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47iscool's Wii & GameCube Codes

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  • lee4
    replied
    Originally posted by 47iscool View Post
    GameCube

    GSNE8P
    Sonic Adventure 2 Battle

    Code:
    Do Not Lose Rings When Hit
    48000000 801A2A18
    DE000000 80008180
    120000CC 00003880
    E2000001 80008000
    48000000 801A2A18
    DE000000 80008180
    120000CE 00000000
    E2000001 80008000
    My first ever pointer code, made using gcnppc 1.2
    cool

    but, your code should be like this

    Do Not Lose Rings When Hit
    48000000 801A2A18
    DE000000 80008180
    140000CC 38800000
    E0000000 80008000
    Last edited by lee4; 07-14-2014, 02:45:21 AM.

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  • 47iscool
    replied
    GameCube

    GSNE8P
    Sonic Adventure 2 Battle

    Code:
    Do Not Lose Rings When Hit
    48000000 801A2A18
    DE000000 80008180
    140000CC 38800000
    E0000000 80008000
    My first ever pointer code, made using gcnppc 1.2
    Last edited by 47iscool; 07-14-2014, 03:07:19 AM.

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  • 47iscool
    replied
    GameCube

    GSNE8P
    Sonic Adventure 2 Battle

    Code:
    Inf Laser Robotnik/Tails
    040B3E88 38630000

    Leave a comment:


  • 47iscool
    replied
    GameCube

    GNDE69
    Need for Speed Underground
    Code:
    Disable Nitrous Usage
    0406C7DC 38000000
    
    Engine Never Blows (Drag Mode)
    04076014 60000000

    Leave a comment:


  • 47iscool
    replied
    GameCube

    GXSE8P
    Sonic Adventure DX -Director's Cut-

    Code:
    Any rings change (gain or lose) gives you 999 of them
    043BE884 380003E7
    Last edited by 47iscool; 07-08-2014, 03:29:16 AM.

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  • 47iscool
    replied
    GameCube

    GSNE8P
    Sonic Adventure 2 Battle

    Code:
    Any rings change (gain or lose) gives you 999 of them
    04063818 380003E7

    Leave a comment:


  • 47iscool
    replied
    GameCube

    Code:
    G3AE69
    The Lord of the Rings, The Third Age
    
    Each Character's Attribute Points Go To 10000 When Leveling Up!
    040B7288 38002710
    Also in AR format for @hawkeyes

    Code:
    Each Character's Attribute Points Go To 10000 When Leveling Up!
    8W22-CHU5-62UW9
    W3Z1-Q3P7-4F1Q1
    I may not have been able to make an inf attribute points but this works just as well, lord knows this game needs it.
    Last edited by 47iscool; 07-10-2014, 06:52:41 PM.

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  • 47iscool
    replied
    GameCube

    GUGE69
    Need for Speed Underground 2

    Code:
    Inf Time On Special Events
    0412D338 60000000
    The timer will say "0.00" but just ignore this.
    Last edited by 47iscool; 07-04-2014, 01:41:14 AM.

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  • 47iscool
    replied
    @hawkeyes

    The reason ported ASM codes don't work sometimes is because the DOL (executable) is different from each region. However, the code to stop the eye of Sauron from starting battles actually works on the US version of the game. Here it is with the US region code:

    Freeze Eye Of Sauron
    E6ZD-U9CE-8WT11
    VPX2-QHT0-A2HRX

    I found it here:http://arcentral.net/Codes/PAL/Lord_..._Third_Age.php
    Last edited by 47iscool; 06-29-2014, 06:22:35 PM.

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  • hawkeyes
    replied
    Thank you so much!I tried to port them using delta maker but both codes I came up with had no effect.these are the two sets of codes I ended up with:
    Infinite Item Usage (All Items)
    040BE768 38030000


    Infinite AP (All Characters)
    040B5BB8 60000000


    Infinite Item Usage (All Items) V2
    C4856C40 38030000


    Infinite AP (All Characters) V2
    C484E090 60000000

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  • 47iscool
    replied
    GameCube

    Code:
    G3AE69
    The Lord of the Rings, The Third Age
    
    Inf AP
    040B69D4 60000000
    
    Inf Items
    040BF50C 38030000
    No porting was needed, I have been wanting these codes for a long time aswell. A few days ago I thought I had an inf AP code but it didn't work. The way this game works is it deducts your AP after you finish doing your attack.

    Here are the codes in AR format:

    Inf AP
    W3JW-BYKH-GQ7EN
    5U5A-G9MU-V8140

    Inf Items
    NEQA-X02C-4NTJ5
    8VMW-7CM7-FR32N

    Both made with Cheat Engine and Dolphin. Porting would have been faster but I don't have the PAL version.
    Last edited by 47iscool; 06-28-2014, 05:29:01 PM.

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  • hawkeyes
    replied
    ok,I will try to find some way to do it myself.thank you for the quick reply.

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  • lee4
    replied
    Originally posted by hawkeyes View Post
    Would it be possible for someone to port these european codes for (Lord of The Rings: The Third Age )
    to the north american version? heres the codes;

    Infinite Item Usage (All Items)
    WKFM-MQKP-FPDYA
    PJPJ-T9H2-G9D78


    Infinite AP (All Characters)
    PNEW-08XN-0P2XC
    CXQG-HTBB-G3H98

    I got them from here:

    http://bsfree.shadowflareindustries....=16&d=6&g=6179
    that be abit difficult due
    would need both region of the game.
    as for pokemon game I did for you last weekend
    I was blind porting by just compare the RAM code of both region and didnt work well
    Last edited by lee4; 06-28-2014, 01:28:05 PM.

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  • hawkeyes
    replied
    Would it be possible for someone to port these european codes for (Lord of The Rings: The Third Age )
    to the north american version? heres the codes;

    Infinite Item Usage (All Items)
    WKFM-MQKP-FPDYA
    PJPJ-T9H2-G9D78


    Infinite AP (All Characters)
    PNEW-08XN-0P2XC
    CXQG-HTBB-G3H98

    I got them from here:

    http://bsfree.shadowflareindustries....=16&d=6&g=6179
    Last edited by hawkeyes; 06-28-2014, 01:21:14 PM.

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  • 47iscool
    replied
    Originally posted by lee4 View Post
    Did you check save state is not swap byte (backwards per bit)?

    some N64 emulators are incomplete emulation

    I dont know what you talking about
    I took a look at Wii Gecko hookshot code is 3 times longer than n64 one
    Oh sorry about the length I was probably thinking about the pointer maker codes.

    Wii64/Mupen 64 on Wii is big endian so no that's not the problem. I have input other code such as the one where you can use any item in a house and it worked fine.

    Leave a comment:

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