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Help me please create codes for some games Sega Genesis for what I are not able to

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  • #16
    I made the Blaster Master 2 infinite time code with Gens and it worked fine. Have you tried the code with Gens? If the code still doesn't work with Gens, then maybe we have different versions of the game.

    EDIT: Does the other code for Blaster Master 2 work with Kega Fusion?...

    AB4T-AAD6
    Icon pick-ups never disappear.


    I'll look at the other codes when I get some time.
    Last edited by Tony H; 08-23-2012, 07:32:59 PM.
    The Code Hut: http://codehut.gshi.org/

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    • #17
      I didn't see a master code in the db for BOB, and it definitely needs one...

      R17A-86WN
      Master Code (improved).

      Also makes the game load faster
      The Code Hut: http://codehut.gshi.org/

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      • #18
        ok! Take another look at the codes of the two games Toki and Ottifants

        And I still have some PAR codes on some games if you do not mind I'll post them to convert into Game Genie

        Is it possible to do something like invincibility of the game The Ooze?

        And for the game Dynamite Headdy Master Code also needs to Kega Fusion
        Last edited by FANAT; 08-23-2012, 09:43:38 PM.

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        • #19
          I'll look at the other codes when I get time.


          Always loved Blaster Master 2...

          Blaster Master 2

          BKGT-AAHA
          Your gun (in the overhead view) is twice as strong.


          CVGT-AAHA
          Your gun (in the overhead view) is 4x as strong.


          GKGT-AAHA
          Your gun (in the overhead view) is 10x as strong.
          The Code Hut: http://codehut.gshi.org/

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          • #20
            Blaster Master 2

            RGFA-A612
            One hit kills most enemies (overhead view).


            I'm pretty sure it will work on all enemies in overhead view, but since I haven't tested it much, I'll leave the description as "most" enemies.
            The Code Hut: http://codehut.gshi.org/

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            • #21
              One last one for tonight...

              Blaster Master 2

              REBA-J6ZA
              One hit kills most enemies (side view). Works while in vehicle or on foot.


              FANAT, will look at some of your other requests tomorrow.
              The Code Hut: http://codehut.gshi.org/

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              • #22
                Tony Hedstrom, ok! So I created the following code to play invincible RYZA-A6Z4 Toki Going Ape Spit but if he is invincible to enemies and they can not do any harm to pick up weapons and revise please I am 100% sure that you can change to make it Invincible and the character could destroy the enemy and pick weapons, etc.
                Last edited by FANAT; 08-24-2012, 07:14:37 AM.

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                • #23
                  Originally posted by FANAT View Post
                  Tony Hedstrom, ok! So I created the following code to play invincible RYZA-A6Z4 Toki Going Ape Spit but if he is invincible to enemies and they can not do any harm to pick up weapons and revise please I am 100% sure that you can change to make it Invincible and the character could destroy the enemy and pick weapons, etc.
                  Here is the code for Toki but you will need a high jump code because since Spikes can't kill you and you fall into the pit you might not be able to jump out.

                  Invincible
                  ACSA-AA6T
                  RGSA-A6YC
                  R00T-A61W
                  Spoiler Alert! Click to view...

                  THE BAD GUY!!!!!!

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                  • #24
                    helder, Great thanks to you but what you found? I've probably thought about a year how to find the exact number of. One can see a little code here?
                    Last edited by FANAT; 08-24-2012, 09:24:32 AM.

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                    • #25
                      I had to find the code that either said you were alive or dead since the game is 1 hit only, so this is the address that has this info ff1cd4. So after that I used MESS emulator and set a break on write for that address and turned on the trace feature when an enemy was about to kill me.
                      The trick to make it work so you can pickup items and kill enemies is to follow the instructions and look at the trace log, so when an enemy killed me a little bit after the break there was a jump to a sub routine that had a branch command so I made it skip the instructions that would have killed your player, this is the first line in the code.
                      The second line is for those spike that come up from the ground that shoot fire when you destroy them do now that fire won't kill you and the third line is for the spike pits.
                      Spoiler Alert! Click to view...

                      THE BAD GUY!!!!!!

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                      • #26
                        I've got another question for you is it possible to make such a game Puggsy invincible when Puggsy to jump on the enemy while pressing the down arrow key would kill them?

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                        • #27
                          I'm sure it's possible since many times its just a check with a branch to the hit routine.
                          Spoiler Alert! Click to view...

                          THE BAD GUY!!!!!!

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                          • #28
                            Please can create such a code, and also the question of infinite energy Puggsy need such that when he came in contact with the enemy would just blink for a while but do not kill them
                            Last edited by FANAT; 08-24-2012, 10:02:41 AM.

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                            • #29
                              I did a PAR code FF317E:0001 for the game Judge Dredd game start with the flight but could `t make him a game genie equivalent (Kega Fusion)

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                              • #30
                                FANAT, I realized I've been hi-jacking your thread. I'll make sure to put codes you didn't ask for in my own thread.

                                Originally posted by FANAT View Post
                                And for the game Dynamite Headdy Master Code also needs to Kega Fusion
                                I have that code on my website: http://codehut.gshi.org/RegionalBypassGG.txt

                                I doubt I tested it on Fusion, but it should work.
                                The Code Hut: http://codehut.gshi.org/

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