Originally posted by Unicode
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Abystus' Codes
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I may look into the "Maximum 255" ones only, as they would give you the most benefit overall. The multitude of increments is useless if only to allow the game to continue, or to get a higher score based on the amount you collected. So with that said, I'll look into making the maximum one you listed only. I hope this is sufficient for future requests as well.
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@Abystus, anything about my requests for Castlevania games from post #33?
I tested your codes for game "Bomberman" and I found an issue in your "Bombs Can't Destroy Power-Ups (Does not protect against "Destroy Any Block" code.)" GG code. This code make every bomb explosion to produces an enemies, and the problem is that if I kill them via a bomb, the explosion of the bomb which I'm used to kill them will make a new enemies to appear. In this case I can't complete normal stages (least not without a "Press Start to Complete Stage") code, because I cannot exit via door if I didn't kill all enemies in current stage.Originally posted by Abystus View PostBomberman (U) GG [NES]
Code:Auto Complete Stages (Excludes Bonus Stages) EYNGAGEI Enemies Can't Move SZOIIXSO SZOSYXSO Destroy Any Block (Be careful not to destroy the door when it appears.) GESGPYZA ENSGZYEI Bombs Can't Destroy Power-Ups (Does not protect against "Destroy Any Block" code.) AAOKXATA Destroyed Blocks Always Turn into Door GEKGLYAA
Any resolving about that problem code?
All other @abystus's codes for Bomberman game works cool.
Seems for my "Timer" codes requests I will ask @BeyondTheStatic when he make a thread with any his codes for "Bomberman" games.
Last edited by Unicode; 05-25-2012, 03:29:16 PM.
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@ Unicode... thanks for the explanation. I now understand why you want "Maximum 255" type of codes. But I still don't understand why you would want increment type of codes (5/10/15/20/30/40/etc.) What is the point of having increments when you can have "Maximum 255" codes? With "Maximum 255" codes, you can always finish the level and advance, and you can always get the most high scores. So why would you want increment type of codes?Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG
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Pretty Soldier Sailor Moon (Ver. 95/03/22B, Europe) [MAME]
Code:<cheat desc="Hit Anywhere Both Players"> <comment>Enemies hit anywhere as well. Use with Invincibilty.</comment> <script state="run"> <action>maincpu.mw@00700E=6002</action> <action>maincpu.mw@007072=6002</action> </script> <script state="off"> <action>maincpu.mw@00700E=6200</action> <action>maincpu.mw@007072=6500</action> </script> </cheat>Last edited by Abystus; 06-08-2012, 02:11:53 AM.
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Battle Circuit (Euro 970319) [MAME]
Code:<cheat desc="Hit Anywhere"> <script state="run"> <action>maincpu.ow@015712=4E71</action> <action>maincpu.ow@01572A=6002</action> <action>maincpu.ow@01574A=6002</action> <action>maincpu.ow@015764=6002</action> </script> <script state="off"> <action>maincpu.ow@015712=6796</action> <action>maincpu.ow@01572A=6200</action> <action>maincpu.ow@01574A=6200</action> <action>maincpu.ow@015764=6200</action> </script> </cheat>
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@Abystus, what happens about these my requests?
Also, I have no reply about that problem I found in one of your GG for NES game "Bomberman":Originally posted by Unicode View Post(...)
Also I'd want a GameGenie codes for NES games Castlevania and Castlevania III: Dracula's Curse (requests without "Castlevania III: Dracula's Curse only" note are for both games):
- Player Have 255 Maximum Lives;
- Player Have 255 Maximum Health Units Instead of 16;
- 255 Maximum Power Hearts;
- Defeat Normal Enemies Automatically;
- Bosses Die Automatically;
- Weapons And Watch Doesn't Use Power Hearts;
- Start Every Stage With 100 / 200 / 300 / 400 / 500 / 600 / 700 / 800 / 900 Seconds;
- Timer Runs Slowly / Quickly;
- Trevor Always Have A Dagger / Holy Water / Boomerang Cross / Axe / Stopwatch As Subweapon;
- Alucard Always Have A Stopwatch [Castlevania III: Dracula's Curse only];
- Grant Always Have A Dagger / Axe / Stopwatch As Subweapon [Castlevania III: Dracula's Curse only];
- Sypha Always Have A Fire Spell / Ice Spell / Lightning Spell [Castlevania III: Dracula's Curse only];
- Controllable Jump, i. e. Player Can Change His Direction While Jumping;
- Alucard Don't Use Power Hearts When He Use His Bat Flying Ability [Castlevania III: Dracula's Curse only];
- Press Start To Cycle Through All Characters - Trevor / Alucard / Sypha / Grant [Castlevania III: Dracula's Curse only];
- Meat Power-up Restores To Player 4 / 5 / 8 / 10 / 12 / 15 / 20 / 30 / 50 Health Units;
- Every Small Power Heart Gives A 4 / 5 / 8 / 10 / 12 / 15 / 20 / 25 / 30 / 40 / 50 Power Units Instead Of 1;
- Every Large Power Heart Gives A 4 / 8 / 10 / 12 / 15 / 20 / 25 / 30 / 40 / 50 Power Units Instead Of 5.
Originally posted by Unicode View PostI tested your codes for game "Bomberman" and I found an issue in your "Bombs Can't Destroy Power-Ups (Does not protect against "Destroy Any Block" code.)" GG code. This code make every bomb explosion to produces an enemies, and the problem is that if I kill them via a bomb, the explosion of the bomb which I'm used to kill them will make a new enemies to appear. In this case I can't complete normal stages (least not without a "Press Start to Complete Stage") code, because I cannot exit via door if I didn't kill all enemies in current stage.
Any resolving about that problem code?
(...)Last edited by Unicode; 06-09-2012, 03:50:09 PM.
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Violent Storm (ver EAB) [MAME]
Code:<cheat desc="Hit Anywhere"> <script state="run"> <action>maincpu.mw@018C6E=6002</action> <action>maincpu.mw@018C76=6002</action> <action>maincpu.mw@018C7C=6002</action> <action>maincpu.mw@018C8C=6002</action> </script> <script state="off"> <action>maincpu.mw@018C6E=6B00</action> <action>maincpu.mw@018C76=6A00</action> <action>maincpu.mw@018C7C=6600</action> <action>maincpu.mw@018C8C=6A00</action> </script> </cheat>Last edited by Abystus; 06-09-2012, 06:02:09 PM.
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PuLiRula (World) [MAME]
Credit to Abystus & Nolberto82.Code:<cheat desc="Hit Anywhere"> <script state="run"> <action>maincpu.mw@033028=6002</action> <action>maincpu.mw@0330FC=4E71</action> <action>maincpu.mw@03314C=4E71</action> </script> <script state="off"> <action>maincpu.mw@033028=6600</action> <action>maincpu.mw@0330FC=6722</action> <action>maincpu.mw@03314C=671C</action> </script> </cheat>Last edited by Abystus; 06-11-2012, 07:51:13 PM.
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Power Rangers 2 GG [NES]
Code:Invincibility (Will flicker) AIKTPGEI Hit Anywhere/Collect Items Anywhere (Use with Invincibility. May also hit enemy projectiles.) GKOUKPEO EUOUSPGP OUOUVPSX One Hit Kills (Excludes Bosses) ASVZELEP
Last edited by Abystus; 06-14-2012, 02:36:58 PM.
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Is that NES Power Rangers 2 game a pirate? Or is it an official release?
Edit: I guess it is a real game. Wow, I never knew that. I didn't know there were TWO Power Ranger games for the NES. This game doesn't look too bad.Last edited by OldSchoolGamer; 06-14-2012, 04:00:52 AM.Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG
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Sorry for the neglect. I will look into these as soon as I can quit hacking others gamesOriginally posted by Unicode View Post@Abystus, what happens about these my requests? Also, I have no reply about that problem I found in one of your GG for NES game "Bomberman":
. I will also look into correcting that code for Bomberman when I get a chance.
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