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NES FCEUD codes by Abystus

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  • #76
    I came up with this code... "AEVSUVPA". Is that correct? I tried searching for DEEB by scrolling down the list but I couldn't find it. I then entered DEEB into the tab where it says "Seek to" and then it showed up.
    Last edited by OldSchoolGamer; 06-12-2011, 03:07:07 AM.
    Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

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    • #77
      Originally posted by OldSchoolGamer View Post
      I came up with this code... "AEVSUVPA". Is that correct? I tried searching for DEEB by scrolling down the list but I couldn't find it. I then entered DEEB into the tab where it says "Seek to" and then it showed up.
      That is correct. If you noticed below where you got that code it's already been converted to game genie in both 6/8 digit formats. So now you know how it all works .
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      • #78
        I tried that code and it doesn't seem to work though. It doesn't seem to hit anywhere. You said it is correct but yet I don't know why it's not working
        Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

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        • #79
          It takes all of the codes together for it to work, not just the first line.
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          • #80
            It takes all of the codes together for it to work, not just the first line.
            ahh duh.

            Is this code correct. Jaws... untouchable... PAR= 996607, Game Genie= YAVPVPTA ???
            What exactly I'm I comparing? The compare number that was next to "9966" in the address is "06". The value is the last 2 digits of the PAR code which is "07". Does that mean that the compare # "06" does not match the value # "07", therefore you need to make it an 8 digit game genie code and not a 6 digit game genie code otherwise the game will freeze. Is this an example when a 8 digit game genie code is needed?
            Now if the compare number matched the value number, then only a 6 digit game genie code would be needed?
            Last edited by OldSchoolGamer; 06-12-2011, 03:18:34 AM.
            Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

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            • #81
              Originally posted by OldSchoolGamer View Post
              ahh duh.

              Is this code correct. Jaws... untouchable... PAR= 996607, Game Genie= YAVPVPTA ???
              What exactly I'm I comparing? The compare number that was next to "9966" in the address is "06". The value is the last 2 digits of the PAR code which is "07". Does that mean that the compare # "06" does not match the value # "07", therefore you need to make it an 8 digit game genie code and not a 6 digit game genie code otherwise the game will freeze. Is this an example when a 8 digit game genie code is needed?
              Now if the compare number matched the value number, then only a 6 digit game genie code would be needed?
              Compare works like the below example:

              Code:
              if (Address == 6) //Our address is 9966 and our compare value is 06.
              {
                   Address=7; //This would write 07 if the compare above were true.
              {
               else 
              {
                    //Do nothing and the value at that address would remain the same.
              }
              Basically before it writes the new value it will check the value at that address when it is applied. So with that in mind if we play a different version of the game with different fixes added to it then that address value may be changed because the underlying code has been moved to make room for the fixes that were put in place for the revision change. The check prevents the code from being put in place on an address who's original value does not match the compare.

              So in your example if 06 had not been at that address initially then the code would not have written 07 and basically you would see no effect in game because the code did not apply the new value. Remember this is just a safety precaution so that codes don't crash your game when used on different revisions of a game or when the game changes it's asm routines on the fly. And yes your conversion to game genie is correct "YAVPVPTA".
              Last edited by Abystus; 06-12-2011, 02:32:09 PM.
              Not taking any requests at this time.

              Bored? Watch some of my hacks here.

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              • #82
                Metal Gear (U) PAR FCEUX

                Enemies Don't Attack/Chase You (They may see you but go back to what they were doing almost instantly. Alerted music will still play.)
                DC73B5

                Metal Gear (U) GG FCEUX

                Enemies Don't Attack/Chase You (They may see you but go back to what they were doing almost instantly. Alerted music will still play.)
                SLNIUGSP
                Last edited by Abystus; 06-12-2011, 04:11:41 PM.
                Not taking any requests at this time.

                Bored? Watch some of my hacks here.

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                • #83
                  Power Blade (U) PAR FCEUX

                  Hit Anywhere
                  8C9700
                  8C8BF0

                  Power Blade (U) GG FCEUX

                  Hit Anywhere
                  AEOANGZZ
                  ENEEUGEP
                  Last edited by Abystus; 06-12-2011, 08:16:16 PM.
                  Not taking any requests at this time.

                  Bored? Watch some of my hacks here.

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                  • #84
                    Enemies Don't Knock You Back

                    B303FF
                    For this Karate kid PAR code... when I type it into the game genie coverter 4.0... i type B303 in the first slot, I skip the second slot (compare slot) and I type FF in the last slot (the value slot). Now when I did that, the "Instruction" box says "Invalid". When the instruction box says "Invalid" does that mean that the code must be made into an 8 digit game genie code to work? Or does it mean it's invalue because the value entered was letters and not numbers?

                    What I'm asking is, when the bottom "Instruction" box of the game genie converter 4.0 says "Invalid" does that mean the code won't ever work? Or does it mean that the code MUST be converted into a 8 digit game genie code to work?
                    Last edited by OldSchoolGamer; 06-12-2011, 08:16:58 PM.
                    Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

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                    • #85
                      Some times there are these messages but that usually occurs when the code is changing data and not an op code so just ignore that.
                      Spoiler Alert! Click to view...

                      THE BAD GUY!!!!!!

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                      • #86
                        Originally posted by OldSchoolGamer View Post
                        For this Karate kid PAR code... when I type it into the game genie coverter 4.0... i type B303 in the first slot, I skip the second slot (compare slot) and I type FF in the last slot (the value slot). Now when I did that, the "Instruction" box says "Invalid". When the instruction box says "Invalid" does that mean that the code must be made into an 8 digit game genie code to work? Or does it mean it's invalue because the value entered was letters and not numbers?

                        What I'm asking is, when the bottom "Instruction" box of the game genie converter 4.0 says "Invalid" does that mean the code won't ever work? Or does it mean that the code MUST be converted into a 8 digit game genie code to work?
                        I wouldn't pay all that much attention to the bottom area as its just the instruction the value equates to. Why not try your code out and see if it works? 8 digit codes are only there to include the check before write, other than that 6 digit codes do the same exact thing. The invalid message you are getting means that the instruction is not supported on the 6502 processor. This code was made a while back and I most likely should have just went into that JSR and made it return right off instead of trying to cancel the JSR with FF. Let me know if it works, if not I can always create a separate code that does the same thing.
                        Not taking any requests at this time.

                        Bored? Watch some of my hacks here.

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                        • #87
                          Mickey Mousecapade (U) PAR FCEUX

                          Hit Anywhere
                          985D00
                          985210
                          957900

                          One Hit Kills (Includes Bosses. Some enemies absorb the first shot so it may take 2 for certain types of enemies.)
                          956400

                          Mickey Mousecapade (U) GG FCEUX

                          Hit Anywhere
                          AASOSAVY
                          APSPXAEY
                          AANOPILA

                          One Hit Kills (Includes Bosses. Some enemies absorb the first shot so it may take 2 for certain types of enemies.)
                          AAVPGSAP
                          Last edited by Abystus; 06-13-2011, 08:14:45 PM.
                          Not taking any requests at this time.

                          Bored? Watch some of my hacks here.

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                          • #88
                            I like that game Mickey Mousecapade alot. It's my favorite Mickey Mouse game. Nice codes!
                            Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

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                            • #89
                              Originally posted by OldSchoolGamer View Post
                              I like that game Mickey Mousecapade alot. It's my favorite Mickey Mouse game. Nice codes!
                              Ty. I always found the game to bit a bit tough as a kid so this should even the odds.
                              Not taking any requests at this time.

                              Bored? Watch some of my hacks here.

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                              • #90
                                The end boss of the last two levels I believe is tough... the first level and boss is very easy. Here's a tip... on every level and screen/room, try jumping and shooting and most of the time, there will be an invisible powerup (cake which gives you health) on the other side of the room. But sometimes the invisible powerup will steal Minnie away from you which is a pain. If you enter a screen/room and there is no invisible powerup when you jump and shoot at the opposite side of the room, then you can exit the room and re-enter and there might be an invisible powerup. I exit and re-enter rooms to get full life meter right before I face an end boss. This way, when I face an end boss at the end of the level, I'll have full health.

                                The code GPSIEVGE + LAVSVTZA "Mickey and Minnie can shoot on any level" works but it won't let you finish the first level for some reason. So the code is kinda pointless if you want to advance past the first level. For whatever the reason, using that code prevents you from finishing the 1st level. I believe you can shoot on every level except the first half of the first level anyway.
                                Last edited by OldSchoolGamer; 06-13-2011, 08:16:45 PM.
                                Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

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