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NES FCEUD codes by Abystus

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  • NES FCEUD codes by Abystus

    Robocop (U) FCEUD

    Event/Menu Modifier

    0010 xx

    03 - Title Screen
    05 - Robocop Bio
    06 - Intro Cinema with Robocop entering stage
    0A - Game Play
    0B - Reload Level
    0C - Elevator Drops down in stage you can ride (Loops)?
    0D - Enter door during Stage play (Loops)?
    0F - Robocop face stating "Arrest Mode" and moves to game play
    10 - Game Over
    11 - Ending

    ===============================================

    Kung Fu (U) FCEUD

    Enemy Modifiers

    0086 xx
    0087 xx
    0088 xx
    0089 xx
    008A xx
    008B xx
    008C xx
    008D xx

    ===============================================

    Who Framed Roger Rabbit (U) FCEUD

    Fly Mode (Does not work on the overhead map. Allows you to have the ability to freely move all over the screen and even pass through ceilings.)

    03EB01

    Enemy Modifiers

    03E4 xx
    03E5 xx
    03E6 xx
    03E7 xx
    03E8 xx
    03E9 xx

    ===============================================

    Double Dragon (U) FCEUD

    Play as Enemies (Some moves may freeze the game. Your character will change into whatever enemy the game loads for each screen. May result in glitchy graphics when using some weapons.)

    009A02

    Attack of the Clones (Enemies are clones of you.)

    009B01
    009C01

    ===============================================

    Lifeforce (U) FCEUD

    Stage Progression Speed Modifier (How fast you travel through the level. Can cause glitchy graphics if set too high.)

    003A xx

    Complete Level Now

    004E02

    ===============================================

    The Black Bass (U) FCEUD

    Figured I would do a few since it has virtually no codes.

    Outcome Modifier (While Fishing)

    040D xx

    00 - Normal Play
    01 - Loose Lure
    02 - Instantly Catch Random Fish (Use with Fish Modifier for best results)
    03 - Now It's Over (End Tournament)

    Fish Caught/Hooked Type Modifier

    0408 xx

    00 - Black Bass
    01 - Pike
    02 - Brown Trout
    03 - Rainbow Trout

    Fish Caught/Hooked Size Modifier

    0409 xx

    FF - 25.5lbs

    Automatically Hook a Fish (Use after you cast.)

    040E03

    Nothing Can Break Your Line (May need to turn off to proceed when the "Got It" message appears after reeling in a fish in that supposedly broke your line during the fight. Also when you get hung on obstacles.)

    C0D510

    Fish Status Modifier

    040C xx

    00 - Fine
    01 - A little Tired
    02 - More Tired
    03 - Very Tired

    ===============================================

    Dragon's Lair (U) FCEUD

    Sky Walk/Jump + Walk Through Walls/Objects + Never Run Death Routine (Will allow you to climb with your jump and walk in mid air. Turn off to fall. You are unaffected by most boundary types. And will never fall off anything with this code on. You will not respond to enemy damage. You will not die with this code on, however if your energy is drained and you turn the code off you will. Best used with Infinite Health code. Screen boundaries will make you bounce back repeatedly. Turn off if you get stuck.)

    070C01

    ===============================================

    Joust (U) FCEUD

    Untouchable (Even against lava. You will just fall out the top of the screen after falling into lava. This code will prevent you from killing enemies however since you can't collide with them.)

    D28410
    CAB410

    ===============================================


    ADVENTURES OF LOLO (U) FCEUD


    Untouchable (Enemies can still corner you, however you will be invincible to all enemy attacks.)

    998800
    AC3410

    Super Speed Game

    9931FF

    No Enemies (They will be invisible however they do not attack. They still act as a barrier even while invisible though.)

    C0D0FF

    Instantly Clear Room of Enemies and Open Door

    AFFA10
    B01910

    Walk Through Walls (Will auto walk for you. Just guide your character to the exit or the bottom of the screen as it also counts as an exit.)

    AD9500

    ===============================================

    Jaws (U) FCEUD

    Untouchable

    996607

    Exit Stage When hit (No life lost)

    85153A

    Debug Mode/Enemy View (Very weird, changes views when you shoot to enemies on the screen, you can control some enemies, looks like a sort of debug feature not quite sure.)

    975F00

    Attack Jaws without firing (If you just sit there he will eventually die as it acts like you are shooting him everywhere he goes)

    993D10

    ===============================================

    Teenage Mutant Ninja Turtles (U) FCEUD

    No Enemies (No more enemies will spawn once the first screen of the area is cleared. Turn off before facing bosses.)

    CC78FF

    ===============================================

    Mega Man 5 (U) FCEUD

    No Enemies (Turn off before facing bosses. May also remove needed platforms to get through some levels.)

    DED1FF

    ===============================================

    Mega Man (U) FCEUD

    No Enemies (Turn off before facing bosses. May also remove needed platforms to get through some levels.)

    91BCFF

    ===============================================

    Mega Man 4 (U) FCEUD

    No Enemies (Turn off before facing bosses. May also remove needed platforms to get through some levels.)

    C773FF

    ===============================================

    Mega Man 3 (U) FCEUD

    No Enemies (Turn off before facing bosses. May also remove needed platforms to get through some levels.)

    CB18FF

    ===============================================

    Journey to Silious (U) FCEUD

    Untouchable (You will blink)

    050C02

    No Enemies (Turn off before facing bosses. May also remove needed platforms to get through some levels.)

    C4BFFF

    ===============================================

    Karateka (J) FCEUD

    Untouchable (Allows you to move through enemies as well, worked for all enemies I tested it against. You however can still get crushed by the gate.)

    F0D510
    F0C300
    C9BF10

    Completes each stage for you (If you leave the code active you can pretty much sit back and watch the game complete itself. With this being said the ending is pretty bad.)

    0201FF

    Action Modifier

    0205 xx

    00 - Nothing
    01 - Fighting Stance
    02 - Normal Stance
    03 - Step forward (Fighting Stance)
    04 - Walk Forward (Fighting Stance)
    05 - Step Back (Fighting Stance)
    06 - Walk back (Fighting Stance)
    07 - Kick (Fighting Stance)
    08 - Knee (Fighting Stance)
    09 - Run Forward (Normal Stance)
    0A - Run Forward Fast (Normal Stance)
    0B - Run Forward Fast (Normal Stance)
    0C - Fighting Stance
    0D - Die
    0E - Step Back
    0F - Bow
    10 - Fall off Cliff

    Enemy Action Modifier

    0225 xx

    00 - Nothing
    01 - Fighting Stance
    02 - Normal Stance
    03 - Step forward (Fighting Stance)
    04 - Walk Forward (Fighting Stance)
    05 - Step Back (Fighting Stance)
    06 - Walk back (Fighting Stance)
    07 - Kick (Fighting Stance)
    08 - Knee (Fighting Stance)
    09 - Run Forward (Normal Stance)
    0A - Run Forward Fast (Normal Stance)
    0B - Run Forward Fast (Normal Stance)
    0C - Fighting Stance
    0D - Die
    0E - Bow

    Stage (Background) Horizontal Control

    0012 xx

    Stage (Background) Vertical Control

    0013 xx

    Your Position in Stage (X Coordinate. Can be used to move past certain obstacles)

    0201 xx

    ===============================================

    Back to the Future (U) FCEUD

    Untouchable (Street Levels)

    896AFF
    B32EFF
    B33DFF
    B34CFF
    B36FFF
    B383FF
    B40DFF

    Level Modifier (Appears to be street levels only, however I am not interested in trying all the values)

    00D2 xx

    ===============================================

    Karate Kid (U) FCEUD

    Untouchable (Enemy Lunge/Birds will still push you back)

    AFAFFF

    Enemies Don't Knock You Back

    B303FF

    Level Modifier

    0080 xx

    00 - ONE ON ONE game start
    01 - Loops from First through Final Round of Tournament play
    02 - Stage 2 - DANIEL-SAN IN OKINAWA
    03 - Stage 3 - THE TYPHOON STRIKES
    04 - Stage 4 - THE LAST FIGHT AGAINST CHOSEN
    05 - Bonus Stage Chopsticks Fly Catch
    06 - Bonus Stage Ice Block Break
    07 - Bonus Stage Swinging Hammer

    Tournament Round Modifier

    003A xx

    00 - First Round Tournament
    01 - Quarter Final Round Tournament
    02 - Semi Final Round Tournament
    03 - Final Round Tournament

    Start at Boss Fight for each stage (Will glitch intro tournament graphics, best to turn on during the last tournament match.)

    00820F

    New Enemies Keep Dropping From the Sky

    9EEB00

    No Enemies (Will not prevent opponents in tournament intro from loading. Turn off for stage boss to spawn)

    9B69FF
    9B78FF
    9B7BFF

    ===============================================
    Last edited by Abystus; 09-25-2010, 11:50:05 PM.
    Not taking any requests at this time.

    Bored? Watch some of my hacks here.

  • #2
    Wow, these are some pretty awesome NES codes. Thanks.
    US NES games left to beat: 3
    Last 2: Nobunaga's Ambition II and Gemfire

    Comment


    • #3
      Battletoads (U) FCEUD

      Complete Level Now

      03C37F

      Enemy Modifiers

      03C3 xx
      03C4 xx
      03C5 xx
      03C6 xx

      00 - Nothing
      04 - Explosion
      05 - Rock
      06 - Rope
      07 - Rain?
      09 - Part of a Bone
      0A - Fly
      0B - Red Guy with Axe
      0D - Gunner Boss
      0E - Punted Enemy
      11 - Tall Walking Bones
      12 - Shorter Walking Bones
      17 - Red Flying Dragon
      20 - Spawn Red Axe Guy (Drills Through Ground)
      22 - Spawn Short Walking Bones
      23 - Vertical Block (Obstacle during race)
      24 - Ramp (Obstacle during race)
      25 - Single Horizontal Block (Obstacle during race)
      26 - Pelvis Bone that falls off screen
      29 - Hovering Ramp (Obstacle during race)
      2A - Hovering Vertical Block (Obstacle during race)
      30 - Score Amount for Killing Enemy
      31 - Lightning Shooting Hover Robot
      32 - Lightning (Left to Right)
      34 - Stepping Stairs Used in Last Stage
      38 - Ground Running Dragon
      39 - Destroyed Enemy Explosion
      3A - Lightning (right to left)
      3B - Throw-able Item
      3D - Metal Post barrier
      3E - Moving Platform (can stand on it)
      40 - Dead Toad
      42 - Flying Saucer
      43 - Another Barrier
      45 - Dead Toad
      47 - Kangaroo Guy
      4A - Lightning Platform
      4F - Snake Ride
      50 - Flying Saucer that launches projectiles in both directions
      52 - Gas Cloud Nozzle
      59 - Green Slime Launcher
      5A - Running Kangaroo Guy
      5B - Crazy Colors? Techno Mode
      5C - Rhinoceros Guy
      5D - Frog? Battletoad?
      5F - Bone Step (Last Stage)
      62 - Green Dragon Shooting Breath
      66 - Enemy Hover Vehicle
      67 - Electric Barrier
      69 - Projectile of some sort
      6D - Lightning Shooting Ground Robot
      6F - Crow
      70 - Falling Object
      71 - Falling Dead Enemy
      76 - Vehicle enemy moving from Left to Right
      79 - Kangaroo Boss
      7D - Soldier Boss
      7E - Final Boss (Queen)
      Last edited by Abystus; 09-26-2010, 03:37:05 PM.
      Not taking any requests at this time.

      Bored? Watch some of my hacks here.

      Comment


      • #4
        Added.
        Please note that here we use the following format for NES PAR codes:
        XXXX YY
        Where XXXX is the address and YY the value.
        You are using something like XXXXYY forcing us to manually edit those codes before adding them.

        Comment


        • #5
          Noted.
          Not taking any requests at this time.

          Bored? Watch some of my hacks here.

          Comment


          • #6
            Black Bass (U) FCEUD

            Fish on Screen Will Always Bite Your Lure (Even if the message says they turned away.)

            03F7 00

            Always Have Fish Checking Out Your Lure (Works as soon as your lure hits the water.)

            03C7 FF
            Not taking any requests at this time.

            Bored? Watch some of my hacks here.

            Comment


            • #7
              Got these.

              Comment


              • #8
                Blue Marlin (U) FCEUD

                Automatically Hook Fish + Line Will Not Break or Run Out (Ignore line counter. Turn off to collect caught fish.)

                0496 01
                Last edited by Abystus; 09-29-2010, 12:17:41 AM.
                Not taking any requests at this time.

                Bored? Watch some of my hacks here.

                Comment


                • #9
                  Blue Marlin (U) FCEUD

                  Fishing Point Modifier

                  00A2 xx

                  00 - Cape Canaveral
                  01 - Palm Beach
                  02 - Miami
                  03 - Kailua
                  04 - Kawaihea
                  05 - Hilo
                  06 - Kahului
                  07 - Kaunakakai
                  08 - Honolulu
                  09 - Nawiliwili
                  0A - Port Allen
                  0B - Niihau
                  0C - "Megumi.My.Love"? (glitched stage, repeating loop)
                  Last edited by Abystus; 09-29-2010, 06:41:52 PM.
                  Not taking any requests at this time.

                  Bored? Watch some of my hacks here.

                  Comment


                  • #10
                    Added.

                    Comment


                    • #11
                      Chip 'n Dale Rescue Rangers (U) FCEUD

                      Jump in Midair

                      0054 00

                      Complete Current Zone Now

                      006D 01

                      Jump Height Modifier P1 (Default 55, lower values make you go higher.)

                      0099 xx
                      Not taking any requests at this time.

                      Bored? Watch some of my hacks here.

                      Comment


                      • #12
                        Problem With Dragon's Lair Code for NES

                        I make it to the boss in the mine cart and try to walk to the next stage I keep bouncing backwards and when I turn the code off I die. Could you fix the problem with the multiple jumping?

                        Comment


                        • #13
                          Dragon's Lair (U) FCEUD

                          No Enemies (Will not remove trap type enemies (Ex: Break away floors, pits, things that crush you). Turn off for bosses to spawn properly.)

                          03AF 00

                          No Bounce Back (Will prevent stumbling back when touching certain boundaries.)

                          039C 00

                          The No Bounce back code should correct the issue with the repeated walking backwards after touching certain boundary types with the "Sky Walk/Jump + Walk Through Walls/Objects + Never Run Death Routine" code enabled. Removing enemies will most likely correct the issue with you dying after turning off the code because trap type boundaries will not drain your health with the "Sky Walk/Jump + Walk Through Walls/Objects + Never Run Death Routine" code enabled. As far as the multi-jump it was more of an unintended side effect to the original code, however it is handy in some situations.

                          Let me know if these correct the issues experienced. Along with the Invincible code nolberto82 just hacked you should be pretty much unstoppable.
                          Last edited by Abystus; 12-18-2010, 05:04:56 PM.
                          Not taking any requests at this time.

                          Bored? Watch some of my hacks here.

                          Comment


                          • #14
                            Darkwing Duck (U) FCEUD

                            Jump in Midair

                            0050 00
                            Not taking any requests at this time.

                            Bored? Watch some of my hacks here.

                            Comment


                            • #15
                              Alfred the Chicken (U) FCEUD

                              Always Spring Jump

                              DD68 90

                              Ghosts'n Goblins (U) FCEUD


                              Complete Level Now (Leaving this code on will allow you to watch the game complete itself.)

                              00BF 01

                              Super Speed Game (Turn on after you enter a level and off before you exit.)

                              00CD 00

                              No Enemies (Turn off for bosses to spawn.)

                              00EB 01
                              Not taking any requests at this time.

                              Bored? Watch some of my hacks here.

                              Comment

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