I Will Go To Sleep Now When I Wake Up I Will See What I Can Find to Help U Night Every one
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PAR Codes for The Combatribes - SNES
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It looks like this might be the alternate attire modifier. Berzerker's alt attire is pink. Bullova's is green. Blitz's is Navy Blueish or black. I kept trying to do a "change of status search" to find this, but kept coming up empty handed. I kept getting a message on my PAR that kept saying "Illegal comparison attempted". I'm not sure what that means or how to avoid getting it.Originally posted by DukeOdin View Post7E16D4??
19 Glitched Berserker With Pink Cloths
1A Glitched Berserker With Green Cloths And Black Hair & Skin
1B Glitched Berserker With Black Cloths And Brown Hair
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You found a lot more than I was able to. I was only successfull in finding a code that causes the screen to scroll to the right continuously, which makes the game unplayable. I also tested that code out you mentioned yesterday. I used Berzerker & I couldn't move & he would do the throwing motion w/ no fireball.
It looks like that code was an animation modifier. As you mentioned, I also tried "0C" as one of the values & the character was face down & wouldn't get up.
I'll definitely test those out when I get back home. I'm looking forward to it. Thanks for what you were able to find.Hacking games is always fun because you don't know what's hidden in the game.
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I tried out the original one you posted yesterday. I haven't had a chance to test the others out yet because I just got to work. As soon as I get home, I'll test them out.Last edited by BigBossman; 06-25-2011, 06:11:31 AM.Hacking games is always fun because you don't know what's hidden in the game.
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I tested out the codes & only could get 1 of them to work.
The one that worked was:
Rapid Attack By Holding A Or X Buttons
7E0A4230
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I also noticed a pattern with some of these codes. It seems that any address that only affects 1 character ends with certain digits:
* Addresses ending with 4 affect Player 1
* Addresses ending with 6 affect Player 2
* Addresses ending with 8 affect Enemy 1
* Addresses ending with A affect Enemy 2
* Addresses ending with C affect Enemy 3
* Addresses ending with E affect Enemy 4
I'll show you some examples in some of the order codes I was able to find. (See Below)Hacking games is always fun because you don't know what's hidden in the game.
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Gravity Modifiers
Player 1
7E16C4??
NOTE: The lower the value, the heavier characters will seem. The higher the value, the lighter the character will seem. This is most noticeable when characters jump, perform running / jumping attack, or get knocked down. When knocked down, they'll either fall like a rock ("00") or go flying across the screen ("1A").
Player 2
7E16C6??
All Enemies
7E16C8??
7E16CA??
7E16CC??
7E16CE??
NOTE: K. Clown may get stuck in stage 2 when he coming down while holding the balloons. If this happens just turn the device off.Last edited by BigBossman; 06-25-2011, 04:59:11 PM.Hacking games is always fun because you don't know what's hidden in the game.
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Player 1 constantly swings an enemy by the ankles
7E160401
NOTE: This allows you to swing an enemy by his ankles constantly & walk around. The spinning enemy will hit other enemies who get close. In order to let him go, turn the code off.
Player 2 constantly swings an enemy by the ankles
7E160601Last edited by BigBossman; 06-25-2011, 03:26:25 PM.Hacking games is always fun because you don't know what's hidden in the game.
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Player 1 can knock down enemies with 1 hit
7E176401
NOTE: Boss characters will normally reel back from 1 hit until they are disarmed.
Player 2 can knock enemies down with 1 hit
7E176601
Enemies cause players to reel back from 1 hit
7E176801
7E176A01
7E176C01
7E176E01
Enemies can knock down players with 1 hit
7E176802
7E176A02
7E176C02
7E176E02Last edited by BigBossman; 06-25-2011, 05:01:10 PM.Hacking games is always fun because you don't know what's hidden in the game.
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Enemies stay on the ground when knocked down
7E16E800
7E16EA00
7E16EC00
7E16EE00
NOTE: It is possible for a boss to get back up if they can kick you. In order to avoid this try stomping him while standing at their head instead of their feet. Be sure to turn the code off during the act intro screen or the enemies will walk past you & you'll be stuck. Also when you knock an enemy down you can stomp him or smash their face into the ground. When they start to flicker or disappear, turn the codes off until more enemies come out.
Player 1 doesn't stay on the ground for very long when knocked down
7E16E401
NOTE: Again, be sure to turn the code off during the act intro screen. When they start to flicker or disappear, turn the codes off until more enemies come out. The codes for Player 1 & Player 2 will cause the continue timer to tick down very fast.
Player 2 doesn't stay on they ground for very long when knocked down
7E16E601
Enemies don't stay on the ground for very long when knocked down
7E16E801
7E16EA01
7E16EC01
7E16EE01Last edited by BigBossman; 06-26-2011, 01:01:29 PM.Hacking games is always fun because you don't know what's hidden in the game.
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