Announcement

Collapse
No announcement yet.

No$GBA

Collapse
This is a sticky topic.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • No$GBA

    That's right, hell has frozen over. After a long time, a new update of No$GBA (the famous GBA/NDS emulator) has been released.
    The Hackmaster

  • #2
    Too bad a donation is required to obtain it. I might donate one of these days when he adds more features or if he cleans up his change log since it's pretty vague.
    I only bother with things that interest me.

    Comment


    • #3
      There are so many fake No$GBA 2.7 downloads floating around the web... but they are either version 2.6a or they contain malware. If anyone does find a real version 2.7, let me know.
      Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

      Comment


      • #4
        >If anyone does find a real version 2.7, let me know.
        I thought you only played retro consoles.

        Anyway, a small donation of possibly $1 could probably get you 2.7.
        I only bother with things that interest me.

        Comment


        • #5
          I've donated a few times recently but not sure I saved the url for the "paid" versions.
          Spoiler Alert! Click to view...

          THE BAD GUY!!!!!!

          Comment


          • #6
            I just donated and received my copy a few minutes ago. I hope he updates the debugger version as well.

            Edit:
            I only bother with things that interest me.

            Comment


            • #7
              Originally posted by Demonic722 View Post
              >If anyone does find a real version 2.7, let me know.
              I thought you only played retro consoles.

              Anyways, a small donation of possibly $1 could probably get you 2.7.
              As for as emulation goes... I guess the GBA is the latest I go up to.

              I play the following systems:
              • Atari 2600
              • Nintendo Entertainment System
              • Super Nintendo
              • Sega Genesis/Sega 32X
              • TurboGrafx-16
              • Arcade (MAME)


              I dabble in the following systems:
              • Sega CD
              • TurboGrafx-CD
              • Game Boy
              • Game Boy Color
              • Game Boy Advance
              • Sega Master System


              ("Dabble" as in I'll play some of the classics for those systems... games that are what the system are known for. But I don't get deep into their libraries)
              Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

              Comment


              • #8
                No download.... sad....

                Anyway, I hope this version can fix SAVE STATES or SNAPSHOTS from random crashes! Plus, here the changelog!

                - help: updated gbatek standalone version 2.7 (around fifty news since 2.5)
                - sizing: added game window sizing support in NDS mode, and in multimachine mode
                - multimachine: fixed some bugs on adding/removing additional NDS machines
                - dos: fixed destroyed ebx register in memory handle resizing function
                - dos: fixed missing nds_color_xlat re-initialization on dos video mode changes
                - dos: fixed wrong resolution in 320x200pix mode (emu-vga mov cx,320 for lowres)
                - gba/help: added partial gba wireless adapter details
                - gba/help: added gameboy player detect/unlock/rumble info (thanks flubba)
                - nds/help: added expansion ram detection/unlocking info (thanks rick lick wong)
                - gui: created own help engine (instead of microcrap's suicidal windows .hlp)
                - gui: added dos/windows help engines to gaming-versions (with short help text)
                - internal: uses new overlay engine for help.pak, xmit-nds.pak, pockclon.pak
                - removed bg_gif feature (no$gmb relict that was probably never used in no$gba)
                - gba/help: added video interlace info (thanks damian yerrik)
                - debugmsg: added optional dma-transfer and serial-port (normal mode) logging
                - debugmsg: changed debug message window to use nonproportional fixedwidth font
                - debugmsg: added new debug I/O ports 4FFFAxxh (alternate to old "mov r12,r12")
                - debugmsg/help: added info on no$gba (and ensata) debug pseudo I/O ports
                - cpu: supports "blx lr" (both arm and thumb) (used by FF4) (thanks X-0D X-0D)
                - cpu: supports 2nd half of thumb-bl-opcode (used by MarioGolfAdvanceTour.gba)
                - a22i: fixed thumb add rd,=adr (unsigned 8bit offset, not 7bit with 1bit sign)
                - a22i: recognizes thumb add/sub rx,ry as short-form for add/sub rx,rx,ry
                - a22i: recognizes thumb labels starting with "b" (were treated as "b{cond}")
                - a22i: accepts thumb ldr/str rd,[sp] with omitted zero-immediate offset
                - pockstat: emulates sony pocketstation (uses arm cpu too, otherwise offtopic)
                - debug: added new emu-detection and string/character-output (via port 4FFFAxxh)
                - laptop/controls: backspace disables delays (same as keypad+ on real keyboards)
                - nds/wifi: emulates aid_low and aid_full masking, stats masking, stats auto_res
                - nds/3d: soft-detail: emulates disp_1dot_depth (if enabled checks all w-coords)
                - nds/3d/help: added note that disp_1dot_depth checks all vertices of the poly
                - nds/3d/help: added note that disp_1dot_depth is actually a 0dot_depth check
                - nds/3d/help: added note that disp_1dot_depth always uses W-coord (not Z-coord)
                - nds/3d: stores disp_1dot_depth changes as pseudo gx command in command buffer
                - nds/3d: soft-detail: emulates depth_equal tolerance, raised frac_z from 5 to 6
                - nds/3d/help: added info on depth_equal tolerance (+/-200h within 24bit range)
                - nds/3d/help: added disabled alpha_blend info (size reduction, rgba overwrite)
                - nds/3d: soft-detail: reduces size of translucent polys if alpha-blend disabled
                - nds/timing-fix: prevents dumbloop-trick on legitimate div/sqrt-busy waitloops
                - nds/3d: soft-detail: bypasses alpha-blending when framebuf alpha=0 (rearplane)
                - nds/3d: soft-detail: bypasses alpha-blending when master-disabled in disp3dcnt
                - nds/3d: soft-accuracy: boxtest uses new soft3d clipping code (for all 6 quads)
                - nds/3d/help: added alpha-blending formulas (for blending polygon vs framebuf)
                - gba-micro/help: added note on slower 256K main ram (crashes when overclocked)
                - gba-micro/help: added case/joypad ascii-arts, mentioned unsupported dmg/cgb
                - gba-micro/help: added pinouts for supply/sio/phones/lcd/backlight/powerchips
                - nds/3d: soft-detail: supports alpha_test_ref (if enabled) (full range 0..31)
                - nds/3d: soft-accuracy: raised div_w resolution from 40000000h/w to FFFFFFFFh/w
                - nds/3d/help: corrected alpha_test_ref (hide if below-or-equal) (instead below)
                - nds/3d/help: added notes on edge-marking problems (with translucent polygons)
                - nds/3d/help: added fog blending formula, added note on fog glitch (1st alpha)
                - nds/3d: soft-detail: applies fog when enabled (depth/flag/color/alpha/mode)
                - nds/3d: soft-detail: explodes fog_table (only if enabled and only if changed)
                - nds/3d: soft-bugfix: fixed transulcent mask (new id only, not new OR old id)
                - debug/profiler: fixed crash in the profiler list window (occured in v2.6b)
                Doakan untuk MH370 / Pray for M370

                Comment


                • #9
                  Originally posted by AsPika2219 View Post
                  - pockstat: emulates sony pocketstation (uses arm cpu too, otherwise offtopic)
                  Cool, I may have to get it to check out the PocketStation support.
                  http://OldGameHacking.com/
                  http://www.youtube.com/user/DreamcastVideos

                  Comment


                  • #10
                    Look likes newest No$gba version 2.7 cannot combined with No$Zoomer anymore.....
                    Doakan untuk MH370 / Pray for M370

                    Comment


                    • #11
                      Edit
                      Last edited by dlevere; 05-27-2013, 04:50:05 AM. Reason: Bad Link
                      The Hackmaster

                      Comment


                      • #12
                        Damn, it didn't take them too long before they leaked it.
                        I only bother with things that interest me.

                        Comment


                        • #13
                          Edit
                          Last edited by dlevere; 05-27-2013, 04:50:29 AM. Reason: Bad Link
                          The Hackmaster

                          Comment


                          • #14
                            @dlevere, that 2 files give me virus, malware etc by Avira..... Better I ignore that and continue download it.....

                            Meanwhile, Avast was detected No$gba as... Win32:MilOb-ID[Cryp]... which is FALSE POSITIVE!!!

                            Last edited by AsPika2219; 05-26-2013, 09:33:00 PM.
                            Doakan untuk MH370 / Pray for M370

                            Comment


                            • #15
                              I've read so many people reporting they got a virus from a No$GBA 2.7 download. So I'm nervous to download those links. How do you know for sure it's a false positive?
                              Last edited by OldSchoolGamer; 05-27-2013, 04:31:23 AM.
                              Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

                              Comment

                              Working...
                              X