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PAR Codes for The Combatribes - SNES

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  • PAR Codes for The Combatribes - SNES

    Start with 99 credits in options
    7E156663

    Act / Stage Modifier
    7E00730?
    NOTE: Enemies will appear glitched.
    Values:
    0 - Act 1: The Motorcyle Nuclear Warheads
    1 - Act 2: The Demon Clowns
    2 - Act 3: The Slash Skate Screamers
    3 - Act 4: The Stadium Barbarians
    4 - Act 5: The Demolition Troops
    5 - Inside elevator (FROZE)
    Hacking games is always fun because you don't know what's hidden in the game.

  • #2
    I found this code on another site.

    Credit to: Ventuz

    Most enemies die with 1-Hit
    7E119800
    7E119A00
    7E119C00
    7E119E00
    NOTE: Bosses generally require 2 or 3 hits before dying.
    Hacking games is always fun because you don't know what's hidden in the game.

    Comment


    • #3
      In case you missed it, This code was found by Dukeodin:

      Player 1 Modifier
      7E17C6??
      NOTE: Turn the device off between stages & on the selection screen, otherwise the game will freeze. This is also best used with an infinite health code. If you die & continue, you play as a glitched character.
      Values:
      00 - Berzerker
      01 - Bullova
      02 - Blitz
      03 - L.Fish
      04 - G.Terror
      05 - K. Clown
      06 - S. Freaks
      07- H. Squad
      08 - H. Squad 2
      09 - H. Squad 3
      0A - W. Riot
      0B - Enforcer
      0C - Fats With Wood
      0D - Fats Without Wood
      0E - Salamander With Flame Torch
      0F - Salamander Without Flame Torch
      10 - Trash
      11 - Wind Walker With Axe
      12 - Wind Walker Without Axe
      13 - M. Blaster
      14 - Martha
      Last edited by BigBossman; 06-24-2011, 07:21:13 AM.
      Hacking games is always fun because you don't know what's hidden in the game.

      Comment


      • #4
        I found some others:

        Player 2 Modifier
        7E17C6??

        Enemy 1 Modifier
        7E17C8??
        NOTE: You can fight against Berzerker, Bullova, Blitz, or anyone on any stage. However, they will appear glitched.

        Enemy 2 Modifier
        7E17CA??

        Enemy 3 Modifier
        7E17CC??

        Enemy 4 Modifier
        7E17CE??

        Berzerker's & Blitz's running attacks don't go as far
        7E16A500
        NOTE: If you get knocked down, you'll go flying a long ways across the screen. If you get reeled back, you'll slowly start floating upward. If this happens, switch the device off.

        Enemies are wearing alternate attire
        7E155801

        Difficulty Modifier in options
        7E15720?
        NOTE:
        Values:
        0 - Normal
        1 - Hard
        2 - Super (not normally selectable)


        Player 1 & Player 2 are invincible
        7E157A01
        NOTE: This also seems to affect the enemies too. They are harder to kill. You can kill the non-boss enemies by smashing their head into the ground.

        CPU controls Player 1 & Player 2 in Vs Mode
        7E157C01

        Player 1 has to only win 1 round in Vs Mode to win the match
        7E156802

        Player 2 has to only win 1 round in Vs Mode to win the match
        7E156A02

        "Push Start" flashes on the screen during game play
        7E157801
        NOTE: You can't pause the game with this code active. Also during the story mode, the Act Intro won't pop up before you start. On Act 1, you won't hear any sounds or music until you start fighting Fats.
        Last edited by BigBossman; 06-24-2011, 07:50:25 AM.
        Hacking games is always fun because you don't know what's hidden in the game.

        Comment


        • #5
          U Forgot Something Bigbossman

          1 - Player 1 Modifier (U)
          7E17C4??

          2 - As For Enable The Character Must Be In Specific Stage Example In Stage 1 Play As L.Fish When U Beat The Boss Disable the Code & Before stage 2 Start Change To K. Clown And It Must When The Screen Fade To Black Between Stages Or the Game Will crush

          L.Fish (Stage 1)
          03

          G.Terror (Stage 2)
          04

          K. Clown (Stage 2)
          05

          S. Freaks (Stage 3)
          06

          H. Squad (Stage 1)
          07

          H. Squad 2 (Stage 4)
          08

          H. Squad 3 (Stage 5)
          09

          W. Riot (Stage 4)
          0A

          Enforcer (Stage 5)
          0B

          Fats (Stage 1)
          0C

          Fats Without Wood (Stage 1)
          0D

          Salamander With Flame Torch (Stage 2)
          0E

          Salamander Without Flame Torch (Stage 2)
          0F

          Trash (Stage 3)
          10

          Wind Walker With Axe (Stage 4)
          11

          Wind Walker Without Axe (Stage 4)
          12

          M. Blaster (Stage 5)
          13

          Martha (Stage 5)
          14


          Btw I Just Tried The (U) Version Everything Ok But When I end stage 1 and disable the code It Go Black Screen And Music Still Playing

          Unlike The (J) Version Its Working Good And I Tested Till I Finished The Game With No Problems

          Can U Help Me Here Do U Think The (U) Version Have Anti-Hack Or Something Just Wondering
          Last edited by DukeOdin; 06-24-2011, 01:46:22 PM.

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          • #6
            When you say change to another enemy on a stage, I'm assuming you mean if you have an emulator. With the real PAR, you can't change the code in mid-play.

            On the US version, I played as Fats & was able to get from one stage to the next by disabling the switch between stages. The catch is that the character is glitched, but has all of its properties.

            I was also looking at the values for H. Squad. I noticed that there were 3 of them (1 for each stage that he's on). I know that there were at least 3 or 4 characters left out from the arcade version. I know its not on there, but how cool would it be if there were hidden values for:
            * The commando looking guys with knives wearing blue (Stage 5 of the arcade)
            * The bikers with sunglasses & slicked back hair that usually has bike chains (stage 1 of the arcade)
            * The guys with flat top haircuts (appear in the 1st 3 stages & stages 5 & 6)
            * The guys with "bowl" style haircuts (appear in the 1st 3 stages & stage 5 & 6)


            I know I'm getting off subject here, but I also found it interesting about the changes they made from the arcade to the SNES version:
            * The arcade version has 6 stages.
            * It was originally designed for up to 3 players.
            * The stages on the arcade were more intricate. On stage 1, if you moved to the far right, you could throw an enemy down the stairs. You also moved from one area to another. In the SNES version, stage two left out the big metal structure where you'd fight Salamander. Also you started in the second part of stage 3 rather than starting in the upper part of the stage.
            * There weapons in the arcade you could pick up & throw, like motorcycles, go-karts & pinball machines.
            * H. Squad originally 1st appeared in Stage 4 usually with a wrench.
            * M. Blaster at the end of stage 5 originally was fought on the roof top.
            * There was a tall guy w/ blond hair that wore a suit. He's seen leaving stage 5 from the top floor, in the helicopter on the roof top, & he gets shot in stage 6. He was completely removed in the SNES version.
            * If there's more than 1 player at the end of stage 6, you fight more than one Martha.
            * Players could also kick the enemies when they are down.
            * They also left out the "blood effect". Anytime you got stabbed & smashed a person's face into the ground, you'd see red splotches appear for a moment.
            * Stage 5 was renamed "The Demolition Troops" in the SNES version, while the arcade's stage 5 was called "The Slaughter Troops".

            I think graphic & sound wise the SNES version did a good job of maintaining it, but there was so much left out of it. They could have made this game even better.
            Hacking games is always fun because you don't know what's hidden in the game.

            Comment


            • #7
              I'm still trying to find the following codes for this game:

              1. Pallette Modifiers for Player 1, Player 2, & enemies (Clothing, Hair, & Skin)

              2. Alternate attires for Player 1 & Player 2 (not just in Vs. Mode, but also in Story Mode)

              3. Play as the Vs. Mode versions of Blitz, Bullova, & Berzerker (This would enable you to block [L&R] & to shoot a fireball [X&A])

              4. Allow Player 1 & Player 2 to play as the same character in Story Mode (without using the character modifiers) or Make all 3 character selectable for Player 2.

              5. Character modifier for Player 1 & Player 2 when you continue.

              If anyone can find these by all means post them. I'm still aiming to find them too. Especially #1 & #3.
              Last edited by BigBossman; 06-24-2011, 05:42:02 PM.
              Hacking games is always fun because you don't know what's hidden in the game.

              Comment


              • #8
                I Will Try no.3 Wish Me Luck I Know I Will Have A Big Failure But I Will Try

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                • #9
                  i just found something but still need more to fix 7E15E41C Using Blitz here he will stay in charge stance and if you press [X&A] he will act like hes firing
                  Last edited by DukeOdin; 06-24-2011, 06:36:25 PM.

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                  • #10
                    Cool. I'll get home do some playing around & see what we can come up with. When I get in tomorrow (at work), I let you know if I managed to come up with anything.
                    Hacking games is always fun because you don't know what's hidden in the game.

                    Comment


                    • #11
                      yo is there any joker command for snes?
                      if so it will be very useful

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                      • #12
                        I could be wrong, but I don't think there is. I didn't start seeing jokers for games until the PS1 came out.
                        Last edited by BigBossman; 06-24-2011, 06:47:33 PM.
                        Hacking games is always fun because you don't know what's hidden in the game.

                        Comment


                        • #13
                          LOL Just Found Another Useful Thing
                          Rapid Attack By Holding A Or X Buttons
                          7E0A4230
                          Last edited by DukeOdin; 06-25-2011, 01:58:38 AM.

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                          • #14
                            Originally posted by DukeOdin View Post
                            yo is there any joker command for snes?
                            if so it will be very useful
                            unfortunately there no codetypes for SNES GG/PAR, which latter cheat devices have
                            lee4 Does Not Accept Codes Requests !
                            When lee4 asks a question it does not mean lee4 will look at your game
                            *How to create and use SegaCD codes >click here<*
                            >)

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                            • #15
                              Dam Do U Know Y I Ask For It Because of this
                              For Firing Ball Stance

                              Step 1 7E15E41C (Charge stance)

                              Step 2 7E15E40D (Firing Stance) But As Soon U Use This 1 He Will Go To Step 3 And the Game Freeze

                              step 3 7E15E400 (Here Where Return To His Normal stance)

                              As U Can See The Dam Value Is Blowing everything
                              Last edited by DukeOdin; 06-24-2011, 07:13:19 PM.

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