Yes
but lee4's files won't appears on my Codebreaker's Day 1 file that's why i have to copy the codes from the internet and put them on the CB disc.
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you did not add my code for Sega Genesis Collection's Sonic the Hedgehog-Originally posted by Leonildo View PostI made a file with these and other new games http://1drv.ms/1MGEiIv
Invincibility
6026BC48 00000063
00000001 0001FE3C
i don't like typing the codes on Codebreaker 8.1 or 9.2 it would take forever since cbc files created by lee4 did not work on both of those Codebreaker i mention. only CodeTwink cbc files works
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My Codebreaker saves PCB, Mcd001 pcsx2, save max or cbs use mymc for emulator.
http://1drv.ms/1jLKiQm
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You can create a new cheat database with those games using makecdb.
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since my PS2 is now soft mod and i just install this awesome device but one problem is it don't have Dragon Ball Z Budokai Tenkaichi 3 and Sega Genesis Collection on the list but not sure about Twisted Metal Head On
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Updated the OP with a new version. The main addition is a save manager, allowing for saves to be copied between a memory card and flash drive using .psu files. This format is supported by MyMc and PS2SaveBuilder, so it can be easily convert to other formats if needed.
Various tweaks to the UI were made as well (currently active game will be highlighted in the game list, game titles are centered in cheat menus, main menu titles are centered, etc.). And lastly the cheat database loading routine has been simplified, allowing for a ~15% speed up during initial loading.
Here's the new release: https://mega.co.nz/#!WBBhXCBA!s5As_D...LM4cDDO-NrFbyU. Enjoy!
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Oh well, yeah... I guess I should look up more info before I add something to my codelist
But thanks for the info lee. After looking at the wiki, I do understand what I did wrong and that won't happen anymore
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because
MGS3 pointer codes layout are incorrect for codebreaker/ps2rd
RE4 pointer codes layout is correct for codebreaker/ps2rd
Example:
Code:incorrect pointer layout Infinite Energy 601D6818 00000000 00000342 000003E7
Code:correct pointer layout Infinite Energy 601D6818 000003E7 00010001 00000342
Last edited by lee4; 04-14-2015, 03:12:38 PM.
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Metal Gear Solid 3 might have been a bad example after all, haha. Anyway, since you said that pointers are supported, I checked again.
These are the codes I used for MGS 3: Subsistence (G)
A side note, these codes work on an Emulator just fine, but not on console. The codes won't let me allow to start the game with the Codebreaker. All I get is a black screen and that's it.Code:Mastercode 90193958 0C064DFE Infinite Energy 601D6818 00000000 00000342 000003E7 Infinite Stamina 601D6818 00000000 00000525 00007530
When I use the same codes with CheatDevice, I can play the game just fine, but the codes don't have any effect.
Could be, that I need to joker the codes and check again, but hell... I'm actually too lazy to find jokers for it :P
Then, I picked Resident Evil 4 (PAL) to see, if it works this time with following cheat:
In this game, it's no problem at all and everything works as intended. I checked various modes to make sure that it works.Code:Mastercode 902A4288 0C0A904A Invincible (Main Character) 60420630 00009D00 00010001 00000438
I guess I should have played various games to verify things, so I'm sorry for assuming it's not supported when it apparently is.
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PS2-side cheat editing, loading of plain text code files, and saving a list of previously enabled codes will definitely be added in the future. Exporting codes would be a useful feature to add to makecdb, but I don't think it needs to be on the PS2 side as well.Originally posted by LegendaryHawk View PostPretty good job there. But there are still some things I'd like to see added, if possible
- Editing/Create codes inside of the program
- Saving selected codes for the next time you start the program, as mrcool already mentioned
- Export codes (or whole database) to text file
- Import codes from text file
- Pointer support (6-type codes) (tested this type with Metal Gear Solid 3 and it seems there is no support for it)
Optional stuff
- A tool for decrypting the .CDB file to text file
- Savegame support (im-/export .psu files for example)
6-type codes are supported by the code engine, but multi-level pointers are not. Can you post the exact code you're trying to use? Does this code work in CodeBreaker?
Thanks for the suggestions.
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Pretty good job there. But there are still some things I'd like to see added, if possible
- Editing/Create codes inside of the program
- Saving selected codes for the next time you start the program, as mrcool already mentioned
- Export codes (or whole database) to text file
- Import codes from text file
- Pointer support (6-type codes) (tested this type with Metal Gear Solid 3 and it seems there is no support for it)
Optional stuff
- A tool for decrypting the .CDB file to text file
- Savegame support (im-/export .psu files for example)
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