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NES FCEUD codes by Abystus

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  • #61
    Originally posted by OldSchoolGamer View Post
    Is the tool you speak of, on that page, called the "Game Genie Code Converter 4.0"?
    Yep that's the one. As for conversion it should be pretty self explanatory. Just click on the NES section, enter your memory address you wish to convert in the second section and when done filling it out the Game Genie equivalent should appear above.

    Originally posted by OldSchoolGamer View Post
    I tested this (NES) Ninja Gaiden PAR Code on Nestopia
    The code works but the game crashes after ten seconds. Are you sure that codes does not crash FCEUX too?
    I played through several levels with no problems in FCEUXD SP 1.07. They should be fully compatible with any variation of FCEUX however. Which code in particular crashed your game? Emulators have slight differences between them which could account for the crash, or the rom version is incorrect.
    Not taking any requests at this time.

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    • #62
      I tested this (NES) Ninja Gaiden PAR Code on Nestopia 1.40

      No Enemies (Turn off before boss fights.) 007300

      The code works but the game crashes after ten seconds.
      Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

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      • #63
        only codes that fall within the 0x8000 - 0xFFFF range
        out of range

        RIP MOM 6-27-52 - 12-25-10

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        • #64
          Originally posted by OldSchoolGamer View Post
          I tested this (NES) Ninja Gaiden PAR Code on Nestopia 1.40

          No Enemies (Turn off before boss fights.) 007300

          The code works but the game crashes after ten seconds.
          I am at work currently so there isn't much I can do for it at the moment. I will take a look this evening to see if there is an issue with the code or if its just a difference between emulators.
          Not taking any requests at this time.

          Bored? Watch some of my hacks here.

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          • #65
            So here is a vid of the code in action running on FCEUX. Rune was nice enough to create this since I was at work. Not sure why Nestopia doesn't like it but it appears to be an emulation difference rather than a code problem. I may see if I can get something working in nestopia as it's just a ram hack.
            Last edited by Abystus; 06-09-2011, 04:28:18 PM.
            Not taking any requests at this time.

            Bored? Watch some of my hacks here.

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            • #66
              Ninja Gaiden (U) PAR FCEUX

              Hit Anywhere

              DEEB00
              DEE300
              DED500
              DEF7D0
              DEF310

              Game Genie conversion 6 digit below for those interested:

              Ninja Gaiden (U) GG FCEUX

              Hit Anywhere
              AETSUT
              AETIUT
              AEIIST
              ESYINT
              AOYIUT

              Game Genie conversion 8 digit for those interested:

              Hit Anywhere
              AEVSUVPA
              AEVIUTIP
              AESISTGZ
              ESNINTEP
              AONIUTEP
              Last edited by Abystus; 06-10-2011, 01:31:48 AM.
              Not taking any requests at this time.

              Bored? Watch some of my hacks here.

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              • #67
                Ninja Gaiden (U) PAR FCEUX

                Enemies Continually Being Hit Anywhere (Even bosses almost instantly die.)
                DDF200
                DEEB00
                DEE300
                DED500
                DEF7D0
                DEF310

                Game Genie conversion 6 digit below for those interested:

                Ninja Gaiden (U) GG FCEUX

                Enemies Continually Being Hit Anywhere (Even bosses almost instantly die.)
                AEYIXI
                AETSUT
                AETIUT
                AEIIST
                ESYINT
                AOYIUT

                Game Genie conversion 8 digit for those interested:

                Enemies Continually Being Hit Anywhere (Even bosses almost instantly die.)
                AENIXILA
                AEVSUVPA
                AEVIUTIP
                AESISTGZ
                ESNINTEP
                AONIUTEP
                Last edited by Abystus; 06-10-2011, 01:32:08 AM.
                Not taking any requests at this time.

                Bored? Watch some of my hacks here.

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                • #68
                  Added.

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                  • #69
                    Originally posted by nolberto82 View Post
                    Added.
                    Thanks.

                    Ninja Gaiden II - The Dark Sword of Chaos (U) PAR FCEUX

                    Hit Anywhere
                    CA9CF0
                    CA8100
                    CA6A00
                    CA9200

                    Ninja Gaiden II - The Dark Sword of Chaos (U) GG FCEUX


                    Hit Anywhere
                    ENOKKZEL
                    AEEGOXKL
                    AAVKXZUI
                    AEOGXXIA
                    Last edited by Abystus; 06-11-2011, 12:15:26 AM.
                    Not taking any requests at this time.

                    Bored? Watch some of my hacks here.

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                    • #70
                      Ninja Gaiden II - The Dark Sword of Chaos (U) PAR FCEUX

                      Enemies Continually Being Hit Anywhere (Even bosses almost instantly die.)
                      CA0800
                      CA9CF0
                      CA8100
                      CA6A00
                      CA9200

                      Ninja Gaiden II - The Dark Sword of Chaos (U) GG FCEUX

                      Enemies Continually Being Hit Anywhere (Even bosses almost instantly die.)
                      AAEKEZGA
                      ENOKKZEL
                      AEEGOXKL
                      AAVKXZUI
                      AEOGXXIA
                      Not taking any requests at this time.

                      Bored? Watch some of my hacks here.

                      Comment


                      • #71
                        Robocop (U) PAR FCEUX

                        Hit Anywhere
                        C87700
                        C88100
                        C86D00
                        C86300
                        CA3110
                        C9A600
                        C98800

                        Robocop (U) GG FCEUX

                        Hit Anywhere
                        AANGNAZZ
                        AEEGOEAP
                        AAVKSEGZ
                        AAVGUATL
                        APUGOZEI
                        AEXGVPLA
                        AEEKEPPZ
                        Last edited by Abystus; 06-12-2011, 01:52:17 AM.
                        Not taking any requests at this time.

                        Bored? Watch some of my hacks here.

                        Comment


                        • #72
                          Abystus.... you said to enter the PAR code in the Game Genie Code Converter 4.0 to make the code into a game genie code instead of a PAR code. I will use this as an example:

                          Ninja Gaiden (U) PAR FCEUX

                          Hit Anywhere DEEB00

                          When I open the game genie code converter 4.0 and I click on NES... the Hex Code slot has:
                          4 spaces where you can enter letters or numbers, then there is a " ? ", then there are 2 spaces where you can enter letters or numbers, then there is a " : ", and then there is two more spaces where you can enter letters or numbers. That is a total of 8 letter/number spaces.
                          The example PAR code I am using only has 6 letters/numbers. So how do I input a 6 digit code into the Hex Code slot which is 8 digits?
                          Last edited by OldSchoolGamer; 06-12-2011, 12:29:40 AM.
                          Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

                          Comment


                          • #73
                            Originally posted by OldSchoolGamer View Post
                            Abystus.... you said to enter the PAR code in the Game Genie Code Converter 4.0 to make the code into a game genie code instead of a PAR code. I will use this as an example:

                            Ninja Gaiden (U) PAR FCEUX

                            Hit Anywhere DEEB00

                            When I open the game genie code converter 4.0 and I click on NES... the Hex Code slot has:
                            4 spaces where you can enter letters or numbers, then there is a " ? ", then there are 2 spaces where you can enter letters or numbers, then there is a " : ", and then there is two more spaces where you can enter letters or numbers. That is a total of 8 letter/number spaces.
                            The example PAR code I am using only has 6 letters/numbers. So how do I input a 6 digit code into the Hex Code slot which is 8 digits?
                            Your example code below:

                            First Field: DEEB
                            Second Field: Compare Value
                            Third Field: New Value (00)

                            To get the Compare Value you need to have a debugger (Find the address with the code off to see it's original value). The compare value is only used to compare against the value it is about to change. If it is true (compare is equal to the value at that address) then the code goes into place, otherwise the code is skipped (To prevent crashing the game if the original value was changed by the game to something else, or if the game version is different.). There is only need for a compare value if the game changes its value at that address at some point (most games typically won't but most people create 8 digit codes just to be safe), and mostly just a safety precaution. So if you generate a 6 digit GG code it still will have the same effect, however it won't compare before it writes the value.

                            BTW if your using hardware doesn't it have a 3 code limit anyways? Seems that converting codes longer than 3 lines is only going to provide partial effect at most. Just saying .
                            Last edited by Abystus; 06-12-2011, 01:59:46 AM.
                            Not taking any requests at this time.

                            Bored? Watch some of my hacks here.

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                            • #74
                              BTW if your using hardware doesn't it have a 3 code limit anyways? Seems that converting codes longer than 3 lines is only going to provide partial effect at most. Just saying
                              I use both, hardware console and emulator.

                              I understood most of what you said. A debugger can be found in basically any decent emulator right? So using Nestopia as an example... i click on options > cheats. I enter DEEB in the address slot and 00 in the value slot. But what I don't understand is how to find the compare. Above these fields is the CPU RAM with 3 tabs: Index, R0, R1. Underneath each tab is lots or rows of numbers/letters. So how do I find the compare?
                              Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

                              Comment


                              • #75
                                Originally posted by OldSchoolGamer View Post
                                I use both, hardware console and emulator.

                                I understood most of what you said. A debugger can be found in basically any decent emulator right? So using Nestopia as an example... i click on options > cheats. I enter DEEB in the address slot and 00 in the value slot. But what I don't understand is how to find the compare. Above these fields is the CPU RAM with 3 tabs: Index, R0, R1. Underneath each tab is lots or rows of numbers/letters. So how do I find the compare?

                                First thing download this emulator: FCEUXD SP 1.07

                                Next open your game in it, then go to tools>debug. A new window will come up, now just go to the address DEEB in the debug window and see what value it is set to with the code off (should be 09). That (09) is your compare value. After that put the compare value(09) into the second slot of the converter and the new value (00) into the last slot and your complete GG code will be displayed above.
                                Last edited by Abystus; 06-12-2011, 02:20:35 AM.
                                Not taking any requests at this time.

                                Bored? Watch some of my hacks here.

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