Originally posted by 47iscool
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GAMEHACKING THE OLD SITE
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Unless I'm thinking of a different type, which I don't think I am, the game id should be embedded into every armax code. I know with this site, all you have to do is add one real armax code to a game, and the site stores the game id, and other needed info, for that game into the database. That way it has that info for converting other codes to armax, and it should, theoretically, work.
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Okay my mistake, I see that now, sorry. When pasting the code I accidentally left off the first line.Originally posted by rimsky82 View PostUnless I'm thinking of a different type, which I don't think I am, the game id should be embedded into every armax code. I know with this site, all you have to do is add one real armax code to a game, and the site stores the game id, and other needed info, for that game into the database. That way it has that info for converting other codes to armax, and it should, theoretically, work.
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before you added the encrytion check mark boxOriginally posted by rimsky82 View PostSorry lee4, I must have missed this post. Those are all good suggestions, and I will definitely work on those when I tweak the game listing later.
Also, can you try to pinpoint exactly what the PS2 converter is doing wrong, or at least give me examples of codes that aren't converting properly?
db would convert the code (codetypes use two lines) to random format
currently db
hides the un-convertable line or just display "Not Valid" for codetypes use two lines
currently you have ps2 9 codetype if set as CB7+ format
convert to CB6 and GS3/4/5 as "Not Valid"lee4 Does Not Accept Codes Requests !
When lee4 asks a question it does not mean lee4 will look at your game
*How to create and use SegaCD codes >click here<*
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