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terpsfan101 Codes (Mostly Genesis)

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  • Rainbow Islands (USA) (NES)

    PEEVAIAA Start on Stage 2-2
    ZEEVAIAA Start on Stage 3-3
    LEEVAIAA Start on Stage 4-4
    0598:7F Have all 7 Big Diamonds

    Rainbow Islands - Story of the Bubble Bobble 2 (Europe) (Master System)

    2A1-E7E-6E2 Infinite Time (Water doesn't rise)
    051-B38-E66 Continue with 5 Lives
    071-B38-E66 Continue with 7 Lives
    091-B38-E66 Continue with 9 Lives
    00C59B:A4 Infinite Time (Water doesn't rise)
    Last edited by terpsfan101; 06-09-2016, 02:24:42 AM.

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    • Rainbow Islands - The Story of Bubble Bobble 2 (Europe) (Master System)

      E13-348-7FD Fix bug that can cause the game to crash when viewing the good or bad ending

      Credit: http://www.smspower.org/forums/6843-...RainbowIslands
      Last edited by terpsfan101; 06-09-2016, 02:24:27 AM.

      Comment


      • Sonic Classic Heroes v0.10.008a

        CRC32: C27093DA

        R0XA-L6ZG Invincibility - All Characters
        AKYT-EA2T Infinite Lives
        RG9T-L6WR Infinite Time
        ALGT-EA58 Infinite Time Underwater - All Characters
        SCLA-DJTL Rings worth 2
        9TVA-DCKJ Start with all Chaos Emeralds (Enable Super Characters) (Works on both new and saved games) (1 of 2)
        A6VA-CABL Start with all Chaos Emeralds (Enable Super Characters) (Works on both new and saved games) (2 of 2)
        9TVA-DCBR Start with all Sol Emeralds (Enable Hyper Characters) (Works on both new and saved games) (1 of 2)
        B2VA-CABT Start with all Sol Emeralds (Enable Hyper Characters) (Works on both new and saved games) (2 of 2)
        Last edited by terpsfan101; 06-05-2016, 12:05:24 AM.

        Comment


        • Gun Nac (USA) (NES)

          SXVZTXSE Infinite Bombs
          IENTAAZA Start with 5 Lives, instead of 2
          PENTAAZE Start with 9 Lives
          IONTAAZA Start with 15 Lives
          IXNTAAZA Start with 25 Lives
          ASNTAAZA Start with 50 Lives
          INNTAAZA Start with 75 Lives
          OONTAAZE Start with 99 Lives
          PASOKGGE Get 9 Bombs for Free at the Start of the Game, instead of 4
          IPSOKGGA Get 15 Bombs for Free at the Start of the Game
          IZSOKGGA Get 25 Bombs for Free at the Start of the Game
          AISOKGGA Get 50 Bombs for Free at the Start of the Game
          IYSOKGGA Get 75 Bombs for Free at the Start of the Game
          OPSOKGGE Get 99 Bombs for Free at the Start of the Game
          PAEOYZAA Start every life with the Screen Buster Weapon, Level 2 Weapon Power, and Level 4 Bomb Power
          ZAEOYZAA Start every life with the Search Driver Weapon, Level 3 Weapon Power, and Level 4 Bomb Power
          LAEOYZAA Start every life with the Dragon Napalm Weapon, Level 3 Weapon Power, and Level 4 Bomb Power
          GAEOYZAA Start every life with the Wide Beam Weapon, Level 3 Weapon Power, and Level 4 Bomb Power
          PAVTPPAA Start every life with the Blizzard Bomb (Enable before selecting "Game Start" on the Title Screen)
          ZAVTPPAA Start every life with the Thunder Bomb (Enable before selecting "Game Start" on the Title Screen)
          LAVTPPAA Start every life with the Water Bomb (Enable before selecting "Game Start" on the Title Screen)
          0190:00 Bomb Type - Fire Bomb
          0190:01 Bomb Type - Blizzard Bomb
          0190:02 Bomb Type - Thunder Bomb
          0190:03 Bomb Type - Water Bomb

          I'll work on some more codes shortly. Anyone know what drgonzo7's "Turbo Power" code for Gun Nac does?:

          003C:00 Turbo Power - Level 1
          003C:01 Turbo Power - Level 2
          003C:02 Turbo Power - Level 3
          003C:03 Turbo Power - Level 4
          003C:04 Turbo Power - Level 5
          Last edited by terpsfan101; 06-06-2016, 11:38:57 PM.

          Comment


          • Gun Nac (USA) (NES)

            SZKOAZSA Weapon Pickups don't Change Current Weapon
            SXXPIVSE Bomb Pickups don't Change Current Bomb Type
            KXXPLTKA Bomb Pickups that are Different than your Current Bomb Type don't Decrease Current Bomb Power
            SZOPZZSA Keep Current Weapon after Dying
            SZEPAYSA Keep Current Weapon Power after your Upgraded Ship gets Hit
            SZOPAZSA Keep Current Weapon Power after Dying
            SZOPGZSA Keep Current Bomb Power after Dying
            Last edited by terpsfan101; 06-09-2016, 03:52:42 AM.

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            • Gun Nac (USA) (NES)

              AAKZAAIA Enable Debug Invincibility (This is Mezmorize's code that is already in the database)
              ZAVEKYPA Start on Area 2
              LAVEKYPA Start on Area 3
              GAVEKYPA Start on Area 4
              IAVEKYPA Start on Area 5
              TAVEKYPA Start on Area 6
              YAVEKYPA Start on Area 7
              AAVEKYPE Start on Area 8
              01BE:01 Enable Debug Invincibility
              0189:00 Ship Speed Modifier - Speed 1
              0189:01 Ship Speed Modifier - Speed 2
              0189:02 Ship Speed Modifier - Speed 3
              0189:03 Ship Speed Modifier - Speed 4
              Last edited by terpsfan101; 06-07-2016, 08:41:00 PM.

              Comment


              • I see no reason why we shouldn't be allowed to delete our posts when there are no responses after them.
                Last edited by terpsfan101; 06-07-2016, 01:51:38 AM. Reason: Deleted post

                Comment


                • Thanks you much for codes for Gun-Nac! Actually your codes "Start Each Life With ... Weapon" also need to be enabled before leaving Start Screen otherwise you'll still start your first life with default weapon (although after dying once you will start each life from the second life onwards with that weapon). You probably didn't found a code do can still have current weapon type / power active while have the bomb weapon in use.
                  Last edited by Unicode; 06-07-2016, 04:23:17 AM.

                  Comment


                  • Originally posted by Unicode View Post
                    Thanks you much for codes for Gun-Nac! Actually your codes "Start Each Life With ... Weapon" also need to be enabled before leaving Start Screen otherwise you'll still start your first life with default weapon (although after dying once you will start each life from the second life onwards with that weapon). You probably didn't found a code do can still have current weapon type / power active while have the bomb weapon in use.
                    Yeah, a "Keep Your Current Weapon while a Bomb is Active" is a code I wasn't able to make. I couldn't get a break on RAM address 0034 (Weapon Type) when firing a bomb and when firing a weapon when the bomb was active.

                    Gun Nac has a Debug Code. Game Genie code PENNOYAA activates it. The reason I bring it up is that I can't seem to get the Weapon and Bomber Options in the Config.Sys Menu to do anything. I always start with the default weapon and bomb no matter what Weapon or Bomber I select in the Config.Sys Menu. I did notice that with the Debug code active you can change your ship's speed by pressing Select. I wonder if there is a way to cycle weapon and bomb types.

                    Comment


                    • Can then you go forward and look for the Megaman 1 / 2 and Saiyuuki World requests? Seems you're finished and can't find more codes for Gun-Nac...
                      Last edited by Unicode; 06-08-2016, 06:05:29 AM.

                      Comment


                      • Power Strike (USA, Europe) (Master System)

                        005-22B-3BE Infinite Special Weapon (1 of 2)
                        003-F2B-3BE Infinite Special Weapon (2 of 2)
                        04A-73B-F7E Regular Weapon Powers-up 1.3x faster
                        03A-73B-F7E Regular Weapon Powers-up 1.7x faster
                        02A-73B-F7E Regular Weapon Powers-up 2.5x faster
                        01A-73B-F7E Regular Weapon Powers-up 5x faster
                        3A8-94B-2A2 Special Weapon Pickups that are Different than your Current Special Weapon don't Decrease Special Weapon Power
                        3A1-D49-2A2 Keep Regular Weapon Power after Dying
                        3A8-66B-2A2 Keep Special Weapon Power after Dying and Special Weapon Pickups that are Different than your Current Special Weapon don't Decrease Special Weapon Power (1 of 2)
                        3A8-94B-2A2 Keep Special Weapon Power after Dying and Special Weapon Pickups that are Different than your Current Special Weapon don't Decrease Special Weapon Power (2 of 2)
                        006-77F-5DD Keep Regular Weapon Power and Special Weapon Power after Continuing (1 of 2)
                        006-78F-2A8 Keep Regular Weapon Power and Special Weapon Power after Continuing (2 of 2)
                        5A1-43B-19A Temporary Invincibility after Dying and at Start of Level Lasts 1.5x Longer
                        781-43B-19A Temporary Invincibility after Dying and at Start of Level Lasts 2x Longer
                        B41-43B-19A Temporary Invincibility after Dying and at Start of Level Lasts 3x Longer
                        FF1-43B-19A Temporary Invincibility after Dying and at Start of Level Lasts 4x Longer

                        Aleste (Japan) (Master System)

                        C30-2FB-C41 Invincibility (Enable before start of level or after dying)
                        002-F7B-3BE Infinite Special Weapon (1 of 2)
                        001-C7B-3BE Infinite Special Weapon (2 of 2)
                        048-48B-F7E Regular Weapon Powers-up 1.3x faster
                        038-48B-F7E Regular Weapon Powers-up 1.7x faster
                        028-48B-F7E Regular Weapon Powers-up 2.5x faster
                        018-48B-F7E Regular Weapon Powers-up 5x faster
                        3A6-69B-2A2 Special Weapon Pickups that are Different than your Current Special Weapon don't Decrease Special Weapon Power
                        3AF-A9A-2A2 Keep Regular Weapon Power after Dying
                        3A6-3BB-2A2 Keep Special Weapon Power after Dying and Special Weapon Pickups that are Different than your Current Special Weapon don't Decrease Special Weapon Power (1 of 2)
                        3A6-69B-2A2 Keep Special Weapon Power after Dying and Special Weapon Pickups that are Different than your Current Special Weapon don't Decrease Special Weapon Power (2 of 2)
                        006-71F-5DD Keep Regular Weapon Power and Special Weapon Power after Continuing (1 of 2)
                        006-72F-2A8 Keep Regular Weapon Power and Special Weapon Power after Continuing (2 of 2)
                        5AF-18C-19A Temporary Invincibility after Dying and at Start of Level Lasts 1.5x Longer
                        78F-18C-19A Temporary Invincibility after Dying and at Start of Level Lasts 2x Longer
                        B4F-18C-19A Temporary Invincibility after Dying and at Start of Level Lasts 3x Longer
                        FFF-18C-19A Temporary Invincibility after Dying and at Start of Level Lasts 4x Longer

                        credit Pugsy for Invincibility

                        Power Strike (USA, Europe) (Master System)
                        Aleste (Japan) (Master System)

                        00C83E:64 Infinite Special Weapon
                        00C813:08 Max Regular Weapon Power (1 of 3)
                        00C815:03 Max Regular Weapon Power (2 of 3)
                        00C816:04 Max Regular Weapon Power (3 of 3)
                        00C840:03 Max Special Weapon Power
                        00C83C:00 Special Weapon Modifier - Direction Shot
                        00C83C:01 Special Weapon Modifier - Web Gun
                        00C83C:02 Special Weapon Modifier - Laser Cannon
                        00C83C:03 Special Weapon Modifier - Rolling Fire
                        00C83C:04 Special Weapon Modifier - Homing Flame
                        00C83C:05 Special Weapon Modifier - Swing Web
                        00C83C:06 Special Weapon Modifier - Plasma Ball
                        00C83C:07 Special Weapon Modifier - Wipe Laser
                        00C881:00 Round Modifier - Secret Round
                        00C881:01 Round Modifier - Round 1
                        00C881:02 Round Modifier - Round 2
                        00C881:03 Round Modifier - Round 3
                        00C881:04 Round Modifier - Round 4
                        00C881:05 Round Modifier - Round 5
                        00C881:06 Round Modifier - Round 6

                        Power Strike II (Europe) (Master System)

                        3A9-947-2A2 Keep Primary Weapon Power after Dying
                        3A9-9C7-2A2 Keep Secondary Weapon Power after Dying
                        3A9-D27-2A2 Keep Primary Weapon Power after Continuing
                        3A9-D57-2A2 Keep Secondary Weapon Power after Continuing
                        B40-6A7-08B Temporary Invincibility after Dying and at Start of Level Lasts 1.5x Longer
                        FF0-6A7-08B Temporary Invincibility after Dying and at Start of Level Lasts 2x Longer
                        00C330:0E Max Primary Weapon Power
                        00C331:05 Max Secondary Weapon Power
                        00C300:00 Set Difficulty to Hidden "Comfort" Difficulty
                        00C30D:01 Enable Debug Options

                        Note: Enabling the Debug Options adds Title Logo (Returns to Title Screen), Ending Test (View Ending), and Round Demo (Cutscene Viewer) to the Main Menu and Adds Stage Select, Death (Select "Non Death" for Invincibility or "Free Death" for Infinite Lives), and Boss Test (Skip to the Boss for selected Stage) Options to the Options Menu

                        credit: https://tcrf.net/Power_Strike_II

                        GG Aleste II ~ Power Strike II (Japan, Europe) (Game Gear)

                        3AD-959-2A2 Keep Primary Weapon Power after Dying
                        3AD-8B9-2A2 Keep Secondary Weapon Power after Dying
                        B4B-049-08B Temporary Invincibility after Dying and at Start of Level Lasts 1.5x Longer
                        FFB-049-08B Temporary Invincibility after Dying and at Start of Level Lasts 2x Longer
                        00C055:03 Max Primary Weapon Power
                        00C052:03 Max Secondary Weapon Power
                        00C051:00 Secondary Weapon Modifier - Neo Napalm Gun (Takes effect on next life)
                        00C051:01 Secondary Weapon Modifier - Hammer Hawk (Takes effect on next life)
                        00C051:02 Secondary Weapon Modifier - Delta Form (Takes effect on next life)
                        00C051:03 Secondary Weapon Modifier - Rising Masher (Takes effect on next life)
                        00C074:00 Stage Modifier - Stage 1
                        00C074:01 Stage Modifier - Stage 2
                        00C074:02 Stage Modifier - Stage 3
                        00C074:03 Stage Modifier - Stage 4
                        00C074:04 Stage Modifier - Stage 5
                        00C074:05 Stage Modifier - Stage 6, Part 1
                        00C074:06 Stage Modifier - Stage 6, Part 2
                        Last edited by terpsfan101; 12-13-2017, 08:24:36 PM.

                        Comment


                        • Parasol Stars - Rainbow Islands II (Europe) (NES)

                          This is a different game than the other two NES Rainbow Island games I recently made codes for.

                          SEELYISZ Invincibility (1 of 2)
                          AEEUZIPA Invincibility (2 of 2)
                          SZKTZUVK Infinite Lives
                          SZVAPPVG Infinite Credits
                          PAVEKIGE Start with 9 Lives, instead of 4
                          PPVEKIGE Start with 25 Lives
                          ZLVEKIGA Start with 50 Lives
                          LTVEKIGA Start with 99 Lives
                          GASALPZA Continue with 4 Lives (the same amount you start a new game with), instead of 2
                          PASALPZE Continue with 9 Lives
                          PPSALPZE Continue with 25 Lives
                          ZLSALPZA Continue with 50 Lives
                          LTSALPZA Continue with 99 Lives
                          Last edited by terpsfan101; 06-09-2016, 05:00:38 AM.

                          Comment


                          • Street Fighter II' - Special Champion Edition (USA)

                            I was recently looking at the frame data for Street Fighter II (see the links at the bottom of this post) and noticed that the frame data of M. Bison's (Dictator's) normal moves were slightly altered in the update from SFII Champion Edition to SFII Turbo. When I first looked at the frame data for the 16-bit ports of Street Fighter II around a month ago, I was surprised at how faithful it was to the arcade versions. Since I kind of understand how the frame data works in the Genesis and SNES Street Fighter ports, I thought I would try and make the frame data of Turbo M. Bison's normal moves match the frame data of Champion Edition M. Bison's normal moves. All it took was one code:

                            RHHA-C6YW Turbo M. Bison's has Champion Edition M Bison's frame data for Normal Moves

                            What this means:

                            -Faster Recovery for Standing Medium Punches.
                            -Faster Recovery for Crouching Medium Punches.
                            -Faster Startup, Faster Active Part, and Faster Recovery for Standing Medium Kicks.
                            -Faster Startup and Slower Recovery for Standing Hard Kicks.

                            Links:

                            Detailed Frame Data: http://zachd.com/nki/ST/flame.html
                            Turbo M. Bison's Frame Data with Pictures (Scroll down to mid-page to see the pictures): http://wiki.shoryuken.com/Street_Fig...hting/M._Bison

                            Edit: This code also makes Turbo Balrog (Boxer) use Champion Edition Balrog's frame data for normal moves. In fact, it makes all characters use their Champion Edition frame data for normal moves. However, since only M. Bison's and Balrog's normal move frame data is different in Turbo mode, it only affects these two characters. Zangief has his double knee press in Champion mode for the Genesis, so he is unaffected by this code.
                            Last edited by terpsfan101; 06-11-2016, 03:21:02 AM. Reason: Code affects other characters.

                            Comment


                            • Originally posted by Unicode View Post
                              Can then you go forward and look for the Megaman 1 / 2 and Saiyuuki World requests? Seems you're finished and can't find more codes for Gun-Nac...
                              Anything about these?

                              Comment


                              • Originally posted by Unicode View Post
                                Can then you go forward and look for the Megaman 1 / 2 and Saiyuuki World requests? Seems you're finished and can't find more codes for Gun-Nac...
                                Originally posted by Unicode View Post
                                Anything about these?
                                Patience, Unicode

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