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CL-LiveDebug v3
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Will add the search feature soon, haven't been working on the debugger recently. Also, I will be adding an in-line debugging option. In order to keep it from lagging the GPU as harshly, it will have to be 1~2 lines. Too much data / looping will cause the console to lag the game really badly...
Possible in-line debugger menu setup:
-- Inline Debugger Setup --
Main Menu (Memory Browser, Codes, Patches, Search, Return):
MM> M C P S R
Memory Browser (Address, Data):
MB> XXXXXXXX XXXXXXXX
Memory Editor (Address, Data):
ME> XXXXXXXX XXXXXXXX
Go To (Address):
GT> XXXXXXXX
Codes (code_name, On|Off):
CD> xxxxxxxxxxxxxxx {O|F}
Patches (Address, Data, Activate|Deactivate):
PT> XXXXXXXX XXXXXXXX {A|D}
Search (Start, Stop, Value, Bits):
SR> XXXXXXXX XXXXXXXX XXXXXXXX XX
Controller inputs will be the same as the full debugger, the only difference is instead of it exiting the game loop it will run inline with the game. So you can watch a value change when it happens (for instance bullet count, or health amount, etc.)
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I think the only thing that could help you out since you have a mod chip you can't deactivate would be to embed the modules into the ELF and use custom modules...
There, changed it to manually load the ELF file for booting. If your PS2 is unable to read the disc (which is why it kept resetting to the FreeMCBoot screen for you) then it won't change anything. Not all PS2's can read every DVDR Media (+R, -R makes difference, DVD brand, tends to make difference).
The downloadable file was updated, so just re-download (same link).Last edited by Gtlcpimp; 09-28-2010, 09:58:00 PM.
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I kinda doubt it but it is possible my problem to be this tooOriginally posted by Gtlcpimp View PostAh, it is unable to read the burnt disc then. LDv3 performs the LoadExecPS2 system call to launch the game's executable file, so if it cannot read the file the PS2 automatically resets. I can change it to manually load the ELF, might help you out.
Edit:I tried with original disk but it freeze there again.Last edited by VSUB; 09-28-2010, 03:08:09 PM.
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Ah, it is unable to read the burnt disc then. LDv3 performs the LoadExecPS2 system call to launch the game's executable file, so if it cannot read the file the PS2 automatically resets. I can change it to manually load the ELF, might help you out.Last edited by Gtlcpimp; 09-27-2010, 02:46:33 AM.
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still doesn't work for me. i put in GTA 3, go to ulaunch, select the live debug elf, go to stop elf, swap discs with a backup and all i see is the freemcboot screen over and over again. im going to wait and see if you fix the massdumper elf so it works on all games.
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That's odd, works for me. I'll have to take a look at it, seeing as I was tired as hell when I added the GUI and the features. However you do have to make sure that you have a game disc inserted with a higher TOC than the backup you are loading, hit Stop Disc, swap with the backup, and then select Launch Game Disc. I use Grand Theft Auto III as my higher TOC disc, and it works perfectly for me.Last edited by Gtlcpimp; 09-26-2010, 04:36:16 PM.
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i tested out the new version. it doesn't load a backup game. i did the same steps skiller told me to do for booting up a backup game using the igmassdumper. i tried 3 other games for your program, and it doesnt work. i either get a black screen, freezes when im in the debug menu or freezes at the loading screen. i would rather just have a massdumper tool cause i got a program to compare dumps i got from skiller.
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No I don't have non-moded console.Originally posted by Gtlcpimp View PostMaybe you should try a non-modded console, if you have one at your disposal.
Isn't it possible to add the modchip fix like on Open PS2 Loader
http://bitbucket.org/ifcaro/open-ps2...t/efa9df5f0634Last edited by VSUB; 09-26-2010, 01:33:09 AM.
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Oh well,then I'll continue using pcsx2 and ArtMoney to create cheats and use CodeBreaker to enable them on my PS2
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I can't help you if you have a modded console... The mod chips installed do BIOS injections that prevent the original PS2 BIOS from loading in order to have a custom one loaded. So I kind of am unable to help you even if I tried...
CL-LiveDebugv3 loads modules from ROM0, and the only custom modules provided in it are the USB modules, and the "qwerty" module from CogSwap source..Last edited by Gtlcpimp; 09-25-2010, 11:10:27 AM.
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This is what I did:
1.Start my PS2 and load Ule using dev mode.
2.Load this app by connecting to my PC(ules host)
3.Put the game disk in the tray and press X on the Launch Game Disk
Or like the readme says
1.Start my PS2 and load Ule using dev mode.
2.Put the game disk in the tray
3.Load this app by connecting to my PC(ules host) and press X on the Launch Game Disk
In both cases,my PS2 just freeze there on Launch Game Disk
I have moded v10 PS2 and I can't disable the modchip
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A GUI has been designed and implemented, download will be updated when more than just the "Launch Game Disc" button works...

Edit: Backup loading implemented (uses "qwerty" module from "cogswap"), new download: http://cheaters-lounge.net/files/CL-LD3.0.2.rarLast edited by Gtlcpimp; 09-25-2010, 06:45:19 AM.
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