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CL-LiveDebug v3

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  • Lazy Bastard
    replied
    Yeah; we're working on getting the new git repository up (git.GameHacking.org)...

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  • Gtlcpimp
    replied
    For some reason I noticed bountysource is down, and has been for a little while now. So if you are after the source for LDv3 here is a RAR'ed archive of it:

    http://cheaters-lounge.net/files/ope...L-LDv3.0.4.rar

    I have not revised it at all, so don't expect it to be updated since the last time I worked on it...

    Leave a comment:


  • Gtlcpimp
    replied
    Try going to the main page: http://cheaters-lounge.net/

    From there click the link for downloads. The folder /files is restricted from viewing, and is loaded via the script I set up for the index page.

    Leave a comment:


  • kh2k4
    replied
    I think there's two site similarly named, I remember visting a blacklisted and firefox reporting the site my fw+av was throwing a hiss fit at it. ngemu.com got blacklisted as well for about a week.

    http://cheaters-lounge.net/files/CL-LD3.0.4b.rar

    I do get that same message if visting http://cheaters-lounge.net/files/ probably just blocking outside users from accessing there account.
    Have tried cleaning out your browser cache?
    Last edited by kh2k4; 02-21-2011, 01:43:19 PM.

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  • bungholio
    replied
    I still get the "This page rejects you for who you are" screen everywhere I go on your site. Is there a link to your current source files outside of your website?

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  • Lazy Bastard
    replied
    Ah. Well, at least you're still around

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  • Gtlcpimp
    replied
    Sorry, been workin' (new job), haven't had time to play with the PS2.

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  • bungholio
    replied
    I've been wondering that myself too. If it gets to a point where it can do multiple scans instead of just one, this would be awesome.

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  • Lazy Bastard
    replied
    Progress?

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  • bungholio
    replied
    I'm wondering if you still need more testing, or if you would want people to wait for a new version or something? Red light, green light?

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  • kh2k4
    replied
    I'll take it as a bonus if it works with my PAL games then it worked with Cars as I said, hopefully someone with NTSC versions can throw up the same problems. I'll continue to post my results.
    ToCA Race Driver - PAL = Crashes in-game at debugger Main Menu.
    Last edited by kh2k4; 11-29-2010, 11:17:58 AM.

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  • Gtlcpimp
    replied
    Originally posted by kh2k4 View Post
    Got a PAL V9 today
    It was designed for NTSC... I'm not entirely too sure what the difference is between NTSC and PAL (I only own NTSC products) but I'm pretty sure it isn't supposed to be functional on PAL o.o
    Last edited by Gtlcpimp; 11-26-2010, 07:53:35 PM.

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  • kh2k4
    replied
    Got a PAL V9 today as an early crimbo present so i'm able to enter world of homebrew again


    Tekken 5 - PAL = Stays at black screen after PS2 logo.
    Gran Turismo 4 & Tourist Trophey - PAL = Stays at SCEE / Website info screen with a flickering image.
    Cars - PAL = Perfect.

    A few suggestions

    Hex/Dec selector for values.
    Reduce number of displayed digits for 8/16/32 bit.
    If left is pressed on the last digit skip to the first digit, if right is pressed on the first digit skip to the last digit.
    Last edited by kh2k4; 11-26-2010, 10:31:16 AM.

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  • Gtlcpimp
    replied
    Minor revision update:
    - Fixed LDv3 Engine function "_ClearPad" (was in test mode had to change to official mode; this was causing freezing at random points inside debugger)
    - Fixed "WritePatches()" function in "main.c" (was writing data even when no patches were loaded, causing random freezing in-game; added memory clear functionality to it)

    Download Link: http://cheaters-lounge.net/files/CL-LD3.0.4b.rar

    Was sifting through the LDv3Engine.cds file, and noticed I still had the clearPad function operating in SOCOM: Combined Assault pre-set testing mode. I noticed this could be a potential reason as to why games would freeze randomly inside debugger on button press or page transaction.

    When looking back through "main.c" I noticed that in my WritePatches() function I was not ensuring the memory block was cleared, so I added the feature to clean off all RAM in kernel being used by the patches. I also noticed I was making it perform a text conversion regardless if it loaded patches from a file or not, so I added a Boolean check to skip the function after the memory block was cleared if nothing was loaded.

    SVN Repository has been updated with the newer source versions.
    http://svn.bountysource.com/artemis/...-LiveDebug_v3/

    Hopefully these minor revisions will help, current version is now 3.0.4b.
    Last edited by Gtlcpimp; 11-20-2010, 04:27:40 PM.

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  • bungholio
    replied
    Went through 5 more games today.

    The Legend Of Spyro: Dawn Of The Dragon = Seemed to be working until out of nowhere, LD stopped taking controller input.

    Sly Cooper And The Thievius Raccoonus = Same as Sly 2. Slightly more lag. You can die to fix the graphics.

    Sly 2: Band Of Thieves = Seemed to work just fine, just the giant top left corner of LD and modified graphics. Sly was an empty frame.

    Spyro: Year Of The Dragonfly = Same as Spyro DotD.

    Twisted Metal Head-On = Can't access LD during gameplay, the safe guard loops and then instantly returns to the game. The game loses far too much detail to understand what is actually going on.
    Last edited by bungholio; 11-19-2010, 11:45:39 AM. Reason: Making use of a post I can't delete.

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