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  • #16
    Originally posted by Tony Hedstrom View Post
    Yes I take requests.
    Thanks for telling me Tony.

    Can you make an Infinite Time code for Sonic 3 (by itself, not with Sonic & Knuckles) that also gives infinite time while in Debug mode, for Game Genie please? I'm presuming that would be 2 lines of code, right?

    Besides that, would it also be possible to make an Infinite Time code for Sonic 3 & Knuckles that gives you infinite time while in Debug mode, also in Game Genie please?

    That reminds me, do you know anything about converting a GG or PAR code for one of the classic Sonic games for Genesis to its AR equivalent on the GC version of Sonic Mega Collection's ports of the games? I've done code porting from the original version of an N64 game to the GC equivalent, so I hoped it would be possible, in one way or another.

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    • #17
      Here are the GG codes for Sonic 3...

      Sonic the Hedgehog 3 (U)

      RHZT-A6TC
      Infinite time.


      RHZT-A602
      Infinite time in debugger.

      ======================

      There is one problem... When I was in debug mode, the clock/timer was not counting up, which originally led me to believe that there was already infinite time, but when I looked at it closer with Gens Tracer, there was a timer counting (even though you couldn't see it on the screen). I'm pretty sure the code above (for the debugger) will work, but you'll need to test it and make sure (yes I was too lazy to wait around to see if it timed out). Let me know.

      I'll make the Sonic 3 + Knuckles code as soon as you've confirmed that the Sonic 3 debug code worked.

      As far as converting a GG/PAR code to GC AR... I've never done any work with GC, so can't help you there.
      Last edited by Tony H; 06-04-2009, 10:51:53 PM.
      The Code Hut: http://codehut.gshi.org/

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      • #18
        Alright, I tested both the Sonic 3 codes you made, the first one works for sure (I tested it w/o Debug on), and I'm certain the second one works too (I tested them out in Launch Base Zone Act 1, while using Debug I still got 50,000 points at the end of the act, so I'm sure the second one works just fine), thanks again Tony.

        Edit: I just made a second test with both of these codes, I went and played Angel Island Zone Act 1, and generated a lot of extra lives for Sonic by having him and Tails go into a spin dash, then using Debug mode to paste a bunch of rhino badniks onto the spin-dashing Tails, and after killing some time to get 99 lives, I beat the act, and I was able to get 50,000 points for the time bonus, so I'm 100% confident the time doesn't go up at all while you're transformed into an object in the debugger.

        You going to post the two codes on GSHI's main website soon, Tony? I'm just curious, that's all.
        Last edited by Knight of Time; 06-05-2009, 05:40:07 PM.

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        • #19
          Sonic and Knuckles & Sonic 3:

          Sonic and Knuckles & Sonic 3:
          Hi Tony:
          I was wondering if you know how to make a code for this game, so the music doesn't change to the Super Sonic Theme when you transform in Super Sonic, Knuckles or Tails. I had messed a lot with ram addresses related to sound, but I had no luck. I've seen a similar code on this site, can't remember if it was Sonic 3 or Sonic and Knuckles.
          Thanks in advance .
          Whipon.

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          • #20
            Whipon: Do you mean this code?

            It's for Knuckles in Sonic 2, unfortunately.

            ADFW-8AF6

            Edit: Tony, just wondering, but can you make some more GG codes for Mega Man: The Wily Wars please? I'm looking for an infinite energy code for all 4 games (Wily Tower is the fourth one), one for infinite lives in all four games, and one for infinite weapons in all four games (once you have them; this one shouldn't automatically give them to you).

            Thanks again in advance.
            Last edited by Knight of Time; 06-05-2009, 06:06:46 PM.

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            • #21
              Knight of Time, here's the Game Genie code you wanted for Sonic & Knuckles + Sonic 3...


              Sonic & Knuckles + Sonic 3


              NOTE: These codes are for Sonic the Hedgehog 3 when it's
              locked on to Sonic & Knuckles.


              RHSA-A6XE
              Infinite time in debugger.

              ========================

              As before, you'll need to test it to make sure it works. Let me know. I assume you don't need an infinite time code for the regular (non debugger) game?

              As far as posting the two codes on GSHI's main website... I have nothing to do with that, but the powers that be here are pretty good at getting the posted codes up on the site. It may take awhile, but they'll get to it. I'll also put the codes up on my website (The Code Hut) as soon as you finish testing the new code for S&K + Sonic 3.

              You mentioned GG codes for Megaman: The Wily Wars... Some of the codes you wanted are already made...

              http://thegshi.org/?s=v2&sys=8&gid=714

              I'll see if I can make an infinite lives code, and inf weapons code. These will take some time to make (because there are 4 seperate games).

              ------------------------------------

              Whipon, I've never made any "music" type codes before, but I'll look into it and see what I can do.
              The Code Hut: http://codehut.gshi.org/

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              • #22
                I tested the new code Tony, it works, thanks.

                Hey, now that I think about it, could you make two codes for Sonic 2, and two codes for Knuckles in Sonic 2 please?

                I'm looking for an infinite time code for Sonic 2 alone, and an infinite time in debugger code for each (one for Sonic 2 alone, one for when it's locked onto Sonic & Knuckles). Unfortunately, the infinite time code for Knuckles in Sonic 2 (HWLX-GA2Y) doesn't work if you have debug mode enabled.

                One more request for the time being, Tony, can you please make a Knuckles in Sonic 2 code that makes rings worth 8 in the special stages?

                Thanks again for all your help.
                Last edited by Knight of Time; 06-06-2009, 01:09:40 PM.

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                • #23
                  Knight of Time... I've got some good news. The new "infinite weapons" Megaman code not only works on weapons, but it also works on Rush (Rush jet, Rush coil, etc) and it works on items. I've tested the code in all 4 games and it seems to work fine. However, I didn't have time to test it on every single weapon/rush/item in every game. If you find something it doesn't work on, let me know.

                  The infinite lives code has been tested in all 4 games, so there should be no problems there.


                  Megaman: The Wily Wars


                  AJBT-AA5J
                  Master code. Use this code if you get a blank/red screen.


                  AX1A-EA7T
                  Infinite lives. Works on all 4 games.


                  RHJT-E6Z6
                  Infinite use of weapons, rush and items. Works on all 4 games.
                  Last edited by Tony H; 06-06-2009, 04:39:55 PM.
                  The Code Hut: http://codehut.gshi.org/

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                  • #24
                    I tested the new Wily Wars codes, they all work fine, and the infinite weapon energy code works for all weapons (for a moment, I thought it wouldn't if the Atomic Fire weapon from MM2, which is the only one here that can be charged up, was charged to any level, testing that weapon thankfully proved me wrong).

                    There's another game I nearly forgot to ask about, Tony, could you please make a code for Dr. Robotnik's Mean Bean Machine that prevents player 2 or one of the computer opponents in the scenario mode from dropping refugee beans, but allows you to drop refugee beans on them? The code ALNT-AA66 disables refugee beans, but it affects both players.

                    I guess this one can come before the (Knuckles in) Sonic 2 codes, since it's just one code.

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                    • #25
                      Glad to hear the codes worked.

                      As far as the code for Mean Bean Machine... it's unlikely it can be done with a single code. It MIGHT be do-able with multiple codes, but I'll have to take a look. I've always liked playing Dr. Robotnik's Mean Bean Machine, but find the game very hard playing against the CPU.
                      The Code Hut: http://codehut.gshi.org/

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                      • #26
                        Knight of Time, if you're playing Dr. Robotnik's Mean Bean Machine on an emulator, I've got a PAR code...

                        FFE014:0000
                        You can drop clear/refugee beans on the CPU, but the CPU can't drop them on you.

                        ==========================

                        If you're using a real Game Genie, let me know. It will take 4 GG codes, but the problem is that I'm having trouble finding a place in the program to put the codes. There's only a fairly small area of the program where I can insert the new codes, which is after when the CPU gets some refugee beans to drop on you, but before they actually drop. The CPU and player 1 both use the same routine for dropping refugee beans, so that's why this one is a little tricky.

                        If the PAR code will work for you, I won't spend anymore time trying to figure out the GG codes. Let me know.
                        The Code Hut: http://codehut.gshi.org/

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                        • #27
                          Got it!


                          Dr. Robotnik's Mean Bean Machine


                          9WDA-BCJW +
                          ACDA-AAAY +
                          CWDA-AB20
                          You can drop clear/refugee beans on the CPU, but the CPU can't drop
                          clear/refugee beans on you. Must use all 3 codes.


                          ===============================

                          That should work perfectly on a real Game Genie. Let me know.

                          EDIT: I'm pretty sure I can make some modifications to that code so that player 1 will always drop LOTS of refugee beans on the CPU. Will work on that later.

                          EDIT #2: Shortened it from 4 codes to 3.
                          Last edited by Tony H; 06-07-2009, 10:28:51 PM.
                          The Code Hut: http://codehut.gshi.org/

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                          • #28
                            Thanks a lot

                            Originally posted by Tony Hedstrom View Post
                            Whipon, I've never made any "music" type codes before, but I'll look into it and see what I can do.
                            Thanks Tony, me neither. I'm out of ideas for now, I can't seem to find a RAM address to work with. Maybe comparing traces, and using certain read / write to an address to compare them. Let me know If I can contribute .

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                            • #29
                              Whipon, I went to a Sonic specialty site where they have LOTS of the RAM mapped out, and I didn't find any info on the music. May have to start from scratch.

                              ===================================

                              Knight of Time, note that I was able to shorten the 4 part code down to 3 parts (for Dr. Robotnik's Mean Bean Machine). I've already edited the post above to show the changes. Let me know if it works.

                              I've been testing new codes that let you drop massive amounts of refugee beans on the CPU everytime you match 4 beans. Makes it very easy to beat the game. These codes will be completely adjustable (ie. more or less refugee beans dropped on the CPU). I was finally able to beat this game. Better gaming through hacking. :-)
                              Last edited by Tony H; 06-07-2009, 10:58:35 PM.
                              The Code Hut: http://codehut.gshi.org/

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                              • #30
                                got them all Tony

                                RIP MOM 6-27-52 - 12-25-10

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