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CheatDevicePS2
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Hello. With this you no longer need a codebreaker elf if you use freemcboot, correct?
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Glad you like it. Loading cheats from plain text files will be added in a later release, I just have to create a parser. I opted to not use libcheats (which is used by ps2rd) to do this because I found it to be very slow.Originally posted by 47iscool View PostThanks for adding support for ps2esdl.
Also, would it be possible to add back support for plain text files?
Overall this has got to be the best cheating app for PS2.
Not yet, but I will definitely consider adding this to my todo list for new featuresOriginally posted by mrcool View Postis there any way to save last time selected cheats i have to select them again and again.........
Last edited by root670; 04-12-2015, 04:07:05 PM.
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is there any way to save last time selected cheats i have to select them again and again.........
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Updated the link to makecdb in the OP. Now it supports creating CDB databases from multiple txt cheat lists by merging them together as well as sorting the game list in the final CDB.
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You'll need a softmod or modchip to boot this on a retail system. As of now you have to create a new CDB database to edit or add codes, but I plan to add console-side editing in the future.
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Curious as to how to boot this on a retail system? do you need to have some hack hacks installed or a modchip? Really nice by the way! Also can you edit existing cheat entries so that when you have new codes you can add them to the existing list.
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CheatDevicePS2
Here's a project I've been working on for the last few months:
Cheat Device for PS2
Cheat Device is a game enhancer for PlayStation 2 games, similar to Action Replay, GameShark, and CodeBreaker. It supports booting retail, disc based games as well as ELF files such as OpenPS2Loader or ESR.
Features- Easy to navigate menu system similar to CodeBreaker
- Supports retail discs and loader ELFs
- Fast loading of large cheat lists
- Save manager for backing up and restoring game saves to/from a flash drive
- Powered by ps2rd's powerful cheat engine
Storing Cheats
Each game in the cheat database contains a cheat list, where each cheat contains a list of code lines to be processed by the engine during gameplay. Cheat databases can be stored in two formats:- CDB (recommended) - A CDB file can be loaded very quickly and compressed to a small size.
- TXT - A TXT file can be edited in a text editor and doesn't need to be converted. This works well for small lists but can take a while to load if it becomes too large.
TXT Cheat Database Format
Code:"Game Name" Enable 90000000 88888888 Cheat 1 27654321 12345678 Cheat 2 12345678 98765432 Cheat Section Cheat 3 11111111 00000000 Cheat 4 20000004 00000001 20000008 00000001 // Comment line
- A game is declared as the game's title enclosed by quotation marks followed by one or more cheats.
- A cheat begins with a line of text followed by code lines formatted as 8 hexidecimal characters for the address, a space character, and 8 hexidecimal characters for the value.
- When two or more cheat titles are placed on adjacent lines without code lines between them, all cheat titles before the last one will be treated as cheat sections to organize a cheat list or keep notes to be displayed.
- A comment begins with double slashes.
9-type enable codes (9xxxxxxx yyyyyyyy) are supported and will be automatically enabled if present in a game's cheat list. If an F-type enable code is used instead (which is common for older games), it will be silently ignored and a hook will be installed automatically by the code engine. Many games have been tested with the auto-hook function, but its best if a 9-type enable code is used.
Some games use an enable code with additional code lines, such as Jak and Daxter. These types of enable codes can be manually enabled from the cheat menu but aren't automatically enabled since they have a tendency of overwriting parts of the code engine. Metal Gear Solid 2 does this, for example.
Code Format
All cheats must be in "RAW" format; Cheat Device can't decrypt or read any other formats (ARMAX, CB1-6, CB7+, AR2, GS, etc.). However, you can use
tools such as OmniConvert to convert any of these formats to RAW.
Settings File
Settings are stored in an ini file named CheatDevicePS2.ini in the directory Cheat Device is run from. [CheatDevicePS2]- database = Path to .CDB or .TXT cheat database
- boot[0-4] = Paths to boot from when cheats are enabled in addition to the disk-boot option
If the settings file can't be loaded, these default values will be used instead:- database = CheatDatabase.cdb
- boot0 = mc0:/BOOT/BOOT.ELF
- boot1 = mc1:/BOOT/BOOT.ELF
- boot2 = mass:/BOOT/BOOT.ELF
- boot3 = rom0:OSDSYS
- boot4 = FASTBOOT
Included is the CodeBreaker 10.0 database. Please report any bugs to me if you find them.
Downloads
Current Stable Release - v1.2.1 (September 8, 2015): https://github.com/root670/CheatDevi...PS2-v1.2.1.zip
Current Testing Release - v1.2.-110 (January 14, 2018): https://wescastro.com/CheatDevicePS2…0-gcbb20ec.zip
Cheat Device PS2 Source: https://github.com/root670/CheatDevicePS2
cdb-util v1.2.1 (December 16, 2016): https://github.com/root670/cdb-util/releases/tag/1.2.1
cdb-util Source: https://github.com/root670/cdb-util
cdb-util Web Version (convert text cheats to CDB online): http://wescastro.com/cdbutil
All releases can be found here: https://github.com/root670/CheatDevicePS2/releases
Here's a demo of it in action
Last edited by root670; 01-14-2018, 04:29:45 PM.Tags: None
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