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CL-LiveDebug v3

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  • Lazy Bastard
    replied
    That's awesome. I still haven't had a chance to try it, but it looks like PS2-side hacking is now at our fingertips.

    Leave a comment:


  • bungholio
    replied
    Have you mentioned this is on other websites? If you haven't, you should. Wander over to forums.codetwink.com, psx-scene.com, www.codemasters-project.net/vb, gscentral, whatever places people go to.
    I haven't gotten to it yet. I'm trying to find my USB Stick so I can get it on my PS2.

    I already have it mapped out for 512 single lined Pre-Loaded patches.
    As in the cheat engine will just execute 8 bytes of memory every time, like a "jr ra", "sw/sh/sw"? Does the engine just do things expecting them to be in a certain format, so any codes that were more than 2 would end up weird.

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  • bungholio
    replied
    I'll look when I get home. I've got a list of games to check that are usually a little buggy or not working with ps2rd.
    Shadow Of The Colossus, Jak & Daxter Series, Ratchet & Clank Series, Disgaea Series, Peter Jackson's King Kong, Kingdom Hearts Series, Dynasty Warriors & Samurai Warriors & Warriors Orochi Series, Area 51, Silent Hill Series, Resident Evil Series,

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  • Gtlcpimp
    replied
    Was originally planning on the basic code types that only involve 1 line of code (8, 16, 32 bit writes) due to size issues, and because I already have it mapped out for 512 single lined Pre-Loaded patches.

    Anyone find any bugs or what not with the search feature?
    Last edited by Gtlcpimp; 11-02-2010, 04:58:02 PM.

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  • bungholio
    replied
    Pre-Loaded Patches.

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  • Gtlcpimp
    replied
    That depends on what you mean. Are you referring to the Pre-Loaded patches? Or in-game patches (all 32 bit writes)?

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  • bungholio
    replied
    What are your plans for codetypes? Those are the things I really want to modify. If you have a lot to do, don't bother spending the time to answer this question.

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  • Gtlcpimp
    replied
    Not sure how you accomplished the 403 Forbidden page but I'll upload it as an attachment.
    Attached Files

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  • bungholio
    replied
    http://error.cheaters-lounge.net/403.php
    "The page rejects you for who you are"

    Any alternative links?

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  • Gtlcpimp
    replied
    I have been working on it today (kind of am at the current moment), and just thought I'd share an update on the current state of it.

    Search feature - Fully working and pretty effin fast
    Results page - Working on at this moment
    Codes feature - Will be some time maybe tonight?

    A downloadable version with the working Search feature will be available sometime tonight...

    Here are some screen shots (in attachments) for you guys to check out.

    Kind of need to put a converter to show a decimal number of results...


    Edit:

    Download is now available: http://cheaters-lounge.net/files/CL-LD3.0.3.rar

    Updates:
    - Search feature implemented
    - Results page added (Supports up to 5,100 search results)
    Attached Files
    Last edited by Gtlcpimp; 10-31-2010, 09:07:38 PM.

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  • bungholio
    replied
    I would be interested in open source. I doubt I'd really make any modifications, but I am usually curious just to sit down and attempt to read and understand things.

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  • Gtlcpimp
    replied
    Oh sorry haven't been doing much towards working on it recently, the menu has been built and ready but the actual feature is not yet put in it. Will update it. Also, out of curiosity, would any of you like for it to be placed open source? The entire module that operates in-game is designed entirely in CodeDesigner v2.0 (another words it's all ASM). Seeing as I rarely work on it, when I do get back to it for finishing the Search and Codes feature I might put it up as open source if you guys desire. Just depends on if yall want to work with an ASM coded device or not..

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  • Azagthoth
    replied
    any update on the live search function

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  • Gtlcpimp
    replied
    Originally posted by Skiller View Post
    looks like this is getting off the ground .. Semi Nice. Good work

    do u know for sure that this will hook every game .. or u just kinda Guessing .. ?
    for multi function maybe adding away to Add the Known Joker Address (unless your hooking ASM) would be good to use as well (Spasific format)
    it never hurts to alow some user interaction for some of the Hook sections :P
    It hooks every Syscall at the master function within Kernel, so it will work for every PS2 Console/Game. For the "joker" it does an auto scan with 4 different defined values (if you find a game that has a different value that it cannot detect lemme know). So all in all, there actually is no point in making it allow user definitions... However if yall just HAVE to have it that way It's an easy thing to implement.

    Search Menu Screen Shot:


    Updated download coming soon...
    Last edited by Gtlcpimp; 10-10-2010, 12:10:38 AM.

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  • Skiller
    replied
    looks like this is getting off the ground .. Semi Nice. Good work

    do u know for sure that this will hook every game .. or u just kinda Guessing .. ?
    for multi function maybe adding away to Add the Known Joker Address (unless your hooking ASM) would be good to use as well (Spasific format)
    it never hurts to alow some user interaction for some of the Hook sections :P
    Last edited by Skiller; 10-07-2010, 11:20:59 PM.

    Leave a comment:

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