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miguelo pro action replay codes for genesis & sms games

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  • miguelo
    replied
    more sonic codes...

    Sonic and Knuckles & Sonic 2 (W) [!]:
    -------------------------------------------
    FFFF08:0001 SELECT STAGE MENU - PUSH A & START
    FFFFDA:0001 DEBUG MENU
    FFFF09:0001 SLOW MOTION & A + START = RESET GAME
    FFFFB1:0007 BE "SUPER" & HAVE 7 EMERALDS
    FFFE21:0063 RINGS 99
    FFFE20:0063 RINGS (PLUS 1000)
    FFFE21:0000 RINGS 0 ALWAYS
    FFFFD1:0001 demo mode on
    FFFFD1:0000 demo mode off
    FFFE12:0063 Infinite 99 Lives
    FFFE12:0001 lose 1 life & game over. you must put 01 & not 00. (00 are inf lives)
    FFFE18:0063 Infinite 99 Continues
    FFFE23:0000 Infinite Time minutes (08= 8 minutes infinite)
    FFFE24:0000 Infinite Time seconds (just 1 second pass)
    FFFE24:003C Infinite Time 00 seconds (minutes pass from sec to sec so in 10 sec you die! XD)
    FFFE25:0000 Freeze time
    FFFE10:XXYY SELECT STAGE & ACT. note: works exactly as the other s2 revision code you have...
    FFFE11:0000 SELECT ACT (ONLY). 00 act 1, 01 act2, 02 act3.


    useless codes. (only for curiosity):
    ---------------------------------------
    FFFF72:0000 SELECT SONIC & TAILS IN CURSOR OPTIONS
    FFFF73:0000 SELECT BODY - SONIC & TAILS

    --important explanation--:

    this 2 codes are useless, since it works, but in s2&k programmers erase sonic and tails characters. so only exist knuckles as character in all the positions.
    the only left thing is that by this codes you can have the tails lifes icon, but of course you play as knuckles.



    Sonic 3D Blast (W) [!]:
    --------------------------
    FF040D:0001 Enable Select Stage Menu -push START in "start" to go.

    FF0A8E:0001 Select Stage Menu (alt)
    note 1: disable for can select any stage.
    note 2: this alternate vers show before a rare text screen ¿?.

    -INSTRUCTIONS FOR SELECT STAGE MENU (ALTERNATE VERS)-

    start a new game and when you start the stage, voila. remeber that not exist debug mode in this sonic game, only the stage select.

    FF0681:0009 Inf 9 Lives
    FF0A57:0099 Inf 9 Rings - 1/2 - use the 2 ring codes!
    FF0A5B:0099 Inf 9 Rings - 2/2 - use the 2 ring codes!

    -NOTE ABOUT THE 2 RING CODES-:
    code 1 display 9 rings, (real rings) but if you are hit by one enemy, in the 2º hit you die!.
    code 2 make you always have 9 rings, so you can be hit always and you not die, but with this code there not display the rings nº in the rings counter (you see 0 rings). so better use both codes together.

    FF0A8F:0005 Nº of Flickies you transport (Invisible)
    note: this code causes several glitches in the stage, and even crash the game. so is better use the 2º code.

    FF0A93:0005 all 5 flickies collected in the big ring (can pass the zone).

    FF06A3:0007 Have All 7 Chaos Emeralds.
    note 1: this code make you gain 1 life for do the bonus stage.
    -IMPORTANT NOTE ABOUT EMERALDS-:
    unfortunate, if you finish the game with the 7 emeralds or not, not exist none diference durind the ending (not appears robotnick with the left emeralds you cant get). and also dont exist super sonic here .
    i think this happens, because this game not have been totally completed. only half-finished just for be selling. this explain why the game even dont have super sonic!. grrr

    FFA17D:0009 Inf 9 Rings in Bonus stages 1/2. use the 2 codes!
    FFA181:0009 Inf 9 Rings in Bonus stages 2/2. use the 2 codes!
    note: exactly equal like in the normal stages 2 rings codes. you need the 2 codes for inf rings in bonus stage. if not you can die if you dont have rings. plus the codes cause the rings multiply!.

    FF0BA9:0000 final boss robotnick one 1 touch and death.
    FF06A1:0031 knuckles have 50 rings (is needed 50 rings for enter in bonus stage)
    FF069F:0031 tails have 50 rings (is needed 50 rings for enter in bonus stage)
    note 1: take one real ring to make it works!



    Sonic Spinball (E) [!]:
    -------------------------
    FF579E:0009 9 inf lives
    FFF20C:0009 3 inf balls in bonus game
    FF57A0:0009 9 inf rings (not appears, are only points)
    NOTE: the rings give you points when lose 1 life or ends one stage. disable for can continue playing.
    FF75B1:00XX select stage
    XX=
    00= Stage 1
    01= Stage 2
    02= Stage 4
    03= Stage 4 (final stage)
    FFF8F8:0001 enable level select
    intructions: now in main menu push... A+start= stage2, B+start= stage3, c+start= stage4.
    FFABBB:0000 final boss robotnick one touch and death
    note: like always, this codes are tested in kegafusion. however notice that this cheat also works with gens.
    note 2: unfortunate bonus stages dont appears for be selectable. so you can only play the 4 bonus stages when you finish normal stages.
    multiball stage: also if you grab all the rings in one stage (or use the rings code i think), there appear one multiball stage, in some spot of the stage, with a circle of rings.
    enter there and you go to the last and 5 bonus stage, the multiball.



    note about the sonic codes (and in special for sonic spinball):
    ----------------------------------------------------------------------
    i make this compilation in the passed summer, for post all the sonic codes i have in sonic retro (without none luck as i explain before), bombergames and also here in gshi.

    however, saddly i dont post the codes until now, because the lack of time, and also because in here i need before do the veryfication of what of these codes you already have in your database...

    and by the way this result as a good thing. due to thanks to that delay, i spend the time for find really hard/cool codes for many games that always resist me. (these already are posted in this post).


    back to sonic codes, when i do this compilation i dont notice that you ALREADY HAVE some of my sonic spinball codes.

    anyway after all, i post all my sonic spinball codes here. because i do all for the (E) version and not the (U) of the game.

    however, some of them works in else version where others not (these codes are for same thing, but are different codes).

    the codes that works in else version (E) and (U), are the infinite rings and precisely these 2 that i make without know that you already have it: the infinite lives & the enable level select codes.

    so notice that some codes of sonic spinball works in else version (E and U) where others only works in only one of the versions...


    well i hope you enjoy this. il be back soon with the rest of the sonic codes i have.
    bye all

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  • miguelo
    replied
    argg shit... you discover me too fast!...

    my intention was full this treat of codes, for you have in trouble with too much codes for place in the site

    nahh, im joking LOL. take all the time you needed...

    is totally normal, when you have a entire website forum FULL of codes from people pal

    anyway, for you have more trouble, lets posting more codes here LOL


    jokes apart, i continue with the second part of the sonic codes... (par - kegafusion). i decide split it a little, for not are too much long.
    and of course, enjoy the codes!


    Sonic The Hedgehog 2 (W) [!]:
    ------------------------------------
    FFFFD1:0001 SLOW MOTION & A + START = RESET GAME
    FFFF73:0000 SELECT SONIC & TAILS IN CURSOR OPTIONS
    FFFF73:0001 SELECT SONIC IN CURSOR OPTIONS
    FFFF73:0002 SELECT TAILS IN CURSOR OPTIONS
    FFFF72:0000 SELECT BODY - SONIC & TAILS
    FFFF72:0001 SELECT BODY - SONIC
    FFFF72:0002 SELECT BODY - TAILS
    FFFFF0:0001 demo mode on
    FFFFF0:0000 demo mode off
    FFFE18:0063 Infinite 99 Continues
    FFFE23:0000 Infinite Time minutes (08= 8 minutes infinite)

    FFFE24:0000 Infinite Time seconds (just 1 second pass)
    FFFE24:003C Infinite Time 00 seconds (minutes pass from sec to sec so in 10 sec you die! XD)
    -note for gshi staff-: you already have this code, but like you see, i have 3 time codes.
    so is better change the name of these as "inf time seconds", when you add these others 2 codes.

    FFFE25:0000 Freeze time
    FFFE11:0000 SELECT ACT (ONLY). 00 act 1, 01 act2, 02 act3.

    FFB02A:0000 sonic never freezes in middle air when become super at the end of stage.
    note: sonic become super directly, and dont fly one second as always do. this avoid the game freezes after become super when you pass one stage.


    Sonic The Hedgehog 2 (W) (REV SC02):
    -----------------------------------------------
    FFFFB0:0001 SELECT STAGE MENU - PUSH A & START
    FFFFDB:0001 DEBUG MENU
    FFFFB1:0001 SLOW MOTION & A + START = RESET GAME
    FFFF7D:0000 SELECT SONIC & TAILS IN CURSOR OPTIONS
    FFFF7D:0001 SELECT SONIC IN CURSOR OPTIONS
    FFFF7D:0002 SELECT TAILS IN CURSOR OPTIONS
    FFFF91:0007 BE "SUPER" & HAVE 7 EMERALDS
    FFFE21:0063 RINGS 99
    FFFE20:0063 RINGS (PLUS 1000)
    FFFE21:0000 RINGS 0 ALWAYS
    FFFF7C:0000 SELECT BODY - SONIC & TAILS
    FFFF7C:0001 SELECT BODY - SONIC
    FFFF7C:0002 SELECT BODY - TAILS
    FFFFD0:0001 demo mode on
    FFFFD0:0000 demo mode off
    FFFE12:0063 Infinite 99 Lives
    FFFE12:0001 lose 1 life & game over. you must put 01 & not 00. (00 are inf lives)
    FFFE18:0063 Infinite 99 Continues
    FFFE23:0000 Infinite Time minutes (08= 8 minutes infinite)
    FFFE24:0000 Infinite Time seconds (just 1 second pass)
    FFFE24:003C Infinite Time 00 seconds (minutes pass from sec to sec so in 10 sec you die! XD)
    FFFE25:0000 Freeze time
    FFFE19:0001 BE SUPER SONIC WITHOUT POWERS. YOU HAVE SUPER MOVES BUT NOT ARE INVULNERABLE.
    FFFE10:XXYY SELECT STAGE & ACT. note: works exactly as the other revision code you have...
    FFFE11:0000 SELECT ACT (ONLY). 00 act 1, 01 act2, 02 act3.

    this is the revision 02 rom riped from sonic compilation (sc). is that fixed version that dont crash when you have all emeralds and jumps after pass one act.



    Sonic The Hedgehog 2 (Beta)/sonic 2 delta hack:
    ---------------------------------------------------------
    FFFFD0:0001 SELECT STAGE MENU - PUSH A & START
    FFFFFA:0001 DEBUG MENU
    FFFFD1:0001 SLOW MOTION & A + START = RESET GAME
    FFFF73:0000 SELECT SONIC & TAILS IN CURSOR OPTIONS
    FFFF73:0001 SELECT SONIC IN CURSOR OPTIONS
    FFFF73:0002 SELECT TAILS IN CURSOR OPTIONS
    FFFFB1:0007 BE "SUPER" & HAVE 7 EMERALDS
    FFFE21:0063 RINGS 99
    FFFE20:0063 RINGS (PLUS 1000)
    FFFE21:0000 RINGS 0 ALWAYS
    FFFF71:0000 SELECT BODY - SONIC & TAILS
    FFFF71:0001 SELECT BODY - SONIC
    FFFF71:0002 SELECT BODY - TAILS
    FFFFF0:0001 demo mode on
    FFFFF0:0000 demo mode off
    FFFE12:0063 Infinite 99 Lives
    FFFE12:0001 lose 1 life & game over. you must put 01 & not 00. (00 are inf lives)
    FFFE18:0063 Infinite 99 Continues
    FFFE23:0000 Infinite Time minutes (08= 8 minutes infinite)
    FFFE24:0000 Infinite Time seconds (just 1 second pass)
    FFFE24:003C Infinite Time 00 seconds (minutes pass from sec to sec so in 10 sec you die! XD)
    FFFE25:0000 Freeze time
    FFFE19:0001 BE SUPER SONIC WITHOUT POWERS. YOU HAVE SUPER MOVES BUT NOT ARE INVULNERABLE.
    FFFE10:XXYY SELECT STAGE & ACT. note: works exactly as the other s2 revision code you have...
    FFFE11:0000 SELECT ACT (ONLY). 00 act 1, 01 act2, 02 act3.

    IMPORTANT NOTES:
    ------------------------
    this codes are from s2 final (thats it S2 REV01 and not S2 REV02).
    several codes dont works because the same beta, that not have things programmed.
    so no super sonic, no options for select player cursor, and also no select body, because only have programmed as chars the pair "sonic and tails" only.

    but after all, i added the codes for also use with S2B - S2 DELTA 0.23 hack.
    for working the 2 codes of select player cursor and select body.
    the select stage code is not modified, and in S2B is useless because the game already have enabled the select stage menu with A+START as default, but it works in S2 DELTA.

    exactly the same happens to another things, like for example the inf continues code. in s2b not exist continues, but it works in s2delta.

    -SUPER SONIC IN S2B - S2 DELTA 0.23!-
    of course in S2B not exist spsonic, but i see that in S2B - S2DELTA 0.23 esrael middle-programmed the super sonic.
    it adds the yellow color, and the super jump, but the sprites dont changes.
    but anyway is better than S2BETA, that not have nothing of super sonic programmed. and also a cool thing have super sonic there
    Last edited by miguelo; 04-13-2010, 09:59:19 AM. Reason: adding the s2 code for sonic not crash when become super at end one stage

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  • Lazy Bastard
    replied
    Ack, it looks like we're a little behind in adding these. I'll try to get to it later, or see if anyone else can. Thanks for posting them

    Leave a comment:


  • miguelo
    replied
    last gunstar hereoes code & sonic 1 rev 01 codes

    hi people. more par codes tested in kegafusion:

    Guntar Heroes (U):
    -----------------------
    FFE003:0009 fake ending. the 3 gunstars survive after the battle...

    explanation: in the credits staff roll, appears green & red/blue gunstars heroes, as if golden silver has been destroyed and they 3 survive.

    note 1:
    green have some sprites bad, but not looks too bad after all.
    also they appears flashing, but the important is that you can see they there.
    note 2: enable only during ending. cause glitches when playing the game.

    i find this code by luck, when i try without results to force the game to let me play during ending or intros.

    sadly, looks like do that is impossible. however well, this useless code i find is curious of see...



    --sonic codes collection--


    as i finally ended of posting the most important old codes, that i found with my things, along with these other new codes i make. now as i promise, is time for post the sonics codes i have, that gshi dont have.

    these follow codes i will post, are special dedicated for sonic fans .

    even some time ago, i try to be menber of that totally incredible/fantastic site: sonic retro, for try help testing hacks bugs or give ideas, and also post all this codes for they.

    however saddly, they never answer my 2 post in that treat i make, and later just erase it. so they just ignoring me. a pity :P.

    well, lets start with the sonic codes...


    note: as always, these par codes has been tested in kegafusion.

    today saddly i dont have too much time, so i will only post the sonic 1 rev01 codes this time.



    Sonic The Hedgehog (W) (REV 01) [!]: (i think also works in rev 00, at the contrary of sonic2)
    ----------------------------------------------
    FFFFE0:0001 SELECT STAGE MENU - PUSH A & START - DONT ENABLE SLOW MOTION OR NOT WORKS!!!
    FFFFFA:0001 DEBUG MENU
    FFFFE1:0001 SLOW MOTION & A + START = RESET GAME - NOT ENABLE WITH SOUND TEST OR NOT WORKS!!!
    FFFE57:0006 HAVE THE 6 EMERALDS (IN S1 ARE 6, NOT 7).
    FFFE21:0063 RINGS 99
    FFFE20:0063 RINGS (PLUS 1000)
    FFFE21:0000 RINGS 0 ALWAYS
    FFFFF0:0001 demo mode on
    FFFFF0:0000 demo mode off
    FFFE12:0063 Infinite 99 Lives
    FFFE12:0001 lose 1 life & game over. you must put 01 & not 00. (00 are inf lives)
    FFFE18:0063 Infinite 99 Continues
    FFFE23:0000 Infinite Time minutes. 08= 8 minutes infinite.
    FFFE24:0000 Infinite Time seconds (just 1 second pass)
    FFFE24:003C Infinite Time 00 seconds (minutes pass from sec to sec so in 10 sec you die! XD)
    FFFE25:0000 Freeze time
    FFD861:0000 FINAL BOSS ROBOTNICK 1 touch and death.
    NOTA-CODE disable after kill him or him turn to rabbit in the end!. is funny to see, but like game waiting robotnick escape to the right, you cant continue.
    FFFE10:0502 SELECT STAGE & ACT (final zone) (ACT 3 SCRAP BRAIN)
    FFFE10:0501 SELECT STAGE & ACT (scrap brain act 2)
    NOTA-CODE -SELECT ACT ONLY CODES (ONLY SELECT THE ACT, AND NOT THE STAGE)
    FFFE11:0000 SELECT ACT (act 1) 00 act 1, 01 act2, 02 act3.
    FFFE11:0001 SELECT ACT (act 2) 00 act 1, 01 act2, 02 act3.
    FFFE11:0002 SELECT ACT (act 3) 00 act 1, 01 act2, 02 act3.

    FFD01C:0000 Fake jump. sonic jumps standing, so can crash monitors or kill enemys. FF disable

    EXTRA= SONIC 1 HACK: "SONIC GAIDEN" (as are one sonic 1 hack, uses the same sonic 1 codes, plus this code)
    FFFFFF:0000 SELECT BODY SONIC -SONIC GAIDEN (S1 HACK) with sonic & mighty (changes now)
    FFFFFF:0001 SELECT BODY MIGHTY -SONIC GAIDEN (S1 HACK) with sonic & mighty (changes now)


    ps: hey guys, you dont believe what i see today .
    go to lavalit there, to see one new gunstar heroes beat em up proyect. looks really interesting!.

    http://lavalit.com/index.php/topic,4....html#msg60053

    edit: in main page there exist the demo avaliable!
    Last edited by miguelo; 02-17-2010, 02:34:49 PM.

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  • miguelo
    replied
    batman, batman returns & sf2 rare codes genesis

    hi again.

    here i have some of my old codes (par, kegafusion tested) and some new ones. a few of them are really funny. so i hope you all enjoy it!


    Batman:
    -----------
    FF4B6A:00XX select character (body)
    XX=
    00= batman
    01= batmovile
    02= batwing

    note: this code allow you can select else body in else stage!.
    as example: handling the batmovile car in the batwing sky stage. is very rare and funny!


    FF4ADB:00XX select stage
    XX=
    00= 1-1 gotham city street
    01= 1-2 gotham city street - boss kickboxer
    02= 2-1 axis chemical factory (trow napier)
    03= 3-1 flugenheim museum
    04= 3-2 flugenheim museum - boss bob henchmen
    06= see museum intro (saving vicky vale)
    07= 4-1 gotham city street - batmovil stage
    08= 5-1
    09= 5-2 - boss 2 swords
    0A= ghotam city skys - batwing stage
    0B= cathedral of gotham - zone 1
    0C= cathedral of gotham - zone 2
    0D= cathedral of gotham - final boss joker
    0E= see the game ending



    Batman returns:
    --------------------
    FFFE34:00C8 inf 99 batarangs
    FFFE35:00C8 inf 99 bombs
    FFFE36:00C8 inf 99 bats
    FFFE37:00C8 inf 99 hook
    FFFE38:00C8 inf 99 homing batarangs

    -note for gshi staff-
    the code you have (Unlimited Gliding FFFCC8:FF05), for have inf fly time are ok, but are wrong in the end. dont works ended with FF05, it works with 0005.


    FFFE2B:00XX select stage (included demo stage)

    XX=
    00= demo stage!. can save the snow woman!

    --instructions: how save the snow woman--
    up for the right corner, & you come in time. put close to the penguin and attack him with
    punch and kicks. by this, the bats cant touch the girl and you can save her.
    you cant kill the penguin because is only a image. but attack him perhaps do you can
    avoid that him shot the bats. sometimes it works only by approach close to him, but this method
    fails a lot. is much better attack him.
    after have success in save the snow girl, dont attacks her!, because have life like one enemy, and if you punch her 3 times (or uses 6 batarangs) shes fall down!.

    01= stage 1
    02= stage 2
    03= stage 2 boss
    04= stage 3
    05= stage 4
    06= stage 5
    07= stage 5 boss penguin + ball
    08= stage 6
    09= stage 7
    0A= stage 8
    0B= stage 9
    0C= stage 10 crashed ¿?
    0D= stage 10 good
    0E= stage 11 crashed ¿?
    0F= stage 11 good
    10= stage 11 boss penguin sewer
    11= sewer zone - secret bonus 1
    12= sewer zone - secret bonus 2
    13= stage 12
    14= stage 13
    15= stage 14 penguin in duck final boss
    16= stage 15 final boss catwoman


    FFFE75:0000 p1 controls batman during the demo stage!

    i dont know that you already have this same code in game genie form, when i do my par version.
    anyway if i remenber fine, i do it by count 00, 01 when batman is playable and when is cpu/demo.

    the truth, is that this finding method/thing is really interesting to find good cpu or demo/player control codes.

    for example: i use that for sonic games, or for make one code in "the outfoxies" (mame32) that makes you can control all the cpu enemys with player 2 in the player 1 story mode.

    but sure this game genie/par code for controls the demo in batman returns, are one of my favorites!


    notes about control batman in the demo stage:
    --------------------------------------------------------
    there are 2 different ways to make that, by the GG/Par codes that make you control batman in demo stage, or by using the select stage code. but notice that the 2 ways display different music.

    the stage have one music, but the demo also plays another for the intro. if you die during demo, then you hear the original stage music.



    Rare codes:
    ----------------
    FFFE51:0000 batman can moves after finish stages

    FFE0CB:0001 batman can move in batmovile intro
    note1: use it in last stage intro (vs catwoman). when stage begins and you move a little, then you fast warp to batmovile intro.

    FFE3B8:00FF snow woman cant be hit with the penguin bats.
    note= however her still are vulnerable to your attacks. 3 punch and her fall down.

    FFDFEA:00FF snow woman from demo is very grappled and nevers falls down.
    note: this energy code also works in some enemys, so enable it only when you have killed the 2 enemys in that demo level, or these enemys become invencible!
    also for avoid the bats keeps near the woman forever, push up the hook, and then you fixed it.

    FFDFE8:0000 snow woman falls slowly. (attack and down her)
    note: attack her to make it down slowly and save her. very rare and funny code.

    FFFE68:0006 catwoman stops fight and almost dont move.
    note: rare code that makes easy the final stage.

    FFFE63:0001 catwoman do more long jumps (is more hard now)

    FFE3BB:00FF catwoman rare ending (die but not falls!)
    note 1: catwoman die with only 1 puch. the cats appears wrong, and not hear the sad music.
    note 2: save state, because not works always. for make it works kill her in the upper platform.

    *this will cause 2 possible things:
    - her directly dissapears from the left or right and "The End" message appears, or...
    - you see her falling, when truly her dont move from that place. you see the cats and then the ending. is strange...

    FFDE95:0000 catwoman do the fall intro, but dont moves from there.
    note: appears the cats and hear the sad music.


    FFFE5C:00XX change boss in else stage (him appears without life it not exist 1 boss there)
    note 1: this code change the boss in else stage, included demo stage or final stage.
    note 2: however, almost all bosses looks wrong in final stage. only looks right catwoman & the
    penguin.


    use change boss code in final stage also needed:
    ---------------------------------------------------------
    -inf energy (some bosses are tough like 03),
    -select one final boss/enemy position for replaces catwoman there.
    -ends stage directly (because char dont fall down if not are catwoman, that has been programmed for fall only in this stage.

    xx=
    FF= catwoman.
    FFFF= catwoman with inf energy (dont trust in the life bar).
    03= big boss. shreks giant? -it looks wrong, but let you pass stage after kill him.
    05= clowns in tricicle. you only can kill one of them, then cant pass the stage.
    08= penguin (cause glitches when die & cant pass stage even with end level code)
    09= penguin (duck with missiles) looks wrong. can see him without duck by enable 08, and then 09.
    use inf energy, is a hard boss. after die him escape. use end stage code for can pass the game.
    0D= something that explodes himself (statues with wheels?) and then appears -congratulations act x clear-. even if use this in the demo stage hehe.


    FFFE54:0001 end stages directly (if not exist boss or are death)
    FFFE54:0000 cant end stages

    FFFCC5:0001 have 65500 points


    note: i have more catwoman rarew ending codes, but i think these are the most interesting.
    anyway if someone want to try to do this thing with game genie, maybe i post the rest if is needed, in the request post that i do.
    anyway the most interesting codes for that, already are here.


    Street Fighter 2 Special Champion Edition (U) [!]:
    --------------------------------------------------
    -RARE CODES-

    FF80B4:0000 p1 do little shoryukens & throw 1 hadouken
    FF8334:0000 p2 do little shoryukens & throw 1 hadouken
    FF854A:0001 p1 balls are almost invisible
    FF8542:00FF p1 balls only attacks in short distance (in the hand)
    FF80CA:0000 p1 can cancel one launched ball by trow another
    FF80CA:00FF p1 cant launch balls
    FF854E:0001 p1 balls cant hit the enemy

    note: i know i make one "multiball" code several time ago for the genesis and also mame32 version or psx version, however i cant find it. the way is supposed count 01 when i can launch one hadouken (ball), and 00 with the ball still fly in the screen. for say the game i can or cant launch balls.

    this will make that i can lauch more than one ball since the one i throw still are fly to p2...
    is the same way of these mame 32 hack versions of sf2. however i cant find that code even using kegafusion par cheat finder.

    can someone find that thing? is a pity i lost that code, because is really funny play with that code.

    note: if you find one code that not allow you to make balls, modify it in the end part, because maybe these are the code. i remenber that cause these effect with the wrong number at the end.


    pfff, finally i end this list :P. this is all by now. i hope you all enjoy it!.


    PS: i make one game genie request for batman returns. i ask there if someone, can make one thing i try to do with the par without success:

    make one game genie code that can make (if is possible) that catwoman escapes, after been defeated in the ending (like in all other stages), so not falls and show these sad and FAKE ending that the game have.

    i know is a useless thing, however i think can be cool and interesting do that, for change that ugly and fake ending that this batman returns have. (the movie not have that bizarre ending :P)

    until next time!
    Last edited by miguelo; 02-17-2010, 01:07:33 PM. Reason: some words errors corrected

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  • miguelo
    replied
    more codes. this time for sunset riders and tmnt hyper stone heist.


    Sunset Riders (U) [!]
    --------------------------
    FFCA40:00XX P1 select char (cursor/body)
    FFCAC0:00XX P2 select char (cursor/body)
    XX=
    00= Billy
    01= Cormano


    FFB089:00XX select stage & level
    XX=
    00= stage 1-1
    01= stage 1-2 (boss)
    02= bonus stage 1 (works bad, as normal stage)
    03= stage 2-1
    04= stage 2-2 (boss)
    05= bonus stage 2 (works bad, as normal stage)
    06= stage 3-1
    07= stage 3-2 (boss)
    08= bonus stage 3 (works bad, as normal stage)
    09= stage 4-1
    0A= stage 4-2 (final boss)
    0B= duel stage (2 players vs)

    note 1= -glitch- stage not have counters after pass to the next stage.
    also bonus stages crash the game, because try to works as normal stages.
    (wait in the end of bonus stages for see the time over eagle around).
    note 2= dont forget disable for avoid repeat the level.


    FFFB23:00XX change the difficulty level option.
    XX=
    00= easy
    01= normal
    02= hard
    03= very hard (secret difficulty)

    note 1= this must works when you pass one stage and begin new one.
    note 2= if think that secret difficulty, only appears if you ended before the game in hard difficulty.

    FFFB08:0063 P1 have 9900 points
    FFFB07:0063 P1 have 990000 points
    FFFB0E:0063 P2 have 9900 points
    FFFB0D:0063 P2 have 990000 points

    FFCA06:0003 P1 cheat advance to the right. off in stage ends
    FFCA86:0003 P2 cheat advance to the right. off in stage ends

    note= dont use invulnerable cheat code or this freezes then game at end of the stage. just die & disable the advance code, for can continue playing.


    thanks to Megaman951 for make the first p1 weapon code. i dont notice that works like that.

    just is need count 2 with 2 weapons, and 1 with only 1 weapon, and you can obtain the weapon code. then you add more digits, and you have the weapon and also the maximun rapid fire upgrades...

    these are the same code for the p2:

    FFCAC2:0003 P2 Have 2X Guns and All Rapid Fire Upgrades


    -note for gshi staff-
    something goes wrong with this p1 Invincible FFCA4D:02 code by Megaman951...
    it not works in kegafusion. its for use in gens? or is wrong by mistake?

    after a few trys, i can make it works as this way:

    FFCA4F:00FF p1 invincible

    note= enable only in stages or game crash!, and dont forget dissable after pass the stage!.

    notice that the original invincible code from Megaman951 ends on 02, but also dont works even ended on FF.
    in other side, the little modification i do dont works with 02, only works with FF.

    anyway, im sure that these are the same code him do. is only him commited some mistakes when posting.


    FFCA4F:0000 p1 never are invulnerable after dies
    note= this makes the game more hard.

    FFCA4E:0002 p1 fast dies (character reappear fast after dies)
    note= this make the game be played more fast, because you not lose time when you die.

    by the way, if you put 00 or FF to the code, it causes the character dont go up from the ground when dies. a curious and funny effect.



    teenage mutant ninja turtles - the hyper stone heist (U)
    ------------------------------------------------------------------
    FFC039:0009 P1 9 infinite lives
    FFC03B:0009 P2 9 infinite lives
    FFC027:0009 9 continues infinite


    you already have the p1 select cursor code (FFC029:0? Turtle Modifier (Both Players) made by iamstillhiro1112)

    so here you have the same for the p2:

    FFC02B:00XX P2 select character (cursor)
    XX=
    00= Leonardo
    01= Mike
    02= Donatello
    03= Raphael


    FFC029:00XX P1 select character (body)
    FFC02B:00XX P2 select character (body)
    XX=
    00= Leonardo
    01= Mike
    02= Donatello
    03= Raphael

    note= disable select character (body) codes or the game crashes if p2 receive one punch.


    FFFB0B:00XX option color (anime/comic)
    XX=
    00= anime
    01= comic
    note= this must works when you pass from one stage to another.


    FFC025:00XX select stage & zone (buggy)
    XX=
    00= stage 1
    01= stage 2
    02= stage 3
    03= stage 4
    04= stage 5
    05= stage 6
    06= stage 7
    07= stage 8
    08= stage 9
    09= stage 10
    0A= stage 11
    0B= stage 12
    0C= stage 13

    important note= this select stage code dont works too fine, (is very buggy), in special in boss stages...
    is due with this code you try to select stage, but the game still thinking that are in another stage.
    i cant do something better. the other solution is use the normal select stage cheat of the game.


    well, thats all by now. enjoy!
    Last edited by miguelo; 02-15-2010, 11:10:14 AM. Reason: one code there are for p2 and i put p1 by mistake...

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  • miguelo
    replied
    nothing... sorry guys, i cant make that of -can have 2 ships at the same time in the space stage-.

    however, i find 2 useless but funny/curious codes for use in the ending...


    Gunstar heroes:
    --------------------
    FFC994:0001 golden silver cant escape after final stage.
    note: golden silver cant reach the upper part for end the stage.


    FFA29A:0001 freeze game.
    note: can be enabled in ending for freeze the game and cause rare effects, for example during golden silver attack to the army or the final fight against gunstar green, for not pass the game after green crash into golden silver.

    this is useless, however with this, you can now see these other green spot that appears into golden silver at the end. i think that maybe this means that the energy exits from golden silver, because him has been destroyed... i think

    apart, with 00FF the ending ends at the start, before green crash into golden silver (this ends the intro and pass all conversations)


    Flicky:
    ---------
    FFD82C:00XX select stage number (only the number)
    FFD82D:00XX select stage (only stage, not number). is better use both codes together.

    FFD881:0099 have 99 points (the real minimum points are 10!)
    FFD880:0099 have 9.900 points
    FFD87F:0099 have 99.000 points
    FFD87E:0099 have 99 millons of points

    -note for gshi staff-
    guys, the code you have: "All Chicks Rescues FFD883:00", is not totally correct.

    the code is right, however you have to put 0001 at the end of the code, bacause if not the needed chicks to pass the stage become infinite.
    put 01 makes that if you rescue one single chick and take him to the exit, then you pass directly the stage. this works in all stages.

    also is needed disable this code because cause glitches in bonus rounds.

    Leave a comment:


  • miguelo
    replied
    gunstar & power rangers the movie codes

    hi again guys/girls

    thanks to the weapons code that Helder does, then i can imagine how can works the game , and i finally found 2 interesting cheats!. i hope you enjoy it:


    GUNSTAR HEROES (U) !
    ------------------------------

    FFA4CB:00XX P1 select character (body)
    FFA6CB:00XX P2 select character (body)

    XX positions:

    00= gunstar red (free shot)
    04= gunstar blue (fixed shot)
    18, 1C or 38= gunstar blue ship (the one for the space "shot em up" mission)

    10, 14, y 30 38= gunstar blue ship with no weapons.

    note: is curious, this ship with no weapons version works as failed character ¿?, and not like ship during normal stages. but it WORKS in the mine stage, you have there the ship, but without weapons (cant shot).

    this is rare, since the normal ship code (with shot) not works in the mine stage... (crash game). maybe this ship with no weapons can be used for the ending secuence.
    however saddly you cant change the character there...


    note about change chars/ship code:
    -------------------------------------------
    you can change the char to the other directly, however there are some problems with the ship, that not are alowed to be changed directly when you already are in the stage, and also not are alowed to stay in some stages, like for example the mine.
    but you can play with her in other stages like the stage 1!.

    and also you can use this code for have 2 ships with the 2 players. but only in normal stages, in the space stage it works as always. you cant play there with normal chars, only with 1 ship and the other player as orb.

    remenber that this game only allow you to control one single ship, an the other player must control one orb. with this codes you can control 2 ships, one for every player, but only in normal stages.

    give me some time, im not sure, but maybe i can change this by find other code...



    FFA205:00XX select stage

    00 stage 1
    04 stage 2 (mine)
    08 stage 3
    0C stage 4
    10 stage 5
    14 stage 6 (space)
    18 stage 7 (final stage)

    FFA21F:00XX select zone.

    00= zone 1
    04= zone 2
    08= zone 3
    0C= zone 4
    10= zone 5

    ...and continue the XX list at the same way. the normal stages have only a few zones as maximun, however the stage 4 "the black dice fortress" have a lots of zones...

    note: yes, again other code that jumps from 4 to 4...



    important note for the cheat finder brothers
    -----------------------------------------------------
    as you can see, every new position with one char jumps from 4 to 4 digits.

    since sometime i can see that same thing in some games, like sor2, art of fighting, samurai shodown for some examples...
    so my advice to you guys is remenber pay attention to this!.

    if you try find one select char code in one game, but you cant, try to count the second char as 04, and the first as 00. and maybe these game are one of these type, and you can find the code...



    right now,i remenber one sentence joke from one friend of mine, that always give me laughs:

    "you have less disguise, that one power ranger in one wake..."


    yeah, now its time for "go go power rangers!..." :roll: LOL


    POWER RANGERS - THE MOVIE:
    ---------------------------------------

    FF3404:00XX P1 SELECT CHAR (CURSOR)
    FF3408:00XX P2 SELECT CHAR (CURSOR)

    --XX LIST SELECT CHAR (CURSOR):

    00= BLUE RANGER
    01= YELLOW RANGER
    02= RED RANGER
    03= WHITE RANGER
    04= PINK RANGER
    05= BLACK RANGER (last normal char)

    - Robots (freezes when start the stage, so needs the "jump intro/cancel move" code)
    also changes the palette colour when encounter the first purple enemys (oozeman).

    06= NINJA MEGAZORD
    07= FALCONZORD
    08= THUNDER MEGAZORD
    09= WHITE TIGERZORD



    FF40A0:00XX P1 SELECT CHAR (BODY)
    FF340A:00XX P2 SELECT CHAR (BODY)

    --XX LIST SELECT CHAR (BODY):

    00= BLUE RANGER
    01= YELLOW RANGER
    02= RED RANGER
    03= WHITE RANGER
    04= PINK RANGER
    05= BLACK RANGER (last normal char)

    - Robots (freezes when start the stage, so needs the "jump intro/cancel move" code)
    also changes the palette colour when encounter the first purple enemys (oozeman).

    06= NINJA MEGAZORD
    07= WHITE TIGERZORD
    08= THUNDER MEGAZORD
    09= FALCONZORD

    -Enemys (not controlable, because are CPU A.I chars)

    0A= mass zed.
    0B= goldar
    0C= hornitron
    0D= s.sentinel neck
    0E= s.sentinel ring
    0F= s.sentinel ear
    10= scorpitron
    11= ivan ecto-m
    12= oozeman
    13= ivan ooze atacking
    14= rare dragon
    15= gladiator statue
    16= rare thing 1
    17= white ranger falling. can be used for attack a few the 1st oozeman with motion cancel code.
    18= civilian
    19= rangers symbol 1 (item icon)
    1A= rangers symbol 2 (item icon)
    1B= rangers symbol 3 (item icon)
    1C= rangers symbol 4 (item icon)
    1D= rangers symbol 5 (item icon)
    1F= rare thing (the attack of black ranger throwing the axe?)
    20= ray animation


    FF6032:0000 P1 COMBAT INTRO DONE/MOTION CANCEL. (USE THIS FOR CAN MOVE WITH ROBOTS!)
    FF6132:0000 P2 COMBAT INTRO DONE/MOTION CANCEL. (USE THIS FOR CAN MOVE WITH ROBOTS!)


    instructions=
    ----------------
    now you can move with robots chars!. this code is needed to be set 1 time (on & off), for make the robots chars end the combat intro/motion cancel thing and finally can moves.

    dissable the code is important, because it causes rare fails as permanently move in one direction, or fly if you try to jump, or be atacked by enemys, or something like that.


    notes about robots fails:
    -----------------------------
    the palette colors change when you reach the first purple enemys (oozeman). this happens with all the robots.

    some robots attacks dont works with normal size enemys. for example, this happens with the robot eagle (FALCONZORD) and these first purple enemys (oozeman).

    in stage 1, in the middle part of stage, ooze appears and attack the chars. if you have there one robot the game freezes. so change before the char after dies one time. use one energy code or time code at 00 for make that easily.

    you cant change the chars directly, only if dies or pass the stage.



    FF1D1F:00XX SELECT STAGE

    XX LIST=

    00= stage 1 (power rangers)
    01= stage 2 (power rangers)
    02= stage 3 (robots)
    03= stage 4 (power rangers)
    04= stage 5 (robots)
    05= stage 6 (power rangers)
    06= stage 7 (robots)
    07= stage 8 (power rangers)
    08= stage 9 (robots)
    09= stage 10 (robots) -final stage-


    well thats all. il be back.

    sayonara babys
    Last edited by miguelo; 02-09-2010, 02:25:59 PM.

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  • miguelo
    replied
    some other bk3 thunder codes

    hi. did you remenber the bare knuckle 3 code from page 2, that makes appear one rare thunder animation, unused in bare knuckle 3 from some beta?

    (is this code
    FFF6B0:0001 not auto-exit from bk3 -press start- (for see one thunder unused animation after wait 8 seconds)
    (use it with kegafusion)


    well, i discover 2 more codes for adding to these. are this:

    FFF6A6:0000 0 seconds remaining for see the thunder. (continues thunder animations)

    note: this need also use the 1st code of before, due that if not, not are enough time to see the thunder animation after all. but it happens really in less time that without use this 2nd code.


    FFF6AD:0000 when thunder appears it keeps permanently (until you push start or disable the code) -only curious


    FFF6A7:0000 0 seconds remaining for see the thunder faster (continues faster thunder animations)
    (data 00 to 03)

    note: this makes the thunder animation are faster, because they start to happens, and before ends it starts again... and again.

    after some few trys, i can make enable-disable fast, for see the thunder animation complete.
    and i see it without needed use the 1st code, for have inf time in the title screen.
    i can see the thunder animation because this alternate code make the thunder appears directly in that moment...


    well thats all today.
    by the way, i make that codes for try help to glisp and red crimson from streets of rage.net that are involved in make the bikes hack, that i already talk about.

    HOWEVER, i really recomended you guys go right now to streetsofrage.net!, because they 2 strikes again and do one new version of the hack.
    now they plans to adding 2 more things to the hack, the level 6 secret areas, and these thunder unused beta animation!.

    inside the site or in the forum, you can donwload these really interesting update.

    due to these new ideas planed, now is renamed as "bare knuckle 3 directors cut hack". enjoy it.

    bye. until the next time

    Leave a comment:


  • miguelo
    replied
    hi. i have some few codes. like always tested in the kegafusion emulator.

    captain america and the avengers (US)
    -------------------------------------
    FF9E81:0009 P1 continues inf
    FF9F57:0009 P2 continues inf
    FF9E55:00XX P1 character modifier (cursor)
    FF9F2B:00XX P2 character modifier (cursor)

    List Of Chars. XX=
    00= Vision
    01= Ironman
    02= Captain America
    03= Hawkeye

    note 1: this code works in select character screen and also in middle game when continue.
    note 2: (E) version of the game need diferent codes than (U) version.


    Rise of the robots (W)
    ----------------------
    FF02E3:00XX select p2 enemy in training/2players mode
    FF0347:00XX select stage
    FF0346:0005 no stage

    enemys in training. xx=
    00= supervisor
    01= loader
    02= builder
    03= crusher
    04= military
    05= sentry
    06= supervisor -repeat

    note 1: always move to right or left and then select the enemy, for make the cheat works.

    note 2: the supervisor final boss is not avaliable in training mode without this cheat.
    also the player main character is unavaliable.

    stages. xx=
    00= supervisor stage (church)
    01= crusher stage
    02= loader stage
    03= builder stage
    04= military stage (ship)
    05= sentry stage (city)
    06= rare. (yellow church)
    07= rare. no stage (square fails)
    08= rare. no stage (black)

    FF0322:0002 the 3 first enemys dont moves. easy win.
    FF0F58:0002 the 3 first enemys dont moves. easy win. (alt)

    note: this 2 cheats not have effects in last 4 enemys: crusher, military, sentry and supervisor (final boss).


    pd: can someone find the select character cheat for this damn game?. is totally impossible for me :P
    maybe with game genie are possible, but i only knows par codes...

    apart, looks like has been rarely programmed in this way:
    p1 only have avaliable the main character, and p2 have only the rest of robots.
    i say this because p2 dont have p1 main robot with these select enemy/p2 vs modes code.

    apart, i do another post for psx games, since i found some few of them with my things. (yes i have a little dissorder with my codes :P)
    well, the codes are in special for final fantasy vii european pal spanish version. and i think maybe can works also in the uk pal version like others do...
    Last edited by miguelo; 01-19-2010, 01:15:49 PM.

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  • Ace
    replied
    Originally posted by miguelo
    well for say the truth, i dont understand fine why exist some few diferent cheats databases... :P
    There's been some efforts put towards merging BSFree in to GSHI by Lazy|Bastard. It's far from being finished though.

    Originally posted by miguelo
    i think one is for make all the search in one form (the first option up named "cheats") but also there exist others 2 databases for genesis.
    Yes, an all in one search would be a nice addition 'til the merge is finished. I've been wanting to redo some of the search coding anyway so I might try some things later.

    Originally posted by miguelo
    also i always think in one idea i have:

    i think that can be fantastic, if can be maked one file (as the game genie codes collecction addon that exist in gens emulator website) that can have the whole collection of codes that exist in the cheat database.

    but of course these are a LOT of work. a nightmare you know.
    so my idea are that someone make (if this is posible) one program that makes alone these "cheat collection" in automatic form.
    i think in something like these "teleport pro program" who saves backups of your websites.
    Not a bad idea.

    Leave a comment:


  • miguelo
    replied
    well for say the truth, i dont understand fine why exist some few diferent cheats databases... :P

    i think one is for make all the search in one form (the first option up named "cheats") but also there exist others 2 databases for genesis.

    i think that can be much better put all the cheats in one single place (like the first one option for example). for make it more easily for the gshi staff menbers editing the cheat database, and also for else person who want search one cheat of one game.


    also i always think in one idea i have:

    i think that can be fantastic, if can be maked one file (as the game genie codes collecction addon that exist in gens emulator website) that can have the whole collection of codes that exist in the cheat database.

    but of course these are a LOT of work. a nightmare you know.
    so my idea are that someone make (if this is posible) one program that makes alone these "cheat collection" in automatic form.
    i think in something like these "teleport pro program" who saves backups of your websites.

    for that you need one program that can do that. do it manually can be one true hell :P. but only if you like these idea...
    Last edited by miguelo; 01-15-2010, 12:18:16 PM.

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  • Ace
    replied
    Alright, I got most of these up. Hopefully I didn't butcher their notes too badly. :P

    Originally posted by miguelo
    -NOTE FOR GSHI STAFF-:
    you already have the first code for "P1 inf lives" (FFFF20:0009), maked by blindpainkiller.

    but the instructions you write with these code ARE WRONG. it says that this code works for both players, but not are true.
    you need 2 codes, one for every player...
    The codes made by blindpainkiller are in the BSFree database. And we really do not maintain that at all.

    Gedowski's though, I will look in to fixing.... Those and along with some potential duplicate games I found while adding your codes.

    Leave a comment:


  • miguelo
    replied
    hi. take it easy, take all the time you need .

    i know is hard have some free time...

    apart, about the sonic 3 game genie have 2 minutes code, THANKS to ugetab finally i can play the game as these sonic 3 pirate arcade game i talk about.
    you can get the code here:
    http://www.thegshi.org/vb/threads/39...ade-machine%29

    ugetab is the man!, many thanks

    pd: anyway i still miss have the same codes for sonic 3 & knuckles and sonic & knuckles alone.
    because unfortunate the code only works in sonic 3 game.

    so i still want to can play these games with these same time challenge, like in the sonic 3 pirate game.

    ...if only i can learn how find my own game genie codes i can find they by myself, but unfortunate i cant find none tutorial by google. when i have some time i try it in the school forum section
    Last edited by miguelo; 01-13-2010, 10:46:55 AM.

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  • Ace
    replied
    Just noting that I've done a bit of work on getting these cleaned up so they can be added to the site. I'll likely have your Streets of Rage codes up tomorrow sometime. Maybe the rest of what's here too.

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