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  • Jhon591
    replied
    Originally posted by Demonic722 View Post
    Wow, he even added the cheat feature to the debugger version as I've requested. I just might send him a donation as well. I hope he adds a RAM searching and trace log feature so I won't need to rely on Desmume. Hacking with two emulators is a pain...
    "RAM searching"

    Ask nocash/martin himself http://ngemu.com/threads/no-gba-v2-7c-released.164193/ , he may just do that!
    Last edited by Jhon591; 08-16-2014, 02:30:52 PM. Reason: Added more info

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  • Demonic722
    replied
    Wow, he even added the cheat feature to the debugger version as I've requested. I just might send him a donation as well. I hope he adds a RAM searching and trace log feature so I won't need to rely on Desmume. Hacking with two emulators is a pain...

    Leave a comment:


  • Helder
    replied
    Hell yea that's great news and to show my appreciation I will give him a donation, now all we need is a trace log feature and this will be the best GBA/NDS debug emulator and cheat support would be nice too.

    Leave a comment:


  • AsPika2219
    replied
    New version of No$gba is now version 2.7c! Plus, is ALMOST FREEWARE on both GAMING VERSION and DEBUGGER VERSION!!!!!

    - webpage: moved from http://nocash.emubase.de/ to http://problemkaputt.de/
    - freeware: both no$gba gaming version and debug version are now fully freeware,
    donations http://problemkaputt.de/donate.htm are welcome and valuable support
    (I am working fulltime on no$xxx emulation projects without any other income)
    - snapshots: supports savestates in NDS mode (formerly supported for GBA only)
    - nds/snd: replaced nds_snd_getnext_proc by "proc_id" (snapshot compatibility)
    - gaming version: allows to access recent files menu without cartridge loaded
    - mem: forces gba-slot region to be 00h-filled on deselected cpu (arm7 or arm9)
    - help: nds mem control: notes on gba-slot deselection, and gba-slot open bus
    - help: major cosmetic changes to arm/thumb cpu chapters (parts from no$sns)
    - cpu: exported arm disassembler and arm cpu engine to external include files
    - snapshot: re-included bg2/bg3_refx/y registers (for gba and BOTH nds-engines)
    - snapshot: does freshen_waitcnt_raw before emu-run (needed after snaploading)
    - snapshot: snap-saver skips empty chunks (eg. unused NDS chunks in GBA mode)
    - cpu: supports ldmd/stmd direction (increasing, NOT decreasing) (classic nes)
    - cartloader/gui: reinit game-window size when switching between gba/nds mode
    - mem: with_new_memory_system (completely new memory system: now using separate
    small macros per memory region, instead of old giant all-in-one macro, this
    does resolve a terrible mess, does speed-up source code assembling, and does
    speed-up NDS tcm/wram emulation, and allows to add DSi memory areas in future)
    - snapshot: added new snapshot/battery sna/sav compression option (as in no$psx)
    - setup/sound: volume slider (optionally hardware/mixer or software/multiply)
    - a22i: fixed ".fill" directive (destroyed ecx when fetching 2nd/3rd parameter)
    - help: added "GBA Cart Protections" chapter (namely about "classic nes" stuff)
    - nds: allows nds7bios intrwait bios-bug with any incoming lz77-random values
    - nds: allows jmp to 05ECh without warning (can be used for dumping NDS7 bios)
    - gba: forces rom-mirror (instead "increasing numbers") for "classic nes" series
    - gba: forces eeprom (no flash/sram) for "classic nes" series (game code "Fxxx")
    - mem: moved misaligned_mem_reads to subfunction level (instead macro level)
    - xboo: recognizes DSi's 128K flash id (allows to dump/patch wifi calibration)
    - help: added note on ldmd/stmd transfer order (uses increasing addr for rlist!)
    - help: corrected wifi calibration chapter (version is at 040h, not at 044h)
    - web: changed no$gba forum link: http://ngemu.com/forums/no-gba-discussion.102
    Download it here!

    http://problemkaputt.de/gba.htm

    Leave a comment:


  • Jhon591
    replied
    Removed, Not needed.
    Last edited by Jhon591; 07-20-2014, 09:23:50 AM. Reason: Add more info.

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  • Jhon591
    replied
    Originally posted by OldSchoolGamer View Post
    May I suggest my preferred xdelta patching utility: XDelta UI 1.1 http://www.romhacking.net/utilities/598/
    Make your patch with it then
    Last edited by Jhon591; 07-06-2014, 03:18:41 PM. Reason: fixed post

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  • OldSchoolGamer
    replied
    May I suggest my preferred xdelta patching utility: XDelta UI 1.1 http://www.romhacking.net/utilities/598/

    Leave a comment:


  • Jhon591
    replied
    Cleanup and removed.
    Last edited by Jhon591; 07-06-2014, 03:17:22 PM. Reason: Added my youtube video

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  • Jhon591
    replied
    Re-edit:
    NO$GBA 2.7b Modify XDelta Patcher

    NO$GBA 2.7b clean CRC32 [ABFE033A] To No$GBA 2.7b Modified CRC32 [BDA2B067]

    Patch DL:
    https://www.turtleshare.com/download...12f65fad8a8bf/
    http://uploadmirrors.com/download/0X...ta_Patcher.rar

    Instructions:

    Code:
    Donate and download Martins no$gba 2.7b Clean version.
    
    http://nocash.emubase.de/gba.htm
    
    Convert to No$GBA 2.7b Modified Version
    
    Open DeltaPatcher.exe
    
    Select Original File: NO$GBA.exe / 2.7b
    Seleat XDelta Patch: No$GBA 2.7b Modified.xdelta
    
    Apply Patch: Done
    
    You'r new NO$GBA.exe will be patched Modified Version .
    
    Now with No$GBA 2.7b Modified Version, you can play Pokemon Black/white 1&2 "Without" 
    summery screen freeze + (Note) Action Replay code still needed , Also Rune factory a
    havest moon white freeze screens Fixed.
    Code:
    Manual
    0x00058128 09 -> 08
    0x00058136 00 -> 01
    (Note) This fix has no issues with any other games I have tried
    Last edited by Jhon591; 11-12-2013, 12:57:21 PM. Reason: Update post.

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  • OldSchoolGamer
    replied
    Yea it's fixed now. It's all good.

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  • Jhon591
    replied
    Originally posted by Helder View Post
    Yup I have the donation page saved from when I donated and it is indeed the 2.7a and not the 2.7b version on the site.
    Dummer

    I'm sure he will have it fixed soon

    EDIT:

    nocash posted issue fixed

    "Uh, I see have uploaded it... but, with mistyped filename - sorry!
    It's fixed now. Please download it again (using the old download address, as usually, there's no new donation required)."

    http://ngemu.com/threads/no-gba-v2-7b-released.159126/
    Last edited by Jhon591; 11-11-2013, 03:50:12 PM.

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  • Helder
    replied
    Yup I have the donation page saved from when I donated and it is indeed the 2.7a and not the 2.7b version on the site.

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  • Jhon591
    replied
    Seams that the donation link is maybe wrong, read through: http://ngemu.com/threads/no-gba-v2-7b-released.159126/
    Last edited by Jhon591; 11-11-2013, 12:08:14 PM.

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  • Jhon591
    replied
    Someone Donated a copy, And when I got it , It was still no$gba 2.7a CRC32 is [A0708E7E] and not no$gba 2.7b

    Has anyone Donated and got another Copy to check CRC32 ?

    Thanks.

    It seams to not be no$gba 2.7b ....

    Intrested in sound: optional 16bit output (instead of 8bit) (maybe fixes 'noise' problems)

    Zelda spirate tracks should prove this one !lol , way crackly .
    Last edited by Jhon591; 11-11-2013, 11:30:21 AM. Reason: typo fix

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  • dlevere
    replied
    Originally posted by AsPika2219 View Post
    Donate it first before getting 2.7b! Just rules!
    You only get version 2.7a for free right now!

    http://nocash.emubase.de/gba.htm
    Oh, O.K.

    Leave a comment:

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