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PAR Codes for The Combatribes - SNES

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  • #16
    I Will Go To Sleep Now When I Wake Up I Will See What I Can Find to Help U Night Every one

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    • #17
      Originally posted by BigBossman View Post

      4. Allow Player 1 & Player 2 to play as the same character in Story Mode (without using the character modifiers) or Make all 3 character selectable for Player 2.
      C23C-04D7
      ABB5-D767

      RIP MOM 6-27-52 - 12-25-10

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      • #18
        I Notice This If U Change The Value It Effect The Game Alot
        These The ones i just tried only when i found somthing i will update

        7E15E4??
        0F Directly Continue
        0C On His Face In The Ground
        0B On His Back In The Ground

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        • #19
          7E16D4??
          19 Glitched Berserker With Pink Cloths
          1A Glitched Berserker With Green Cloths And Black Hair & Skin
          1B Glitched Berserker With Black Cloths And Brown Hair

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          • #20
            all you can do is throw / firing stance
            7E19649F
            7E198430

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            • #21
              In Vs Mode
              Hold A To Start Charge Then Hold X
              7E096714

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              • #22
                Originally posted by DukeOdin View Post
                7E16D4??
                19 Glitched Berserker With Pink Cloths
                1A Glitched Berserker With Green Cloths And Black Hair & Skin
                1B Glitched Berserker With Black Cloths And Brown Hair
                It looks like this might be the alternate attire modifier. Berzerker's alt attire is pink. Bullova's is green. Blitz's is Navy Blueish or black. I kept trying to do a "change of status search" to find this, but kept coming up empty handed. I kept getting a message on my PAR that kept saying "Illegal comparison attempted". I'm not sure what that means or how to avoid getting it.

                --------------------------------------------------------------------------------------------------------------------------

                You found a lot more than I was able to. I was only successfull in finding a code that causes the screen to scroll to the right continuously, which makes the game unplayable. I also tested that code out you mentioned yesterday. I used Berzerker & I couldn't move & he would do the throwing motion w/ no fireball.

                It looks like that code was an animation modifier. As you mentioned, I also tried "0C" as one of the values & the character was face down & wouldn't get up.

                I'll definitely test those out when I get back home. I'm looking forward to it. Thanks for what you were able to find.
                Hacking games is always fun because you don't know what's hidden in the game.

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                • #23
                  no problem hope i can find more to help u And Btw Did U Try The Code Above
                  Last edited by DukeOdin; 06-25-2011, 06:09:34 AM.

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                  • #24
                    I tried out the original one you posted yesterday. I haven't had a chance to test the others out yet because I just got to work. As soon as I get home, I'll test them out.
                    Last edited by BigBossman; 06-25-2011, 06:11:31 AM.
                    Hacking games is always fun because you don't know what's hidden in the game.

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                    • #25
                      i will keep searching if i find anything else i will post it directly

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                      • #26
                        I tested out the codes & only could get 1 of them to work.

                        The one that worked was:
                        Rapid Attack By Holding A Or X Buttons
                        7E0A4230

                        ---------------------------------------------------------------------------------------------

                        I also noticed a pattern with some of these codes. It seems that any address that only affects 1 character ends with certain digits:

                        * Addresses ending with 4 affect Player 1

                        * Addresses ending with 6 affect Player 2

                        * Addresses ending with 8 affect Enemy 1

                        * Addresses ending with A affect Enemy 2

                        * Addresses ending with C affect Enemy 3

                        * Addresses ending with E affect Enemy 4

                        I'll show you some examples in some of the order codes I was able to find. (See Below)
                        Hacking games is always fun because you don't know what's hidden in the game.

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                        • #27
                          Gravity Modifiers

                          Player 1
                          7E16C4??
                          NOTE: The lower the value, the heavier characters will seem. The higher the value, the lighter the character will seem. This is most noticeable when characters jump, perform running / jumping attack, or get knocked down. When knocked down, they'll either fall like a rock ("00") or go flying across the screen ("1A").

                          Player 2
                          7E16C6??

                          All Enemies
                          7E16C8??
                          7E16CA??
                          7E16CC??
                          7E16CE??
                          NOTE: K. Clown may get stuck in stage 2 when he coming down while holding the balloons. If this happens just turn the device off.
                          Last edited by BigBossman; 06-25-2011, 04:59:11 PM.
                          Hacking games is always fun because you don't know what's hidden in the game.

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                          • #28
                            Player 1 constantly swings an enemy by the ankles
                            7E160401
                            NOTE: This allows you to swing an enemy by his ankles constantly & walk around. The spinning enemy will hit other enemies who get close. In order to let him go, turn the code off.

                            Player 2 constantly swings an enemy by the ankles
                            7E160601
                            Last edited by BigBossman; 06-25-2011, 03:26:25 PM.
                            Hacking games is always fun because you don't know what's hidden in the game.

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                            • #29
                              Player 1 can knock down enemies with 1 hit
                              7E176401
                              NOTE: Boss characters will normally reel back from 1 hit until they are disarmed.

                              Player 2 can knock enemies down with 1 hit
                              7E176601

                              Enemies cause players to reel back from 1 hit
                              7E176801
                              7E176A01
                              7E176C01
                              7E176E01

                              Enemies can knock down players with 1 hit
                              7E176802
                              7E176A02
                              7E176C02
                              7E176E02
                              Last edited by BigBossman; 06-25-2011, 05:01:10 PM.
                              Hacking games is always fun because you don't know what's hidden in the game.

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                              • #30
                                Enemies stay on the ground when knocked down
                                7E16E800
                                7E16EA00
                                7E16EC00
                                7E16EE00
                                NOTE: It is possible for a boss to get back up if they can kick you. In order to avoid this try stomping him while standing at their head instead of their feet. Be sure to turn the code off during the act intro screen or the enemies will walk past you & you'll be stuck. Also when you knock an enemy down you can stomp him or smash their face into the ground. When they start to flicker or disappear, turn the codes off until more enemies come out.

                                Player 1 doesn't stay on the ground for very long when knocked down
                                7E16E401
                                NOTE: Again, be sure to turn the code off during the act intro screen. When they start to flicker or disappear, turn the codes off until more enemies come out. The codes for Player 1 & Player 2 will cause the continue timer to tick down very fast.

                                Player 2 doesn't stay on they ground for very long when knocked down
                                7E16E601

                                Enemies don't stay on the ground for very long when knocked down
                                7E16E801
                                7E16EA01
                                7E16EC01
                                7E16EE01
                                Last edited by BigBossman; 06-26-2011, 01:01:29 PM.
                                Hacking games is always fun because you don't know what's hidden in the game.

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