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  • #76
    Originally posted by OldSchoolGamer View Post
    I don't think that is it. It happens on the first level of the game when you have to keep jumping onto high platforms. It's very frustrating and it just don't make sense why that happens sometimes.
    Does the attached image show what you're talking about?
    Attached Files

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    • #77
      Originally posted by Lazy Bastard View Post
      To allow other people to take the reigns of this activity in my absence, and also to allow myself to be lazy, I think we should use each Hacking System Target thread to poll for the next hacking target as well. That way, it doesn't require an admin such as myself to remove the old poll, and create a new one each time. We can still use this thread to suggest new targets, and discuss the hacking targets in general, but we can move on to a new target and poll for the next one in the same thread, with the result of any one of us being able to make a new Hacking Target thread once Sunday hits and it's time to move on.

      Agree?
      Sure, but everyone will have to choose who makes the new Hacking Target thread/poll. We don't need three different people trying to create the same thread

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      • #78
        I figure the chances of two people creating the thread at the same time are fairly small (and an admin can always merge threads if that occurs), and once anyone creates the new thread, everyone will work together in that thread.
        I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

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        • #79
          Does the attached image show what you're talking about?
          Yeah that looks like it. That is the part where it kept making me slide.
          Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

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          • #80
            Originally posted by OldSchoolGamer View Post
            Yeah that looks like it. That is the part where it kept making me slide.
            OK, got it. That thin groove in the background acts as a hill, and 1:1 diagonal hills in that game make you slide. It may not look like a hill, but it is. That one had me going for a while too, back in the day. However... I can see a code... a code that prevents sliding. I don't know all the ramifications stemming such a code, but I can imagine a way to make you stick to a hill and to never slide. If the ground movement state can be found, of course.

            I'll start a new Hacking Target thread sometime tonight or tomorrow, unless somebody gets to it before me. I might just contribute something

            Edit: Scratch that last part, these things should be released on some sort of schedule... which means next Sunday
            Last edited by BeyondTheStatic; 07-27-2011, 08:02:02 PM.

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            • #81
              OK, got it. That thin groove in the background acts as a hill, and 1:1 diagonal hills in that game make you slide. It may not look like a hill, but it is. That one had me going for a while too, back in the day.
              Yep, that definitely is the part I was talking about. I just tested it out and your right, they are diagonal hills/slopes. It's weird. They just look like part of the background. That actually prevented me from playing the game because I got frustrated and was like this is bullsh*t, there is a big glitch in the game and I don't have patience for that stuff anymore. But now that I can see those slopes and know they are part of the game and not just background, I can jump accordingly to avoid them. So I'm going to play and beat this game when I have some free time. If this game winds up being the hacking target, I'll hold off to play this game until some new codes are made for it so I can use them while playing. I still never played the first w&w so I will first play that game.
              Last edited by OldSchoolGamer; 07-27-2011, 09:55:16 PM.
              Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

              Comment


              • #82
                This game is definitely worth playing, to go through as many areas as you can manage. Can't remember if I beat it or not. I'm pretty sure I beat W&W I, but my memory is hazy. Seems to me it was too easy, but W&W II was not. I do remember W&W II being a very rewarding gaming experience though. There were truly some very good programmers behind it! That is, if you can look past the unclear footing conditions

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                • #83
                  Originally posted by BeyondTheStatic View Post

                  Edit: Scratch that last part, these things should be released on some sort of schedule... which means next Sunday
                  Assuming the poll doesn't change by then I take it W&W2 will be the next game of choice. I've never played it before as I am not a huge NES fan, can someone fill me in on what's generally the emulator of choice for debugging NES roms? (I'm used to the several different versions of GENS for the Sega Megadrive if that will influence your answer). Even though I'm not a NES fan I'm keen to get involved in one of these and I'd like to get my environment setup before we begin and maybe have a quick play through the game to see what its all about.

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                  • #84
                    Check out the Assembly Hacking page:

                    http://gamehacking.org/wiki/Assembly_Hacking#NES

                    You'll want FCEUX. It's got some quirks, but they aren't too terrible. It's the best debugging tool for any game system that I've seen so far.

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                    • #85
                      Well if anyone is interested 0x1D233 - 0C - Range left and right and 0x1D298 - 0C - Range up are for Metroid on the gun you start off with at the start

                      This is my way of saying I got the emulator you suggested and got going with it I'm pretty sure these offsets are well known (in fact I'm pretty sure I done a tutorial with them a year or so back) but I thought I'd try and work them out to see how I got on. I noticed however that the offset put out by the debugger is 0xF off from the actual value in the ROM (Actually the debugger said 0x07D224 and 0x07D289), is this standard across all ROMs? (EDIT - No it's not, tying another ROM quickly answers that question)

                      It's a pretty awesome emulator, I love the step through feature and the slow motion, makes it alot easier to narrow things down. Oh and I don't mean to be hijacking this thread btw, will stop after this.
                      Last edited by RyanfaeScotland; 07-31-2011, 09:33:32 AM.

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                      • #86
                        As per suggestion, Weekly Hacking Target threads (with the exception of this one) have been moved to Last Gen & Retro Hacking.
                        I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

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                        • #87
                          Where is the new hacking thread of the winning game (NES) TMNT 3- Manhattan Project? Has it been created yet?
                          Last edited by OldSchoolGamer; 08-14-2011, 07:07:01 PM.
                          Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

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                          • #88
                            Are there any updates of weekly hacking target?
                            Keep Smile + Let's be together !! + Magical Glasses + Cowabunga + Superhero + Maximum Carnage

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                            • #89
                              Originally posted by silentkiller View Post
                              Are there any updates of weekly hacking target?
                              Hmm...You might wanna check this out: http://gamehacking.org/vb/threads/62...nge-of-the-Day
                              I only bother with things that interest me.

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