I wouldn't think they would have finishing moves or fatalities, but with the POW meter, you'd think that it would give your character some kind of ability to do a super move of some kind. However, I'm not familiar with all of the characters moves. There's only a few I normally use.
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PAR Codes for The Combatribes - SNES
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Oh yes it did! You could chop your opponent in half (spilling coins everywhere) or make them bleed to death then fall over. Every character in the game could do them. Now you're making me go off topic.Originally posted by ReyVGM View PostSamurai Shodown 1 never even had fatalities in the first place, why would the inferior SNES version have them?
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Nice username Spider Rico... I'm assuming you got your username from the movie "Goodfellas"? Now go get me my drink.Last edited by OldSchoolGamer; 10-13-2011, 09:46:42 PM.Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG
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Are you sure you are not talking about Samurai Shodown 4-6? Those are the ones with "fatalities".Originally posted by Spider Rico View PostOh yes it did! You could chop your opponent in half (spilling coins everywhere) or make them bleed to death then fall over. Every character in the game could do them. Now you're making me go off topic.
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Oh duhh. My bad. I knew better than that. I've seen both movies a hundred times.The name is from the first bum that Rocky knocks out in, well, Rocky. So get your own drinkNow broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG
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After a little more than a year, I managed to find a few more codes for this game:
Fewer enemies to fight
7E008100
NOTE: On most levels, you'll fight 2 people before taking on the boss. When the boss comes out, you'll face him one on one.
Player 1 as Blitz, Bullova, & Berzerker can't throw a fireball in Vs Mode
7E0B1200
NOTE: When you press & hold X & A as those three characters you'll do a fireball animation, but won't throw one.
Player 1 as Blitz, Bullova, & Berzerker can't throw a fireball in Vs Mode
7E008501
NOTE: Alternate code. This one prevents you from doing the fireball animation.
Vs Stage 1 flame modifier
7E1BCA??
NOTE: This affects the fire at the top & bottom of the screen
Values
00 - Flames are always up, invisible, & will hurt both players
01 - Flames are always up, visible, but will never hurt players
Vs Stage 2 left flame modifier
7E007D??
NOTE: This affects the flames shot out on the left side of the screen.
Values
00 - Flames shot out most of the time, stops for a split second
01 - Flames are never shot out
Vs Stage 2 right flame modifier
7E0083??Hacking games is always fun because you don't know what's hidden in the game.
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I managed to find some other strange codes here. These allow you to walk & fight beyond the normal borders of the stage. The walk into the background code is cool looking on Stage 1 because it actually looks like you're fighting in the street. Of course, the cars look much smaller than all the characters. I still haven't found a code that turns off the far right barrier.
Players & Enemies can walk into the background
7E008F01
Players & Enemies can walk into the foreground
7E009201
Players & Enemies can walk past the left most barrier on every stage
7E009401Hacking games is always fun because you don't know what's hidden in the game.
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