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  • AsPika2219
    replied
    @dlevere, that 2 files give me virus, malware etc by Avira..... Better I ignore that and continue download it.....

    Meanwhile, Avast was detected No$gba as... Win32:MilOb-ID[Cryp]... which is FALSE POSITIVE!!!

    Last edited by AsPika2219; 05-26-2013, 09:33:00 PM.

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  • dlevere
    replied
    Edit
    Last edited by dlevere; 05-27-2013, 04:50:29 AM. Reason: Bad Link

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  • Demonic722
    replied
    Damn, it didn't take them too long before they leaked it.

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  • dlevere
    replied
    Edit
    Last edited by dlevere; 05-27-2013, 04:50:05 AM. Reason: Bad Link

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  • AsPika2219
    replied
    Look likes newest No$gba version 2.7 cannot combined with No$Zoomer anymore.....

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  • Mezmorize
    replied
    Originally posted by AsPika2219 View Post
    - pockstat: emulates sony pocketstation (uses arm cpu too, otherwise offtopic)
    Cool, I may have to get it to check out the PocketStation support.

    Leave a comment:


  • AsPika2219
    replied
    No download.... sad....

    Anyway, I hope this version can fix SAVE STATES or SNAPSHOTS from random crashes! Plus, here the changelog!

    - help: updated gbatek standalone version 2.7 (around fifty news since 2.5)
    - sizing: added game window sizing support in NDS mode, and in multimachine mode
    - multimachine: fixed some bugs on adding/removing additional NDS machines
    - dos: fixed destroyed ebx register in memory handle resizing function
    - dos: fixed missing nds_color_xlat re-initialization on dos video mode changes
    - dos: fixed wrong resolution in 320x200pix mode (emu-vga mov cx,320 for lowres)
    - gba/help: added partial gba wireless adapter details
    - gba/help: added gameboy player detect/unlock/rumble info (thanks flubba)
    - nds/help: added expansion ram detection/unlocking info (thanks rick lick wong)
    - gui: created own help engine (instead of microcrap's suicidal windows .hlp)
    - gui: added dos/windows help engines to gaming-versions (with short help text)
    - internal: uses new overlay engine for help.pak, xmit-nds.pak, pockclon.pak
    - removed bg_gif feature (no$gmb relict that was probably never used in no$gba)
    - gba/help: added video interlace info (thanks damian yerrik)
    - debugmsg: added optional dma-transfer and serial-port (normal mode) logging
    - debugmsg: changed debug message window to use nonproportional fixedwidth font
    - debugmsg: added new debug I/O ports 4FFFAxxh (alternate to old "mov r12,r12")
    - debugmsg/help: added info on no$gba (and ensata) debug pseudo I/O ports
    - cpu: supports "blx lr" (both arm and thumb) (used by FF4) (thanks X-0D X-0D)
    - cpu: supports 2nd half of thumb-bl-opcode (used by MarioGolfAdvanceTour.gba)
    - a22i: fixed thumb add rd,=adr (unsigned 8bit offset, not 7bit with 1bit sign)
    - a22i: recognizes thumb add/sub rx,ry as short-form for add/sub rx,rx,ry
    - a22i: recognizes thumb labels starting with "b" (were treated as "b{cond}")
    - a22i: accepts thumb ldr/str rd,[sp] with omitted zero-immediate offset
    - pockstat: emulates sony pocketstation (uses arm cpu too, otherwise offtopic)
    - debug: added new emu-detection and string/character-output (via port 4FFFAxxh)
    - laptop/controls: backspace disables delays (same as keypad+ on real keyboards)
    - nds/wifi: emulates aid_low and aid_full masking, stats masking, stats auto_res
    - nds/3d: soft-detail: emulates disp_1dot_depth (if enabled checks all w-coords)
    - nds/3d/help: added note that disp_1dot_depth checks all vertices of the poly
    - nds/3d/help: added note that disp_1dot_depth is actually a 0dot_depth check
    - nds/3d/help: added note that disp_1dot_depth always uses W-coord (not Z-coord)
    - nds/3d: stores disp_1dot_depth changes as pseudo gx command in command buffer
    - nds/3d: soft-detail: emulates depth_equal tolerance, raised frac_z from 5 to 6
    - nds/3d/help: added info on depth_equal tolerance (+/-200h within 24bit range)
    - nds/3d/help: added disabled alpha_blend info (size reduction, rgba overwrite)
    - nds/3d: soft-detail: reduces size of translucent polys if alpha-blend disabled
    - nds/timing-fix: prevents dumbloop-trick on legitimate div/sqrt-busy waitloops
    - nds/3d: soft-detail: bypasses alpha-blending when framebuf alpha=0 (rearplane)
    - nds/3d: soft-detail: bypasses alpha-blending when master-disabled in disp3dcnt
    - nds/3d: soft-accuracy: boxtest uses new soft3d clipping code (for all 6 quads)
    - nds/3d/help: added alpha-blending formulas (for blending polygon vs framebuf)
    - gba-micro/help: added note on slower 256K main ram (crashes when overclocked)
    - gba-micro/help: added case/joypad ascii-arts, mentioned unsupported dmg/cgb
    - gba-micro/help: added pinouts for supply/sio/phones/lcd/backlight/powerchips
    - nds/3d: soft-detail: supports alpha_test_ref (if enabled) (full range 0..31)
    - nds/3d: soft-accuracy: raised div_w resolution from 40000000h/w to FFFFFFFFh/w
    - nds/3d/help: corrected alpha_test_ref (hide if below-or-equal) (instead below)
    - nds/3d/help: added notes on edge-marking problems (with translucent polygons)
    - nds/3d/help: added fog blending formula, added note on fog glitch (1st alpha)
    - nds/3d: soft-detail: applies fog when enabled (depth/flag/color/alpha/mode)
    - nds/3d: soft-detail: explodes fog_table (only if enabled and only if changed)
    - nds/3d: soft-bugfix: fixed transulcent mask (new id only, not new OR old id)
    - debug/profiler: fixed crash in the profiler list window (occured in v2.6b)

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  • OldSchoolGamer
    replied
    Originally posted by Demonic722 View Post
    >If anyone does find a real version 2.7, let me know.
    I thought you only played retro consoles.

    Anyways, a small donation of possibly $1 could probably get you 2.7.
    As for as emulation goes... I guess the GBA is the latest I go up to.

    I play the following systems:
    • Atari 2600
    • Nintendo Entertainment System
    • Super Nintendo
    • Sega Genesis/Sega 32X
    • TurboGrafx-16
    • Arcade (MAME)


    I dabble in the following systems:
    • Sega CD
    • TurboGrafx-CD
    • Game Boy
    • Game Boy Color
    • Game Boy Advance
    • Sega Master System


    ("Dabble" as in I'll play some of the classics for those systems... games that are what the system are known for. But I don't get deep into their libraries)

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  • Demonic722
    replied
    I just donated and received my copy a few minutes ago. I hope he updates the debugger version as well.

    Edit:

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  • Helder
    replied
    I've donated a few times recently but not sure I saved the url for the "paid" versions.

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  • Demonic722
    replied
    >If anyone does find a real version 2.7, let me know.
    I thought you only played retro consoles.

    Anyway, a small donation of possibly $1 could probably get you 2.7.

    Leave a comment:


  • OldSchoolGamer
    replied
    There are so many fake No$GBA 2.7 downloads floating around the web... but they are either version 2.6a or they contain malware. If anyone does find a real version 2.7, let me know.

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  • Demonic722
    replied
    Too bad a donation is required to obtain it. I might donate one of these days when he adds more features or if he cleans up his change log since it's pretty vague.

    Leave a comment:


  • dlevere
    started a topic No$GBA

    No$GBA

    That's right, hell has frozen over. After a long time, a new update of No$GBA (the famous GBA/NDS emulator) has been released.
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