Chuck Rock (USA) would like to not jump so high CDAT-AAGL

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                              • #45
                                Originally posted by FANAT View Post
                                Tony Hedstrom, I made a Super Moon Jump with a very slow descent into the game Chuck Rock (USA) would like to not jump so high CDAT-AAGL
                                FANAT and helder, just finished and posted the moon jump guide (in the "School of Hacking" Section): http://gamehacking.org/vb/threads/69...ump-quot-Codes

                                FANAT, if you don't want to jump as high, you should be able to just change the value in the code. You have it at 0010 right now, so try changing it to a higher or lower value.
                                Last edited by Tony H; 09-15-2012, 05:47:58 PM.
                                The Code Hut: http://codehut.gshi.org/

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