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AdamL's Game Boy codes

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  • #16
    I believe the valid memory range is $C000--$DFFF.
    I guess that RAM code isn't accepted since the address is FF92.
    http://OldGameHacking.com/
    http://www.youtube.com/user/DreamcastVideos

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    • #17
      Originally posted by adaml View Post
      Rey, I tried using one of VisitntX's Alfred Chicken (GB) codes to fly in VBA but it would not accept the code:
      010192FF

      Does this code work in your version? Is there a way to convert this into a game genie code that would work?
      Works fine for me.

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      • #18
        Thanks Mezmorize.

        So Rey, the version of VBA you are using allows addresses over $DFFF? I don't know much about this but if your version allows more codes I'm getting it.
        US NES games left to beat: 3
        Last 2: Nobunaga's Ambition II and Gemfire

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        • #19
          The version you are using is the original VBA, which is severely outdated. Use the new one I gave you, it works the same, but has many more options. The cheat search engine is the same one FCEUX and SNES9X uses, so you'll be able to make cheats quicker.

          The only downside to the VBA-RR that I posted is that some old GB games have issues. But for that I keep an older version of the emulator.

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          • #20
            Why not try BGB as it has all the features of VBA minus the gba support and has builtin debugging so you can use and make GG codes as wellas GS codes too.
            Spoiler Alert! Click to view...

            THE BAD GUY!!!!!!

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            • #21
              Because VBA is the FCEUX/SNES9X of the game boy emulators, super user friendly

              Also, I doubt he knows how to use a debugger, I sure don't!

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              • #22
                The version you are using is the original VBA, which is severely outdated.
                He still never stated what the exact version he was using is ... that could be helpful to know. But yeah, it seems like he is using an outdated version.
                Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

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                • #23
                  Yeah, he once told me he was using the original VBA, the one that was last updated like 2004 or something.

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                  • #24
                    http://www.gamefaqs.com/gameboy/9163...boy/faqs/68110

                    Finally got v1.0 of the GB endings guide done for anyone who wants to peruse it
                    US NES games left to beat: 3
                    Last 2: Nobunaga's Ambition II and Gemfire

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                    • #25
                      EFFIN FINALLY!!

                      Not that I'm going to see anything I haven't seen before though

                      But I still want to read it

                      *edit*
                      That's a lot of games, nice!

                      And ugh... you kept that way of showing the game's text? It's annoying to read a couple of words per line -_-. I stopped once I reached Great Greed, sorry
                      Last edited by ReyVGM; 11-01-2013, 09:53:43 PM.

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                      • #26
                        Sorry I couldn't satisfy you Rey. I'll get your refund in the mail.
                        US NES games left to beat: 3
                        Last 2: Nobunaga's Ambition II and Gemfire

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                        • #27
                          Haha. It's just... it's annoying to read like that. The games did it because they lacked the screen space.

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                          • #28
                            Nice AdamL. I enjoy your previous ones, I'm sure I will enjoy this one as well.
                            Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

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                            • #29
                              Panel Action Bingo (GB)

                              Cat Acts Crazy
                              0100EEC0
                              0122EFC0

                              I found this code by accident. The cat goes off the screen and just moves around aimlessly, pretty much rendering him useless and making it easy to beat each screen. Basically I froze the cat's vertical and horizontal position so he is physically stuck off the screen somewhere. He appears to be floating all over the board (and off the screen at times even) but he is really frozen off the screen.

                              [EDIT] - I tweaked the code so the cat's physical position is somewhere off the screen, so if someone can add this I will definitely not be changing it again
                              Last edited by adaml; 05-30-2014, 09:38:30 PM.
                              US NES games left to beat: 3
                              Last 2: Nobunaga's Ambition II and Gemfire

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                              • #30
                                Is anyone familiar with the Game Boy game Tesserae? It's like those old peg games where you have to jump pegs over pegs until there is only one left but in Tesserae you jump tiles over tiles. Anyway, you clear the screen when there is only one tile left. I've been doing searches in Visual Boy Advance and I have found a Game Shark code for the tiles, which is 01??ADC1 (with ?? representing the number of tiles left). I've set this at 02 and jumped a tile but it does not trigger the ending. If you set the code then unfreeze it, the value returns to whatever the actual number of tiles left on the screen is.

                                I'm at about 20% at making successful codes in this emulator, so if anyone has time to check this out that would be great.
                                US NES games left to beat: 3
                                Last 2: Nobunaga's Ambition II and Gemfire

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