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47iscool's Wii & GameCube Codes

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  • lee4
    replied
    Originally posted by 47iscool View Post
    More info thanks!

    I patched that super hookshot code into a Wii64 save state and it locked up right as I pulled the item out. I guess that emulator isn't as accurate as PJ64 because it works on that one.

    Still though I think someone could make a shorter hookshot code for N64, like the one for the Wii VC 1.2 version.
    Did you check save state is not swap byte (backwards per bit)?

    some N64 emulators are incomplete emulation

    I dont know what you talking about
    I took a look at Wii Gecko hookshot code is 3 times longer than n64 one
    Last edited by lee4; 06-26-2014, 01:13:26 AM.

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  • 47iscool
    replied
    Originally posted by lee4 View Post
    I personally never use GC Swiss.

    your welcome.

    Super Hookshot code is a subroutine code similar to asm code with more complexity instructions.
    More info thanks!

    I patched that super hookshot code into a Wii64 save state and it locked up right as I pulled the item out. I guess that emulator isn't as accurate as PJ64 because it works on that one.

    Still though I think someone could make a shorter hookshot code for N64, like the one for the Wii VC 1.2 version.

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  • lee4
    replied
    Originally posted by 47iscool View Post
    Ah it's okay, after you put the disc back in works fine. Also if you do have any AR discs for GC Swiss for can boot them.

    I do have Zelda Collector's edition, I just need to dig it back out. Nice pointer codes by the way.

    Speaking of pointers, I think the OOT 1.2 (N64 GS Code) Super Hookshot code is a pointer code because I looked at where all it writes and it seems that there is empty space in the N64 RAM.
    I personally never use GC Swiss.

    your welcome.

    Super Hookshot code is a subroutine code similar to asm code with more complexity instructions.
    Last edited by lee4; 06-26-2014, 12:52:00 AM.

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  • 47iscool
    replied
    Originally posted by lee4 View Post
    Not really DM fault.

    Dolphin is injecting the codes on the PC side not inside the game.

    Codejunkies has like 4 different hooks in master code to make it work on AR.

    I dont have AR disc is compatible for wii, I cant help you there sorry.
    Ah it's okay, after you put the disc back in works fine. Also if you do have any AR discs for GC Swiss for can boot them.

    I do have Zelda Collector's edition, I just need to dig it back out. Nice pointer codes by the way.

    Speaking of pointers, I think the OOT 1.2 (N64 GS Code) Super Hookshot code is a pointer code because I looked at where all it writes and it seems that there is empty space in the N64 RAM.
    Last edited by 47iscool; 06-26-2014, 12:40:44 AM.

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  • lee4
    replied
    Originally posted by 47iscool View Post
    Thanks for the explanation. I had a feeling that it was DM's fault because the codes in the AR and Dolphin work fine.

    Although there is a problem when you use the AR to launch a multi-boot disc on a real Wii. Right after the game boots you must eject the disc then put it back in or you will get an "error occurred" message.
    Not really DM fault.

    Dolphin is injecting the codes on the PC side not inside the game.

    Codejunkies has like 4 different hooks in master code to make it work on AR.

    I dont have AR disc is compatible for wii, I cant help you there sorry.

    I'm assuming is ninendo anti-copy protection.
    Last edited by lee4; 06-26-2014, 12:38:03 AM.

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  • 47iscool
    replied
    Originally posted by lee4 View Post
    the gamecube n64dd emulator very strange
    the DM master hook is NOT constantly being executed by the game
    my findings
    so any version of Inf Hearts code is only executed
    when saving and going into or exit town or dungeon
    kinda sucks.
    Thanks for the explanation. I had a feeling that it was DM's fault because the codes in the AR and Dolphin work fine.

    Although there is a problem when you use the AR to launch a multi-boot disc on a real Wii. Right after the game boots you must eject the disc then put it back in or you will get an "error occurred" message.

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  • lee4
    replied
    the gamecube n64dd emulator very strange
    the DM master hook is NOT constantly being executed by the game
    my findings
    so any version of Inf Hearts code is only executed
    when saving and going into or exit town or dungeon
    kinda sucks.

    Leave a comment:


  • 47iscool
    replied
    Originally posted by lee4 View Post
    I re-test my code as AR RAW format on Dolphin its does work

    when I press down L button, Link fell through the floor in his house

    Hold L To Fall Through The Ground (Most Areas)
    02AF552C 00003C01
    0AC8FCFA 00002000
    02AF552C 00002400
    I was just saying it won't work on DM with me. The Gecko version that is.
    Last edited by 47iscool; 06-25-2014, 11:59:54 PM.

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  • lee4
    replied
    Originally posted by lee4 View Post
    @47iscool

    I try ported your "Hold L To Fall Through The Ground (Most Areas)" code to Master Quest version on Gamecube, but I do not is correct or not can you check it.

    D43E01
    ZELDA OCARINA MULTI PACK

    Master Quest

    Hold L To Fall Through The Ground (Most Areas)
    02AF552C 00003C01
    28C8FCFA 00002000
    02AF552C 00002400
    E0000000 80008000
    I re-test my code as AR RAW format on Dolphin its does work

    when I press down L button, Link fell through the floor in his house

    Hold L To Fall Through The Ground (Most Areas)
    02AF552C 00003C01
    0AC8FCFA 00002000
    02AF552C 00002400
    Last edited by lee4; 06-25-2014, 12:01:38 PM.

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  • 47iscool
    replied
    Originally posted by lee4 View Post
    joker I used by the n64 game

    Where is the best spots to use "To Fall Through The Ground" code?

    and can I have save on those spots?
    You should be able to fall through the ground on just about any area unless it's a platform.

    Link's house in the Kokiri forest should let you fall through it or just about anywhere outside.
    Last edited by 47iscool; 07-04-2014, 03:38:20 AM.

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  • lee4
    replied
    joker I used by the n64 game

    Where is the best spots to use "To Fall Through The Ground" code?

    and can I have save on those spots?
    Last edited by lee4; 06-25-2014, 07:52:43 AM.

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  • 47iscool
    replied
    Not working with me.

    But this does, on Dolphin at least:

    Hold L+A To Fall Through The Ground
    02AF552C 00003C01
    0A132F38 00000140
    02AF552C 00002400
    The address was right but your joker didn't work.

    This here below does not work on DM, also I have a disc in the drive and I'm using DM 2.10:
    Hold L+A To Fall Through The Ground
    02AF552C 00003C01
    28132F38 00000140
    02AF552C 00002400
    E2000001 80008000

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  • lee4
    replied
    @47iscool

    I try ported your "Hold L To Fall Through The Ground (Most Areas)" code to Master Quest version on Gamecube, but I do not is correct or not can you check it.

    D43E01
    ZELDA OCARINA MULTI PACK

    Master Quest

    Hold L To Fall Through The Ground (Most Areas)
    02AF552C 00003C01
    28C8FCFA 00002000
    02AF552C 00002400
    E0000000 80008000
    Last edited by lee4; 06-24-2014, 11:38:00 PM.

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  • lee4
    replied
    Originally posted by 47iscool View Post
    WiiWare

    NACE
    Legend of Zelda: The Ocarina of Time
    Code:
    Hold L+A To Fall Through The Ground (most areas) [MIPS ASM]
    02F9381C 00003C01
    289F6BA8 00000140
    02F9381C 00002400
    Do NOT use inside a house or it will freeze
    I know that someone already made one for this game but mine is different, it doesn't require pointers as it's a modification of MIPS ASM. It's basically a port of my GS code for the 1.2 N64 version.
    Its Virtual Console not WiiWare

    You forgot the terminator line.

    02F9381C 00003C01
    289F6BA8 00000140
    02F9381C 00002400
    E0000000 80008000

    and your original GS code as in my gecko pointer code

    48000000 801A1248
    DE000000 80008180
    1202F6FC 00003C01
    381C8D74 00000020
    1202F6FC 00002400
    E0000000 80008000

    As your see no need to port the code
    Last edited by lee4; 06-14-2014, 04:32:44 PM.

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  • 47iscool
    replied
    Virtual Console

    NACE
    Legend of Zelda: The Ocarina of Time
    Code:
    Hold L+A To Fall Through The Ground (most areas) [MIPS ASM]
    02F9381C 00003C01
    289F6BA8 00000140
    02F9381C 00002400
    E0000000 80008000
    Do NOT use inside a house or it will freeze
    I know that someone already made one for this game but mine is different, it doesn't require pointers as it's a modification of MIPS ASM. It's basically a port of my GS code for the 1.2 N64 version.
    Last edited by 47iscool; 06-08-2014, 02:11:40 PM.

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