I'm baffled. I went by how it was for Resident Evil 4 to find them for the other 2 games. I looked at the function for RE4 and then the other 2, and they looked incredibly similar, so I was assuming they were right. If it's not working, either they aren't correct, you might have made a tiny typo somewhere. At a glance, I see no typos in what you posted, but I know I made typos in codebreaker that caused nothing to dump. I never did spot the typo and said screw it and just re-entered the entire code and by the third time it worked. It does pause and resume the game, so that's the best sign that it should be working. There could be a tiny mistakes.
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Wait! Did you use the NTSC elf or PAL elf when looking for the SceMcOpen function? If you used NTSC elf, the SceMcOpen isn't going to work, as I'm using the PAL game.
That didn't happen when I pressed R3. The game was still running and didn't pause anything when I pressed R3.I mean you press the buttons to do a dump and the game pauses for a moment and then resumes.Last edited by Hei1; 11-18-2011, 01:18:36 PM.
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I don't mean "pause" as in pressing start to pause the game. I mean you press the buttons to do a dump and the game pauses for a moment and then resumes.
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You do not need convert codes, the GS v4 (Codebreaker, Madcatz Gameshark & Xploder) can use RAW codes is as.Originally posted by Hei1 View PostFor Dynasty Warriors 5, I used GameShark 2 V4. I started with converting the codes from RAW to GS2v3-4 using MaxConvert
Only Datel Cheat devices (AR1/AR Max) you need to convert.lee4 Does Not Accept Codes Requests !
When lee4 asks a question it does not mean lee4 will look at your game
*How to create and use SegaCD codes >click here<*
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I don't think that would matter. You're saying that I don't need to, but that doesn't mean that I can't. It would be the same.You do not need convert codes, the GS v4 (Codebreaker, Madcatz Gameshark & Xploder) can use RAW codes is as.
And I think that bungholio used the NTSC elf to find the SceMcOpen function, not the PAL one. I have the PAL game, so the SceMcOpen function from the NTSC elf isn't going to work with the PAL game. I need the PAL SceMcOpen function.Last edited by Hei1; 11-18-2011, 01:35:04 PM.
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OK, which PAL games are you using, because I found them for the NTSC versions?
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For example, but real question is which one easier to put IN and EDIT!Originally posted by Hei1 View PostI don't think that would matter. You're saying that I don't need to, but that doesn't mean that I can't. It would be the same.
Dump (Press R3) (RAW CODE) (Easy to Edit the code)
D031BF58 0000FFFB
2012285C 08028000
D031BF58 0010FFFB
2012285C 03E00008
Dump (Press R3) (GS Encrypted) (Cant edit code and easy for typos)
D4001B36 3F3C1AD6
24D0B728 307659BC
D4001B36 7F3C1AD6
24DAF70A 347551BClee4 Does Not Accept Codes Requests !
When lee4 asks a question it does not mean lee4 will look at your game
*How to create and use SegaCD codes >click here<*
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For Dynasty Warriors 5 PAL
SceMcClose
200A0060 0c04b76a
SceMcOpen
200A0024 0c04b712
SceMcSync
200A0038 0c04b8a2
200A0070 0c04b8a2
200A0058 0c04b8a2
SceMcWrite
200A0048 0c04b844
Jumper Address
0012285c <---- Don't forget to change the first digit to a "2".
And unencrypted is always the best to use, it truly is easy to edit. Think of codes where you want to change values. For example, you want change which items you get in Resident Evil Outbreak and switch to them with button presses. This isn't truly how it would look, but it gives you the idea:
D0444444 0000FEEF (L2 + Up)
20448888 01020304
D0444444 0000FEDF (L2 + Right)
2044888C 05060708
It would be easy to change the correct digits. However, with encryption it would turn into something confusing looking:
9A5E9801 FFC037A9
A8120255 223209CD
593840A8 0A88E9FC
838A8E0C 8D810239
We know what to edit for the buttons for the unencrypted, and know how to easily change the digits to get the items we want. But if we did that the encrypted version would be another string of completely random looking numbers. Unencrypted is easiest to work with.Last edited by bungholio; 11-18-2011, 02:01:49 PM.
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They stay the same for both versions? Well, ok but I thought it would be different.For Dynasty Warriors 5 PAL
SceMcClose
200A0060 0c04b76a
SceMcOpen
200A0024 0c04b712
SceMcSync
200A0038 0c04b8a2
200A0070 0c04b8a2
200A0058 0c04b8a2
SceMcWrite
200A0048 0c04b844
Jumper Address
0012285c <---- Don't forget to change the first digit to a "2".
RAW. Fine, I'll re-enter them in as RAW codes instead then.For example, but real question is which one easier to put IN and EDIT!
Dump (Press R3) (RAW CODE) (Easy to Edit the code)
D031BF58 0000FFFB
2012285C 08028000
D031BF58 0010FFFB
2012285C 03E00008
Dump (Press R3) (GS Encrypted) (Cant edit code and easy for typos)
D4001B36 3F3C1AD6
24D0B728 307659BC
D4001B36 7F3C1AD6
24DAF70A 347551BC
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bungholio already gave me the live dump code, which is what I need to hack things on online play/local play since PCSX2 is very slow, but thanks anyway.Save Dump (Have backup of save, corrupts Ratchet: Deadlocked saved data)
2013a6c0 3C030010
2013a6c4 3C050070
Do I need to make a backup of the game save when doing live dump too?
Yeah, I get it now. I'll re-enter them all in as RAW codes.And unencrypted is always the best to use, it truly is easy to edit. Think of codes where you want to change values. For example, you want change which items you get in Resident Evil Outbreak and switch to them with button presses. This isn't truly how it would look, but it gives you the idea:
D0444444 0000FEEF (L2 + Up)
20448888 01020304
D0444444 0000FEDF (L2 + Right)
2044888C 05060708
It would be easy to change the correct digits. However, with encryption it would turn into something confusing looking:
9A5E9801 FFC037A9
A8120255 223209CD
593840A8 0A88E9FC
838A8E0C 8D810239
We know what to edit for the buttons for the unencrypted, and know how to easily change the digits to get the items we want. But if we did that the encrypted version would be another string of completely random looking numbers. Unencrypted is easiest to work with.
May I ask if the codes for Dynasty Warriors 5 worked for you, bungholio? Did it pause for a moment and resumed after when you pressed R3, and when you went on your memory card, you had the dump there?
I just found this:
Q: Does GameShark®2 Version 4 play games from Europe or Japan?
Q: Does GameShark®2 Version 4 play copied games?
A: No. GameShark®2 Version 4 will only play original NTSC PlayStation 2 games
intended for the USA.
For the first one, it's fake, cause it allowed me to play the PAL version of Dynasty Warriors 5. For the last one, I'm not really sure if that one is fake or true.Last edited by Hei1; 11-18-2011, 03:15:13 PM.
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you need to hold R3 for about 4 to 9 mins for full dump.Originally posted by Hei1 View PostMay I ask if the codes for Dynasty Warriors 5 worked for you, bungholio? Did it pause for a moment and resumed after when you pressed R3, and when you went on your memory card, you had the dump there?
Q: Does Un-M0dded PlayStation 2 USA model play games from Europe or Japan?Originally posted by Hei1 View PostI just found this:
Q: Does GameShark®2 Version 4 play games from Europe or Japan?
Q: Does GameShark®2 Version 4 play copied games?
A: No. GameShark®2 Version 4 will only play original NTSC PlayStation 2 games
intended for the USA.
For the first one, it's fake, cause it allowed me to play the PAL version of Dynasty Warriors 5. For the last one, I'm not really sure if that one is fake or true.
Q: Does Un-M0dded PlayStation 2 USA model play copied games?
A: No. Un-M0dded PlayStation 2 USA model will only play original NTSC PlayStation 2 games
intended for the USA.
The manual Q & A, is talking about on Un-m0dded PS2.
because your PS2 is m0dded its can read anything.
PAL version of GameShark 2 Version 4 is Xploder 2 Version 4Last edited by lee4; 11-18-2011, 03:36:01 PM.lee4 Does Not Accept Codes Requests !
When lee4 asks a question it does not mean lee4 will look at your game
*How to create and use SegaCD codes >click here<*
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