Thanks very much; ugetab beat you to the punch, though 
Good to know, but I'm still a little foggy about why UGGCONV and Game Genie Code Converter would yield 3D86 48...I could see them accidentally yielding high, if they didn't correct for the high bit being set, but why would they yield low? Perhaps they were written to automatically add 0x8000 to all results?
Furthermore, when I run 3D86 48 or BD86 48 through them, I don't get AKE-LVS, but AKA-LVS, though if I run either AKA-LVS or AKE-LVS through them, I still get 3D86 48...
In any case, if I write MP to determine whether the result is less than 0x8000 or not, and if it is, add 0x8000, that should fix all issues, correct?

Good to know, but I'm still a little foggy about why UGGCONV and Game Genie Code Converter would yield 3D86 48...I could see them accidentally yielding high, if they didn't correct for the high bit being set, but why would they yield low? Perhaps they were written to automatically add 0x8000 to all results?
Furthermore, when I run 3D86 48 or BD86 48 through them, I don't get AKE-LVS, but AKA-LVS, though if I run either AKA-LVS or AKE-LVS through them, I still get 3D86 48...
In any case, if I write MP to determine whether the result is less than 0x8000 or not, and if it is, add 0x8000, that should fix all issues, correct?
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