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Abystus' Codes

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  • i make a sort research on psx version, it seems like kitana models it similiar based on pc ported version, ill tried to looks around her moveset container
    dood
    dood! im a uniter, not a divider dood

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    • So the code doesn't allow them to be used based off them not being complete or does this apply only to Kitana?
      Spoiler Alert! Click to view...

      THE BAD GUY!!!!!!

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      • Originally posted by Helder View Post
        So the code doesn't allow them to be used based off them not being complete or does this apply only to Kitana?
        Well in this revision Jax, Johnny Cage, nor Kitana exist yet. The two extra spots in the character line up (center, right) are for what would become in the next revision Jax and Johnny Cage (the order would change from what is seen in this revision in the next as Reiko would take the center position, Jax on the left, and Johnny on the right), though I list Kitana for each due to them both using her tower portrait and place holder character (Scorpion model, no move set, no name announce, etc...). Noob Saibot gets overwritten by Reiko in the next revision (2.1), but he is completely playable in this revision (with a limited move set).

        The code just allows the selection of the three unused positions as they are already correctly mapped, just not accessible by the cursor normally (due to 2 out of the 3 characters not being completed). Basically, this code makes all characters select-able from the character select screen without any sort of character modifier cheat (the way I originally accessed the extra characters). About Kitana, I believe she is merely an idea left over from earlier beta revisions (which was why the portrait was created), and possibly never was a playable character (unless I find a model for her). Sorry for all the confusion, as this game took some drastic changes between arcade revisions.
        Not taking any requests at this time.

        Bored? Watch some of my hacks here.

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        • Clay Fighter - Sculptor's Cut (U) GS [N64]
          Code:
          Hit Anywhere (Both Players)
          81062FE0 2400
          Tested in Nemu64, Mess, and Project 64.
          Not taking any requests at this time.

          Bored? Watch some of my hacks here.

          Comment


          • War Gods (U) GS [N64]
            Code:
            Hit Anywhere (Both Players.  Excludes Projectiles.)
            812F3878 1000
            812F4218 2400
            812F433C 2400
            812F438C 2400
            812F43F0 2400
            812F45F8 2400
            Tested in Nemu64, Mess, and Project 64.

            Heh, just noticed this is on Viper's Unhacked/Impossible Codes list. I have updated the wiki accordingly to reflect this hack, along with Nolberto82's hacks for Flying Dragon.
            Not taking any requests at this time.

            Bored? Watch some of my hacks here.

            Comment


            • Mortal Kombat II (World) GG [Genesis]
              Code:
              Pit II Fatality On Any Stage (Do not use with other "Fatality On Any Stage" codes.)
              BC4A-AA38
              A44A-AA48
              
              Kombat Tomb Fatality On Any Stage (Do not use with other "Fatality On Any Stage" codes.)
              RG4A-A6V8
              AL4A-AA4E
              RG4A-A6W8
              Not taking any requests at this time.

              Bored? Watch some of my hacks here.

              Comment


              • char mod & qunfou style modifier for war god psx ver please
                off-whats thisClick image for larger version

Name:	280110_280x210.gif
Views:	1
Size:	5.4 KB
ID:	162449? lol

                thankyou dood
                dood! im a uniter, not a divider dood

                Comment


                • Originally posted by olala View Post
                  char mod & qunfou style modifier for war god psx ver please
                  off-whats this[ATTACH=CONFIG]2473[/ATTACH]? lol

                  thankyou dood
                  Character modifiers for both players are listed here. About my signature, it's a bug!
                  Not taking any requests at this time.

                  Bored? Watch some of my hacks here.

                  Comment


                  • Knockout Kings 2000 (U) GS [N64]
                    Code:
                    Hit Anywhere (Both Players.)
                    810B4EF4 2400
                    Tested in Nemu64, Mess, and Project 64.

                    Updated Unhacked/Impossible Codes wiki page accordingly here.
                    Not taking any requests at this time.

                    Bored? Watch some of my hacks here.

                    Comment


                    • Awesome codes as usual Abystus!
                      Found a Debug Menu for that game a while back, I don't think I ever added the code to the database.

                      Here's a not-so-good video:
                      http://OldGameHacking.com/
                      http://www.youtube.com/user/DreamcastVideos

                      Comment


                      • Originally posted by Mezmorize View Post
                        Awesome codes as usual Abystus!
                        Found a Debug Menu for that game a while back, I don't think I ever added the code to the database.
                        Thanks. Branch Finder to the rescue as usual (this one was a pain to find even with the program). Very nice code you hacked. Always a fan of debug menus and unused content. Did you happen to see this menu in memory before you attempted finding it, or did you just happen to stumble upon it?
                        Not taking any requests at this time.

                        Bored? Watch some of my hacks here.

                        Comment


                        • I believe I just scanned the N64 ROM's for the word debug with Findstr, then found how to activate it.
                          http://OldGameHacking.com/
                          http://www.youtube.com/user/DreamcastVideos

                          Comment


                          • Originally posted by Mezmorize View Post
                            I believe I just scanned the N64 ROM's for the word debug with Findstr, then found how to activate it.
                            Very nice. I guess it just goes to show that any game can have a debug menu regardless of the game genre (would not have thought a boxing game would have a debug menu lol). Again, nice work.
                            Not taking any requests at this time.

                            Bored? Watch some of my hacks here.

                            Comment


                            • I posted here the little batch file I like to use.
                              I look for words like 'pass' 'debug' 'test' 'cheat' 'mode' 'code' to see if there is anything not yet discovered.
                              http://OldGameHacking.com/
                              http://www.youtube.com/user/DreamcastVideos

                              Comment


                              • Originally posted by Mezmorize View Post
                                I posted here the little batch file I like to use.
                                I look for words like 'pass' 'debug' 'test' 'cheat' 'mode' 'code' to see if there is anything not yet discovered.
                                Not bad, seems to work well with a few of my N64 roms (listed a few matches within the txt file). Thanks for the script.
                                Not taking any requests at this time.

                                Bored? Watch some of my hacks here.

                                Comment

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