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47iscool's PS2 codes

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  • 47iscool
    replied
    Way of The Samurai (SLUS-20407)

    Code:
    Never Lose Health/Practice Mode (Works for enemies too)
    20121090 24030000
    Finally know how to make PS2 ASM codes thanks to Azagthoth's tutorial for pcsx2+CE.
    Last edited by 47iscool; 08-02-2014, 01:46:11 PM. Reason: ASM codes, not pointers

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  • lee4
    replied
    Originally posted by 47iscool View Post
    Speaking of ELF files, how do you use OPL to load an alternate ELF file from the ISO? I never figured out how to.
    In OPL 0.9.2
    goto Game Settings for Shaolin Monks
    goto Custom ELF just type in
    JARVOS.ELF
    save settings
    will make OPL always boot JARVOS.ELF instead of SLUS_210.87.

    my codes for Shaolin Monks' MK2 game will work from both booting SLUS_210.87 or JARVOS.ELF
    https://forum.gamehacking.org/node/119194

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  • 47iscool
    replied
    Originally posted by lee4 View Post
    Are you loading the game directly from JARVOS ELF?
    Yes

    My structure layout is as follows:
    IOP/
    MODULES/
    CLASSIC/
    SLUS_210.87
    SYSTEM.CNF

    I took the JARVOS.ELF out and renamed it to "SLUS_210.87" that way I could separate it from Shaolin Monks. I also used DVDScan to patch it to run on CD instead of DVD as I didn't want the whole game on my USB drive, only MK II.

    Speaking of ELF files, how do you use OPL to load an alternate ELF file from the ISO? I never figured out how to.
    Last edited by 47iscool; 01-03-2014, 11:12:55 PM.

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  • lee4
    replied
    Are you loading the game directly from JARVOS ELF?
    Last edited by lee4; 01-03-2014, 03:38:49 PM.

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  • 47iscool
    replied
    Mortal Kombat II (Arcade) (Mortal Kombat: Shaolin Monks)

    Code:
    (M) Must Be On (Alt) [Credit: [URL="http://www.codemasters-project.net/vb/index.php"]Codemasters-Project.net[/URL]]
    9014F798 0C053D8E
    
    Inf Time To Choose Character
    1051F558 00000140
    Will not work if character modifiers are on or vice-versa because both use the timer.
    
    P1 Character Modifier
    D051F558 00001330
    0051E050 000000??
    
    P2 Character Modifier
    D051F558 00001330
    0051E1CA 000000??
    Not going to take out time to write the characters values down, just experiment with values. Also, don't go higher than the value 10 or it will freeze.

    I followed the guide at CMP on how to make 9 type master code with ps2dis. Of course, I could have been lazy and used PTM's master code finder but instead just tried something different and it works perfect. Thanks for posting that guide at CMP lee4.
    Last edited by 47iscool; 01-03-2014, 07:06:11 PM.

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  • 47iscool
    replied
    Originally posted by lee4 View Post
    can kindly post the ps2 disc hash for games not v1.0 using this program
    http://www.codemasters-project.net/g...ntry.php?e=189
    Will do.
    Edit: Done
    Last edited by 47iscool; 01-02-2014, 04:34:12 AM.

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  • lee4
    replied
    can kindly post the ps2 disc hash for games not v1.0 using this program
    http://www.codemasters-project.net/g...ntry.php?e=189

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  • 47iscool
    replied
    WWE SVR 2007 V2.1 USA

    Disc Hash:
    31 B7 70 19 20 89 CD 57 75 50 F1 E7 5E 2E 61 B7 D7 12 7D C6
    SLUS_214.27 002A70BC 01C704C5 656C1900 01C704C5 656C1900

    Code:
    Walk Through walls
    202888D0 00000000
    Ported from V1.02 code made by Trigin at Code-X
    Last edited by 47iscool; 01-01-2014, 11:18:21 PM.

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  • 47iscool
    replied
    Way of The Samurai (USA) [SLUS-20407]

    Code:
    New Game Character Model Modifier 
    D0905504 00000000
    00905504 000000??
    Does not work on a resumed save, might try to work on that later. Select the default head for the code to work. Fixed crashing head change by adding a joker.
    
    Some Values:
    Suzu-San-39
    Suzu's Grandpa-3A
    Dona-Dona-3B
    Dojima-3C
    Ninja-45
    Kitcho-34
    Chelsea (Hot Blonde)-35
    There are more but I can't remember all the names. Just try changing the values to see who you can get.
    Last edited by 47iscool; 12-28-2013, 02:19:27 AM. Reason: Fixed lockup issues

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  • 47iscool
    replied
    NFS Most Wanted Greatest Hits NTSC U/C

    Code:
    Junkman Engine
    205701A8 00000002
    205701B0 00000001
    
    Finally, didn't think this code was ever going to be possible.
    Junkman N20
    20570220 00000003
    20570228 00000001
    
    All Junkman Performance in Career
    20570214 00000001
    2057021C 00000001
    205701F0 00000002
    205701F8 00000001
    205701CC 00000003
    205701D4 00000001
    205701E4 00000004
    205701EC 00000001
    205701A8 00000005
    205701B0 00000001
    20570220 00000006
    20570228 00000001
    205701FC 00000007
    20570204 00000001
    For those who don't know, these are for the career mode. Just press circle when the "Backroom" words appear on the left side of the screen in the car customize shop.

    Codes can also be found at Codemasters-Project.net
    Last edited by 47iscool; 12-08-2013, 11:47:23 PM.

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  • 47iscool
    replied
    Hitman 2: Silent Assassin (USA)

    Code:
    Invisibility On
    204D9E90 3F800000
    Credits to: Code Master, GameMasterZer0, Lajos Szalay
    Code has the same pattern as Hitman Contracts and thus was able to be found.

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  • lee4
    replied
    oops, I meant.

    At time codejunkies need put codes on same day as game release
    and normally you cant beat the game in 1 hour,
    so the hacker doesnt have time to know everything about the game.

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  • 47iscool
    replied
    Found more obscure codes at hitmanforum which are codes by a user of hitmanforum called "Codyz"

    Just thought they would make a good addition to the site because codes like this are very rare because not many people hack codes for games like this one.

    Code:
    Infinite Sedative Syringes
    203DE13C 00000000
    Infinite Poison Syringes
    203DE19C 00000000
    Conceal All Weapons & Items
    2053C318 00000000
    No Doors Need To Be Pick-locked
    2053BA08 00000000
    2053BAA0 00000002
    Shoot Any Door Handle To Open It
    2053BAF8 00000001
    Any Ammo Can Shoot Thru Doors
    2053BB50 00000001
    2053BB80 00000001
    Inventory Limit Glitch
    Equip Silverballer
    00639DF8 00000001
    0063B6C8 00000001
    0063CDB8 00000001
    0063E4A8 00000001
    Equip SMG Tactical
    0063A018 00000001
    0063B708 00000001
    0063CDF8 00000001
    0063E4E8 00000001
    Equip W2000
    0063A058 00000001
    0063B748 00000001
    0063CE38 00000001
    0063E528 00000001
    Equip Knife
    0063A238 00000001
    0063B928 00000001
    0063D018 00000001
    0063E708 00000001
    Equip Hammer
    0063A678 00000001
    0063BD68 00000001
    0063D458 00000001
    0063EB48 00000001
    Equip Nailfile
    0063A698 00000001
    0063BD88 00000001
    0063D478 00000001
    0063EB68 00000001
    I would like to add these in the db but they're not mine and that would be wrong, maybe someone could nicely add them to db with the username "Codyz"? Thanks.

    Original page:http://www.hitmanforum.com/index.php...gamesharkntsc/
    Last edited by 47iscool; 12-01-2013, 12:15:07 PM.

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  • 47iscool
    replied
    Originally posted by lee4 View Post
    you answer your own question
    its unused item
    But it is usable in the last two levels, adding it in the inventory with hacks allows it to be used on any level.
    Last edited by 47iscool; 12-01-2013, 12:01:50 AM.

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  • lee4
    replied
    Originally posted by 47iscool View Post
    I guess wasted my time finding the addresses, but CJ never game the values of the items and weapons. I at least have that to my credit.
    dont feel bad

    yes you can claim credit for find values
    Originally posted by 47iscool View Post
    Hehe look at this:
    2063A2A0 00000013
    2063A2C0 00000016
    As you see they could have given you the Custom 1911 as it's value is 14 but they skipped out on it. I wonder why?

    Not sure if you (lee4) have ever played this game or not but

    it is impossible to get the 1911 without cheating. It appears on Amendment 25 and even if you get it and put it in your ICA storage, which the ICA storage box allows you to keep the weapons you put in it. But for some reason the when you put the 1911 in there it will not appear in your inventory.
    you answer your own question

    its unused item

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