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47iscool's PS2 codes

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  • lee4
    replied
    I told to "create" your own "thread" for requests instead of posting in someone else thread

    I have Godhand, but do not post in my ps2 thread for request
    Last edited by lee4; 04-23-2013, 09:47:04 AM.

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  • olala
    replied
    Uh oky dood
    Nextimes
    dood
    Last edited by olala; 04-23-2013, 08:44:33 AM. Reason: Your avatar looks better than before dood:)

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  • 47iscool
    replied
    Originally posted by olala View Post
    Hiy mr47
    Doyou have godhand games?
    Dood
    Unfortunatly no, sorry dood.

    Leave a comment:


  • olala
    replied
    Hiy mr47
    Doyou have godhand games?
    Dood

    Leave a comment:


  • lee4
    replied
    ok, when cmp is stable and stay up
    Last edited by lee4; 04-23-2013, 07:14:06 AM.

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  • 47iscool
    replied
    True, but byte swap little to big or vice versa is very slow on Hex Workshop.
    Hey lee4, if you want to add any of my codes to CMP, feel free.
    Last edited by 47iscool; 04-23-2013, 07:10:38 AM.

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  • lee4
    replied
    Originally posted by 47iscool View Post
    The only thing I dislike about this is that the codes have to be byte swapped to work.

    2 examples:
    Genesis/MD = 31FC-6004
    PS2 RAM = FC31-0460
    Because of Little-Endian and Big-Endian issues
    aka reverse byte ordering
    affect all sega genesis emulator including pc ones

    I wonder I can find a pointer to rom file
    Last edited by lee4; 04-23-2013, 07:04:08 AM.

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  • Demonic722
    replied
    >Yeah it does the same thing as AWXT-CA4C, you will still see the rings come out but the ring count doesn't decrease.
    Alright, cool. I made a similar code for Sonic Advance so I'll post it in my thread.

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  • 47iscool
    replied
    Originally posted by Demonic722 View Post
    Nice code, but does it work like..."When Sonic is hit, he can still lose rings, but his current ring count won't decrease" or "When Sonic is hit, he won't lose any rings at all" ? I'm asking because I'm thinking about accomplishing the same thing in Sonic Advance.
    Yeah it does the same thing as AWXT-CA4C, you will still see the rings come out but the ring count doesn't decrease.
    The only thing I dislike about this is that the codes have to be byte swapped to work.

    2 examples:
    Genesis/MD = 31FC-6004
    PS2 RAM = FC31-0460

    I will probably port more codes later.
    Last edited by 47iscool; 04-23-2013, 06:15:54 AM.

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  • Demonic722
    replied
    Originally posted by 47iscool View Post
    Sonic Mega Collection (USA)
    Code:
    Sonic & Knuckles Codes
    
    Don't Lose Rings When Hit
    D0AFEF42 0000FC31
    10AFEF42 00000460
    Ported From Galoob GG Code
    Nice code, but does it work like..."When Sonic is hit, he can still lose rings, but his current ring count won't decrease" or "When Sonic is hit, he won't lose any rings at all" ? I'm asking because I'm thinking about accomplishing the same thing in Sonic Advance.

    Leave a comment:


  • 47iscool
    replied
    Sonic Mega Collection (USA)
    Code:
    Sonic & Knuckles Codes
    
    Don't Lose Rings When Hit
    D0AFEF42 0000FC31
    10AFEF42 00000460
    Ported From Galoob GG Code

    Leave a comment:


  • lee4
    replied
    [sarcastic] I just use power of "google is your friend" button [/sarcastic]

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  • 47iscool
    replied
    Good call, Removed.
    Last edited by 47iscool; 04-18-2013, 04:58:07 AM.

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  • lee4
    replied
    Originally posted by 47iscool View Post
    Tony Hawk's Project 8 (USA)

    Trick Score Modifier x9999 (Float)
    2067E064 461C3C00
    this code already hacked by Datel the code name is "Super Scoring"
    http://us.codejunkies.com/search/codes/Tony-Hawks-Project-8_Action-Replay-MAX_13634014-13__.aspx
    and hacked by CMX the code name is "Quick Score Multiplier"
    http://cheats.codetwink.com/ps2/view/5853/
    Last edited by lee4; 04-18-2013, 04:57:25 AM.

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  • 47iscool
    replied
    Tony Hawk's Project 8 (USA)

    Can't knock down peds or other skaters
    2042CDF4 00000000
    Last edited by 47iscool; 04-18-2013, 04:57:56 AM.

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