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  • #31
    Originally posted by 47iscool View Post
    What would be a real pain is finding every PS2 AR Max game ID, most games have them but not every single one. So basically every game ID that the AR Max codes are pasted from into Omni/MaxConvert show up as 0000 unless it's the master code.

    Off-topic:
    Datel got lazy in about 2007 with the PS2.
    Not only that but most PAL versions of game have better codes than their NTSC-U versions
    Unless I'm thinking of a different type, which I don't think I am, the game id should be embedded into every armax code. I know with this site, all you have to do is add one real armax code to a game, and the site stores the game id, and other needed info, for that game into the database. That way it has that info for converting other codes to armax, and it should, theoretically, work.
    Please put all complaints in writing and submit them here.

    Above link not working? Try here.

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    • #32
      Originally posted by rimsky82 View Post
      Unless I'm thinking of a different type, which I don't think I am, the game id should be embedded into every armax code. I know with this site, all you have to do is add one real armax code to a game, and the site stores the game id, and other needed info, for that game into the database. That way it has that info for converting other codes to armax, and it should, theoretically, work.
      Okay my mistake, I see that now, sorry. When pasting the code I accidentally left off the first line.

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      • #33
        Originally posted by rimsky82 View Post
        Sorry lee4, I must have missed this post. Those are all good suggestions, and I will definitely work on those when I tweak the game listing later.

        Also, can you try to pinpoint exactly what the PS2 converter is doing wrong, or at least give me examples of codes that aren't converting properly?
        before you added the encrytion check mark box
        db would convert the code (codetypes use two lines) to random format

        currently db
        hides the un-convertable line or just display "Not Valid" for codetypes use two lines

        currently you have ps2 9 codetype if set as CB7+ format
        convert to CB6 and GS3/4/5 as "Not Valid"
        lee4 Does Not Accept Codes Requests !
        When lee4 asks a question it does not mean lee4 will look at your game
        *How to create and use SegaCD codes >click here<*
        >)

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