Originally posted by Tony H
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New Game Genie, N64, GC, Wii, & PS2 Codes
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Phantasy Star II (Genesis)
AX4A-AA58
Can always run from battle. EDIT: If you fight Neifirst and run, you will automatically win the battle and defeat Neifirst.
EDIT: Code added.
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Dungeons & Dragons: Warriors of the Eternal Sun (Genesis)
ADHT-BJX8
Can buy the +3 Sword instead of the Staff in the Castle Weapon Shop. You can easily modify this code to get any weapon you want.
ADHT-AYYG
Can buy the +2 Dagger instead of the Dagger in the Castle Weapon Shop. You can easily modify this code to get any weapon you want.
ADHT-AE6R
Can buy the +3 Spear instead of the Spear in the Castle Weapon Shop. You can easily modify this code to get any weapon you want.
ADHT-AN70
Can buy the +3 War Hammer instead of the Sling in the Castle Weapon Shop. You can easily modify this code to get any weapon you want.
EDIT: Codes added.Last edited by Tony H; 10-30-2017, 06:34:40 PM.
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Originally posted by Tony H View PostDungeons & Dragons: Warriors of the Eternal Sun (Genesis) Game Genie and PAR
This game uses a very difficult controller button sequence to activate the debug menu, and I could never get it to work. Spent more time making these codes than I'd like to admit. lol.
https://tcrf.net/Dungeons_%26_Dragon...he_Eternal_Sun
Also those codes in proper PAR form would be FFA94D:007F and FFA94D:007F + FFA94F:0055. Not that it really matters, since you noted they were made in Gens.Last edited by terpsfan101; 10-27-2017, 08:56:44 PM.
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Dungeons & Dragons: Warriors of the Eternal Sun (Genesis) Game Genie and PAR
RGWA-A6X8 +
RGVT-A61E +
ALWA-AA7C
Enables part of the debugger menu. Pause the game and select Options/Special. You can choose from: Music Menu, Create Enemies, or Boost Gold.
RGWA-A6X8 +
RGVT-A61E +
ALWA-AA7C +
RGSA-A6ZL +
ALVT-AA5L
Enables all of the debugger menu. Pause the game and select Options/Special. You can choose from: Music Menu, Create Enemies, Boost Gold, Coords, Boost Players, Game Level, or Collision.
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PAR Codes: (PAR codes have only been tested with Gens):
FFA94C:007F
Enables part of the debugger menu. Pause the game and select Options/Special. You can choose from: Music Menu, Create Enemies, or Boost Gold.
FFA94C:007F +
FFA94E:0055
Enables all of the debugger menu. Pause the game and select Options/Special. You can choose from: Music Menu, Create Enemies, Boost Gold, Coords, Boost Players, Game Level, or Collision.
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This game uses a very difficult controller button sequence to activate the debug menu, and I could never get it to work. Spent more time making these codes than I'd like to admit. lol.
EDIT: Codes added.Last edited by Tony H; 10-27-2017, 10:31:27 PM.
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Easiest solution:
Add my extra line of code (BLLA-AA8C) underneath your codes for each of the "Will always have ?? neighbors to save for each level" codes. Then, add me as a co-hacker for those codes using the Hacker box.
If you scroll down to the Only Need 20000 points for a bonus victim code (click on the link below), you'll see that two hackers can share credit for one code:
https://gamehacking.org/game/16291
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terpsfan101, nice work on the codes. I'm not going to edit the existing codes since I didn't make the extra code. However, feel free to add them under your name with a note explaining the difference.
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Originally posted by Tony H View Post
OK, got it figured out and made some new codes. Those codes I posted earlier work on a new game, or with a password. I will update the code descriptions.
These new codes will force a value at the start of every level. Even if you lose some neighbors, you will still start each level with the specified number of neighbors.
Zombies Ate My Neighbors (Genesis)
HV2T-BAR0 +
A72T-AAG2 +
A32T-AA84
Will always have 7 neighbors to save for each level (instead of 10), even if some of them got killed in the previous level. Works for all levels except 1st level of a new game and 1st level when using a password.
HV2T-BAR0 +
AP2T-AAG2 +
A32T-AA84
Will always have 3 neighbors to save for each level (instead of 10), even if some of them got killed in the previous level. Works for all levels except 1st level of a new game and 1st level when using a password.
EDIT: Should probably add this one as well...
HV2T-BAR0 +
BK2T-AAG2 +
A32T-AA84
Will always have all 10 neighbors to save for each level, even if some of them got killed in the previous level.
EDIT 2: Changed the 3rd part of each code to branch over what I think is the instruction that adds bonus neighbors. Could have caused side effects.
Edit: Code also fixes the bonus victim issue with the 7 and 3 neighbor codes. Before you would start the next level with 8 and 4 neighbors after being awarded a bonus victim. With the additional code you would now start with 7 or 3 neighbors after being awarded a bonus victim.
Here are the updated codes. If you could edit them in the database, it would be appreciated:
Zombies Ate My Neighbors (Genesis)
HV2T-BAR0 +
A72T-AAG2 +
A32T-AA84 +
BLLA-AA8C
Will always have 7 neighbors to save for each level (instead of 10), even if some of them got killed in the previous level. Works for all levels except 1st level of a new game and 1st level when using a password.
HV2T-BAR0 +
AP2T-AAG2 +
A32T-AA84 +
BLLA-AA8C
Will always have 3 neighbors to save for each level (instead of 10), even if some of them got killed in the previous level. Works for all levels except 1st level of a new game and 1st level when using a password.
HV2T-BAR0 +
BK2T-AAG2 +
A32T-AA84 +
BLLA-AA8C
Will always have all 10 neighbors to save for each level, even if some of them got killed in the previous level.Last edited by terpsfan101; 10-17-2017, 03:57:02 PM.
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Blaster Master 2 (Genesis)
B2BA-JA4J
Hit enemies/bosses anywhere, no matter where you shoot. Also works on enemies that are off screen above or below you. Works in or out of vehicle. Only works on side view levels.
EDIT: Code added.Last edited by Tony H; 10-01-2017, 12:29:28 PM.
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Lethal Enforcers (Genesis)
AJ0A-AABJ
Start on stage 2 (Chinatown Assault).
AN0A-AABJ
Start on stage 3 (The Hijack).
AT0A-AABJ
Start on stage 4 (The Drug Dealer).
AY0A-AABJ
Start on stage 5 (The Chemical Plant).
BA0A-AABW
View game ending/credits.
EDIT: Codes added.Last edited by Tony H; 09-17-2017, 02:09:37 PM.
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