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  • Thanks for testing it out Lee4. I know many people don't own a saturn, but unfortunately I could not rely on MESS to give me accurate graphics in that game. I do wonder why the home version's hitboxes are different than the arcade though.

    Mortal Kombat 3 (rev 2.1) [MAME]
    Code:
    <cheat desc="Enable Finishers During Round">
        <comment>Some finishers may crash the game upon completion, or cause other game breaking issues. Do not use with "Infinite Time" cheat, or the round will never end.</comment>
        <script state="run">
          <action>maincpu.mw@00326EC=1864</action>
          <action>maincpu.mw@00326EE=0300</action>
          <action>maincpu.mw@00326F0=0300</action>
          <action>maincpu.mw@0030480=0300</action>
          <action>maincpu.mw@00304A0=0300</action>
        </script>
        <script state="off">
          <action>maincpu.mw@00326EC=05A4</action>
          <action>maincpu.mw@00326EE=2250</action>
          <action>maincpu.mw@00326F0=0106</action>
          <action>maincpu.mw@0030480=CB34</action>
          <action>maincpu.mw@00304A0=CB24</action>
        </script>
    </cheat>
    
    <cheat desc="Repeatable Finishers">
        <comment>Allows most finishers and special moves to be interrupted. Will most likely crash the game if you go too crazy with multiple finishers.</comment>
        <script state="run">
          <action>maincpu.mw@0030488=0300</action>
          <action>maincpu.mw@00304C4=0300</action>
          <action>maincpu.mw@00304A0=0300</action>
        </script>
        <script state="off">
          <action>maincpu.mw@0030488=CB30</action>
          <action>maincpu.mw@00304C4=CB12</action>
          <action>maincpu.mw@00304A0=CB24</action>
        </script>
    </cheat>
    Ultimate Mortal Kombat 3 (rev 1.2) [MAME]
    Code:
    <cheat desc="Enable Finishers During Round">
        <comment>Some finishers may crash the game upon completion, or cause other game breaking issues. Do not use with "Infinite Time" cheat, or the round will never end.</comment>
        <script state="run">
          <action>maincpu.mw@003E34A=1864</action>
          <action>maincpu.mw@003E34C=0300</action>
          <action>maincpu.mw@003E34E=0300</action>
          <action>maincpu.mw@003B074=0300</action>
          <action>maincpu.mw@003B094=0300</action>
        </script>
        <script state="off">
          <action>maincpu.mw@003E34A=05A4</action>
          <action>maincpu.mw@003E34C=22A0</action>
          <action>maincpu.mw@003E34E=0106</action>
          <action>maincpu.mw@003B074=CB34</action>
          <action>maincpu.mw@003B094=CB24</action>
        </script>
    </cheat>
    
    <cheat desc="Repeatable Finishers">
        <comment>Allows most finishers and special moves to be interrupted. Will most likely crash the game if you go too crazy with multiple finishers.</comment>
        <script state="run">
          <action>maincpu.mw@003B07C=0300</action>
          <action>maincpu.mw@003B0B8=0300</action>
          <action>maincpu.mw@003B094=0300</action>
        </script>
        <script state="off">
          <action>maincpu.mw@003B07C=CB30</action>
          <action>maincpu.mw@003B0B8=CB12</action>
          <action>maincpu.mw@003B094=CB24</action>
        </script>
    </cheat>
    Not taking any requests at this time.

    Bored? Watch some of my hacks here.

    Comment


    • I can show you what the PS1 collision boxes look like. I believe it's a port of the Saturn version due to these labels: "Mortal Kombat II Saturn" "Pre-Release version" "Compiled %s" "on %s" "you're probably testing the" "correct version" "cheat is dullardbyc". It also looks like that text can be displayed somewhere on-screen via a button command (looks to be Select + X + O + Square + Triangle). Nope. If you get the chance, take a look at the PS1 version. A lot of the stuff I found, were obtained from within the MAIN function: 8002FBC4. I poked the other addresses contained in it, after mapping out all of the RAM addresses pertaining to the "Switches" menu.

      The compile time should be this: "May 17 1996" "13:00:53"
      Last edited by Hacc; 01-24-2014, 02:30:14 AM.

      Comment


      • Originally posted by Hacc View Post
        I can show you what the PS1 collision boxes look like. I believe it's a port of the Saturn version due to these labels: "Mortal Kombat II Saturn" "Pre-Release version" "Compiled %s" "on %s" "you're probably testing the" "correct version" "cheat is dullardbyc". It also looks like that text can be displayed somewhere on-screen via a button command (looks to be Select + X + O + Square + Triangle).
        Well being a port wouldn't it be the same as the saturn (unless modified)? If you see red/green/black boxes appear in the psx version then it is definitely the same underlying code between the two. Strangely enough the arcade version doesn't have these differently colored collision boxes (and they don't disappear) unless I missed something.

        Mortal Kombat II v1.0 (U) GG [SNES]
        Code:
        Enable Sub-Zero's Fatalities During Round (Combine with "Execute Finisher" cheat.)
        40CF-CF65
        40CE-CDA5
        
        Enable Scorpion's Fatalities During Round (Combine with "Execute Finisher" cheat.)
        4087-1D60
        4086-14A0
        
        Enable Johnny Cage's Fatalities During Round (Combine with "Execute Finisher" cheat.)
        408A-4400
        4088-CDD0
        
        Enable Kitana's Fatalities During Round (Combine with "Execute Finisher" cheat.)
        40C4-1DD5
        40C9-1D65
        
        Enable Mileena's Fatalities During Round (Combine with "Execute Finisher" cheat.)
        40C3-3FD1
        40C2-1DD5
        
        Enable Kung Lao's Fatalities During Round (Combine with "Execute Finisher" cheat.)
        4085-4769
        
        Enable Baraka's Fatalities During Round (Combine with "Execute Finisher" cheat.)
        4085-4700
        408C-47D0
        
        Enable Jax's Fatalities During Round (Combine with "Execute Finisher" cheat.)
        40C1-4F65
        4089-C7A0
        
        Enable Shang Tsung's Fatalities During Round (Combine with "Execute Finisher" cheat.)
        40C5-3701
        40C8-3F61
        4088-3FA0
        
        Enable Liu Kang's Fatalities During Round (Combine with "Execute Finisher" cheat.)
        40CC-47A5
        4081-4D09
        
        Enable Reptile's Fatalities During Round (Combine with "Execute Finisher" cheat.)
        40C1-34A5
        4080-3F00
        
        Enable Rayden's Fatalities During Round (Combine with "Execute Finisher" cheat.)
        40C4-3D61
        40C0-34A1
        
        Enable Babalities & Friendships During Round
        4089-C727
        4020-47B0
        
        Enable Stage Fatalities During Round (Combine with "Execute Finisher" cheat.)
        408C-1DA5
        40AB-3FD9
        
        Execute Finisher (All finisher during round cheats except Babalities & Friendships rely on this to be activated.)
        40AE-37D9
        D6A4-4D61
        
        Repeatable Finishers (Allows most finishers and special moves to be interrupted. Will most likely crash the game if you go too crazy with multiple finishers.  Exclude last line if your using with "Execute Finisher" cheat.)
        40AD-4D01
        40AD-4FA1
        40A5-4DD1
        D6A4-4D61
        Not taking any requests at this time.

        Bored? Watch some of my hacks here.

        Comment


        • I updated my previous post. Here is a pic (tricky to capture):


          I found the timer for the collision boxes: 800213AC ???? [slti v0, s0, $0005]
          Last edited by Hacc; 01-24-2014, 12:35:01 AM.

          Comment


          • Originally posted by Hacc View Post
            I updated my previous post. Here is a pic (tricky to capture):


            I found the timer for the collision boxes: 800213AC ???? [slti v0, s0, $0005]
            Ah nice, just like the saturn version. You must have some quick ass fingers/eyes to find the timer for those collision boxes lol (or slowed the emu down ). Very nice.

            Mortal Kombat II v1.1 (U) GG [SNES]
            Code:
            Enable Sub-Zero's Fatalities During Round (Combine with "Execute Finisher" cheat.)
            40CF-CF65
            40CE-CDA5
            
            Enable Scorpion's Fatalities During Round (Combine with "Execute Finisher" cheat.)
            4087-1D60
            4086-14A0
            
            Enable Johnny Cage's Fatalities During Round (Combine with "Execute Finisher" cheat.)
            408A-4400
            4088-CDD0
            
            Enable Kitana's Fatalities During Round (Combine with "Execute Finisher" cheat.)
            40C4-1DD5
            40C9-1D65
            
            Enable Mileena's Fatalities During Round (Combine with "Execute Finisher" cheat.)
            40C3-3FD1
            40C2-1DD5
            
            Enable Kung Lao's Fatalities During Round (Combine with "Execute Finisher" cheat.)
            4085-4769
            
            Enable Baraka's Fatalities During Round (Combine with "Execute Finisher" cheat.)
            4085-4700
            408C-47D0
            
            Enable Jax's Fatalities During Round (Combine with "Execute Finisher" cheat.)
            40C1-4F65
            4089-C7A0
            
            Enable Shang Tsung's Fatalities During Round (Combine with "Execute Finisher" cheat.)
            40C5-3701
            40C8-3F61
            4088-3FA0
            
            Enable Liu Kang's Fatalities During Round (Combine with "Execute Finisher" cheat.)
            40CC-47A5
            4081-4D09
            
            Enable Reptile's Fatalities During Round (Combine with "Execute Finisher" cheat.)
            40C1-34A5
            4080-3F00
            
            Enable Rayden's Fatalities During Round (Combine with "Execute Finisher" cheat.)
            40C4-3D61
            40C0-34A1
            
            Enable Babalities & Friendships During Round
            4081-CD27
            4020-47B0
            
            Enable Stage Fatalities During Round (Combine with "Execute Finisher" cheat.)
            408C-1DA5
            40AB-3FD9
            
            Execute Finisher (All finisher during round cheats except Babalities & Friendships rely on this to be activated.)
            40AE-37A9
            D6A4-4F01
            
            Repeatable Finishers (Allows most finishers and special moves to be interrupted. Will most likely crash the game if you go too crazy with multiple finishers.  Exclude last line if your using with "Execute Finisher" cheat.)
            40AD-4D01
            40AD-4461
            40A5-4DA1
            D6A4-4F01
            Not taking any requests at this time.

            Bored? Watch some of my hacks here.

            Comment


            • Heh; I captured the shot in full screen. It was a bit tougher in window mode. The FPS wasn't changed at all, either. I found the timer (lucky) by back-tracing the collision boxes address. I checked everything in the function for it (800212B0).

              In one of the routines loaded within that function (80021308 (pointer) -> 80021360), I saw the "slti" command, and remembered those were used for the fatality/distance timers. So, I set it to 00FF, and noticed that they lasted longer. Excellent!

              Comment


              • Mortal Kombat (U) GG [SNES]
                Code:
                Reptile Clues Before Every Match
                6DEB-1F07
                Not taking any requests at this time.

                Bored? Watch some of my hacks here.

                Comment


                • I created these in place of the one button code hacked for this game by nolberto82. The one button code limited what you could execute per character, and was not capable of executing their full range of moves and finishers. Enjoy.

                  Killer Instinct v1.0 (U) GG [SNES]
                  Code:
                  Almost One Button Moves/Enders/Finishers (Can be done during round, and also from any distance.)
                  6D8C-CDAD
                  Killer Instinct v1.1 (U) GG [SNES]
                  Code:
                  Almost One Button Moves/Enders/Finishers(Can be done during round, and also from any distance.)
                  6D8C-C46D
                  Brief Move List Summary:
                  Code:
                  [COLOR="#0000FF"][B]Cinder:[/B][/COLOR]
                  No Mercy 1: Back+MP
                  No Mercy 2: Forward+QK
                  Humiliation: Back+FK
                  Ultra: FP
                  
                  [COLOR="#0000FF"][B]Sabrewulf:[/B][/COLOR]
                  No Mercy 1: Forward+MP
                  No Mercy 2: Forward+FP
                  Humiliation: Forward+QP
                  Ultra: Forward+QK
                  
                  [COLOR="#0000FF"][B]Fulgore:[/B][/COLOR]
                  No Mercy 1: FP
                  No Mercy 2: FK
                  Humiliation: Forward+MK
                  Ultra: (Jump) Hold Forward+QP (Release)
                  
                  [COLOR="#0000FF"][B]Glacius:[/B][/COLOR]
                  No Mercy 1: MP
                  No Mercy 2: Back+FK
                  Humiliation: Back+QK
                  Ultra: (Jump) Hold Back+FP (Release)
                  
                  [COLOR="#0000FF"][B]Thunder:[/B][/COLOR]
                  No Mercy 1: FP
                  No Mercy 2: FK
                  Humiliation: Down, (Slight Pause) QK 
                  Ultra: Back+QP
                  
                  [COLOR="#0000FF"][B]Spinal:[/B][/COLOR]
                  No Mercy 1: QP
                  No Mercy 2: Forward+QK
                  Humiliation: FK 
                  Ultra: (Jump) Hold Forward+FP (Release)
                  
                  [COLOR="#0000FF"][B]Combo:[/B][/COLOR]
                  No Mercy 1: Forward+MP
                  No Mercy 2: Forward+FK
                  Humiliation: Down, (Slight Pause) QP 
                  Ultra: Forward+FP
                  
                  [COLOR="#0000FF"][B]Jago:[/B][/COLOR]
                  No Mercy 1: Forward+QP
                  No Mercy 2: FP
                  Humiliation: MK 
                  Ultra: Down+Back+QK
                  
                  [COLOR="#0000FF"][B]Riptor:[/B][/COLOR]
                  No Mercy 1: Back+MK
                  No Mercy 2: Forward+MP
                  Humiliation: Down, Forward+FP 
                  Ultra: Back+QK
                  
                  [COLOR="#0000FF"][B]Orchid:[/B][/COLOR]
                  No Mercy 1: Down, Forward+QK (FK to jump on frog.)
                  No Mercy 2: Forward+QP
                  Humiliation: Down+Back+FP 
                  Ultra: Back+MP
                  Not taking any requests at this time.

                  Bored? Watch some of my hacks here.

                  Comment


                  • Killer Instinct v1.0 (U) GG [SNES]
                    Code:
                    Enable Finishers During Round (Even works in practice mode.)
                    4083-3DAD
                    4083-34DD
                    408E-3D6D
                    408E-346D
                    AB8E-37DD
                    Killer Instinct v1.1 (U) GG [SNES]
                    Code:
                    Enable Finishers During Round (Even works in practice mode.)
                    4083-37AD
                    408E-3FDD
                    408E-376D
                    408D-4F6F
                    AB8D-44DF
                    Updated Unhacked/Impossible Codes to reflect this hack.
                    Not taking any requests at this time.

                    Bored? Watch some of my hacks here.

                    Comment


                    • Killer Instinct (v1.5d) [MAME]
                      Code:
                      <cheat desc="Enable Finishers During Round">
                        <comment>Enable before match or it will not work.</comment>
                        <script state="run">
                          <action>maincpu.pd@88006174=00000000</action>
                          <action>maincpu.pd@88006180=00000000</action>
                          <action>maincpu.pd@88006190=00000000</action>
                          <action>maincpu.pd@8800619C=00000000</action>
                          <action>maincpu.pd@880061BC=00000000</action>
                          <action>maincpu.pd@880061C8=00000000</action>
                          <action>maincpu.pd@880061D0=00000000</action>
                        </script>
                      </cheat>
                      
                      <cheat desc="Almost One Button Moves/Enders/Finishers">
                        <comment>Enable before match or it will not work. Can be done during round, and also from any distance.</comment>
                        <script state="run">
                          <action>maincpu.pw@88005F02=1000</action>
                        </script>
                        <script state="off">
                          <action>maincpu.pw@88005F02=05A0</action>
                        </script>
                      </cheat>
                      Brief Almost One Button Move List Summary:
                      Code:
                      [COLOR="#0000FF"][B]Cinder:[/B][/COLOR]
                      No Mercy 1: Back+MP
                      No Mercy 2: Forward+QK
                      Humiliation: Back+FK
                      Ultra: FP
                      
                      [COLOR="#0000FF"][B]Sabrewulf:[/B][/COLOR]
                      No Mercy 1: Forward+MP
                      No Mercy 2: Forward+FP
                      Humiliation: Forward+QP
                      Ultra: Forward+QK
                      
                      [COLOR="#0000FF"][B]Fulgore:[/B][/COLOR]
                      No Mercy 1: FP
                      No Mercy 2: FK
                      Humiliation: Forward+MK
                      Ultra: (Jump) Hold Forward+QP (Release)
                      
                      [COLOR="#0000FF"][B]Glacius:[/B][/COLOR]
                      No Mercy 1: MP
                      No Mercy 2: Back+FK
                      No Mercy 3: MK
                      Humiliation: Back+QK
                      Ultra: (Jump) Hold Back+FP (Release)
                      
                      [COLOR="#0000FF"][B]Thunder:[/B][/COLOR]
                      No Mercy 1: FP
                      No Mercy 2: FK
                      Humiliation: Down, (Slight Pause) QK 
                      Ultra: Back+QP
                      
                      [COLOR="#0000FF"][B]Spinal:[/B][/COLOR]
                      No Mercy 1: QP
                      No Mercy 2: Forward+QK
                      Humiliation: FK 
                      Ultra: (Jump) Hold Forward+FP (Release)
                      
                      [COLOR="#0000FF"][B]Combo:[/B][/COLOR]
                      No Mercy 1: Forward+MP
                      No Mercy 2: Forward+FK
                      Humiliation: Down, (Slight Pause) QP 
                      Ultra: Forward+FP
                      
                      [COLOR="#0000FF"][B]Jago:[/B][/COLOR]
                      No Mercy 1: Forward+QP
                      No Mercy 2: FP
                      Humiliation: MK 
                      Ultra: Down+Back+QK
                      
                      [COLOR="#0000FF"][B]Riptor:[/B][/COLOR]
                      No Mercy 1: Back+MK
                      No Mercy 2: Forward+MP
                      Humiliation: Down, Forward+FP 
                      Ultra: Back+QK
                      
                      [COLOR="#0000FF"][B]Orchid:[/B][/COLOR]
                      No Mercy 1: Down, Forward+QK (FK to jump on frog.)
                      No Mercy 2: Forward+QP
                      Humiliation: Down+Back+FP 
                      Ultra: Back+MP
                      Not taking any requests at this time.

                      Bored? Watch some of my hacks here.

                      Comment


                      • Killer Instinct 2 (v1.4) [MAME]
                        Code:
                        <cheat desc="Enable Finishers During Round">
                          <comment>Enable before match or it will not work.</comment>
                          <script state="run">
                            <action>maincpu.pd@88009BB8=00000000</action>
                            <action>maincpu.pd@88009BF0=00000000</action>
                            <action>maincpu.pd@88009CA8=00000000</action>
                            <action>maincpu.pd@88009CB0=00000000</action>
                          </script>
                          <script state="off">
                            <action>maincpu.pd@88009BB8=95CC0054</action>
                            <action>maincpu.pd@88009BF0=1580FF4A</action>
                            <action>maincpu.pd@88009CA8=1180FF1C</action>
                            <action>maincpu.pd@88009CB0=95CD0054</action>
                          </script>
                        </cheat>
                        Not taking any requests at this time.

                        Bored? Watch some of my hacks here.

                        Comment


                        • Originally posted by OldSchoolGamer View Post
                          If it interests you since your currently doing MAME fighting games... how bout the extremely rare "Red Earth" game. No biggie if don't wanna.
                          Finally got around to making it. Like the Killer Instinct series, this game also requires that you enable rom based cheats before you actually start playing the game (get in a match), or it will not work (the game displays your modifications to the game code in the debugger, but completely ignores them). I think it methodology also applies to any other CPS3 based rom hacks (saw this mentioned in nolberto82's Street Fighter III hack). Just turn it on before you start fighting and you should be fine. Enjoy.

                          Red Earth (Euro 961121) [MAME]
                          Code:
                          <cheat desc="Hit Anywhere Both Players">
                              <comment>Enable before match or it will not work. Does not work in bonus areas.</comment>
                              <script state="run">
                                <action>maincpu.ow@06030E28=0009</action>
                                <action>maincpu.ow@06030ECC=0009</action>
                                <action>maincpu.ow@06030ED8=0009</action>
                                <action>maincpu.ow@06047A42=0009</action>
                                <action>maincpu.ow@06047A62=0009</action>
                              </script>
                              <script state="off">
                                <action>maincpu.ow@06030E28=A0B4</action>
                                <action>maincpu.ow@06030ECC=890C</action>
                                <action>maincpu.ow@06030ED8=8B06</action>
                                <action>maincpu.ow@06047A42=8925</action>
                                <action>maincpu.ow@06047A62=8915</action>
                              </script>
                          </cheat>
                          Not taking any requests at this time.

                          Bored? Watch some of my hacks here.

                          Comment


                          • Requesting
                            Killer Instinct Gold
                            Almost One Button Moves/Enders/Finishers(Can be done during round, and also from any distance.)
                            lee4 Does Not Accept Codes Requests !
                            When lee4 asks a question it does not mean lee4 will look at your game
                            *How to create and use SegaCD codes >click here<*
                            >)

                            Comment


                            • Originally posted by lee4 View Post
                              Requesting
                              Killer Instinct Gold
                              Almost One Button Moves/Enders/Finishers(Can be done during round, and also from any distance.)
                              I'm close to this in KI2 (still not quite right, but getting there). If I figure it out there, I'll make sure to port it to KI Gold along with "Enable Finishers During Round" if the game code is similar (it should be).
                              Not taking any requests at this time.

                              Bored? Watch some of my hacks here.

                              Comment


                              • Mortal Kombat (U) GG [SNES]
                                Code:
                                Enable Kano's Fatality During Round (*Note*)
                                6D2E-37AD
                                
                                Enable Liu Kang's Fatality During Round (*Note*)
                                402D-1D0D
                                
                                Enable Rayden's Fatality During Round (*Note*)
                                40AE-C4D4
                                
                                Enable Johnny Cage's Fatality During Round (*Note*)
                                6DA7-C704
                                
                                Enable Scorpion's Fatality During Round (*Note*)
                                4027-4F6D
                                
                                Enable Sub-Zero's Fatality During Round (*Note*)
                                40A3-4FA7
                                
                                Enable Sonya's Fatality During Round (*Note*)
                                4028-CFA4
                                
                                *Note*:Winner of round determined by who has more health.  Game Over will occur if no damage was done to either player.  Screen will remain darkened through subsequent rounds after a fatality is performed.
                                Code:
                                Perform Kano's Fatality Anywhere
                                402D-446F
                                
                                Perform Rayden's Fatality Anywhere
                                40AD-3DD4
                                
                                Perform Johnny Cage's Fatality Anywhere
                                40A0-C4D4
                                
                                Perform Scorpion's Fatality Anywhere
                                4027-476D
                                
                                Perform Sub-Zero's Fatality Anywhere
                                40A3-47A7
                                
                                Lui Kang and Sonya don't have distance limitations to their fatalities
                                .

                                MORTAL KOMBAT!!! dun dun dun dundun dun dun... eh, I need some sleep.
                                Not taking any requests at this time.

                                Bored? Watch some of my hacks here.

                                Comment

                                Working...
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