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  • Ultimate Mortal Kombat 3 (rev 1.2) [MAME]

    Code:
    <cheat desc="Kitana Profile Modifier">
        <comment>Activate before profile is shown.</comment>
        <parameter>
          <item value="0x5600">Kano (Unused in UMK3.)</item>
          <item value="0x1820">Sonya (Unused in UMK3.)</item>
          <item value="0x1840">Jax (Unused in UMK3.)</item>
          <item value="0x1860">Nightwolf (Unused in UMK3.)</item>
          <item value="0x1880">Sub-Zero (Unused in UMK3.)</item>
          <item value="0x18A0">Stryker (Unused in UMK3.)</item>
          <item value="0x18C0">Sindel (Unused in UMK3.)</item>
          <item value="0x18E0">Sector (Unused in UMK3.)</item>
          <item value="0x1900">Cyrax (Unused in UMK3.)</item>
          <item value="0x1920">Kung Lao (Unused in UMK3.)</item>
          <item value="0x1940">Kabal (Unused in UMK3.)</item>
          <item value="0x1960">Sheeva (Unused in UMK3.)</item>
          <item value="0x1980">Shang Tsung (Unused in UMK3.)</item>
          <item value="0x19A0">Liu Kang (Unused in UMK3.)</item>
          <item value="0x19C0">Robo-Smoke (Unused in UMK3. Uses Lui Kang's text.)</item>
          <item value="0x19E0">Kitana</item>
          <item value="0x1A00">Jade</item>
          <item value="0x1A20">Mileena (Unused in UMK3. Uses Kitana's text.)</item>
          <item value="0x1A40">Scorpion</item>
          <item value="0x1A60">Reptile</item>
          <item value="0x1A80">Ermac (Unused in UMK3. Uses Kitana's text.)</item>
          <item value="0x1AA0">Classic Sub-Zero (Unused in UMK3. Uses Kitana's text.)</item>
          <item value="0x1AC0">Human Smoke (Unused in UMK3. Uses Kitana's text.)</item>
          <item value="0x1AE0">Noob Saibot (Unused in UMK3. Uses Kitana's text.)</item>
          <item value="0x1B00">Motaro (Unused. No profile picture or text.  Announced as "Sonya Wins")</item>
          <item value="0x1B20">Shao Kahn (Unused. No profile picture or text.  Announced as "Jax Wins")</item>
        </parameter>
        <script state="run">
          <action>maincpu.mw@0037B7C=param</action>
        </script>
        <script state="off">
          <action>maincpu.mw@0037B7C=19E0</action>
        </script>
    </cheat>
    Code:
    <cheat desc="Jade Profile Modifier">
        <comment>Activate before profile is shown.</comment>
        <parameter>
          <item value="0x5600">Kano (Unused in UMK3.)</item>
          <item value="0x1820">Sonya (Unused in UMK3.)</item>
          <item value="0x1840">Jax (Unused in UMK3.)</item>
          <item value="0x1860">Nightwolf (Unused in UMK3.)</item>
          <item value="0x1880">Sub-Zero (Unused in UMK3.)</item>
          <item value="0x18A0">Stryker (Unused in UMK3.)</item>
          <item value="0x18C0">Sindel (Unused in UMK3.)</item>
          <item value="0x18E0">Sector (Unused in UMK3.)</item>
          <item value="0x1900">Cyrax (Unused in UMK3.)</item>
          <item value="0x1920">Kung Lao (Unused in UMK3.)</item>
          <item value="0x1940">Kabal (Unused in UMK3.)</item>
          <item value="0x1960">Sheeva (Unused in UMK3.)</item>
          <item value="0x1980">Shang Tsung (Unused in UMK3.)</item>
          <item value="0x19A0">Liu Kang (Unused in UMK3.)</item>
          <item value="0x19C0">Robo-Smoke (Unused in UMK3. Uses Lui Kang's text.)</item>
          <item value="0x19E0">Kitana</item>
          <item value="0x1A00">Jade</item>
          <item value="0x1A20">Mileena (Unused in UMK3. Uses Kitana's text.)</item>
          <item value="0x1A40">Scorpion</item>
          <item value="0x1A60">Reptile</item>
          <item value="0x1A80">Ermac (Unused in UMK3. Uses Kitana's text.)</item>
          <item value="0x1AA0">Classic Sub-Zero (Unused in UMK3. Uses Kitana's text.)</item>
          <item value="0x1AC0">Human Smoke (Unused in UMK3. Uses Kitana's text.)</item>
          <item value="0x1AE0">Noob Saibot (Unused in UMK3. Uses Kitana's text.)</item>
          <item value="0x1B00">Motaro (Unused. No profile picture or text.  Announced as "Sonya Wins")</item>
          <item value="0x1B20">Shao Kahn (Unused. No profile picture or text.  Announced as "Jax Wins")</item>
        </parameter>
        <script state="run">
          <action>maincpu.mw@0037B8C=param</action>
        </script>
        <script state="off">
          <action>maincpu.mw@0037B8C=1A00</action>
        </script>
    </cheat>
    Code:
    <cheat desc="Reptile Profile Modifier">
        <comment>Activate before profile is shown.</comment>
        <parameter>
          <item value="0x5600">Kano (Unused in UMK3.)</item>
          <item value="0x1820">Sonya (Unused in UMK3.)</item>
          <item value="0x1840">Jax (Unused in UMK3.)</item>
          <item value="0x1860">Nightwolf (Unused in UMK3.)</item>
          <item value="0x1880">Sub-Zero (Unused in UMK3.)</item>
          <item value="0x18A0">Stryker (Unused in UMK3.)</item>
          <item value="0x18C0">Sindel (Unused in UMK3.)</item>
          <item value="0x18E0">Sector (Unused in UMK3.)</item>
          <item value="0x1900">Cyrax (Unused in UMK3.)</item>
          <item value="0x1920">Kung Lao (Unused in UMK3.)</item>
          <item value="0x1940">Kabal (Unused in UMK3.)</item>
          <item value="0x1960">Sheeva (Unused in UMK3.)</item>
          <item value="0x1980">Shang Tsung (Unused in UMK3.)</item>
          <item value="0x19A0">Liu Kang (Unused in UMK3.)</item>
          <item value="0x19C0">Robo-Smoke (Unused in UMK3. Uses Lui Kang's text.)</item>
          <item value="0x19E0">Kitana</item>
          <item value="0x1A00">Jade</item>
          <item value="0x1A20">Mileena (Unused in UMK3. Uses Kitana's text.)</item>
          <item value="0x1A40">Scorpion</item>
          <item value="0x1A60">Reptile</item>
          <item value="0x1A80">Ermac (Unused in UMK3. Uses Kitana's text.)</item>
          <item value="0x1AA0">Classic Sub-Zero (Unused in UMK3. Uses Kitana's text.)</item>
          <item value="0x1AC0">Human Smoke (Unused in UMK3. Uses Kitana's text.)</item>
          <item value="0x1AE0">Noob Saibot (Unused in UMK3. Uses Kitana's text.)</item>
          <item value="0x1B00">Motaro (Unused. No profile picture or text.  Announced as "Sonya Wins")</item>
          <item value="0x1B20">Shao Kahn (Unused. No profile picture or text.  Announced as "Jax Wins")</item>
        </parameter>
        <script state="run">
          <action>maincpu.mw@0037BB8=param</action>
        </script>
        <script state="off">
          <action>maincpu.mw@0037BB8=1A60</action>
        </script>
    </cheat>
    Code:
    <cheat desc="Scorpion Profile Modifier">
        <comment>Activate before profile is shown.</comment>
        <parameter>
          <item value="0x5600">Kano (Unused in UMK3.)</item>
          <item value="0x1820">Sonya (Unused in UMK3.)</item>
          <item value="0x1840">Jax (Unused in UMK3.)</item>
          <item value="0x1860">Nightwolf (Unused in UMK3.)</item>
          <item value="0x1880">Sub-Zero (Unused in UMK3.)</item>
          <item value="0x18A0">Stryker (Unused in UMK3.)</item>
          <item value="0x18C0">Sindel (Unused in UMK3.)</item>
          <item value="0x18E0">Sector (Unused in UMK3.)</item>
          <item value="0x1900">Cyrax (Unused in UMK3.)</item>
          <item value="0x1920">Kung Lao (Unused in UMK3.)</item>
          <item value="0x1940">Kabal (Unused in UMK3.)</item>
          <item value="0x1960">Sheeva (Unused in UMK3.)</item>
          <item value="0x1980">Shang Tsung (Unused in UMK3.)</item>
          <item value="0x19A0">Liu Kang (Unused in UMK3.)</item>
          <item value="0x19C0">Robo-Smoke (Unused in UMK3. Uses Lui Kang's text.)</item>
          <item value="0x19E0">Kitana</item>
          <item value="0x1A00">Jade</item>
          <item value="0x1A20">Mileena (Unused in UMK3. Uses Kitana's text.)</item>
          <item value="0x1A40">Scorpion</item>
          <item value="0x1A60">Reptile</item>
          <item value="0x1A80">Ermac (Unused in UMK3. Uses Kitana's text.)</item>
          <item value="0x1AA0">Classic Sub-Zero (Unused in UMK3. Uses Kitana's text.)</item>
          <item value="0x1AC0">Human Smoke (Unused in UMK3. Uses Kitana's text.)</item>
          <item value="0x1AE0">Noob Saibot (Unused in UMK3. Uses Kitana's text.)</item>
          <item value="0x1B00">Motaro (Unused. No profile picture or text.  Announced as "Sonya Wins")</item>
          <item value="0x1B20">Shao Kahn (Unused. No profile picture or text.  Announced as "Jax Wins")</item>
        </parameter>
        <script state="run">
          <action>maincpu.mw@0037BC8=param</action>
        </script>
        <script state="off">
          <action>maincpu.mw@0037BC8=1A40</action>
        </script>
    </cheat>
    Not taking any requests at this time.

    Bored? Watch some of my hacks here.

    Comment


    • Mortal Kombat II (rev L3.1) [MAME]
      Code:
      <cheat desc="Press Start To Fight Smoke">
          <comment>Doesn't require Toasty.  Works on any stage in both single player or versus modes.  Even works while fighting Smoke.</comment>
          <script state="run">
            <action>maincpu.mw@0043428=C080</action>
            <action>maincpu.mw@004342A=A310</action>
            <action>maincpu.mw@004342C=FFA1</action>
            <action>maincpu.mw@004342E=0300</action>
          </script>
          <script state="off">
            <action>maincpu.mw@0043428=0B40</action>
            <action>maincpu.mw@004342A=FFF8</action>
            <action>maincpu.mw@004342C=CB00</action>
            <action>maincpu.mw@004342E=0247</action>
          </script>
      </cheat>
      
      <cheat desc="Access Jade on Any Tower Position">
          <comment>Must use Low Kick only during a match against a CPU opponent (or use with cheat to disable this requirement).  Doesn't work versus hidden characters.</comment>
          <script state="run">
            <action>maincpu.mw@0043348=0300</action>
          </script>
          <script state="off">
            <action>maincpu.mw@0043348=CB57</action>
          </script>
      </cheat>
      
      <cheat desc="Defeat Any CPU Opponent to Trigger Shao Kahn Explosion/Ending">
          <comment>If the CPU wins, you will see their ending instead.</comment>
          <script state="run">
            <action>maincpu.mw@0003508=C080</action>
            <action>maincpu.mw@000350A=A8A0</action>
            <action>maincpu.mw@000350C=FF81</action>
          </script>
          <script state="off">
            <action>maincpu.mw@0003508=0B41</action>
            <action>maincpu.mw@000350A=FFF2</action>
            <action>maincpu.mw@000350C=CA03</action>
          </script>
      </cheat>
      
      <cheat desc="PL1 Always Controlled By"> 
          <comment>Enable before fighting starts.  Player controlled CPU opponents will not be able to attack, but are able to be moved around and block.</comment>
          <parameter>
            <item value="0x00">CPU</item>
            <item value="0x01">Player</item>
          </parameter>
          <script state="run">
            <!-- CPU -->
            <action condition="(param==0x00)">maincpu.mw@0020A94=C080</action>
            <action condition="(param==0x00)">maincpu.mw@0020A96=5500</action>
            <action condition="(param==0x00)">maincpu.mw@0020A98=FF90</action>
            <!-- Player -->
            <action condition="(param==0x01)">maincpu.mw@0020A94=0B40</action>
            <action condition="(param==0x01)">maincpu.mw@0020A96=FFFE</action>
            <action condition="(param==0x01)">maincpu.mw@0020A98=0300</action>
          </script>
          <script state="off">
            <action>maincpu.mw@0020A94=0B40</action>
            <action>maincpu.mw@0020A96=FFFE</action>
            <action>maincpu.mw@0020A98=CB03</action>
          </script>
      </cheat>
      
      <cheat desc="PL2 Always Controlled By"> 
          <comment>Enable before fighting starts.  Player controlled CPU opponents will not be able to attack, but are able to be moved around and block.</comment>
          <parameter>
            <item value="0x00">CPU</item>
            <item value="0x01">Player</item>
          </parameter>
          <script state="run">
            <!-- CPU -->
            <action condition="(param==0x00)">maincpu.mw@0020AF6=C080</action>
            <action condition="(param==0x00)">maincpu.mw@0020AF8=5810</action>
            <action condition="(param==0x00)">maincpu.mw@0020AFA=FF90</action>
            <!-- Player -->
            <action condition="(param==0x01)">maincpu.mw@0020AF6=0B40</action>
            <action condition="(param==0x01)">maincpu.mw@0020AF8=FFFE</action>
            <action condition="(param==0x01)">maincpu.mw@0020AFA=0300</action>
          </script>
          <script state="off">
            <action>maincpu.mw@0020AF6=0B40</action>
            <action>maincpu.mw@0020AF8=FFFE</action>
            <action>maincpu.mw@0020AFA=CB03</action>
          </script>
      </cheat>
      
      <cheat desc="Stage Fatality On Any Stage"> 
          <comment>Kombat Tomb will crash the game if used on the Dead Pool or Living Forest stages.  It has been disabled for those stages.</comment>
          <parameter>
            <item value="0x00">Dead Pool</item>
            <item value="0x01">Kombat Tomb</item>
            <item value="0x02">Pit II</item>
          </parameter>
      
          <script state="run">
            <!-- Clear To Defaults -->
            <action>maincpu.mw@000EDBE=0B44</action>
            <action>maincpu.mw@000EDC0=FFF9</action>
            <action>maincpu.mw@000EDC2=CA03</action>
            <action>maincpu.mw@000EDDC=0B44</action>
            <action>maincpu.mw@000EDDE=FFF9</action>
            <action>maincpu.mw@000EDE0=CA03</action>
            <action>maincpu.mw@000E21E=CB3D</action>
      
            <!-- DEAD POOL -->
            <action condition="(param==0x00)">maincpu.mw@000E21E=0300</action>
            
            <!-- KOMBAT TOMB -->
            <!-- Enable Kombat Tomb If Not On Dead Pool or Living Forest Stages --> 
            <action condition="(param==0x01 AND maincpu.pb@1061AC0!=00 AND maincpu.pb@1061AC0!=04)">maincpu.mw@000EDBE=C080</action>
            <action condition="(param==0x01 AND maincpu.pb@1061AC0!=00 AND maincpu.pb@1061AC0!=04)">maincpu.mw@000EDC0=6E50</action>
            <action condition="(param==0x01 AND maincpu.pb@1061AC0!=00 AND maincpu.pb@1061AC0!=04)">maincpu.mw@000EDC2=FF87</action>
            <action condition="(param==0x01 AND maincpu.pb@1061AC0!=00 AND maincpu.pb@1061AC0!=04)">maincpu.mw@000EDE0=0300</action>
      
            <!-- PIT II -->
            <action condition="(param==0x02)">maincpu.mw@000EDBE=C080</action>
            <action condition="(param==0x02)">maincpu.mw@000EDC0=6E80</action>
            <action condition="(param==0x02)">maincpu.mw@000EDC2=FF87</action>
            <action condition="(param==0x02)">maincpu.mw@000EDDC=C080</action>
            <action condition="(param==0x02)">maincpu.mw@000EDDE=6F40</action>
            <action condition="(param==0x02)">maincpu.mw@000EDE0=FF87</action>
          </script>
      
          <script state="off">
            <action>maincpu.mw@000EDBE=0B44</action>
            <action>maincpu.mw@000EDC0=FFF9</action>
            <action>maincpu.mw@000EDC2=CA03</action>
            <action>maincpu.mw@000EDDC=0B44</action>
            <action>maincpu.mw@000EDDE=FFF9</action>
            <action>maincpu.mw@000EDE0=CA03</action>
            <action>maincpu.mw@000E21E=CB3D</action>
          </script>
      </cheat>
      Not taking any requests at this time.

      Bored? Watch some of my hacks here.

      Comment


      • Mortal Kombat II (rev L3.1) [MAME]
        Code:
        <cheat desc="Enable Finishers During Round">
            <comment>Some finishers may crash the game upon completion, or cause other game breaking issues.  Do not use with "Infinite Time" cheat, or the round will never end.</comment>
            <script state="run">
              <!-- Sub-Zero -->
              <action>maincpu.mw@000CBAC=0000</action> <!-- Shatter -->
              <action>maincpu.mw@000CD00=0000</action> <!-- Ice Grenade -->
              <action>maincpu.mw@000EE12=0300</action> <!-- Deep Freeze -->
        
              <!-- Liu Kang -->
              <action>maincpu.mw@000D620=0000</action> <!-- Dragon -->
              <action>maincpu.mw@000C95E=0000</action> <!-- Cartwheel -->
        
              <!-- Baraka -->
              <action>maincpu.mw@000D008=0000</action> <!-- Head Chop -->
              <action>maincpu.mw@000CFB8=0000</action> <!-- Blade Impale -->
        
              <!-- Kitana -->
              <action>maincpu.mw@000CA6E=0000</action> <!-- Kiss of Death -->
              <action>maincpu.mw@000CA1C=0300</action> <!-- Head Chop -->
        
              <!-- Shang Tsung -->
              <action>maincpu.mw@000D500=0300</action> <!-- Soul Steal -->
              <action>maincpu.mw@000C758=0000</action> <!-- Inner Ear/Explode -->
              <action>maincpu.mw@000C7B4=0000</action> <!-- Kintaro Punch -->
        
              <!-- Johnny Cage -->
              <action>maincpu.mw@000D362=0300</action> <!-- Torso Rip -->
              <action>maincpu.mw@000D03A=0000</action> <!-- Head Knockoff -->
        
              <!-- Jax -->
              <action>maincpu.mw@000D2DC=0000</action> <!-- Arm Rip -->
              <action>maincpu.mw@000C8DA=0000</action> <!-- Head Smash -->
        
              <!-- Kung Lao -->
              <action>maincpu.mw@000D652=0000</action> <!-- Hat Throw -->
              <action>maincpu.mw@000EE12=0300</action> <!-- Banana Split -->
        
              <!-- Mileena -->
              <action>maincpu.mw@000CB3A=0000</action> <!-- Sai Stab -->
              <action>maincpu.mw@000C800=0000</action> <!-- Inhale -->
        
              <!-- Scorpion -->
              <action>maincpu.mw@000D0EC=0000</action> <!-- Jugular Cut -->
              <action>maincpu.mw@000D184=0300</action> <!-- Burned Alive/Explode -->
        
              <!-- Raiden -->
              <action>maincpu.mw@000C700=0300</action> <!-- Uppercut Explode -->
              <action>maincpu.mw@000C6C6=0000</action> <!-- Shocker -->
        
              <!-- Reptile -->
              <action>maincpu.mw@000CDB8=0000</action> <!-- Head Snack -->
              <action>maincpu.mw@000D45C=0000</action> <!-- Invisible Slice -->
        
              <!-- Everyone -->
              <action>maincpu.mw@000FC2E=0300</action> <!-- Babality -->
              <action>maincpu.mw@00100F8=0300</action> <!-- Friendship -->
              <action>maincpu.mw@000EDB6=0300</action> <!-- Kombat Tomb/Pit II Stage Fatality -->
              <action>maincpu.mw@000E22A=0300</action> <!-- Dead Pool Stage Fatality -->
        
              <!-- Execute Finisher -->
              <action>maincpu.mw@000EE2C=C080</action>
              <action>maincpu.mw@000EE2E=71F0</action>
              <action>maincpu.mw@000EE30=FF87</action>
            </script>
        
            <script state="off">
              <!-- Sub-Zero -->
              <action>maincpu.mw@000CBAC=116B</action> <!-- Shatter -->
              <action>maincpu.mw@000CD00=10C1</action> <!-- Ice Grenade -->
              <action>maincpu.mw@000EE12=CB38</action> <!-- Deep Freeze -->
        
              <!-- Liu Kang -->
              <action>maincpu.mw@000D620=0C31</action> <!-- Dragon -->
              <action>maincpu.mw@000C95E=1292</action> <!-- Cartwheel -->
        
              <!-- Baraka -->
              <action>maincpu.mw@000D008=0F3D</action> <!-- Head Chop -->
              <action>maincpu.mw@000CFB8=0F65</action> <!-- Blade Impale -->
        
              <!-- Kitana -->
              <action>maincpu.mw@000CA6E=1208</action> <!-- Kiss of Death -->
              <action>maincpu.mw@000CA1C=CB11</action> <!-- Head Chop -->
        
              <!-- Shang Tsung -->
              <action>maincpu.mw@000D500=CB15</action> <!-- Soul Steal -->
              <action>maincpu.mw@000C758=1395</action> <!-- Inner Ear/Explode -->
              <action>maincpu.mw@000C7B4=1367</action> <!-- Kintaro Punch -->
        
              <!-- Johnny Cage -->
              <action>maincpu.mw@000D362=CB15</action> <!-- Torso Rip -->
              <action>maincpu.mw@000D03A=0F24</action> <!-- Head Knockoff -->
        
              <!-- Jax -->
              <action>maincpu.mw@000D2DC=0DD3</action> <!-- Arm Rip -->
              <action>maincpu.mw@000C8DA=12D4</action> <!-- Head Smash -->
        
              <!-- Kung Lao -->
              <action>maincpu.mw@000D652=0C18</action> <!-- Hat Throw -->
              <action>maincpu.mw@000EE12=CB38</action> <!-- Banana Split -->
        
              <!-- Mileena -->
              <action>maincpu.mw@000CB3A=11A4</action> <!-- Sai Stab -->
              <action>maincpu.mw@000C800=1341</action> <!-- Inhale -->
        
              <!-- Scorpion -->
              <action>maincpu.mw@000D0EC=0ECB</action> <!-- Jugular Cut -->
              <action>maincpu.mw@000D184=CB2C</action> <!-- Burned Alive/Explode -->
        
              <!-- Raiden -->
              <action>maincpu.mw@000C700=CB0A</action> <!-- Uppercut Explode -->
              <action>maincpu.mw@000C6C6=13DE</action> <!-- Shocker -->
        
              <!-- Reptile -->
              <action>maincpu.mw@000CDB8=1065</action> <!-- Head Snack -->
              <action>maincpu.mw@000D45C=0D13</action> <!-- Invisible Slice -->
        
              <!-- Everyone -->
              <action>maincpu.mw@000FC2E=CB21</action> <!-- Babality -->
              <action>maincpu.mw@00100F8=CB21</action> <!-- Friendship -->
              <action>maincpu.mw@000EDB6=CB66</action> <!-- Kombat Tomb/Pit II Stage Fatality -->
              <action>maincpu.mw@000E22A=CB37</action> <!-- Dead Pool Stage Fatality -->
        
              <!-- Execute Finisher -->
              <action>maincpu.mw@000EE2C=0B60</action>
              <action>maincpu.mw@000EE2E=D83F</action>
              <action>maincpu.mw@000EE30=0073</action>
            </script>
        </cheat>
        Code:
        <cheat desc="Player Takes All Damage"> 
            <parameter>
              <item value="0x00">Player 1</item>
              <item value="0x01">Player 2</item>
            </parameter>
            <script state="run">
              <!-- Player 1 -->
              <action condition="(param==0x00)">maincpu.mw@0006B9A=CA01</action>
              <action condition="(param==0x00)">maincpu.mw@0006B9C=0300</action>
              <action condition="(param==0x00)">maincpu.mw@0006E74=CA02</action>
              <action condition="(param==0x00)">maincpu.mw@0006E76=0300</action>
              <!-- Player 2 -->
              <action condition="(param==0x01)">maincpu.mw@0006B9A=0300</action>
              <action condition="(param==0x01)">maincpu.mw@0006B9C=1826</action>
              <action condition="(param==0x01)">maincpu.mw@0006E74=0300</action>
              <action condition="(param==0x01)">maincpu.mw@0006E76=1826</action>
            </script>
            <script state="off">
              <action>maincpu.mw@0006B9A=CA01</action>
              <action>maincpu.mw@0006B9C=1826</action>
              <action>maincpu.mw@0006E74=CA02</action>
              <action>maincpu.mw@0006E76=1826</action>
            </script>
        </cheat>
        Code:
        <cheat desc="Enable Sub-Zero's Shatter Fatality on Non-Frozen Opponents">
            <comment>Forward, Down, Forward, Forward + High Punch (Close).</comment>
            <script state="run">
              <action>maincpu.mw@000CBD0=0000</action>
            </script>
            <script state="off">
              <action>maincpu.mw@000CBD0=1159</action>
            </script>
        </cheat>
        Code:
        <cheat desc="Remove Restrictions For Babalities and Friendships">
            <comment>Disable checks for High/Low Punches.</comment>
            <script state="run">
              <action>maincpu.mw@0010104=0300</action>
              <action>maincpu.mw@0010110=0300</action>
              <action>maincpu.mw@000FC3A=0300</action>
              <action>maincpu.mw@000FC46=0300</action>
            </script>
            <script state="off">
              <action>maincpu.mw@0010104=CB1B</action>
              <action>maincpu.mw@0010110=CB15</action>
              <action>maincpu.mw@000FC3A=CB1B</action>
              <action>maincpu.mw@000FC46=CB15</action>
            </script>
        </cheat>
        
        <cheat desc="Goro's Lair Included In Stage Lineup">
            <comment>Will be the next stage after Kahn's Arena.</comment>
            <script state="run">
              <action>maincpu.mw@0004D5A=FFF5</action>
            </script>
            <script state="off">
              <action>maincpu.mw@0004D5A=FFF6</action>
            </script>
        </cheat>
        Not taking any requests at this time.

        Bored? Watch some of my hacks here.

        Comment


        • Mortal Kombat II (rev L3.1) [MAME]
          Code:
          <cheat desc="Enable Hidden Debug Tool: Show Hitboxes">
              <comment>Most likely one of the original tools used in testing collision areas of attacks.</comment>
              <script state="run">
                <action>maincpu.mw@0006ACA=0300</action>
              </script>
              <script state="off">
                <action>maincpu.mw@0006ACA=CA25</action>
              </script>
          </cheat>
          Hidden Debug Tool: Show Hitboxes


          Code:
          <cheat desc="Finish Him/Her After Every Round">
              <comment>Doesn't work against hidden characters or bosses.</comment>
              <script state="run">
                <action>maincpu.mw@000324A=0300</action>
              </script>
              <script state="off">
                <action>maincpu.mw@000324A=CB1C</action>
              </script>
          </cheat>
          
          <cheat desc="Repeatable Finishers">
              <comment>Allows finishers and most special moves to be interrupted (also works in mid-air).  Will most likely crash the game if you go too crazy with multiple finishers.</comment>
              <script state="run">
                <action>maincpu.mw@000EE1A=0300</action>
                <action>maincpu.mw@000EE22=0300</action>
                <action>maincpu.mw@000EE4E=0300</action>
                <action>maincpu.mw@000EE5E=C412</action>
              </script>
              <script state="off">
                <action>maincpu.mw@000EE1A=CB34</action>
                <action>maincpu.mw@000EE22=C830</action>
                <action>maincpu.mw@000EE4E=C81A</action>
                <action>maincpu.mw@000EE5E=CB12</action>
              </script>
          </cheat>
          
          <cheat desc="Enable Reptile's Invisible Slice Fatality While Visible">
              <comment>Forward, Forward, Down + High Kick (Close).</comment>
              <script state="run">
                <action>maincpu.mw@000D47C=0000</action>
              </script>
              <script state="off">
                <action>maincpu.mw@000D47C=0D03</action>
              </script>
          </cheat>
          Not taking any requests at this time.

          Bored? Watch some of my hacks here.

          Comment


          • Nice! Hybrid found the collision boxes in the PS1 version. I need to recall how I found that Johnny Cage Ball Breaker code.

            Comment


            • Originally posted by Hacc View Post
              Nice! Hybrid found the collision boxes in the PS1 version. I need to recall how I found that Johnny Cage Ball Breaker code.
              I dare ask what the "Ball Breaker" code does....lol?
              Not taking any requests at this time.

              Bored? Watch some of my hacks here.

              Comment


              • Male, female, and secret/boss characters can all get a personal autograph in the "Netherealm" now.

                Here it is in action:
                Last edited by Hacc; 01-20-2014, 04:25:17 AM.

                Comment


                • Yay dood thats tha famous jony split punchi!Dood
                  dood! im a uniter, not a divider dood

                  Comment


                  • Originally posted by Hacc View Post
                    Nice! Hybrid found the collision boxes in the PS1 version. I need to recall how I found that Johnny Cage Ball Breaker code.
                    I'm sure you just put a break for read on the opponents character modifier/moveset address when performing it. It's possible one or a series of branches is controlling it based on who your fighting against.
                    Not taking any requests at this time.

                    Bored? Watch some of my hacks here.

                    Comment


                    • Newbie said, anythin like swapin(obj, mem segment, acc, hair, bodypart, even sketebone, etc) always posible usin float typodood
                      dood! im a uniter, not a divider dood

                      Comment


                      • Mortal Kombat II v1.0 (U) GG [SNES]
                        Code:
                        Disable Blood (Scripted blood used during certain fatalities will still be present.)
                        40EC-1F97
                        Mortal Kombat II v1.1 (U) GG [SNES]
                        Code:
                        Disable Blood (Scripted blood used during certain fatalities will still be present.)
                        40EC-1497
                        Not taking any requests at this time.

                        Bored? Watch some of my hacks here.

                        Comment


                        • Mortal Kombat II (U) AR/GS [Sega Saturn]
                          Code:
                          Show Hitboxes
                          360BE7A0 0001
                          Can someone please test this out on a real system to see if the boxes are flickery (Red/Green/Black) or not? MESS seems to draw them flickery (after that they disappear), but the rest of the game has graphical flaws as well so I'm unsure on what to believe. I also noticed that this version of the game draws boxes on the opponent as well unlike the arcade game (maybe it was expanded on by the programmers of the home versions), which is odd in my opinion.
                          Not taking any requests at this time.

                          Bored? Watch some of my hacks here.

                          Comment


                          • Cool and original code...Hit Boxes. Nice. What made you even think to do that? Did the idea pop into your head after watching that MK/SF documentary that went viral a couple months ago? I'd like to see that type of code for a NES/SNES game. Some of those games with poor hit detection could utilize a code like that.
                            Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

                            Comment


                            • Originally posted by OldSchoolGamer View Post
                              Cool and original code...Hit Boxes. Nice. What made you even think to do that? Did the idea pop into your head after watching that MK/SF documentary that went viral a couple months ago? I'd like to see that type of code for a NES/SNES game. Some of those games with poor hit detection could utilize a code like that.
                              If they had poor hit detection the code wouldn't fix it but rather just prove that it did have bad hit detection.
                              Spoiler Alert! Click to view...

                              THE BAD GUY!!!!!!

                              Comment


                              • Originally posted by Abystus View Post
                                Mortal Kombat II (U) AR/GS [Sega Saturn]
                                Code:
                                Show Hitboxes
                                360BE7A0 0001
                                Can someone please test this out on a real system to see if the boxes are flickery (Red/Green/Black) or not? MESS seems to draw them flickery (after that they disappear), but the rest of the game has graphical flaws as well so I'm unsure on what to believe. I also noticed that this version of the game draws boxes on the opponent as well unlike the arcade game (maybe it was expanded on by the programmers of the home versions), which is odd in my opinion.
                                Well I do not have legit saturn but on SSF emulator

                                Red box = shows when press attack button (attacking box)
                                Green box = shows opponents can be hit box to correspond attack
                                Black box = shows the general box follow animation of character
                                No box = No button / No attack

                                as for flickery
                                black box -> red box (quickly show) -> black box -> no box
                                black box -> green box (quickly show) -> black box -> no box

                                I do not think hit boxes permanent display
                                as stand, walk, jump, and blocking does not show hitbox
                                press any attack button will show the hit box
                                Last edited by lee4; 01-23-2014, 10:17:58 AM.
                                lee4 Does Not Accept Codes Requests !
                                When lee4 asks a question it does not mean lee4 will look at your game
                                *How to create and use SegaCD codes >click here<*
                                >)

                                Comment

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